02 Dec 2016
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39542ce469
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20e4094086
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@ -106,8 +106,8 @@ BRUSH MODELS
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#define LUMP_LIGHTVECS 0 // deluxemap data
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#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
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#define LUMP_VERTNORMALS 2 // phong shaded vertex normals
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#define LUMP_CUBEMAPS 3 // cubemap description
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#define LUMP_CUBEMAPS 2 // cubemap description
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#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
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#define LUMP_LEAF_LIGHTING 4 // contain compressed light cubes per empty leafs
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#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
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#define LUMP_COLLISION 6 // physics engine collision hull dump
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@ -1312,6 +1312,10 @@ void R_DrawWaterSurfaces( void )
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if( cl.refdef.movevars->wateralpha >= 1.0f )
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return;
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// restore worldmodel
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RI.currententity = clgame.entities;
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RI.currentmodel = RI.currententity->model;
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// go back to the world matrix
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R_LoadIdentity();
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@ -161,6 +161,7 @@ void Mod_PrintBSPFileSizes_f( void )
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Msg( "=== Total BSP file data space used: %s ===\n", Q_memprint( totalmemory ));
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Msg( "World size ( %g %g %g ) units\n", world.size[0], world.size[1], world.size[2] );
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Msg( "Supports transparency world water: %s\n", world.water_alpha ? "Yes" : "No" );
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Msg( "original name: ^1%s\n", worldmodel->name );
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Msg( "internal name: %s\n", (world.message[0]) ? va( "^2%s", world.message ) : "none" );
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}
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