12 Sep 2009
This commit is contained in:
parent
f52588e6d8
commit
407490f4cd
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@ -149,7 +149,7 @@ void CL_FadeAlpha( float starttime, float endtime, rgba_t color )
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time = cls.realtime - starttime;
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if( time >= endtime )
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{
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MakeRGBA( color, 255, 255, 255, 255 );
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MakeRGBA( color, 255, 255, 255, 0 );
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return;
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}
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@ -77,7 +77,12 @@ void CL_MouseMove( usercmd_t *cmd )
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rate = com.sqrt( mx * mx + my * my ) / 0.5f;
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if( cls.key_dest != key_menu )
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if( UI_IsVisible( ))
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{
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// if the menu is visible, move the menu cursor
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UI_MouseMove( mx, my );
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}
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else if( cls.key_dest != key_menu )
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{
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if( cl.frame.ps.health <= 0 ) return;
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if( cl.mouse_sens == 0.0f ) cl.mouse_sens = 1.0f;
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@ -96,11 +101,6 @@ void CL_MouseMove( usercmd_t *cmd )
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if( cl_mouselook->value ) cl.viewangles[PITCH] += m_pitch->value * my;
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else if( in_strafe.state & 1 ) cmd->forwardmove = cmd->forwardmove - m_forward->value * my;
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}
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else if( UI_IsVisible( ))
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{
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// if the menu is visible, move the menu cursor
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UI_MouseMove( mx, my );
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}
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}
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/*
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@ -783,7 +783,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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{
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if( cls.state == ca_connected )
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{
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Msg ("Dup connect received. Ignored.\n");
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MsgDev( D_INFO, "dup connect received. ignored\n");
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return;
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}
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Netchan_Setup( NS_CLIENT, &cls.netchan, from, Cvar_VariableValue( "net_qport" ));
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@ -265,9 +265,10 @@ bool SCR_PlayCinematic( char *name, int bits )
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FS_DefaultExtension( path, ".dpv" );
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S_StopAllSounds();
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UI_SetActiveMenu( UI_CLOSEMENU );
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//S_StartStreaming();
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if(CIN_PlayCinematic( path ))
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if( CIN_PlayCinematic( path ))
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{
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SCR_RunCinematic(); // load first frame
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return true;
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@ -633,6 +633,7 @@ void UI_KeyEvent( int key );
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void UI_MouseMove( int x, int y );
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void UI_SetActiveMenu( uiActiveMenu_t activeMenu );
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void UI_AddServerToList( netadr_t adr, const char *info );
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bool UI_CreditsActive( void );
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bool UI_IsVisible( void );
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void UI_Precache( void );
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void UI_Init( void );
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@ -634,6 +634,9 @@ void CIN_StopCinematic( void )
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cin_state = cin_firstframe;
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cls.state = ca_disconnected;
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}
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if( cls.state == ca_disconnected )
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UI_SetActiveMenu( UI_MAINMENU );
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}
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/*
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@ -822,7 +822,7 @@ void Key_SetBinding( int keynum, char *binding )
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if( keynum == -1 ) return;
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// free old bindings
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if( keys[ keynum ].binding )
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if( keys[keynum].binding )
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{
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Mem_Free( keys[keynum].binding );
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keys[keynum].binding = NULL;
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@ -840,9 +840,9 @@ Key_GetBinding
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*/
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char *Key_GetBinding( int keynum )
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{
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if ( keynum == -1 )
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if( keynum == -1 )
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return "";
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return keys[ keynum ].binding;
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return keys[keynum].binding;
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}
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/*
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@ -1101,9 +1101,18 @@ void Key_Event( int key, bool down )
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Key_Message( key );
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return;
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case key_game:
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case key_console:
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UI_SetActiveMenu( UI_MAINMENU );
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if( cls.state == ca_cinematic )
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SCR_StopCinematic();
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else if( cls.state == ca_active )
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UI_SetActiveMenu( UI_INGAMEMENU );
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else UI_SetActiveMenu( UI_MAINMENU );
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cls.key_dest = key_menu;
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return;
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case key_console:
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if( cls.state == ca_active )
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cls.key_dest = key_game;
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else UI_SetActiveMenu( UI_MAINMENU );
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break;
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case key_menu:
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UI_KeyEvent( key );
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return;
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@ -71,6 +71,7 @@ Con_ToggleConsole_f
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void Con_ToggleConsole_f( void )
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{
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if( !host.developer ) return;
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if(UI_CreditsActive()) return;
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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@ -79,17 +80,12 @@ void Con_ToggleConsole_f( void )
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if( cls.key_dest == key_console )
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{
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if( cls.state == ca_disconnected )
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{
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// because console show as fullscreen when cleint is not connected
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UI_SetActiveMenu( UI_MAINMENU );
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cls.key_dest = key_menu;
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}
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UI_SetActiveMenu( UI_CLOSEMENU );
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cls.key_dest = key_game;
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}
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else
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{
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if( cls.state == ca_disconnected )
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UI_SetActiveMenu( UI_CLOSEMENU );
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UI_SetActiveMenu( UI_CLOSEMENU );
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cls.key_dest = key_console;
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if( com.atoi(cl.configstrings[CS_MAXCLIENTS]) == 1 && Host_ServerState())
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@ -250,6 +250,8 @@ Called every frame, even if not generating commands
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*/
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void IN_Frame( void )
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{
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bool shutdownMouse = false;
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// if at a full screen console, don't update unless needed
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if( host.state != HOST_FRAME || host.type == HOST_DEDICATED )
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Sys_Sleep( 20 );
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@ -262,13 +264,19 @@ void IN_Frame( void )
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return;
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}
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if((!cl.video_prepped && cls.key_dest != key_menu) || cls.key_dest == key_console || cl_paused->integer )
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if( !cl.video_prepped && cls.key_dest != key_menu )
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shutdownMouse = true; // release mouse during vid_restart
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if( cls.key_dest == key_console )
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shutdownMouse = true; // release mouse when console is drawing
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if( cl_paused->integer && cls.key_dest != key_menu )
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shutdownMouse = true; // release mouse when game pause but menu
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if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" ))
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{
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if( !Cvar_VariableValue( "fullscreen" ))
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{
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IN_DeactivateMouse();
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return;
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}
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IN_DeactivateMouse();
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return;
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}
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IN_ActivateMouse();
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@ -6,35 +6,36 @@
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--------------------Configuration: engine - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FCE.tmp" with contents
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D4.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
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"D:\Xash3D\src_main\engine\uimenu\ui_advanced.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_audio.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_controls.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_credits.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_defaults.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_demos.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_gameoptions.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_gotosite.c"
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"D:\Xash3D\src_main\engine\common\cinematic.c"
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"D:\Xash3D\src_main\engine\client\cl_cmds.c"
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"D:\Xash3D\src_main\engine\client\cl_demo.c"
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"D:\Xash3D\src_main\engine\client\cl_effects.c"
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"D:\Xash3D\src_main\engine\client\cl_frame.c"
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"D:\Xash3D\src_main\engine\client\cl_game.c"
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"D:\Xash3D\src_main\engine\client\cl_input.c"
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"D:\Xash3D\src_main\engine\client\cl_main.c"
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"D:\Xash3D\src_main\engine\client\cl_parse.c"
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"D:\Xash3D\src_main\engine\client\cl_phys.c"
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"D:\Xash3D\src_main\engine\client\cl_scrn.c"
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"D:\Xash3D\src_main\engine\client\cl_view.c"
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"D:\Xash3D\src_main\engine\common\con_keys.c"
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"D:\Xash3D\src_main\engine\common\con_main.c"
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"D:\Xash3D\src_main\engine\common\con_utils.c"
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"D:\Xash3D\src_main\engine\common\engfuncs.c"
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"D:\Xash3D\src_main\engine\host.c"
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"D:\Xash3D\src_main\engine\common\input.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_ingame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_loadgame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_main.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_menu.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_mods.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_multiplayer.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_network.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_options.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_performance.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_playersetup.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_qmenu.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_quit.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_savegame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_singleplayer.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_video.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FCE.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FCF.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D4.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D5.tmp" with contents
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[
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user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\engine\!debug\cinematic.obj"
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@ -95,41 +96,43 @@ user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..
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"\Xash3D\src_main\temp\engine\!debug\ui_singleplayer.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_video.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FCF.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FD0.bat" with contents
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D5.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D6.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\engine\!debug\engine.dll "D:\Xash3D\bin\engine.dll"
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]
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP5FD0.bat"
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP64D6.bat"
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Compiling...
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ui_advanced.c
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ui_audio.c
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ui_controls.c
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ui_credits.c
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ui_defaults.c
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ui_demos.c
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ui_gameoptions.c
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ui_gotosite.c
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cinematic.c
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cl_cmds.c
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cl_demo.c
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cl_effects.c
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cl_frame.c
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cl_game.c
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cl_input.c
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cl_main.c
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cl_parse.c
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cl_phys.c
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cl_scrn.c
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cl_view.c
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con_keys.c
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con_main.c
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con_utils.c
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engfuncs.c
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host.c
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input.c
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ui_ingame.c
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ui_loadgame.c
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Generating Code...
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Compiling...
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ui_main.c
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ui_menu.c
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ui_mods.c
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ui_multiplayer.c
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ui_network.c
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ui_options.c
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ui_performance.c
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ui_playersetup.c
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ui_qmenu.c
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ui_quit.c
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Generating Code...
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Compiling...
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ui_savegame.c
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ui_singleplayer.c
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ui_video.c
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Generating Code...
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Linking...
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Creating library ..\temp\engine\!debug/engine.lib and object ..\temp\engine\!debug/engine.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\engine\!debug\engine.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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@ -63,46 +63,46 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define ID_ZOOMVIEW 19
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#define ID_ALWAYSRUN 21
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#define ID_RUN 22
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#define ID_FORWARD 23
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#define ID_BACKWARD 24
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#define ID_STEPLEFT 25
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#define ID_STEPRIGHT 26
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#define ID_JUMP 27
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#define ID_CROUCH 28
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#define ID_LEFT 29
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#define ID_RIGHT 30
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#define ID_SIDESTEP 31
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#define ID_ALWAYSRUN 20
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#define ID_RUN 21
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#define ID_FORWARD 22
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#define ID_BACKWARD 23
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#define ID_STEPLEFT 24
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#define ID_STEPRIGHT 25
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#define ID_JUMP 26
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#define ID_CROUCH 27
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#define ID_LEFT 28
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#define ID_RIGHT 39
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#define ID_SIDESTEP 30
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#define ID_ATTACK 32
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#define ID_NEXTWEAP 33
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#define ID_PREVWEAP 34
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#define ID_BLASTER 35
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#define ID_SHOTGUN 36
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#define ID_SUPERSHOTGUN 37
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#define ID_MACHINEGUN 38
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#define ID_CHAINGUN 39
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#define ID_GRENADELAUNCHER 40
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#define ID_ROCKETLAUNCHER 41
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#define ID_HYPERBLASTER 42
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#define ID_RAILGUN 43
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#define ID_BFG 44
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#define ID_ATTACK 31
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#define ID_NEXTWEAP 32
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#define ID_PREVWEAP 33
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#define ID_BLASTER 34
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#define ID_SHOTGUN 35
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#define ID_SUPERSHOTGUN 36
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#define ID_MACHINEGUN 37
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#define ID_CHAINGUN 38
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#define ID_GRENADELAUNCHER 39
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#define ID_ROCKETLAUNCHER 40
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#define ID_HYPERBLASTER 41
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#define ID_RAILGUN 42
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#define ID_BFG 43
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#define ID_SHOWSCORES 45
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#define ID_USEITEM 46
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#define ID_NEXTITEM 47
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#define ID_PREVITEM 48
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#define ID_DROPITEM 49
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#define ID_FIELDCOMPUTER 50
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#define ID_INVENTORY 51
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#define ID_FLIPOFF 52
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#define ID_SALUTE 53
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#define ID_TAUNT 54
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#define ID_WAVE 55
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#define ID_POINT 56
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#define ID_CHAT 57
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#define ID_CHATTEAM 58
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#define ID_SHOWSCORES 44
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#define ID_USEITEM 45
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#define ID_NEXTITEM 46
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#define ID_PREVITEM 47
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#define ID_DROPITEM 48
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#define ID_FIELDCOMPUTER 49
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#define ID_INVENTORY 50
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#define ID_FLIPOFF 51
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#define ID_SALUTE 52
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#define ID_TAUNT 53
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#define ID_WAVE 54
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#define ID_POINT 55
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#define ID_CHAT 56
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#define ID_CHATTEAM 57
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static const char *uiControlsYesNo[] = { "False", "True" };
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static const char *uiControlsMouseAccel[] = { "None", "Low", "Medium", "High" };
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@ -276,7 +276,7 @@ static void UI_Controls_GetKeyBindings( char *command, int *twoKeys )
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for( i = 0; i < 256; i++ )
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{
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b = Key_GetBinding( i );
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if( !b[0] ) continue;
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if( !b ) continue;
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if( !com.stricmp( command, b ))
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{
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|
@ -368,7 +368,7 @@ static void UI_Controls_UpdateConfig( void )
|
|||
if( uiControls.waitingForKey )
|
||||
{
|
||||
// disable all controls
|
||||
for( i = 6; i <= 58; i++ )
|
||||
for( i = 6; i <= 57; i++ )
|
||||
((menuCommon_s *)menu->items[i])->flags |= QMF_GRAYED;
|
||||
|
||||
// enable current control
|
||||
|
@ -377,7 +377,7 @@ static void UI_Controls_UpdateConfig( void )
|
|||
}
|
||||
|
||||
// enable all controls
|
||||
for( i = 6; i <= 58; i++ )
|
||||
for( i = 6; i <= 57; i++ )
|
||||
((menuCommon_s *)menu->items[i])->flags &= ~QMF_GRAYED;
|
||||
|
||||
com.snprintf( sensitivityText, sizeof(sensitivityText), "%i", (int)uiControls.mouseSpeed.curValue );
|
||||
|
@ -389,7 +389,7 @@ static void UI_Controls_UpdateConfig( void )
|
|||
uiControls.alwaysRun.generic.name = uiControlsYesNo[(int)uiControls.alwaysRun.curValue];
|
||||
|
||||
// hide all controls
|
||||
for( i = 11; i <= 58; i++ )
|
||||
for( i = 11; i <= 57; i++ )
|
||||
((menuCommon_s *)menu->items[i])->flags |= QMF_HIDDEN;
|
||||
|
||||
// Show the appropriate pics and controls for this section
|
||||
|
@ -428,7 +428,7 @@ static void UI_Controls_UpdateConfig( void )
|
|||
uiControls.text1.pic = ART_TEXT_MISC;
|
||||
uiControls.text2.pic = ART_TEXT_MISC2;
|
||||
|
||||
for( i = 45; i <= 58; i++ )
|
||||
for( i = 45; i <= 57; i++ )
|
||||
((menuCommon_s *)menu->items[i])->flags &= ~QMF_HIDDEN;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ static void UI_Credits_DrawFunc( void )
|
|||
int i, y;
|
||||
int w = BIGCHAR_WIDTH;
|
||||
int h = BIGCHAR_HEIGHT;
|
||||
rgba_t color;
|
||||
rgba_t color = { 0, 0, 0, 0 };
|
||||
|
||||
// draw the background first
|
||||
UI_DrawPic( 0, 0, 1024 * uiStatic.scaleX, 768 * uiStatic.scaleY, uiColorWhite, ART_BACKGROUND );
|
||||
|
@ -135,13 +135,16 @@ static void UI_Credits_DrawFunc( void )
|
|||
{
|
||||
if( !uiCredits.fadeTime ) uiCredits.fadeTime = uiStatic.realTime;
|
||||
CL_FadeAlpha( uiCredits.fadeTime, uiCredits.showTime, color );
|
||||
if(*( int *)color != 0xFFFFFFFF )
|
||||
UI_DrawString( 0, (scr_height->integer - h) / 2, 1024 * uiStatic.scaleX, h, uiCredits.credits[i], color, true, w, h, 1, true );
|
||||
if( color[3] ) UI_DrawString( 0, (scr_height->integer - h) / 2, 1024 * uiStatic.scaleX, h, uiCredits.credits[i], color, true, w, h, 1, true );
|
||||
}
|
||||
else UI_DrawString( 0, y, 1024 * uiStatic.scaleX, h, uiCredits.credits[i], uiColorWhite, false, w, h, 1, true );
|
||||
}
|
||||
|
||||
if( y < 0 && !color ) uiCredits.active = false; // end of credits
|
||||
if( y < 0 && !color[3] )
|
||||
{
|
||||
uiCredits.active = false; // end of credits
|
||||
Cbuf_ExecuteText( EXEC_APPEND, "quit\n" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Reference in New Issue