27 Feb 2010
This commit is contained in:
parent
7bf29381d0
commit
627005c441
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@ -0,0 +1,16 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: baserc - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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baserc.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -0,0 +1,16 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: client - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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client.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -13,6 +13,7 @@
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#include "pm_shared.h"
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#include "r_weather.h"
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int v_paused;
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cl_enginefuncs_t g_engfuncs;
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cl_globalvars_t *gpGlobals;
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movevars_t *gpMovevars = NULL;
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@ -127,10 +128,15 @@ int HUD_Redraw( float flTime, int state )
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switch( state )
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{
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case CL_LOADING:
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v_paused = 0;
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DrawProgressBar();
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break;
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case CL_ACTIVE:
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v_paused = 0;
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gHUD.Redraw( flTime );
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break;
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case CL_PAUSED:
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v_paused = 1;
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gHUD.Redraw( flTime );
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DrawPause();
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break;
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@ -126,7 +126,7 @@ void EV_GetDefaultShellInfo( event_args_t *args, float *origin, float *velocity,
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for ( int i = 0; i < 3; i++ )
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{
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ShellVelocity[i] = velocity[i] + right[i] * fR + up[i] * fU + forward[i] * 25;
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ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
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ShellOrigin[i] = origin[i] + view_ofs[i] + up[i] * upScale + forward[i] * forwardScale + right[i] * rightScale;
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}
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}
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@ -16,16 +16,14 @@
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model_t g_muzzleFlash[4]; // custom muzzleflashes
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void HUD_MuzzleFlash( edict_t *m_pEnt, int m_iAttachment, const char *event )
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void HUD_MuzzleFlash( edict_t *m_pEnt, int iAttachment, const char *event )
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{
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Vector pos;
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int type, index;
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type = atoi( event );
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index = bound( 0, type % 10, 3 );
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GET_ATTACHMENT( m_pEnt, m_iAttachment, pos, NULL );
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g_engfuncs.pEfxAPI->R_MuzzleFlash( pos, g_muzzleFlash[index], type );
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g_engfuncs.pEfxAPI->R_MuzzleFlash( g_muzzleFlash[index], m_pEnt->serialnumber, iAttachment, type );
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}
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void HUD_CreateEntities( void )
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@ -750,9 +748,10 @@ void CL_AllocDLight( Vector pos, float radius, float time, int flags )
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void HUD_ParseTempEntity( void )
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{
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Vector pos, pos2, dir, color;
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float time, radius, decay;
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int flags, scale;
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TEMPENTITY *pTemp;
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Vector pos, pos2, dir, color;
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float time, framerate, radius, scale, decay;
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int flags, modelIndex;
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switch( READ_BYTE() )
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{
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@ -783,11 +782,20 @@ void HUD_ParseTempEntity( void )
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pos.x = READ_COORD();
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pos.y = READ_COORD();
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pos.z = READ_COORD();
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READ_SHORT(); // FIXME: use sprite index as shader index
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scale = READ_BYTE();
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READ_BYTE(); // FIXME: use framerate for shader
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modelIndex = READ_SHORT();
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scale = (float)(READ_BYTE());
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framerate = READ_BYTE();
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flags = READ_BYTE();
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// create explosion sprite
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pTemp = g_engfuncs.pEfxAPI->CL_TempEntAlloc( pos, modelIndex );
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g_engfuncs.pEfxAPI->R_Sprite_Explode( pTemp, (scale / 10.0f), flags );
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if( pTemp )
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{
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pTemp->die = gpGlobals->time + 2.5f;
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pTemp->m_flFrameRate = framerate;
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pTemp->flags |= FTENT_SPRANIMATE;
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}
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g_engfuncs.pEfxAPI->CL_FindExplosionPlane( pos, scale, dir );
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if(!(flags & TE_EXPLFLAG_NOPARTICLES )) CL_ExplosionParticles( pos );
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if( RANDOM_LONG( 0, 1 ))
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@ -313,7 +313,6 @@ void Draw_VidInit( void )
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void DrawPause( void )
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{
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// pause image
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if( !v_paused ) return;
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DrawImageBar( 100, "m_pause" ); // HACKHACK
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}
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@ -16,7 +16,6 @@
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#define ORIGIN_MASK ( ORIGIN_BACKUP - 1 )
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// global view containers
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int v_paused;
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Vector v_origin, v_angles, v_cl_angles; // base client vectors
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float v_idlescale, v_lastDistance; // misc variables
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Vector ev_punchangle; // client punchangles
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@ -1008,7 +1007,6 @@ bool V_CalcSkyRefdef( ref_params_t *pparams )
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void V_CalcRefdef( ref_params_t *pparams )
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{
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v_paused = pparams->paused; // share pause
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gpMovevars = pparams->movevars; // keep movevars an actual
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V_CalcNextView( pparams );
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@ -249,7 +249,7 @@ int CHudSound :: VidInit( void )
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songname[0] = '\0';
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fmod_data = NULL;
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}
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m_flVolume = 0.0f;
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m_flVolume = -1.0f;
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return 1;
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}
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@ -311,7 +311,8 @@ int CHudSound :: PlayStream( const char* name )
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if( m_iStatus & 2 ) flags = FSOUND_LOADMEMORY|FSOUND_MPEGACCURATE|FSOUND_LOOP_NORMAL;
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else flags = FSOUND_LOADMEMORY|FSOUND_MPEGACCURATE|FSOUND_LOOP_OFF;
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fmod_data = qfmod_loadstream( data, flags, filesize );
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m_flVolume = -1.0f;
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if( !fmod_data ) // may be it's tracker?
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{
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// check for .xm .it .s3m headers
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cms_qf - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cms_qf.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cms_xr - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cms_xr.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -72,6 +72,7 @@ struct tempent_s
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int m_nFlickerFrame; // for keyed dlights
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int m_iAttachment; // sprite attachment
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int m_iSequence; // studiomodel sequence
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vec3_t renderColor; // tempentity rendercolor
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byte renderAmt; // actual lpha value
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byte renderMode; // fast method to set various effects
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byte renderFX; // matched with entity renderfx
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@ -101,7 +102,10 @@ typedef struct efxapi_s
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size_t api_size; // must match with sizeof( efxapi_t );
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int (*R_AllocParticle)( cparticle_t *src, HSPRITE shader, int flags );
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void (*R_MuzzleFlash)( float *pos, int modelIndex, int type );
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void (*R_MuzzleFlash)( int modelIndex, int entityIndex, int iAttachment, int type );
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void (*R_Sprite_Explode)( TEMPENTITY *pTemp, float scale, int flags );
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void (*R_Sprite_Smoke)( TEMPENTITY *pTemp, float scale );
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void (*R_Sprite_Spray)( float *pos, float *dir, int modelIndex, int count, int speed, int iRand );
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void (*R_TracerEffect)( float *start, float *end );
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TEMPENTITY *(*R_TempModel)( float *pos, float *dir, float *ang, float life, int modelIndex, int soundtype );
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TEMPENTITY *(*R_DefaultSprite)( float *pos, int spriteIndex, float framerate );
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#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights
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#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound
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#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles
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#define TE_EXPLFLAG_DRAWALPHA 16 // sprite will be drawn alpha
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#define TE_EXPLFLAG_ROTATE 32 // rotate the sprite randomly
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#define TE_EXPLFLAG_NOFIREBALL 64 // do not draw a fireball
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#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
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@ -2383,6 +2383,9 @@ static efxapi_t gEfxApi =
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sizeof( efxapi_t ),
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pfnAddParticle,
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CL_MuzzleFlash,
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CL_SpriteExplode,
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CL_SpriteSmoke,
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CL_SpriteSpray,
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CL_CreateTracer,
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CL_TempModel,
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CL_DefaultSprite,
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@ -6,6 +6,7 @@
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#include "common.h"
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#include "client.h"
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#include "effects_api.h"
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#include "te_message.h" // grab TE_EXPLFLAGS
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#include "const.h"
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/*
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static void CL_PrepareTempEnt( TEMPENTITY *pTemp, int modelIndex )
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{
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int frameCount;
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// Use these to set per-frame and termination conditions / actions
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pTemp->flags = FTENT_NONE;
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pTemp->die = clgame.globals->time + 0.75f;
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pTemp->pvEngineData = Mem_Alloc( cls.mempool, sizeof( studioframe_t ));
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else pTemp->flags |= FTENT_NOMODEL;
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Mod_GetFrames( modelIndex, &frameCount );
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pTemp->modelindex = modelIndex;
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pTemp->renderMode = kRenderNormal;
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pTemp->renderFX = kRenderFxNone;
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VectorSet( pTemp->renderColor, 255, 255, 255 );
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pTemp->m_flFrameMax = max( 0, frameCount - 1 );
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pTemp->renderAmt = 255;
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pTemp->body = 0;
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pTemp->skin = 0;
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pTemp->fadeSpeed = 0.5f;
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pTemp->hitSound = 0;
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pTemp->clientIndex = -1;
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pTemp->clientIndex = NULLENT_INDEX;
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pTemp->bounceFactor = 1;
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pTemp->m_flSpriteScale = 1.0f;
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}
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@ -420,8 +427,9 @@ NOTE: this temp entity live once one frame
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so we wan't add it to tent list
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===============
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*/
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void CL_MuzzleFlash( float *pos, int modelIndex, int type )
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void CL_MuzzleFlash( int modelIndex, int entityIndex, int iAttachment, int type )
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{
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vec3_t pos;
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TEMPENTITY *pTemp;
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int frameCount;
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float scale;
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@ -434,7 +442,13 @@ void CL_MuzzleFlash( float *pos, int modelIndex, int type )
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}
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Mod_GetFrames( modelIndex, &frameCount );
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if( !CL_GetAttachment( entityIndex, iAttachment, pos, NULL ))
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{
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MsgDev( D_ERROR, "Invalid muzzleflash entity %d!\n", entityIndex );
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return;
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}
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// must set position for right culling on render
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pTemp = CL_TempEntAlloc( pos, modelIndex );
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if( !pTemp ) return;
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@ -445,10 +459,11 @@ void CL_MuzzleFlash( float *pos, int modelIndex, int type )
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pTemp->renderMode = kRenderTransAdd;
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pTemp->renderAmt = 255;
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pTemp->renderFX = 0;
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VectorCopy( pos, pTemp->origin );
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pTemp->die = clgame.globals->time + 0.02; // die at next frame
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pTemp->die = clgame.globals->time + 0.01; // die at next frame
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pTemp->m_flFrame = Com_RandomLong( 0, frameCount - 1 );
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pTemp->m_flFrameMax = frameCount - 1;
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pTemp->clientIndex = entityIndex;
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pTemp->m_iAttachment = iAttachment;
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if( index == 0 )
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{
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@ -462,6 +477,128 @@ void CL_MuzzleFlash( float *pos, int modelIndex, int type )
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pTemp->angles[2] = Com_RandomLong( 0, 359 );
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}
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// render now
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// render now (guranteed that muzzleflash will be draw)
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re->AddTmpEntity( pTemp, ED_TEMPENTITY );
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}
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/*
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===============
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CL_SpriteExplode
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just a preset for exploding sprite
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===============
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*/
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void CL_SpriteExplode( TEMPENTITY *pTemp, float scale, int flags )
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{
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if( !pTemp ) return;
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// NOTE: Xash3D doesn't needs this stuff, because sprites
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// have right rendermodes already at loading point
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// but i'm leave it for backward compatibility
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if( flags & TE_EXPLFLAG_NOADDITIVE )
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{
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// solid sprite
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pTemp->renderMode = kRenderNormal;
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pTemp->renderAmt = 255;
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}
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else if( flags & TE_EXPLFLAG_DRAWALPHA )
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{
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// alpha sprite
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pTemp->renderMode = kRenderTransAlpha;
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pTemp->renderAmt = 180;
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}
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else
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{
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// additive sprite
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pTemp->renderMode = kRenderTransAdd;
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pTemp->renderAmt = 120;
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}
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if( flags & TE_EXPLFLAG_ROTATE )
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{
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pTemp->angles[2] = Com_RandomLong( 0, 360 );
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}
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pTemp->renderFX = kRenderFxNone;
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pTemp->m_vecVelocity[2] = 8;
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pTemp->origin[2] += 10;
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pTemp->m_flSpriteScale = scale;
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}
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/*
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===============
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CL_SpriteExplode
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just a preset for smoke sprite
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===============
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*/
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void CL_SpriteSmoke( TEMPENTITY *pTemp, float scale )
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{
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int iColor;
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if( !pTemp ) return;
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iColor = Com_RandomLong( 20, 35 );
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pTemp->renderMode = kRenderTransAlpha;
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pTemp->renderFX = kRenderFxNone;
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pTemp->m_vecVelocity[2] = 30;
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VectorSet( pTemp->renderColor, iColor, iColor, iColor );
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pTemp->origin[2] += 20;
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pTemp->m_flSpriteScale = scale;
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pTemp->flags = FTENT_WINDBLOWN;
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}
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/*
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===============
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CL_SpriteSpray
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just a preset for smoke sprite
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===============
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*/
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void CL_SpriteSpray( float *pos, float *dir, int modelIndex, int count, int speed, int iRand )
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{
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TEMPENTITY *pTemp;
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float noise;
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float znoise;
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int i, frameCount;
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noise = (float)iRand / 100;
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// more vertical displacement
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znoise = noise * 1.5f;
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if( znoise > 1 ) znoise = 1;
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if( CM_GetModelType( modelIndex ) == mod_bad )
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{
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MsgDev( D_ERROR, "No model %d!\n", modelIndex );
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return;
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}
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Mod_GetFrames( modelIndex, &frameCount );
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for( i = 0; i < count; i++ )
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{
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vec3_t velocity;
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float scale;
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pTemp = CL_TempEntAlloc( pos, modelIndex );
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if( !pTemp ) return;
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pTemp->renderMode = kRenderTransAlpha;
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pTemp->renderFX = kRenderFxNoDissipation;
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pTemp->m_flSpriteScale = 0.5f;
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pTemp->flags |= FTENT_FADEOUT|FTENT_SLOWGRAVITY;
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pTemp->fadeSpeed = 2.0f;
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// make the spittle fly the direction indicated, but mix in some noise.
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velocity[0] = dir[0] + Com_RandomFloat( -noise, noise );
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velocity[1] = dir[1] + Com_RandomFloat( -noise, noise );
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velocity[2] = dir[2] + Com_RandomFloat( 0, znoise );
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scale = Com_RandomFloat(( speed * 0.8f ), ( speed * 1.2f ));
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VectorScale( velocity, scale, pTemp->m_vecVelocity );
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pTemp->die = clgame.globals->time + 0.35f;
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pTemp->m_flFrame = Com_RandomLong( 0, frameCount - 1 );
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}
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}
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@ -574,7 +574,10 @@ struct tempent_s *CL_TentEntAllocCustom( float *org, int modelIndex, int high, E
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struct tempent_s *CL_TempModel( float *pos, float *dir, float *ang, float life, int modelIndex, int soundtype );
|
||||
struct tempent_s *CL_DefaultSprite( float *pos, int spriteIndex, float framerate );
|
||||
struct tempent_s *CL_TempSprite( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
|
||||
void CL_MuzzleFlash( float *pos, int modelIndex, int type );
|
||||
void CL_MuzzleFlash( int modelIndex, int entityIndex, int iAttachment, int type );
|
||||
void CL_SpriteExplode( struct tempent_s *pTemp, float scale, int flags );
|
||||
void CL_SpriteSmoke( struct tempent_s *pTemp, float scale );
|
||||
void CL_SpriteSpray( float *pos, float *dir, int modelIndex, int count, int speed, int iRand );
|
||||
|
||||
//
|
||||
// cl_con.c
|
||||
|
|
|
@ -0,0 +1,130 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: engine - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1104.tmp" with contents
|
||||
[
|
||||
/nologo /MD /W3 /GX /O2 /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /I "../pm_shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fo"..\temp\engine\!release/" /Fd"..\temp\engine\!release/" /FD /c
|
||||
"D:\Xash3D\src_main\engine\client\cl_tent.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1104.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1105.tmp" with contents
|
||||
[
|
||||
user32.lib msvcrt.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\engine\!release/engine.dll" /implib:"..\temp\engine\!release/engine.lib" /opt:nowin98
|
||||
"\Xash3D\src_main\temp\engine\!release\cinematic.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_cmds.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_demo.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_effects.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_frame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_game.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_main.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_move.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_parse.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_phys.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_scrn.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_tent.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_video.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_view.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\cl_world.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\com_keys.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\com_library.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\com_world.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\con_main.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\con_utils.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\engfuncs.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\host.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\infostring.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\input.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\net_chan.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\net_huff.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\net_msg.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_client.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_cmds.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_frame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_game.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_init.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_main.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_move.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_phys.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_save.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\sv_world.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_advcontrols.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_audio.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_configuration.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_controls.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_creategame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_credits.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_customgame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_gameoptions.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_langame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_loadgame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_main.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_menu.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_multiplayer.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_newgame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_playdemo.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_playersetup.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_playrec.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_qmenu.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_recdemo.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_savegame.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_saveload.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_video.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_vidmodes.obj"
|
||||
"\Xash3D\src_main\temp\engine\!release\ui_vidoptions.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1105.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1106.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\engine\!release\engine.dll "D:\Xash3D\bin\engine.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP1106.bat""
|
||||
Compiling...
|
||||
cl_tent.c
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(569) : error C2065: 'modelinfo' : undeclared identifier
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(569) : error C2223: left of '->GetModel' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(573) : warning C4013: 'Warning' undefined; assuming extern returning int
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(577) : error C2223: left of '->GetModelFrameCount' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(581) : warning C4013: 'TempEntAlloc' undefined; assuming extern returning int
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(581) : warning C4047: '=' : 'struct tempent_s *' differs in levels of indirection from 'int '
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(585) : error C2039: 'm_nRenderMode' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(586) : error C2039: 'SetRenderColor' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(587) : error C2039: 'tempent_renderamt' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(588) : error C2039: 'm_nRenderFX' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(595) : error C2065: 'Vector' : undeclared identifier
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(595) : error C2146: syntax error : missing ';' before identifier 'velocity'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(595) : error C2065: 'velocity' : undeclared identifier
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(596) : error C2224: left of '.x' must have struct/union type
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(596) : error C2065: 'random' : undeclared identifier
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(596) : error C2223: left of '->RandomFloat' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(597) : error C2224: left of '.y' must have struct/union type
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(597) : error C2223: left of '->RandomFloat' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(598) : error C2224: left of '.z' must have struct/union type
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(598) : error C2223: left of '->RandomFloat' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(599) : error C2223: left of '->RandomFloat' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(600) : error C2039: 'SetVelocity' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(602) : error C2039: 'SetLocalOrigin' : is not a member of 'tempent_s'
|
||||
../common\effects_api.h(42) : see declaration of 'tempent_s'
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(604) : error C2065: 'gpGlobals' : undeclared identifier
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(604) : error C2223: left of '->curtime' must point to struct/union
|
||||
D:\Xash3D\src_main\engine\client\cl_tent.c(606) : error C2223: left of '->RandomInt' must point to struct/union
|
||||
Error executing cl.exe.
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
engine.dll - 23 error(s), 3 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -3145,8 +3145,12 @@ static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventinde
|
|||
// get up some info from invoker
|
||||
if( VectorIsNull( args->origin ))
|
||||
VectorCopy( pInvoker->v.origin, args->origin );
|
||||
if( VectorIsNull( args->angles ))
|
||||
VectorCopy( pInvoker->v.angles, args->angles );
|
||||
if( VectorIsNull( args->angles ))
|
||||
{
|
||||
if( SV_ClientFromEdict( pInvoker, true ))
|
||||
VectorCopy( pInvoker->v.viewangles, args->angles );
|
||||
else VectorCopy( pInvoker->v.angles, args->angles );
|
||||
}
|
||||
VectorCopy( pInvoker->v.velocity, args->velocity );
|
||||
args->ducking = (pInvoker->v.flags & FL_DUCKING) ? true : false;
|
||||
}
|
||||
|
@ -3174,9 +3178,9 @@ static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventinde
|
|||
|
||||
if(!( flags & FEV_GLOBAL ))
|
||||
{
|
||||
area2 = CM_LeafArea( leafnum );
|
||||
cluster = CM_LeafCluster( leafnum );
|
||||
leafnum = CM_PointLeafnum( cl->edict->v.origin );
|
||||
cluster = CM_LeafCluster( leafnum );
|
||||
area2 = CM_LeafArea( leafnum );
|
||||
if(!CM_AreasConnected( area1, area2 )) continue;
|
||||
if( mask && (!(mask[cluster>>3] & (1<<(cluster & 7)))))
|
||||
continue;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: launch - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
launch.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1475,7 +1475,7 @@ int CBasePlayerWeapon :: Launch ( const char *ammo, int type )
|
|||
Vector angThrow = m_pPlayer->pev->viewangles + m_pPlayer->pev->punchangle;
|
||||
|
||||
if ( angThrow.x < 0 ) angThrow.x = -10 + angThrow.x * ( ( 90 - 10 ) / 90.0 );
|
||||
else angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
|
||||
else angThrow.x = -10 + angThrow.x * ( ( 90 + 10 ) / 90.0 );
|
||||
|
||||
float flVel = ( 90 - angThrow.x ) * 4;
|
||||
if ( flVel > 500 ) flVel = 500;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: server - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
server.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: snd_al - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
snd_al.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: snd_dx - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
snd_dx.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
6
todo.log
6
todo.log
|
@ -38,10 +38,10 @@ Beta 13.02.10
|
|||
10.autocomplete and command history for system console OK
|
||||
11.create mutex for dedicated server OK
|
||||
12.revision of Xash Environment System OK
|
||||
13.implement temp-ents
|
||||
13.implement temp-ents OK
|
||||
14.implement realtime wind
|
||||
15. fixup muzzleflashes
|
||||
|
||||
15. fixup muzzleflashes OK
|
||||
16. fix CL_GetEntityByIndex: invalid entindex
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1288,16 +1288,35 @@ static void R_CategorizeEntities( void )
|
|||
if( RI.currententity->movetype == MOVETYPE_FOLLOW && !RI.currententity->parent )
|
||||
{
|
||||
edict_t *pEdict = ri.GetClientEdict( RI.currententity->index );
|
||||
edict_t *pParent = NULL;
|
||||
|
||||
if( pEdict && pEdict->v.aiment )
|
||||
if( RI.currententity->ent_type == ED_TEMPENTITY )
|
||||
{
|
||||
for( j = 1; j < r_numEntities; j++ )
|
||||
// index it's a pointer to parent
|
||||
if( pEdict )
|
||||
{
|
||||
if( r_entities[j].index == pEdict->v.aiment->serialnumber )
|
||||
for( j = 1; j < r_numEntities; j++ )
|
||||
{
|
||||
RI.currententity->parent = r_entities + j;
|
||||
break;
|
||||
// we can hit himself before than find real parent
|
||||
if( RI.currententity == r_entities + j ) continue;
|
||||
if( r_entities[j].index == pEdict->serialnumber )
|
||||
{
|
||||
RI.currententity->parent = r_entities + j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( pEdict && pEdict->v.aiment )
|
||||
{
|
||||
for( j = 1; j < r_numEntities; j++ )
|
||||
{
|
||||
if( r_entities[j].index == pEdict->v.aiment->serialnumber )
|
||||
{
|
||||
RI.currententity->parent = r_entities + j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2174,8 +2193,7 @@ bool R_AddGenericEntity( edict_t *pRefEntity, ref_entity_t *refent )
|
|||
}
|
||||
else
|
||||
{
|
||||
if( refent->prev )
|
||||
refent->prev->frame = refent->prev->curframe; // save oldframe
|
||||
refent->prev->frame = refent->prev->curframe; // save oldframe
|
||||
refent->prev->curframe = pRefEntity->v.frame;
|
||||
}
|
||||
|
||||
|
@ -2384,7 +2402,9 @@ bool R_AddTeEntToScene( TEMPENTITY *pTempEntity, int ed_type )
|
|||
}
|
||||
|
||||
// copy state to render
|
||||
refent->index = NULLENT_INDEX;
|
||||
if( pTempEntity->clientIndex != 0 )
|
||||
refent->index = pTempEntity->clientIndex;
|
||||
else refent->index = NULLENT_INDEX;
|
||||
refent->ent_type = ed_type;
|
||||
refent->rendermode = pTempEntity->renderMode;
|
||||
refent->body = pTempEntity->body;
|
||||
|
@ -2392,6 +2412,7 @@ bool R_AddTeEntToScene( TEMPENTITY *pTempEntity, int ed_type )
|
|||
refent->scale = pTempEntity->m_flSpriteScale;
|
||||
refent->renderfx = pTempEntity->renderFX;
|
||||
refent->renderamt = pTempEntity->renderAmt;
|
||||
VectorCopy( pTempEntity->renderColor, refent->rendercolor );
|
||||
refent->model = cl_models[pTempEntity->modelindex];
|
||||
refent->framerate = pTempEntity->m_flFrameRate;
|
||||
refent->movetype = MOVETYPE_NOCLIP;
|
||||
|
@ -2403,22 +2424,9 @@ bool R_AddTeEntToScene( TEMPENTITY *pTempEntity, int ed_type )
|
|||
// attached entity (can attach sprites to models)
|
||||
if( pTempEntity->m_iAttachment && cl_models[pTempEntity->modelindex]->type == mod_sprite )
|
||||
{
|
||||
int i;
|
||||
edict_t *pEdict;
|
||||
|
||||
pEdict = ri.GetClientEdict( pTempEntity->clientIndex );
|
||||
|
||||
for( i = 1; pEdict && i < r_numEntities; i++ )
|
||||
{
|
||||
if( r_entities[i].index == pEdict->serialnumber )
|
||||
{
|
||||
// found parent
|
||||
refent->colormap = ((refent->colormap & 0xFF00)>>8) | pTempEntity->m_iAttachment;
|
||||
refent->movetype = MOVETYPE_FOLLOW;
|
||||
refent->parent = r_entities + i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// set attachment right
|
||||
refent->colormap = ((refent->colormap & 0xFF00)>>8) | pTempEntity->m_iAttachment;
|
||||
refent->movetype = MOVETYPE_FOLLOW;
|
||||
}
|
||||
|
||||
// check model
|
||||
|
@ -2437,22 +2445,6 @@ bool R_AddTeEntToScene( TEMPENTITY *pTempEntity, int ed_type )
|
|||
break;
|
||||
}
|
||||
|
||||
// NOTE: kRenderNormal get right transparency from model\sprite
|
||||
// and ignore lighting for specified modes
|
||||
switch( refent->rendermode )
|
||||
{
|
||||
case kRenderTransAlpha:
|
||||
case kRenderTransTexture:
|
||||
VectorClear( refent->rendercolor ); // uses ambient lighting
|
||||
break;
|
||||
case kRenderGlow:
|
||||
case kRenderNormal:
|
||||
case kRenderTransAdd:
|
||||
case kRenderTransColor:
|
||||
VectorSet( refent->rendercolor, 255, 255, 255 );
|
||||
break;
|
||||
}
|
||||
|
||||
refent->prev = pTempEntity->pvEngineData; // setup prevframe data
|
||||
|
||||
if( refent->prev == NULL )
|
||||
|
@ -2463,6 +2455,9 @@ bool R_AddTeEntToScene( TEMPENTITY *pTempEntity, int ed_type )
|
|||
|
||||
refent->rtype = RT_MODEL;
|
||||
|
||||
refent->prev->frame = refent->prev->curframe; // save oldframe
|
||||
refent->prev->curframe = pTempEntity->m_flFrame;
|
||||
|
||||
// setup light origin
|
||||
if( refent->model ) VectorAverage( refent->model->mins, refent->model->maxs, center );
|
||||
else VectorClear( center );
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: vid_gl - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
vid_gl.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: xtools - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
xtools.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue