27 Oct 2018
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b8926362a5
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730962bc57
20
change.log
20
change.log
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@ -16,6 +16,26 @@ VGUI: - a VGUI implementation code in xash.dll
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Memory: - a memory manager in xash.dll
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Physic: - a server physics code in xash.dll
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build 4281
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GameUI: new gameinfo setting "noskills" 0/1 that disables sub-menu for skill selection
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Client: fix some minor bugs with playing Quake demos
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Render: reorganize emboss-mapping with single cvar "gl_emboss_scale" instead of separate description from scripts\texfilter.txt
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Engine: added new gameinfo setting "mpfilter" for Cry Of Fear filtering single-player maps by name prefix
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Engine: added some missed settings while liblist.gam is converted into gameinfo.txt
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Engine: always allow console for QWrap.
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Server: fix bug with playing cd-track after changing level
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Server: command "god" is now work under Cry Of Fear.
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Server: commands "changelevel" and "changelevel2" reverted into engine for backward compatibility.
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GameUI: allow to delete saved games in menu before game was running
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Sound: fixed very old bug with sounds that playing from studiomodel events at server-side
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Server: prevent crash while some mods replaced key-value strings with constant values
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Physic: filtering MOVETYPE_PUSH method by edict->movetype for accurate moving player's and NPC's and compatible moving items or corpses
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GameUI: now keytable color can be replaced with gfx\shell\color.lst->INPUT_TEXT_COLOR
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GameUI: empty save image replaced from decals.wad\{GRAF001 with gfx.wad\lambda32
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GameUI: fix game switching if game folder have spaces in folder name
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GameUI: color of selection in scroll lists can be replaced with gfx\shell\color.lst->SELECT_TEXT_COLOR
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build 4260
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Sound: implement system for playing in-game videos with positioned sound (e.g. XashXT, Paranoia2)
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