27 Oct 2018

This commit is contained in:
g-cont 2018-10-27 00:00:00 +03:00 committed by Alibek Omarov
parent b8926362a5
commit 730962bc57
1 changed files with 20 additions and 0 deletions

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@ -16,6 +16,26 @@ VGUI: - a VGUI implementation code in xash.dll
Memory: - a memory manager in xash.dll
Physic: - a server physics code in xash.dll
build 4281
GameUI: new gameinfo setting "noskills" 0/1 that disables sub-menu for skill selection
Client: fix some minor bugs with playing Quake demos
Render: reorganize emboss-mapping with single cvar "gl_emboss_scale" instead of separate description from scripts\texfilter.txt
Engine: added new gameinfo setting "mpfilter" for Cry Of Fear filtering single-player maps by name prefix
Engine: added some missed settings while liblist.gam is converted into gameinfo.txt
Engine: always allow console for QWrap.
Server: fix bug with playing cd-track after changing level
Server: command "god" is now work under Cry Of Fear.
Server: commands "changelevel" and "changelevel2" reverted into engine for backward compatibility.
GameUI: allow to delete saved games in menu before game was running
Sound: fixed very old bug with sounds that playing from studiomodel events at server-side
Server: prevent crash while some mods replaced key-value strings with constant values
Physic: filtering MOVETYPE_PUSH method by edict->movetype for accurate moving player's and NPC's and compatible moving items or corpses
GameUI: now keytable color can be replaced with gfx\shell\color.lst->INPUT_TEXT_COLOR
GameUI: empty save image replaced from decals.wad\{GRAF001 with gfx.wad\lambda32
GameUI: fix game switching if game folder have spaces in folder name
GameUI: color of selection in scroll lists can be replaced with gfx\shell\color.lst->SELECT_TEXT_COLOR
build 4260
Sound: implement system for playing in-game videos with positioned sound (e.g. XashXT, Paranoia2)