15 Nov 2011
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1eb063a0ad
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778bf04c4e
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@ -1117,10 +1117,10 @@ void CL_PrepVideo( void )
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R_NewMap(); // tell the render about new map
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V_SetupOverviewState(); // set overview bounds
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Msg( "VidInit()\n" );
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// must be called after lightmap loading!
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clgame.dllFuncs.pfnVidInit();
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Msg( "VidInit: end()\n" );
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// release unused SpriteTextures
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for( i = 1; i < MAX_IMAGES; i++ )
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{
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@ -1178,8 +1178,6 @@ void CL_PrepVideo( void )
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cl.video_prepped = true;
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cl.force_refdef = true;
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Msg( "PrepVideo: end()\n" );
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}
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/*
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@ -740,6 +740,9 @@ void VID_StartupGamma( void )
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size_t gamma_size;
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byte *savedGamma;
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// init gamma ramp
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Q_memset( glState.stateRamp, 0, sizeof( glState.stateRamp ));
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glConfig.deviceSupportsGamma = GetDeviceGammaRamp( glw_state.hDC, glState.stateRamp );
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if( !glConfig.deviceSupportsGamma )
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@ -756,9 +759,6 @@ void VID_StartupGamma( void )
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return;
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}
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// init gamma ramp
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Q_memset( glState.stateRamp, 0, sizeof( glState.stateRamp ));
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// share this extension so engine can grab them
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GL_SetExtension( GL_HARDWARE_GAMMA_CONTROL, glConfig.deviceSupportsGamma );
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@ -1551,7 +1551,7 @@ void GL_InitExtensions( void )
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GL_CheckExtension( "GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "gl_cva_support", GL_CUSTOM_VERTEX_ARRAY_EXT );
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if( !GL_Support( GL_CUSTOM_VERTEX_ARRAY_EXT ))
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GL_CheckExtension( "GL_SGI_compiled_vertex_array", compiledvertexarrayfuncs, "gl_cva_support", GL_CUSTOM_VERTEX_ARRAY_EXT );
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GL_CheckExtension( "GL_SGI_compiled_vertex_array", compiledvertexarrayfuncs, "gl_cva_support", GL_CUSTOM_VERTEX_ARRAY_EXT );
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GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
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@ -61,13 +61,6 @@ extern int UI_IsVisible( void );
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extern int UI_CreditsActive( void );
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extern void UI_FinalCredits( void );
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typedef void* dllhandle_t;
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typedef struct dllfunction_s
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{
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const char *name;
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void **funcvariable;
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} dllfunction_t;
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#include "cvardef.h"
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// ScreenHeight returns the height of the screen, in pixels
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