28 Nov 2010

This commit is contained in:
g-cont 2010-11-28 00:00:00 +03:00 committed by Alibek Omarov
parent 4e72e542e5
commit 7d4826682e
5 changed files with 183 additions and 19 deletions

154
engine/engine.plg Normal file
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@ -0,0 +1,154 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: engine - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2A8.tmp" with contents
[
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "client/sound" /I "../public" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
"D:\Xash3D\src_main\engine\common\avikit.c"
"D:\Xash3D\src_main\engine\common\build.c"
"D:\Xash3D\src_main\engine\client\cl_beam.c"
"D:\Xash3D\src_main\engine\client\cl_cmds.c"
"D:\Xash3D\src_main\engine\client\cl_demo.c"
"D:\Xash3D\src_main\engine\client\cl_frame.c"
"D:\Xash3D\src_main\engine\client\cl_game.c"
"D:\Xash3D\src_main\engine\client\cl_main.c"
"D:\Xash3D\src_main\engine\client\cl_menu.c"
"D:\Xash3D\src_main\engine\client\cl_parse.c"
"D:\Xash3D\src_main\engine\client\cl_part.c"
"D:\Xash3D\src_main\engine\client\cl_pmove.c"
"D:\Xash3D\src_main\engine\client\cl_pred.c"
"D:\Xash3D\src_main\engine\client\cl_scrn.c"
"D:\Xash3D\src_main\engine\client\cl_studio.c"
"D:\Xash3D\src_main\engine\client\cl_tent.c"
"D:\Xash3D\src_main\engine\client\cl_video.c"
"D:\Xash3D\src_main\engine\client\cl_view.c"
"D:\Xash3D\src_main\engine\common\con_utils.c"
"D:\Xash3D\src_main\engine\common\console.c"
"D:\Xash3D\src_main\engine\common\engfuncs.c"
"D:\Xash3D\src_main\engine\client\gl_rsurf.c"
"D:\Xash3D\src_main\engine\common\host.c"
"D:\Xash3D\src_main\engine\common\infostring.c"
"D:\Xash3D\src_main\engine\common\input.c"
"D:\Xash3D\src_main\engine\common\keys.c"
"D:\Xash3D\src_main\engine\common\mathlib.c"
"D:\Xash3D\src_main\engine\common\model.c"
"D:\Xash3D\src_main\engine\common\net_buffer.c"
"D:\Xash3D\src_main\engine\common\net_chan.c"
"D:\Xash3D\src_main\engine\common\net_encode.c"
"D:\Xash3D\src_main\engine\common\net_huff.c"
"D:\Xash3D\src_main\engine\common\pm_studio.c"
"D:\Xash3D\src_main\engine\common\pm_surface.c"
"D:\Xash3D\src_main\engine\common\pm_trace.c"
"D:\Xash3D\src_main\engine\common\portals.c"
"D:\Xash3D\src_main\engine\client\sound\s_backend.c"
"D:\Xash3D\src_main\engine\client\sound\s_dsp.c"
"D:\Xash3D\src_main\engine\client\sound\s_load.c"
"D:\Xash3D\src_main\engine\client\sound\s_main.c"
"D:\Xash3D\src_main\engine\client\sound\s_mix.c"
"D:\Xash3D\src_main\engine\client\sound\s_mouth.c"
"D:\Xash3D\src_main\engine\client\sound\s_stream.c"
"D:\Xash3D\src_main\engine\client\sound\s_utils.c"
"D:\Xash3D\src_main\engine\client\sound\s_vox.c"
"D:\Xash3D\src_main\engine\server\sv_client.c"
"D:\Xash3D\src_main\engine\server\sv_cmds.c"
"D:\Xash3D\src_main\engine\server\sv_custom.c"
"D:\Xash3D\src_main\engine\server\sv_frame.c"
"D:\Xash3D\src_main\engine\server\sv_game.c"
"D:\Xash3D\src_main\engine\server\sv_init.c"
"D:\Xash3D\src_main\engine\server\sv_main.c"
"D:\Xash3D\src_main\engine\server\sv_move.c"
"D:\Xash3D\src_main\engine\server\sv_phys.c"
"D:\Xash3D\src_main\engine\server\sv_pmove.c"
"D:\Xash3D\src_main\engine\server\sv_save.c"
"D:\Xash3D\src_main\engine\server\sv_studio.c"
"D:\Xash3D\src_main\engine\server\sv_world.c"
"D:\Xash3D\src_main\engine\common\titles.c"
"D:\Xash3D\src_main\engine\common\vgui_int.cpp"
"D:\Xash3D\src_main\engine\common\world.c"
]
Creating command line "cl.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2A8.tmp""
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2A9.tmp" with contents
[
user32.lib msvcrtd.lib vfw32.lib msacm32.lib gdi32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
"\Xash3D\src_main\temp\engine\!debug\avikit.obj"
"\Xash3D\src_main\temp\engine\!debug\build.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_beam.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_cmds.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_demo.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_frame.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_game.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_main.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_menu.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_parse.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_part.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_pmove.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_pred.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_scrn.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_studio.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_tent.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_video.obj"
"\Xash3D\src_main\temp\engine\!debug\cl_view.obj"
"\Xash3D\src_main\temp\engine\!debug\con_utils.obj"
"\Xash3D\src_main\temp\engine\!debug\console.obj"
"\Xash3D\src_main\temp\engine\!debug\engfuncs.obj"
"\Xash3D\src_main\temp\engine\!debug\gl_rsurf.obj"
"\Xash3D\src_main\temp\engine\!debug\host.obj"
"\Xash3D\src_main\temp\engine\!debug\infostring.obj"
"\Xash3D\src_main\temp\engine\!debug\input.obj"
"\Xash3D\src_main\temp\engine\!debug\keys.obj"
"\Xash3D\src_main\temp\engine\!debug\mathlib.obj"
"\Xash3D\src_main\temp\engine\!debug\model.obj"
"\Xash3D\src_main\temp\engine\!debug\net_buffer.obj"
"\Xash3D\src_main\temp\engine\!debug\net_chan.obj"
"\Xash3D\src_main\temp\engine\!debug\net_encode.obj"
"\Xash3D\src_main\temp\engine\!debug\net_huff.obj"
"\Xash3D\src_main\temp\engine\!debug\pm_studio.obj"
"\Xash3D\src_main\temp\engine\!debug\pm_surface.obj"
"\Xash3D\src_main\temp\engine\!debug\pm_trace.obj"
"\Xash3D\src_main\temp\engine\!debug\portals.obj"
"\Xash3D\src_main\temp\engine\!debug\s_backend.obj"
"\Xash3D\src_main\temp\engine\!debug\s_dsp.obj"
"\Xash3D\src_main\temp\engine\!debug\s_load.obj"
"\Xash3D\src_main\temp\engine\!debug\s_main.obj"
"\Xash3D\src_main\temp\engine\!debug\s_mix.obj"
"\Xash3D\src_main\temp\engine\!debug\s_mouth.obj"
"\Xash3D\src_main\temp\engine\!debug\s_stream.obj"
"\Xash3D\src_main\temp\engine\!debug\s_utils.obj"
"\Xash3D\src_main\temp\engine\!debug\s_vox.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_client.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_cmds.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_custom.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_frame.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_game.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_init.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_main.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_move.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_phys.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_pmove.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_save.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_studio.obj"
"\Xash3D\src_main\temp\engine\!debug\sv_world.obj"
"\Xash3D\src_main\temp\engine\!debug\titles.obj"
"\Xash3D\src_main\temp\engine\!debug\vgui_int.obj"
"\Xash3D\src_main\temp\engine\!debug\world.obj"
]
Creating command line "link.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2A9.tmp""
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2AA.bat" with contents
[
@echo off
copy \Xash3D\src_main\temp\engine\!debug\engine.dll "D:\Xash3D\engine.dll"
]
Creating command line ""C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP2AA.bat""
Compiling...
avikit.c
build.c
cl.exe terminated at user request.
</pre>
</body>
</html>

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@ -249,13 +249,7 @@ qboolean lzss_decompress( const byte *in, const byte *inend, byte *out, byte *ou
//
float sse_sqrt( float x );
_inline float sqrtf( float x ) { return ((float)sqrt((double)x)); }
_inline float sinf( float x ) { return ((float)sin((double)x)); }
_inline float asinf( float x ) { return ((float)asin((double)x)); }
_inline float cosf( float x ) { return ((float)cos((double)x)); }
_inline float acosf( float x ) { return ((float)acos((double)x)); }
_inline float tanf( float x ) { return ((float)tan((double)x)); }
_inline float atan2f( float x, float y ) { return ((float)atan2((double)x,(double)y)); }
_inline float sqrtf( float x ) { return sqrt( x ); }
void SinCos( float radians, float *sine, float *cosine );
//

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@ -237,13 +237,13 @@ void Sys_GetStdAPI( void )
// changed after called Sys_InitCPU
com.sincos = SinCos; // fast sincos
com.atan2 = atan2f; // fast arctan
com.acos = acosf; // fast arccos
com.asin = asinf; // fast arcsin
com.atan2 = atan2; // fast arctan
com.acos = acos; // fast arccos
com.asin = asin; // fast arcsin
com.sqrt = sqrtf; // fast sqrt
com.sin = sinf; // fast sine
com.cos = cosf; // fast cosine
com.tan = tanf; // fast tan
com.sin = sin; // fast sine
com.cos = cos; // fast cosine
com.tan = tan; // fast tan
// stdlib.c funcs
com.strnupr = com_strnupr;

16
mainui/mainui.plg Normal file
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: mainui - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
<h3>Results</h3>
mainui.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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@ -679,13 +679,13 @@ typedef struct stdilib_api_s
// mathlib.c funcs
void (*sincos)( float x, float *sin, float *cos ); // fast sincos
float (*atan2)( float x, float y ); // fast arctan
float (*acos)( float x ); // fast arccos
float (*asin)( float x ); // fast arcsin
double (*atan2)( double x, double y ); // fast arctan
double (*acos)( double x ); // fast arccos
double (*asin)( double x ); // fast arcsin
double (*sin)( double x ); // fast sine
double (*cos)( double x ); // fast cosine
double (*tan)( double x ); // fast tan
float (*sqrt)( float x ); // fast sqrt
float (*sin)( float x ); // fast sine
float (*cos)( float x ); // fast cosine
float (*tan)( float x ); // fast tan
// stdlib.c funcs
void (*strnupr)(const char *in, char *out, size_t size_out); // convert string to upper case