25 Jul 2007
This commit is contained in:
parent
a5f7ee5e3d
commit
9327f82918
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@ -31,6 +31,7 @@ launcher.dll
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3. Оставить только одну консоль win32 OK
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4. Сделать HOOK для определения типа вывода OK
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5. подключить кастомный хандлер для ошибок
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6. погасить рендер при фатальной ошибке
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platform.dll
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1. разобраться наконец с записью файлов
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@ -967,7 +967,7 @@ void SCR_ExecuteLayoutString (char *s)
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while (s)
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{
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token = COM_Parse (&s);
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if(!token) break;//strange bug
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if(!token) break;
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if (!strcmp(token, "xl"))
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{
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@ -987,7 +987,6 @@ void SCR_ExecuteLayoutString (char *s)
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x = viddef.width/2 - 160 + atoi(token);
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continue;
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}
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if (!strcmp(token, "yt"))
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{
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token = COM_Parse (&s);
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@ -1006,13 +1005,12 @@ void SCR_ExecuteLayoutString (char *s)
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y = viddef.height/2 - 120 + atoi(token);
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continue;
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}
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if (!strcmp(token, "pic"))
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{ // draw a pic from a stat number
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{
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// draw a pic from a stat number
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token = COM_Parse (&s);
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value = cl.frame.playerstate.stats[atoi(token)];
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if (value >= MAX_IMAGES)
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Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
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if (value >= MAX_IMAGES) Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
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if (cl.configstrings[CS_IMAGES+value])
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{
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SCR_AddDirtyPoint (x, y);
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@ -1021,9 +1019,9 @@ void SCR_ExecuteLayoutString (char *s)
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}
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continue;
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}
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if (!strcmp(token, "client"))
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{ // draw a deathmatch client block
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{
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// draw a deathmatch client block
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int score, ping, time;
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token = COM_Parse (&s);
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@ -1059,10 +1057,10 @@ void SCR_ExecuteLayoutString (char *s)
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re.DrawPic (x, y, ci->iconname);
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continue;
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}
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if (!strcmp(token, "ctf"))
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{ // draw a ctf client block
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int score, ping;
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{
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// draw a ctf client block
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int score, ping;
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char block[80];
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token = COM_Parse (&s);
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@ -1083,29 +1081,27 @@ void SCR_ExecuteLayoutString (char *s)
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token = COM_Parse (&s);
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ping = atoi(token);
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if (ping > 999)
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ping = 999;
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if (ping > 999) ping = 999;
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sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
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if (value == cl.playernum)
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DrawAltString (x, y, block);
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else
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DrawString (x, y, block);
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else DrawString (x, y, block);
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continue;
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}
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if (!strcmp(token, "picn"))
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{ // draw a pic from a name
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{
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// draw a pic from a name
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token = COM_Parse (&s);
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SCR_AddDirtyPoint (x, y);
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SCR_AddDirtyPoint (x+23, y+23);
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re.DrawPic (x, y, token);
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continue;
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}
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if (!strcmp(token, "num"))
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{ // draw a number
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{
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// draw a number
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token = COM_Parse (&s);
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width = atoi(token);
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token = COM_Parse (&s);
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@ -1113,19 +1109,16 @@ void SCR_ExecuteLayoutString (char *s)
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SCR_DrawField (x, y, 0, width, value);
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continue;
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}
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if (!strcmp(token, "hnum"))
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{ // health number
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{
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// health number
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int color;
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width = 3;
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value = cl.frame.playerstate.stats[STAT_HEALTH];
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if (value > 25)
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color = 0; // green
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else if (value > 0)
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color = (cl.frame.serverframe>>2) & 1; // flash
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else
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color = 1;
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if (value > 25) color = 0; // green
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else if (value > 0) color = (cl.frame.serverframe>>2) & 1; // flash
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else color = 1;
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if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
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re.DrawPic (x, y, "field_3");
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SCR_DrawField (x, y, color, width, value);
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continue;
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}
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if (!strcmp(token, "anum"))
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{ // ammo number
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{
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// ammo number
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int color;
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width = 3;
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value = cl.frame.playerstate.stats[STAT_AMMO];
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if (value > 5)
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color = 0; // green
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else if (value >= 0)
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color = (cl.frame.serverframe>>2) & 1; // flash
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else
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continue; // negative number = don't show
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if (value > 5) color = 0; // green
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else if (value >= 0) color = (cl.frame.serverframe>>2) & 1; // flash
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else continue; // negative number = don't show
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if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
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re.DrawPic (x, y, "field_3");
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SCR_DrawField (x, y, color, width, value);
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continue;
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}
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if (!strcmp(token, "rnum"))
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{ // armor number
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int color;
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{
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// armor number
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int color;
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width = 3;
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value = cl.frame.playerstate.stats[STAT_ARMOR];
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if (value < 1)
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continue;
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if (value < 1) continue;
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color = 0; // green
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color = 0; // green
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if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
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re.DrawPic (x, y, "field_3");
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SCR_DrawField (x, y, color, width, value);
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continue;
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}
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if (!strcmp(token, "stat_string"))
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{
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token = COM_Parse (&s);
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@ -1185,51 +1172,51 @@ void SCR_ExecuteLayoutString (char *s)
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DrawString (x, y, cl.configstrings[index]);
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continue;
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}
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if (!strcmp(token, "cstring"))
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{
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token = COM_Parse (&s);
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DrawHUDString (token, x, y, 320, 0);
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continue;
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}
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if (!strcmp(token, "string"))
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{
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token = COM_Parse (&s);
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DrawString (x, y, token);
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continue;
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}
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if (!strcmp(token, "cstring2"))
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{
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token = COM_Parse (&s);
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DrawHUDString (token, x, y, 320,0x80);
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continue;
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}
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if (!strcmp(token, "string2"))
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{
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token = COM_Parse (&s);
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DrawAltString (x, y, token);
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continue;
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}
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if (!strcmp(token, "if"))
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{ // draw a number
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token = COM_Parse (&s);
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value = cl.frame.playerstate.stats[atoi(token)];
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if (!value)
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{ // skip to endif
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while (s && strcmp(token, "endif") )
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if (!value) //find "}"
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{
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while (s && strcmp(token, "}") )
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{
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token = COM_Parse (&s);
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}
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}
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else // find "{"
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{
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while (s && strcmp(token, "{") )
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{
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token = COM_Parse (&s);
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}
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}
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continue;
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}
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}
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}
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@ -0,0 +1,86 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: engine - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\Temp\RSP1491.tmp" with contents
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[
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/nologo /MTd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "prvm" /I "common" /I "server" /I "client" /I "../public" /I "../platform/formats" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
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"D:\XASH3D\src_main\!source\engine\server\sv_save.c"
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]
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Creating command line "cl.exe @C:\Temp\RSP1491.tmp"
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Creating temporary file "C:\Temp\RSP1492.tmp" with contents
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[
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winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
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"\XASH3D\src_main\!source\temp\engine\!debug\cd_win.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_cin.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_ents.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_fx.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_input.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_inv.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_main.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_newfx.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_parse.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_pred.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_scrn.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_tent.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cl_view.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cmd.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cmodel.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\common.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\console.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\crc.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\cvar.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\host.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\in_win.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\keys.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\m_flash.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\md4.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\menu.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\net_chan.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\net_wins.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\pmove.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\q_shared.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\qmenu.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\snd_dma.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\snd_mem.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\snd_mix.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\snd_win.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_ccmds.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_ents.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_game.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_init.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_main.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_save.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_send.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_studio.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_user.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\sv_world.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\system.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\vid_dll.obj"
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"\XASH3D\src_main\!source\temp\engine\!debug\vid_menu.obj"
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]
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Creating command line "link.exe @C:\Temp\RSP1492.tmp"
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Creating temporary file "C:\Temp\RSP1493.bat" with contents
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[
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@echo off
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copy \XASH3D\src_main\!source\temp\engine\!debug\engine.dll "D:\Xash3D\bin\engine.dll"
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]
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Creating command line "C:\Temp\RSP1493.bat"
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Compiling...
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sv_save.c
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Linking...
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<h3>Output Window</h3>
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Performing Custom Build Step on \XASH3D\src_main\!source\temp\engine\!debug\engine.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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<h3>Results</h3>
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engine.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -213,15 +213,14 @@ void PF_Configstring (int index, char *val)
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if (index < 0 || index >= MAX_CONFIGSTRINGS)
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Com_Error (ERR_DROP, "configstring: bad index %i value %s\n", index, val);
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if (!val)
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val = "";
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if (!val) val = "";
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// change the string in sv
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strcpy (sv.configstrings[index], val);
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if (sv.state != ss_loading)
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{ // send the update to everyone
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{
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// send the update to everyone
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SZ_Clear (&sv.multicast);
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MSG_WriteChar (&sv.multicast, svc_configstring);
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MSG_WriteShort (&sv.multicast, index);
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@ -81,6 +81,25 @@ void SV_AddCvarLump( dsavehdr_t *hdr, file_t *f )
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Z_Free( dout );
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}
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void SV_AddCStrLump( dsavehdr_t *hdr, file_t *f )
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{
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int i, strsize, bufsize = 0;
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char *csbuffer = Z_Malloc( MAX_CONFIGSTRINGS * MAX_QPATH );
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//pack the cfg string data
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for(i = 0; i < MAX_CONFIGSTRINGS; i++)
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{
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strsize = strlen(sv.configstrings[i]);
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if(strsize > MAX_QPATH) strsize = MAX_QPATH; //critical stuff
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strsize++;
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strlcpy(csbuffer + bufsize, sv.configstrings[i], strsize );
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bufsize += strsize;
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}
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SV_AddSaveLump( hdr, f, LUMP_CFGSTRING, csbuffer, bufsize );
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Z_Free( csbuffer ); // free memory
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}
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byte *sav_base;
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/*
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@ -115,7 +134,7 @@ void SV_WriteSaveFile( char *name )
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//write lumps
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SV_AddSaveLump( header, savfile, LUMP_COMMENTS, comment, sizeof(comment));
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SV_AddSaveLump( header, savfile, LUMP_CFGSTRING, sv.configstrings, sizeof(sv.configstrings));
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SV_AddCStrLump( header, savfile );
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SV_AddSaveLump( header, savfile, LUMP_AREASTATE, portalopen, sizeof(portalopen));
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ge->WriteLump ( header, savfile, LUMP_GAMELEVEL);
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SV_AddSaveLump( header, savfile, LUMP_MAPCMDS, svs.mapcmd, sizeof(svs.mapcmd));
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@ -174,13 +193,19 @@ void Sav_LoadMapCmds( lump_t *l )
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void Sav_LoadCfgString( lump_t *l )
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{
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char *in;
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int size;
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int i, len = 0;
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in = (void *)(sav_base + l->fileofs);
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if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "Sav_LoadCfgString: funny lump size\n" );
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size = l->filelen / sizeof(*in);
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strlcpy((char *)sv.configstrings, in, size );
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//unpack the cfg string data
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for(i = 0; i < MAX_CONFIGSTRINGS; i++)
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{
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len = 0;
|
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while(*in != '\0') { in++, len++; };
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if(!in) break; //corrupted lump ?
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strlcpy(sv.configstrings[i], in, len );
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}
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}
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|
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void Sav_LoadAreaPortals( lump_t *l )
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|
@ -964,226 +964,165 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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|
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#endif
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|
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#ifdef WESQ2
|
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|
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char *single_statusbar =
|
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"yb -24 "
|
||||
|
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// pressure
|
||||
"if 18 "
|
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" xv 0 "
|
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" num 5 19 "
|
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" xv 90 "
|
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" pic 18 "
|
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"endif "
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|
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// temperature
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"if 20 "
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" xv 200 "
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" num 5 21 "
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" xv 290 "
|
||||
" pic 20 "
|
||||
"endif "
|
||||
|
||||
// vehicle speed
|
||||
"if 22 "
|
||||
" yb -90 "
|
||||
" xv 128 "
|
||||
" pic 22 "
|
||||
"endif "
|
||||
|
||||
;
|
||||
|
||||
char *dm_statusbar =
|
||||
"yb -24 "
|
||||
|
||||
// pressure
|
||||
"if 18 "
|
||||
" xv 80 "
|
||||
" pic 18 "
|
||||
" xv 106 "
|
||||
" num 5 19 "
|
||||
"endif "
|
||||
|
||||
// temperature
|
||||
"if 20 "
|
||||
" xv 220 "
|
||||
" pic 20 "
|
||||
" xv 246 "
|
||||
" num 5 21 "
|
||||
"endif "
|
||||
|
||||
// vehicle speed
|
||||
"if 22 "
|
||||
" yb -90 "
|
||||
" xv 128 "
|
||||
" pic 22 "
|
||||
"endif "
|
||||
;
|
||||
|
||||
#else
|
||||
|
||||
char *single_statusbar =
|
||||
"yb -24 "
|
||||
"yb -24 "
|
||||
|
||||
// health
|
||||
"xv 0 "
|
||||
"xv 0 "
|
||||
"hnum "
|
||||
"xv 50 "
|
||||
"xv 50 "
|
||||
"pic 0 "
|
||||
|
||||
// ammo
|
||||
"if 2 "
|
||||
" xv 100 "
|
||||
" anum "
|
||||
" xv 150 "
|
||||
" pic 2 "
|
||||
"endif "
|
||||
"{ xv 100 "
|
||||
"anum "
|
||||
"xv 150 "
|
||||
"pic 2 "
|
||||
"} "
|
||||
|
||||
// armor
|
||||
"if 4 "
|
||||
" xv 200 "
|
||||
" rnum "
|
||||
" xv 250 "
|
||||
" pic 4 "
|
||||
"endif "
|
||||
"{ xv 200 "
|
||||
"rnum "
|
||||
"xv 250 "
|
||||
"pic 4 "
|
||||
"} "
|
||||
|
||||
// selected item
|
||||
"if 6 "
|
||||
" xv 296 "
|
||||
" pic 6 "
|
||||
"endif "
|
||||
"{ xv 296 "
|
||||
"pic 6 "
|
||||
"} "
|
||||
|
||||
"yb -50 "
|
||||
"yb -50 "
|
||||
|
||||
// picked up item
|
||||
"if 7 "
|
||||
" xv 0 "
|
||||
" pic 7 "
|
||||
" xv 26 "
|
||||
" yb -42 "
|
||||
" stat_string 8 "
|
||||
" yb -50 "
|
||||
"endif "
|
||||
"{ xv 0 "
|
||||
"pic 7 "
|
||||
"xv 26 "
|
||||
"yb -42 "
|
||||
"stat_string 8 "
|
||||
"yb -50 "
|
||||
"} "
|
||||
|
||||
// timer (was xv 262)
|
||||
"if 9 "
|
||||
" xv 230 "
|
||||
" num 4 10 "
|
||||
" xv 296 "
|
||||
" pic 9 "
|
||||
"endif "
|
||||
"{ xv 230 "
|
||||
"num 4 10 "
|
||||
"xv 296 "
|
||||
"pic 9 "
|
||||
"} "
|
||||
|
||||
// help / weapon icon
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
"endif "
|
||||
"{ xv 148 "
|
||||
"pic 11 "
|
||||
"} "
|
||||
|
||||
// vehicle speed
|
||||
"if 22 "
|
||||
" yb -90 "
|
||||
" xv 128 "
|
||||
" pic 22 "
|
||||
"endif "
|
||||
"{ yb -90 "
|
||||
"xv 128 "
|
||||
"pic 22 "
|
||||
"} "
|
||||
|
||||
// zoom
|
||||
"if 23 "
|
||||
" yv 0 "
|
||||
" xv 0 "
|
||||
" pic 23 "
|
||||
"endif "
|
||||
"{ yv 0 "
|
||||
"xv 0 "
|
||||
"pic 23 "
|
||||
"} "
|
||||
;
|
||||
|
||||
|
||||
char *dm_statusbar =
|
||||
"yb -24 "
|
||||
"yb -24 "
|
||||
|
||||
// health
|
||||
"xv 0 "
|
||||
"xv 0 "
|
||||
"hnum "
|
||||
"xv 50 "
|
||||
"xv 50 "
|
||||
"pic 0 "
|
||||
|
||||
// ammo
|
||||
"if 2 "
|
||||
" xv 100 "
|
||||
" anum "
|
||||
" xv 150 "
|
||||
" pic 2 "
|
||||
"endif "
|
||||
"{ xv 100 "
|
||||
"anum "
|
||||
"xv 150 "
|
||||
"pic 2 "
|
||||
"} "
|
||||
|
||||
// armor
|
||||
"if 4 "
|
||||
" xv 200 "
|
||||
" rnum "
|
||||
" xv 250 "
|
||||
" pic 4 "
|
||||
"endif "
|
||||
"{ xv 200 "
|
||||
"rnum "
|
||||
"xv 250 "
|
||||
"pic 4 "
|
||||
"} "
|
||||
|
||||
// selected item
|
||||
"if 6 "
|
||||
" xv 296 "
|
||||
" pic 6 "
|
||||
"endif "
|
||||
"{ xv 296 "
|
||||
"pic 6 "
|
||||
"} "
|
||||
|
||||
"yb -50 "
|
||||
"yb -50 "
|
||||
|
||||
// picked up item
|
||||
"if 7 "
|
||||
" xv 0 "
|
||||
" pic 7 "
|
||||
" xv 26 "
|
||||
" yb -42 "
|
||||
" stat_string 8 "
|
||||
" yb -50 "
|
||||
"endif "
|
||||
"{ xv 0 "
|
||||
"pic 7 "
|
||||
"xv 26 "
|
||||
"yb -42 "
|
||||
"stat_string 8 "
|
||||
"yb -50 "
|
||||
"} "
|
||||
|
||||
// timer
|
||||
"if 9 "
|
||||
" xv 230 "
|
||||
" num 4 10 "
|
||||
" xv 296 "
|
||||
" pic 9 "
|
||||
"endif "
|
||||
"{ xv 230 "
|
||||
"num 4 10 "
|
||||
"xv 296 "
|
||||
"pic 9 "
|
||||
"} "
|
||||
|
||||
// help / weapon icon
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
"endif "
|
||||
"{ xv 148 "
|
||||
"pic 11 "
|
||||
"} "
|
||||
|
||||
// frags
|
||||
"xr -50 "
|
||||
"xr -50 "
|
||||
"yt 2 "
|
||||
"num 3 14 "
|
||||
|
||||
// spectator
|
||||
"if 17 "
|
||||
"xv 0 "
|
||||
"yb -58 "
|
||||
"string2 \"SPECTATOR MODE\" "
|
||||
"endif "
|
||||
"{ xv 0 "
|
||||
"yb -58 "
|
||||
"string2 \"SPECTATOR MODE\" "
|
||||
"} "
|
||||
|
||||
// chase camera
|
||||
"if 16 "
|
||||
"xv 0 "
|
||||
"yb -68 "
|
||||
"string \"Chasing\" "
|
||||
"xv 64 "
|
||||
"stat_string 16 "
|
||||
"endif "
|
||||
"{ xv 0 "
|
||||
"yb -68 "
|
||||
"string \"Chasing\" "
|
||||
"xv 64 "
|
||||
"stat_string 16 "
|
||||
"} "
|
||||
|
||||
// vehicle speed
|
||||
"if 22 "
|
||||
" yb -90 "
|
||||
" xv 128 "
|
||||
" pic 22 "
|
||||
"endif "
|
||||
"{ yb -90 "
|
||||
"xv 128 "
|
||||
"pic 22 "
|
||||
"} "
|
||||
;
|
||||
|
||||
#endif // ifdef WESQ2
|
||||
|
||||
/*QUAKED worldspawn (0 0 0) ?
|
||||
|
||||
Only used for the world.
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: server - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
server.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue