diff --git a/change.log b/change.log index 9f54226d..1a3cf4ae 100644 --- a/change.log +++ b/change.log @@ -12,14 +12,34 @@ Render: allow 16-bit color mode when decktop has same Render: rename "vid_gamma" to "gamma", make backward compatibility with GoldSource config Sound: get support for automatic ambient sounds like in Quake Sound: add cvar "s_combine" that trying to combine mutilpe channels with same sounds into one -Engine: add "secure" option for both liblist.gam and gameinfo.txt +Engine: add "secure" option support for both liblist.gam and gameinfo.txt Engine: fix bug determine current directory Server: fix bug when some sound messages can't be sended to client (e.g. not vised map) Render: allow to load hi-res quake sky (two layers called as sky_solid and sky_alpha) Physic: fix trace bug when bbox mins are 0 0 0 and bbox maxs are positive values (like quake boxes) GameUI: add checkbox "allow materials" in menu Video Options. Client: implement "viewsize" cvar - +GameUI: add new function to inteface called as pfnProcessImage +Client: add support for default studiomodel flags like quake effects (light, smoke, blood etc) +Render: add engine mirrors (can be set on map with texture "decals.wad\reflect1") +Client: rewrite client font system to allow support for "hud_scale" feature +Client: re-enable client static entities (see engine function MAKE_STATIC for details) +Sound: clear "loop" flags for client engine functions PlaySoundByName and PlaySoundByIndex +Client: fix potentially crash in StudioRemap code +Client: finalize 'GlowShell' effect on StudioModels +Render: implement software gamma control that based on lightmap adjusting (gl_ignorehwgamma 1) +Render: restore projection and modelview matrices before call V_CalcRefdef to avoid errors on custom rendering (e.g. HLFX 0.5, Trinity Renderers) +Render: remove all stuff for 3dfx gamma control +Render: add missing function R_ScreenToWorld +Engine: add "icon" option support for both liblist.gam and gameinfo.txt +Render: get support for rotational skybox that can be saved and restored with current angle +Engine: fix bug with incorrect detecting Blue-Shift maps in some rare cases +Engine: add autocomplete for 'entpatch' command +Engine: fix Host_Error issues +Network: add IPX and IPX_BROADCAST for backward compatibility with GoldSrc +Engine: do revision for 'allow_studio_scale' cvar in trace code +GameUI: added support for Steam backgrounds +GameUI: hide input symbols for "password" field in "create server" menu page build 1662 diff --git a/dlls/hl.plg b/dlls/hl.plg index 5bda0261..67e43085 100644 --- a/dlls/hl.plg +++ b/dlls/hl.plg @@ -3,244 +3,23 @@
Build Log
---------------------Configuration: hl - Win32 Debug-------------------- +--------------------Configuration: hl - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3740.tmp" with contents -[ -/nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\dlls" /I "..\engine" /I "..\common" /I "..\game_shared" /I "..\pm_shared" /I "..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /D "CLIENT_WEAPONS" /FR"..\temp\dlls\!debug/" /Fp"..\temp\dlls\!debug/hl.pch" /YX /Fo"..\temp\dlls\!debug/" /Fd"..\temp\dlls\!debug/" /FD /c -"D:\Xash3D\src_main\dlls\aflock.cpp" -"D:\Xash3D\src_main\dlls\agrunt.cpp" -"D:\Xash3D\src_main\dlls\airtank.cpp" -"D:\Xash3D\src_main\dlls\animating.cpp" -"D:\Xash3D\src_main\dlls\animation.cpp" -"D:\Xash3D\src_main\dlls\apache.cpp" -"D:\Xash3D\src_main\dlls\barnacle.cpp" -"D:\Xash3D\src_main\dlls\barney.cpp" -"D:\Xash3D\src_main\dlls\bigmomma.cpp" -"D:\Xash3D\src_main\dlls\bloater.cpp" -"D:\Xash3D\src_main\dlls\bmodels.cpp" -"D:\Xash3D\src_main\dlls\bullsquid.cpp" -"D:\Xash3D\src_main\dlls\buttons.cpp" -"D:\Xash3D\src_main\dlls\cbase.cpp" -"D:\Xash3D\src_main\dlls\client.cpp" -"D:\Xash3D\src_main\dlls\combat.cpp" -"D:\Xash3D\src_main\dlls\controller.cpp" -"D:\Xash3D\src_main\dlls\crossbow.cpp" -"D:\Xash3D\src_main\dlls\crowbar.cpp" -"D:\Xash3D\src_main\dlls\defaultai.cpp" -"D:\Xash3D\src_main\dlls\doors.cpp" -"D:\Xash3D\src_main\dlls\effects.cpp" -"D:\Xash3D\src_main\dlls\egon.cpp" -"D:\Xash3D\src_main\dlls\explode.cpp" -"D:\Xash3D\src_main\dlls\flyingmonster.cpp" -"D:\Xash3D\src_main\dlls\func_break.cpp" -"D:\Xash3D\src_main\dlls\func_tank.cpp" -"D:\Xash3D\src_main\dlls\game.cpp" -"D:\Xash3D\src_main\dlls\gamerules.cpp" -"D:\Xash3D\src_main\dlls\gargantua.cpp" -"D:\Xash3D\src_main\dlls\gauss.cpp" -"D:\Xash3D\src_main\dlls\genericmonster.cpp" -"D:\Xash3D\src_main\dlls\ggrenade.cpp" -"D:\Xash3D\src_main\dlls\globals.cpp" -"D:\Xash3D\src_main\dlls\gman.cpp" -"D:\Xash3D\src_main\dlls\h_ai.cpp" -"D:\Xash3D\src_main\dlls\h_battery.cpp" -"D:\Xash3D\src_main\dlls\h_cine.cpp" -"D:\Xash3D\src_main\dlls\h_cycler.cpp" -"D:\Xash3D\src_main\dlls\h_export.cpp" -"D:\Xash3D\src_main\dlls\handgrenade.cpp" -"D:\Xash3D\src_main\dlls\hassassin.cpp" -"D:\Xash3D\src_main\dlls\headcrab.cpp" -"D:\Xash3D\src_main\dlls\healthkit.cpp" -"D:\Xash3D\src_main\dlls\hgrunt.cpp" -"D:\Xash3D\src_main\dlls\wpn_shared\hl_wpn_glock.cpp" -"D:\Xash3D\src_main\dlls\hornet.cpp" -"D:\Xash3D\src_main\dlls\hornetgun.cpp" -"D:\Xash3D\src_main\dlls\houndeye.cpp" -"D:\Xash3D\src_main\dlls\ichthyosaur.cpp" -"D:\Xash3D\src_main\dlls\islave.cpp" -"D:\Xash3D\src_main\dlls\items.cpp" -"D:\Xash3D\src_main\dlls\leech.cpp" -"D:\Xash3D\src_main\dlls\lights.cpp" -"D:\Xash3D\src_main\dlls\maprules.cpp" -"D:\Xash3D\src_main\dlls\monstermaker.cpp" -"D:\Xash3D\src_main\dlls\monsters.cpp" -"D:\Xash3D\src_main\dlls\monsterstate.cpp" -"D:\Xash3D\src_main\dlls\mortar.cpp" -"D:\Xash3D\src_main\dlls\mp5.cpp" -"D:\Xash3D\src_main\dlls\multiplay_gamerules.cpp" -"D:\Xash3D\src_main\dlls\nihilanth.cpp" -"D:\Xash3D\src_main\dlls\nodes.cpp" -"D:\Xash3D\src_main\dlls\osprey.cpp" -"D:\Xash3D\src_main\dlls\pathcorner.cpp" -"D:\Xash3D\src_main\dlls\plane.cpp" -"D:\Xash3D\src_main\dlls\plats.cpp" -"D:\Xash3D\src_main\dlls\player.cpp" -"D:\Xash3D\src_main\pm_shared\pm_debug.c" -"D:\Xash3D\src_main\pm_shared\pm_math.c" -"D:\Xash3D\src_main\pm_shared\pm_shared.c" -"D:\Xash3D\src_main\dlls\python.cpp" -"D:\Xash3D\src_main\dlls\rat.cpp" -"D:\Xash3D\src_main\dlls\roach.cpp" -"D:\Xash3D\src_main\dlls\rpg.cpp" -"D:\Xash3D\src_main\dlls\satchel.cpp" -"D:\Xash3D\src_main\dlls\schedule.cpp" -"D:\Xash3D\src_main\dlls\scientist.cpp" -"D:\Xash3D\src_main\dlls\scripted.cpp" -"D:\Xash3D\src_main\dlls\shotgun.cpp" -"D:\Xash3D\src_main\dlls\singleplay_gamerules.cpp" -"D:\Xash3D\src_main\dlls\skill.cpp" -"D:\Xash3D\src_main\dlls\sound.cpp" -"D:\Xash3D\src_main\dlls\soundent.cpp" -"D:\Xash3D\src_main\dlls\spectator.cpp" -"D:\Xash3D\src_main\dlls\squadmonster.cpp" -"D:\Xash3D\src_main\dlls\squeakgrenade.cpp" -"D:\Xash3D\src_main\dlls\subs.cpp" -"D:\Xash3D\src_main\dlls\talkmonster.cpp" -"D:\Xash3D\src_main\dlls\teamplay_gamerules.cpp" -"D:\Xash3D\src_main\dlls\tempmonster.cpp" -"D:\Xash3D\src_main\dlls\tentacle.cpp" -"D:\Xash3D\src_main\dlls\triggers.cpp" -"D:\Xash3D\src_main\dlls\tripmine.cpp" -"D:\Xash3D\src_main\dlls\turret.cpp" -"D:\Xash3D\src_main\dlls\util.cpp" -"D:\Xash3D\src_main\game_shared\voice_gamemgr.cpp" -"D:\Xash3D\src_main\dlls\weapons.cpp" -"D:\Xash3D\src_main\dlls\world.cpp" -"D:\Xash3D\src_main\dlls\xen.cpp" -"D:\Xash3D\src_main\dlls\zombie.cpp" -] -Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3740.tmp"" -Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3741.tmp" with contents -[ -user32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\dlls\!debug/hl.pdb" /debug /machine:I386 /def:".\hl.def" /out:"..\temp\dlls\!debug/hl.dll" /implib:"..\temp\dlls\!debug/hl.lib" -"\Xash3D\src_main\temp\dlls\!debug\aflock.obj" -"\Xash3D\src_main\temp\dlls\!debug\agrunt.obj" -"\Xash3D\src_main\temp\dlls\!debug\airtank.obj" -"\Xash3D\src_main\temp\dlls\!debug\animating.obj" -"\Xash3D\src_main\temp\dlls\!debug\animation.obj" -"\Xash3D\src_main\temp\dlls\!debug\apache.obj" -"\Xash3D\src_main\temp\dlls\!debug\barnacle.obj" -"\Xash3D\src_main\temp\dlls\!debug\barney.obj" -"\Xash3D\src_main\temp\dlls\!debug\bigmomma.obj" -"\Xash3D\src_main\temp\dlls\!debug\bloater.obj" -"\Xash3D\src_main\temp\dlls\!debug\bmodels.obj" -"\Xash3D\src_main\temp\dlls\!debug\bullsquid.obj" -"\Xash3D\src_main\temp\dlls\!debug\buttons.obj" -"\Xash3D\src_main\temp\dlls\!debug\cbase.obj" -"\Xash3D\src_main\temp\dlls\!debug\client.obj" -"\Xash3D\src_main\temp\dlls\!debug\combat.obj" -"\Xash3D\src_main\temp\dlls\!debug\controller.obj" -"\Xash3D\src_main\temp\dlls\!debug\crossbow.obj" -"\Xash3D\src_main\temp\dlls\!debug\crowbar.obj" -"\Xash3D\src_main\temp\dlls\!debug\defaultai.obj" -"\Xash3D\src_main\temp\dlls\!debug\doors.obj" -"\Xash3D\src_main\temp\dlls\!debug\effects.obj" -"\Xash3D\src_main\temp\dlls\!debug\egon.obj" -"\Xash3D\src_main\temp\dlls\!debug\explode.obj" -"\Xash3D\src_main\temp\dlls\!debug\flyingmonster.obj" -"\Xash3D\src_main\temp\dlls\!debug\func_break.obj" -"\Xash3D\src_main\temp\dlls\!debug\func_tank.obj" -"\Xash3D\src_main\temp\dlls\!debug\game.obj" -"\Xash3D\src_main\temp\dlls\!debug\gamerules.obj" -"\Xash3D\src_main\temp\dlls\!debug\gargantua.obj" -"\Xash3D\src_main\temp\dlls\!debug\gauss.obj" -"\Xash3D\src_main\temp\dlls\!debug\genericmonster.obj" -"\Xash3D\src_main\temp\dlls\!debug\ggrenade.obj" -"\Xash3D\src_main\temp\dlls\!debug\globals.obj" -"\Xash3D\src_main\temp\dlls\!debug\gman.obj" -"\Xash3D\src_main\temp\dlls\!debug\h_ai.obj" -"\Xash3D\src_main\temp\dlls\!debug\h_battery.obj" -"\Xash3D\src_main\temp\dlls\!debug\h_cine.obj" -"\Xash3D\src_main\temp\dlls\!debug\h_cycler.obj" -"\Xash3D\src_main\temp\dlls\!debug\h_export.obj" -"\Xash3D\src_main\temp\dlls\!debug\handgrenade.obj" -"\Xash3D\src_main\temp\dlls\!debug\hassassin.obj" -"\Xash3D\src_main\temp\dlls\!debug\headcrab.obj" -"\Xash3D\src_main\temp\dlls\!debug\healthkit.obj" -"\Xash3D\src_main\temp\dlls\!debug\hgrunt.obj" -"\Xash3D\src_main\temp\dlls\!debug\hl_wpn_glock.obj" -"\Xash3D\src_main\temp\dlls\!debug\hornet.obj" -"\Xash3D\src_main\temp\dlls\!debug\hornetgun.obj" -"\Xash3D\src_main\temp\dlls\!debug\houndeye.obj" -"\Xash3D\src_main\temp\dlls\!debug\ichthyosaur.obj" -"\Xash3D\src_main\temp\dlls\!debug\islave.obj" -"\Xash3D\src_main\temp\dlls\!debug\items.obj" -"\Xash3D\src_main\temp\dlls\!debug\leech.obj" -"\Xash3D\src_main\temp\dlls\!debug\lights.obj" -"\Xash3D\src_main\temp\dlls\!debug\maprules.obj" -"\Xash3D\src_main\temp\dlls\!debug\monstermaker.obj" -"\Xash3D\src_main\temp\dlls\!debug\monsters.obj" -"\Xash3D\src_main\temp\dlls\!debug\monsterstate.obj" -"\Xash3D\src_main\temp\dlls\!debug\mortar.obj" -"\Xash3D\src_main\temp\dlls\!debug\mp5.obj" -"\Xash3D\src_main\temp\dlls\!debug\multiplay_gamerules.obj" -"\Xash3D\src_main\temp\dlls\!debug\nihilanth.obj" -"\Xash3D\src_main\temp\dlls\!debug\nodes.obj" -"\Xash3D\src_main\temp\dlls\!debug\osprey.obj" -"\Xash3D\src_main\temp\dlls\!debug\pathcorner.obj" -"\Xash3D\src_main\temp\dlls\!debug\plane.obj" -"\Xash3D\src_main\temp\dlls\!debug\plats.obj" -"\Xash3D\src_main\temp\dlls\!debug\player.obj" -"\Xash3D\src_main\temp\dlls\!debug\pm_debug.obj" -"\Xash3D\src_main\temp\dlls\!debug\pm_math.obj" -"\Xash3D\src_main\temp\dlls\!debug\pm_shared.obj" -"\Xash3D\src_main\temp\dlls\!debug\python.obj" -"\Xash3D\src_main\temp\dlls\!debug\rat.obj" -"\Xash3D\src_main\temp\dlls\!debug\roach.obj" -"\Xash3D\src_main\temp\dlls\!debug\rpg.obj" -"\Xash3D\src_main\temp\dlls\!debug\satchel.obj" -"\Xash3D\src_main\temp\dlls\!debug\schedule.obj" -"\Xash3D\src_main\temp\dlls\!debug\scientist.obj" -"\Xash3D\src_main\temp\dlls\!debug\scripted.obj" -"\Xash3D\src_main\temp\dlls\!debug\shotgun.obj" -"\Xash3D\src_main\temp\dlls\!debug\singleplay_gamerules.obj" -"\Xash3D\src_main\temp\dlls\!debug\skill.obj" -"\Xash3D\src_main\temp\dlls\!debug\sound.obj" -"\Xash3D\src_main\temp\dlls\!debug\soundent.obj" -"\Xash3D\src_main\temp\dlls\!debug\spectator.obj" -"\Xash3D\src_main\temp\dlls\!debug\squadmonster.obj" -"\Xash3D\src_main\temp\dlls\!debug\squeakgrenade.obj" -"\Xash3D\src_main\temp\dlls\!debug\subs.obj" -"\Xash3D\src_main\temp\dlls\!debug\talkmonster.obj" -"\Xash3D\src_main\temp\dlls\!debug\teamplay_gamerules.obj" -"\Xash3D\src_main\temp\dlls\!debug\tempmonster.obj" -"\Xash3D\src_main\temp\dlls\!debug\tentacle.obj" -"\Xash3D\src_main\temp\dlls\!debug\triggers.obj" -"\Xash3D\src_main\temp\dlls\!debug\tripmine.obj" -"\Xash3D\src_main\temp\dlls\!debug\turret.obj" -"\Xash3D\src_main\temp\dlls\!debug\util.obj" -"\Xash3D\src_main\temp\dlls\!debug\voice_gamemgr.obj" -"\Xash3D\src_main\temp\dlls\!debug\weapons.obj" -"\Xash3D\src_main\temp\dlls\!debug\world.obj" -"\Xash3D\src_main\temp\dlls\!debug\xen.obj" -"\Xash3D\src_main\temp\dlls\!debug\zombie.obj" -] -Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3741.tmp"" -Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3742.bat" with contents +Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP614.bat" with contents [ @echo off -copy \Xash3D\src_main\temp\dlls\!debug\hl.dll "D:\Xash3D\valve\dlls\hl.dll" +copy \Xash3D\src_main\temp\dlls\!release\hl.dll "D:\Xash3D\valve\dlls\hl.dll" ] -Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP3742.bat"" -Compiling... -aflock.cpp -agrunt.cpp -airtank.cpp -animating.cpp -animation.cpp -apache.cpp -barnacle.cpp -barney.cpp -bigmomma.cpp -bloater.cpp -bmodels.cpp -bullsquid.cpp -buttons.cpp -cbase.cpp -cl.exe terminated at user request. +Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP614.bat"" +Output Window
+Performing Custom Build Step on \Xash3D\src_main\temp\dlls\!release\hl.dll +‘ª®¯¨à®¢ ® ä ©«®¢: 1. + + +Results
+hl.dll - 0 error(s), 0 warning(s)