30 Sep 2009
This commit is contained in:
parent
d87d09b959
commit
aef0afadfc
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@ -0,0 +1,16 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: baserc - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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baserc.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -0,0 +1,16 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: client - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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client.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -11,7 +11,7 @@
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#define ROLL 2
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// sound specific
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#define VOL_NORM 1.0 // volume values
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#define VOL_NORM 1.0f // volume values
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// pitch values
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#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high
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@ -19,12 +19,59 @@
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#define PITCH_HIGH 120
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// attenuation values
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#define ATTN_NONE 0
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#define ATTN_NONE 0.0f
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#define ATTN_NORM 0.8f
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#define ATTN_IDLE 2.0f
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#define ATTN_STATIC 1.25f
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#define ATTN_RICOCHET 1.5f
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#define ATTN_GUNFIRE 0.27f
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typedef enum
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{
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SNDLVL_NONE = 0,
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SNDLVL_25dB = 25,
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SNDLVL_30dB = 30,
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SNDLVL_35dB = 35,
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SNDLVL_40dB = 40,
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SNDLVL_45dB = 45,
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SNDLVL_50dB = 50, // 3.9
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SNDLVL_55dB = 55, // 3.0
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SNDLVL_IDLE = 60, // 2.0
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SNDLVL_60dB = 60, // 2.0
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SNDLVL_65dB = 65, // 1.5
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SNDLVL_STATIC = 66, // 1.25
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SNDLVL_70dB = 70, // 1.0
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SNDLVL_NORM = 75,
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SNDLVL_75dB = 75, // 0.8
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SNDLVL_80dB = 80, // 0.7
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SNDLVL_TALKING = 80, // 0.7
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SNDLVL_85dB = 85, // 0.6
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SNDLVL_90dB = 90, // 0.5
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SNDLVL_95dB = 95,
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SNDLVL_100dB = 100, // 0.4
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SNDLVL_105dB = 105,
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SNDLVL_110dB = 110,
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SNDLVL_120dB = 120,
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SNDLVL_130dB = 130,
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SNDLVL_GUNFIRE = 140, // 0.27
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SNDLVL_140dB = 140, // 0.2
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SNDLVL_150dB = 150, // 0.2
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} soundlevel_t;
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// common conversion tools
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#define ATTN_TO_SNDLVL( a ) (soundlevel_t)(int)((a) ? (50 + 20 / ((float)a)) : 0 )
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#define SNDLVL_TO_ATTN( a ) ((a > 50) ? (20.0f / (float)(a - 50)) : 4.0 )
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#define SND_CHANGE_VOL (1<<0) // change sound vol
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#define SND_CHANGE_PITCH (1<<1) // change sound pitch
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#define SND_STOP (1<<2) // stop the sound
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#define SND_SPAWNING (1<<3) // we're spawing, used in some cases for ambients
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#define SND_DELAY (1<<4) // sound has an initial delay
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#define SND_STOP_LOOPING (1<<5) // stop all looping sounds on the entity.
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#define SND_SPEAKER (1<<6) // being played again by a microphone through a speaker
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// 7 channels available
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#define CHAN_REPLACE -1 // force to replace sound for any channel
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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@ -32,7 +79,8 @@
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#define CHAN_BODY 4
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#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
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#define CHAN_STATIC 6 // allocate channel from the static area
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#define CHAN_VOICE_BASE 7 // allocate channel for network voice data
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// global deatchmatch dmflags
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#define DF_NO_HEALTH (1<<0)
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#define DF_NO_ITEMS (1<<1)
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "common.h"
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#include "client.h"
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#include "net_sound.h"
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/*
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===============
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@ -187,30 +188,28 @@ void CL_ParseSoundPacket( sizebuf_t *msg )
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float volume, attenuation;
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int flags, pitch, entnum;
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flags = MSG_ReadByte( msg );
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flags = MSG_ReadWord( msg );
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sound_num = MSG_ReadWord( msg );
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channel = MSG_ReadByte( msg );
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if( flags & SND_VOL )
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if( flags & SND_VOLUME )
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volume = MSG_ReadByte( msg ) / 255.0f;
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else volume = 1.0f;
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if( flags & SND_ATTN )
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attenuation = MSG_ReadByte( msg ) / 255.0f;
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else attenuation = ATTN_NORM;
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else volume = VOL_NORM;
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if( flags & SND_SOUNDLEVEL )
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{
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int soundlevel = MSG_ReadByte( msg );
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attenuation = SNDLVL_TO_ATTN( soundlevel );
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}
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else attenuation = ATTN_NONE;
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if( flags & SND_PITCH )
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pitch = MSG_ReadByte( msg );
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else pitch = PITCH_NORM;
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// entity reletive
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if( flags & SND_ENT )
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entnum = MSG_ReadBits( msg, NET_WORD );
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entnum = MSG_ReadBits( msg, NET_WORD );
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if( flags & SND_POS )
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{
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// positioned in space
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MSG_ReadPos( msg, pos );
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}
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else VectorClear( pos );
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// positioned in space
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MSG_ReadPos( msg, pos );
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S_StartSound( pos, entnum, channel, cl.sound_precache[sound_num], volume, attenuation, pitch );
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}
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@ -431,8 +430,8 @@ offset crosshair angles
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*/
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void CL_ParseCrosshairAngle( sizebuf_t *msg )
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{
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cl.refdef.crosshairangle[0] = MSG_ReadAngle32( msg );
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cl.refdef.crosshairangle[1] = MSG_ReadAngle32( msg );
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cl.refdef.crosshairangle[0] = MSG_ReadAngle8( msg );
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cl.refdef.crosshairangle[1] = MSG_ReadAngle8( msg );
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cl.refdef.crosshairangle[2] = 0; // not used for screen space
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}
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@ -156,17 +156,6 @@ static const net_desc_t NWDesc[] =
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#define CS_USER_MESSAGES (CS_LIGHTSTYLES+MAX_LIGHTSTYLES) // names of user messages
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#define MAX_CONFIGSTRINGS (CS_USER_MESSAGES+MAX_USER_MESSAGES) // total count
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// sound flags
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#define SND_VOL (1<<0) // a scaled byte
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#define SND_ATTN (1<<1) // a byte
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#define SND_POS (1<<2) // three coordinates
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#define SND_ENT (1<<3) // a short 0 - 2: channel, 3 - 12: entity
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#define SND_PITCH (1<<4) // a byte
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#define SND_STOP (1<<5) // stop sound or loopsound
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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#define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients
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/*
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==============================================================================
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//=======================================================================
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// Copyright XashXT Group 2009 ©
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// net_sound.h - sound message options
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//=======================================================================
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#ifndef NET_SOUND_H
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#define NET_SOUND_H
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// sound flags
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// see declaration flags 1 - 64 in const.h
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#define SND_SENTENCE (1<<7) // set if sound num is actually a sentence num
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#define SND_VOLUME (1<<8) // a scaled byte
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#define SND_SOUNDLEVEL (1<<9) // a byte
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#define SND_PITCH (1<<10) // a byte
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#endif//NET_SOUND_H
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@ -6,6 +6,86 @@
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--------------------Configuration: engine - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F65.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
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"D:\Xash3D\src_main\engine\client\cl_parse.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F65.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F66.tmp" with contents
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[
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user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\engine\!debug\cinematic.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_cmds.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_demo.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_effects.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_frame.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_game.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_input.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_parse.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_phys.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_scrn.obj"
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"\Xash3D\src_main\temp\engine\!debug\cl_view.obj"
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"\Xash3D\src_main\temp\engine\!debug\com_library.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_keys.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\con_utils.obj"
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"\Xash3D\src_main\temp\engine\!debug\engfuncs.obj"
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"\Xash3D\src_main\temp\engine\!debug\engine.obj"
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"\Xash3D\src_main\temp\engine\!debug\host.obj"
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"\Xash3D\src_main\temp\engine\!debug\infostring.obj"
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"\Xash3D\src_main\temp\engine\!debug\input.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_chan.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_huff.obj"
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"\Xash3D\src_main\temp\engine\!debug\net_msg.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_client.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_cmds.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_frame.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_game.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_init.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_move.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_phys.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_save.obj"
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"\Xash3D\src_main\temp\engine\!debug\sv_world.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_advanced.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_audio.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_controls.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_credits.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_defaults.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_demos.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_gameoptions.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_gotosite.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_ingame.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_loadgame.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_main.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_menu.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_mods.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_multiplayer.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_network.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_options.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_performance.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_playersetup.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_qmenu.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_quit.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_savegame.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_singleplayer.obj"
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"\Xash3D\src_main\temp\engine\!debug\ui_video.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F66.tmp"
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Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F67.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\engine\!debug\engine.dll "D:\Xash3D\bin\engine.dll"
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]
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Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1F67.bat"
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Compiling...
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cl_parse.c
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Linking...
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\engine\!debug\engine.dll
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‘Ş®Ż¨ŕ®˘ ® ä ©«®˘: 1.
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@ -216,6 +216,7 @@ typedef struct
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int msg_realsize; // left in bytes
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int msg_index; // for debug messages
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int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc )
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bool msg_started; // to avoid include messages
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edict_t *msg_ent; // user message member entity
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vec3_t msg_org; // user message member origin
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|
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|
@ -5,6 +5,7 @@
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|
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#include "common.h"
|
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#include "server.h"
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#include "net_sound.h"
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#include "byteorder.h"
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#include "matrix_lib.h"
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#include "com_library.h"
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@ -1602,36 +1603,23 @@ void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float
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return;
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}
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if( vol != 1.0f ) flags |= SND_VOL;
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if( attn != 1.0f ) flags |= SND_ATTN;
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if( vol != VOL_NORM ) flags |= SND_VOLUME;
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if( attn != ATTN_NONE ) flags |= SND_SOUNDLEVEL;
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if( pitch != PITCH_NORM ) flags |= SND_PITCH;
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switch( ent->v.movetype )
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// use the entity origin unless it is a bmodel or explicitly specified
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if( ent->v.solid == SOLID_BSP || VectorCompare( ent->v.origin, vec3_origin ))
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{
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case MOVETYPE_NONE:
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flags |= SND_POS;
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break;
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default:
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flags |= SND_ENT;
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break;
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VectorAverage( ent->v.mins, ent->v.maxs, snd_origin );
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VectorAdd( snd_origin, ent->v.origin, snd_origin );
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reliable = true; // because brush center can be out of PHS (outside from world)
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use_phs = false;
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}
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if( flags & SND_POS )
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else
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{
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// use the entity origin unless it is a bmodel or explicitly specified
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if( ent->v.solid == SOLID_BSP || VectorCompare( ent->v.origin, vec3_origin ))
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{
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VectorAverage( ent->v.mins, ent->v.maxs, snd_origin );
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VectorAdd( snd_origin, ent->v.origin, snd_origin );
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reliable = true; // because brush center can be out of PHS (outside from world)
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use_phs = false;
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}
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else
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{
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VectorCopy( ent->v.origin, snd_origin );
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reliable = false;
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use_phs = true;
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}
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VectorCopy( ent->v.origin, snd_origin );
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reliable = false;
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use_phs = true;
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}
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// NOTE: bsp origin for moving edicts will be done on client-side
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@ -1643,20 +1631,19 @@ void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float
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sound_idx = SV_SoundIndex( sample );
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MSG_Begin( svc_sound );
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MSG_WriteByte( &sv.multicast, flags );
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MSG_WriteWord( &sv.multicast, flags );
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MSG_WriteWord( &sv.multicast, sound_idx );
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MSG_WriteByte( &sv.multicast, chan );
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if( flags & SND_VOL ) MSG_WriteByte( &sv.multicast, vol * 255 );
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if( flags & SND_ATTN) MSG_WriteByte( &sv.multicast, attn * 127 );
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if(flags & SND_PITCH) MSG_WriteByte( &sv.multicast, pitch );
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||||
if( flags & SND_ENT ) MSG_WriteWord( &sv.multicast, ent->serialnumber );
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||||
if( flags & SND_POS )
|
||||
{
|
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MSG_WriteCoord32( &sv.multicast, snd_origin[0] );
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MSG_WriteCoord32( &sv.multicast, snd_origin[1] );
|
||||
MSG_WriteCoord32( &sv.multicast, snd_origin[2] );
|
||||
}
|
||||
if ( flags & SND_VOLUME ) MSG_WriteByte( &sv.multicast, vol * 255 );
|
||||
if ( flags & SND_SOUNDLEVEL ) MSG_WriteByte( &sv.multicast, ATTN_TO_SNDLVL( attn ));
|
||||
if ( flags & SND_PITCH ) MSG_WriteByte( &sv.multicast, pitch );
|
||||
|
||||
MSG_WriteWord( &sv.multicast, ent->serialnumber );
|
||||
MSG_WriteCoord32( &sv.multicast, snd_origin[0] );
|
||||
MSG_WriteCoord32( &sv.multicast, snd_origin[1] );
|
||||
MSG_WriteCoord32( &sv.multicast, snd_origin[2] );
|
||||
|
||||
if( reliable )
|
||||
{
|
||||
if( use_phs ) MSG_Send( MSG_PHS_R, snd_origin, ent );
|
||||
|
@ -1981,6 +1968,10 @@ pfnMessageBegin
|
|||
*/
|
||||
void pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed )
|
||||
{
|
||||
if( svgame.msg_started )
|
||||
Host_Error( "MessageBegin: New message started when msg '%s' has not been sent yet\n", svgame.msg_name );
|
||||
svgame.msg_started = true;
|
||||
|
||||
// some malicious users can send message with engine index
|
||||
// reduce number to avoid overflow problems or cheating
|
||||
svgame.msg_index = bound( svc_bad, msg_num, svc_nop );
|
||||
|
@ -2019,6 +2010,7 @@ void pfnMessageEnd( void )
|
|||
const char *name = "Unknown";
|
||||
|
||||
if( svgame.msg_name ) name = svgame.msg_name;
|
||||
svgame.msg_started = false;
|
||||
|
||||
if( svgame.msg_sizes[svgame.msg_index] != -1 )
|
||||
{
|
||||
|
@ -2684,9 +2676,27 @@ pfnCrosshairAngle
|
|||
*/
|
||||
void pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw )
|
||||
{
|
||||
sv_client_t *client;
|
||||
|
||||
if( pClient == NULL || pClient->free || !pClient->pvServerData )
|
||||
{
|
||||
MsgDev( D_ERROR, "SV_CrosshairAngle: invalid client!\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
client = pClient->pvServerData->client;
|
||||
if( !client )
|
||||
{
|
||||
MsgDev( D_ERROR, "SV_CrosshairAngle: not a client!\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
// fakeclients ignore it silently
|
||||
if( pClient->v.flags & FL_FAKECLIENT ) return;
|
||||
|
||||
MSG_Begin( svc_crosshairangle );
|
||||
MSG_WriteAngle32( &sv.multicast, pitch );
|
||||
MSG_WriteAngle32( &sv.multicast, yaw );
|
||||
MSG_WriteAngle8( &sv.multicast, pitch );
|
||||
MSG_WriteAngle8( &sv.multicast, yaw );
|
||||
MSG_Send( MSG_ONE_R, vec3_origin, pClient );
|
||||
}
|
||||
|
||||
|
|
|
@ -271,6 +271,7 @@ static const saveformat_t save_null[] =
|
|||
static const saveformat_t save_extragen[] =
|
||||
{
|
||||
{ "%s%s.%s", "tga", Image_SaveTGA }, // tga screenshots
|
||||
{ "%s%s.%s", "jpg", Image_SaveJPG }, // jpg screenshots
|
||||
{ "%s%s.%s", "png", Image_SavePNG }, // png levelshots
|
||||
{ "%s%s.%s", "dds", Image_SaveDDS }, // vtf use this
|
||||
{ "%s%s.%s", "pcx", Image_SavePCX }, // just in case
|
||||
|
|
|
@ -6,53 +6,6 @@
|
|||
--------------------Configuration: launch - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EA.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "imagelib" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\launch\!debug/" /Fo"..\temp\launch\!debug/" /Fd"..\temp\launch\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\launch\system.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EA.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EB.tmp" with contents
|
||||
[
|
||||
zlib.lib png.lib jpg.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib /nologo /dll /incremental:yes /pdb:"..\temp\launch\!debug/launch.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\launch\!debug/launch.dll" /implib:"..\temp\launch\!debug/launch.lib" /pdbtype:sept /libpath:"./imagelib"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cmd.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\console.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cpuinfo.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\crclib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cvar.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\export.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\filesystem.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_bmp.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_dds.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_jpg.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_main.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_pcx.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_png.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_tga.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_utils.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_vtf.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_wad.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\memlib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\network.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\parselib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\patch.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\stdlib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\system.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\utils.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EB.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EC.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\launch\!debug\launch.dll "D:\Xash3D\bin\launch.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP13EC.bat"
|
||||
Compiling...
|
||||
system.c
|
||||
Linking...
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\launch\!debug\launch.dll
|
||||
‘Ş®Ż¨ŕ®˘ ® ä ©«®˘: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1934,7 +1934,7 @@ void R_StudioDrawDebug( void )
|
|||
RI.previousentity = RI.currententity;
|
||||
RI.currententity = &r_entities[i];
|
||||
|
||||
if( RI.currententity->model->type != mod_studio )
|
||||
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
|
||||
continue;
|
||||
|
||||
if( RP_LOCALCLIENT( RI.currententity ))
|
||||
|
|
|
@ -6,53 +6,6 @@
|
|||
--------------------Configuration: render - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1778.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\render\!debug/" /Fo"..\temp\render\!debug/" /Fd"..\temp\render\!debug/" /FD /c
|
||||
"D:\Xash3D\src_main\render\r_shader.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1778.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1779.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\render\!debug/render.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\render\!debug/render.dll" /implib:"..\temp\render\!debug/render.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\render\!debug\cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_aliasq.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_backend.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_bloom.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_cin.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_cull.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_draw.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_image.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_light.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_main.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_math.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_mesh.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_model.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_opengl.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_poly.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_program.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_register.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_shader.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_shadow.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_sky.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_sprite.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_studio.obj"
|
||||
"\Xash3D\src_main\temp\render\!debug\r_surf.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1779.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP177A.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\render\!debug\render.dll "D:\Xash3D\bin\render.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP177A.bat"
|
||||
Compiling...
|
||||
r_shader.c
|
||||
Linking...
|
||||
Creating library ..\temp\render\!debug/render.lib and object ..\temp\render\!debug/render.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\render\!debug\render.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1112,10 +1112,10 @@ int UTIL_PrecacheModel( string_t s, const char *e ) // precache default model if
|
|||
int UTIL_PrecacheModel( string_t s ){ return UTIL_PrecacheModel( STRING( s )); }
|
||||
int UTIL_PrecacheModel( const char* s )
|
||||
{
|
||||
if( !s || !*s )
|
||||
{
|
||||
ALERT( at_warning, "modelname not specified\n" );
|
||||
return g_sModelIndexNullModel; // set null model
|
||||
if( FStringNull( s ))
|
||||
{
|
||||
// set null model
|
||||
return g_sModelIndexNullModel;
|
||||
}
|
||||
|
||||
// no need to precache brush
|
||||
|
|
|
@ -509,28 +509,22 @@ extern DLL_GLOBAL int g_Language;
|
|||
|
||||
#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements
|
||||
|
||||
// duplicated in protocol.h
|
||||
#define SND_STOP (1<<5) // stop sound or loopsound
|
||||
#define SND_CHANGE_VOL (1<<6) // change sound vol
|
||||
#define SND_CHANGE_PITCH (1<<7) // change sound pitch
|
||||
#define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients
|
||||
|
||||
#define LFO_SQUARE 1
|
||||
#define LFO_TRIANGLE 2
|
||||
#define LFO_RANDOM 3
|
||||
#define LFO_SQUARE 1
|
||||
#define LFO_TRIANGLE 2
|
||||
#define LFO_RANDOM 3
|
||||
|
||||
// func_rotating
|
||||
#define SF_BRUSH_ROTATE_Y_AXIS 0 //!?! (LRC)
|
||||
#define SF_BRUSH_ROTATE_INSTANT 1
|
||||
#define SF_BRUSH_ROTATE_BACKWARDS 2
|
||||
#define SF_BRUSH_ROTATE_BACKWARDS 2
|
||||
#define SF_BRUSH_ROTATE_Z_AXIS 4
|
||||
#define SF_BRUSH_ROTATE_X_AXIS 8
|
||||
#define SF_PENDULUM_AUTO_RETURN 16
|
||||
#define SF_PENDULUM_PASSABLE 32
|
||||
#define SF_PENDULUM_PASSABLE 32
|
||||
|
||||
#define SF_BRUSH_ROTATE_SMALLRADIUS 128
|
||||
#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256
|
||||
#define SF_BRUSH_ROTATE_LARGERADIUS 512
|
||||
#define SF_BRUSH_ROTATE_SMALLRADIUS 128
|
||||
#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256
|
||||
#define SF_BRUSH_ROTATE_LARGERADIUS 512
|
||||
|
||||
#define PUSH_BLOCK_ONLY_X 1
|
||||
#define PUSH_BLOCK_ONLY_Y 2
|
||||
|
|
|
@ -478,10 +478,7 @@ void CBarney :: Spawn()
|
|||
//=========================================================
|
||||
void CBarney :: Precache()
|
||||
{
|
||||
if (pev->model)
|
||||
PRECACHE_MODEL((char*)STRING(pev->model)); //LRC
|
||||
else
|
||||
PRECACHE_MODEL("models/barney.mdl");
|
||||
UTIL_PrecacheModel( pev->model, "models/barney.mdl" );
|
||||
|
||||
PRECACHE_SOUND("barney/ba_attack1.wav" );
|
||||
PRECACHE_SOUND("barney/ba_attack2.wav" );
|
||||
|
|
|
@ -368,7 +368,7 @@ void CHAssassin :: Precache()
|
|||
|
||||
PRECACHE_SOUND("debris/beamstart1.wav");
|
||||
|
||||
m_iShell = UTIL_PrecacheModel ("models/shell556.mdl");// brass shell
|
||||
m_iShell = UTIL_PrecacheModel ("models/gibs/shell556.mdl");// brass shell
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -946,7 +946,7 @@ void CHGrunt :: HandleAnimEvent( MonsterEvent_t *pEvent )
|
|||
|
||||
case HGRUNT_AE_GREN_LAUNCH:
|
||||
{
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/glauncher.wav", 0.8, ATTN_NORM);
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/mp5/glauncher.wav", 0.8, ATTN_NORM);
|
||||
//LRC: firing due to a script?
|
||||
if (m_pCine)
|
||||
{
|
||||
|
@ -993,7 +993,7 @@ void CHGrunt :: HandleAnimEvent( MonsterEvent_t *pEvent )
|
|||
}
|
||||
else
|
||||
{
|
||||
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "weapons/dryfire1.wav", 1, ATTN_NORM );
|
||||
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "weapons/cock1.wav", 1, ATTN_NORM );
|
||||
}
|
||||
|
||||
Shoot();
|
||||
|
@ -1002,7 +1002,7 @@ void CHGrunt :: HandleAnimEvent( MonsterEvent_t *pEvent )
|
|||
{
|
||||
Shotgun( );
|
||||
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/sbarrel1.wav", 1, ATTN_NORM );
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shotgun/shotgun_single.wav", 1, ATTN_NORM );
|
||||
}
|
||||
|
||||
CSoundEnt::InsertSound ( bits_SOUND_COMBAT, pev->origin, 384, 0.3 );
|
||||
|
@ -1121,12 +1121,9 @@ void CHGrunt :: Spawn()
|
|||
//=========================================================
|
||||
void CHGrunt :: Precache()
|
||||
{
|
||||
if (pev->model)
|
||||
PRECACHE_MODEL((char*)STRING(pev->model)); //LRC
|
||||
else
|
||||
PRECACHE_MODEL("models/hgrunt.mdl");
|
||||
UTIL_PrecacheModel( pev->model, "models/hgrunt.mdl" );
|
||||
|
||||
PRECACHE_SOUND( "weapons/dryfire1.wav" ); //LRC
|
||||
PRECACHE_SOUND( "weapons/cock1.wav" );
|
||||
|
||||
PRECACHE_SOUND( "hgrunt/gr_mgun1.wav" );
|
||||
PRECACHE_SOUND( "hgrunt/gr_mgun2.wav" );
|
||||
|
@ -1143,9 +1140,9 @@ void CHGrunt :: Precache()
|
|||
|
||||
PRECACHE_SOUND( "hgrunt/gr_reload1.wav" );
|
||||
|
||||
PRECACHE_SOUND( "weapons/glauncher.wav" );
|
||||
PRECACHE_SOUND( "weapons/mp5/glauncher.wav" );
|
||||
|
||||
PRECACHE_SOUND( "weapons/sbarrel1.wav" );
|
||||
PRECACHE_SOUND( "weapons/shotgun/shotgun_single.wav" );
|
||||
|
||||
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
|
||||
|
||||
|
@ -1155,8 +1152,8 @@ void CHGrunt :: Precache()
|
|||
else
|
||||
m_voicePitch = 100;
|
||||
|
||||
m_iBrassShell = UTIL_PrecacheModel ("models/shell556.mdl");// brass shell
|
||||
m_iShotgunShell = UTIL_PrecacheModel ("models/shellBuck.mdl");
|
||||
m_iBrassShell = UTIL_PrecacheModel ("models/gibs/shell556.mdl");// brass shell
|
||||
m_iShotgunShell = UTIL_PrecacheModel ("models/gibs/shellbuck.mdl");
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
|
|
@ -6,91 +6,6 @@
|
|||
--------------------Configuration: server - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1780.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "ents" /I "game" /I "global" /I "monsters" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\server\!debug/" /Fo"..\temp\server\!debug/" /Fd"..\temp\server\!debug/" /FD /c
|
||||
"D:\Xash3D\src_main\server\global\dll_int.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1780.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1781.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\server\!debug/server.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /def:".\server.def" /out:"..\temp\server\!debug/server.dll" /implib:"..\temp\server\!debug/server.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\server\!debug\ai_sound.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\animating.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\animation.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\apache.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\barnacle.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\barney.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basebrush.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseentity.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basefunc.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basefx.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseinfo.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseitem.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baselogic.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basemonster.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basemover.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseother.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basepath.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basephys.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baserockets.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basetank.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\basetrigger.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseutil.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseweapon.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\baseworld.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\client.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\combat.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\decals.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\defaultai.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\dll_int.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\flyingmonster.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\game.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\gamerules.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\generic.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\globals.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\gman.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\hassassin.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\headcrab.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\hgrunt.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\leech.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\legacy.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\lights.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\multiplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\nodes.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\osprey.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\parent.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\player.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\rat.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\roach.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\saverestore.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\scientist.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\scripted.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\sfx.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\singleplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\sound.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\spectator.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\squadmonster.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\talkmonster.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\teamplay_gamerules.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\turret.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\utils.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\weapon_generic.obj"
|
||||
"\Xash3D\src_main\temp\server\!debug\zombie.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1781.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1782.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\server\!debug\server.dll "D:\Xash3D\bin\server.dll"
|
||||
]
|
||||
Creating command line "C:\DOCUME~1\MIKE~1.MIK\LOCALS~1\Temp\RSP1782.bat"
|
||||
Compiling...
|
||||
dll_int.cpp
|
||||
Linking...
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\server\!debug\server.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
2
todo.log
2
todo.log
|
@ -156,3 +156,5 @@ Beta 13.12.09
|
|||
129. fixup sound orientation OK
|
||||
130. don't show console on changelevel OK
|
||||
131. support for doom3-style parsing
|
||||
132. implement SENTENCE_system
|
||||
133. rebuild vsound.dll
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: vprogs - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
vprogs.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: vsound - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
vsound.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -45,14 +45,14 @@ convformat_t convert_formats32[] =
|
|||
{"%s.%s", "jpg", ConvJPG, "jpg" }, // quake3 textures
|
||||
{"%s.%s", "bmp", ConvBMP, "dds" }, // 8-bit maps with alpha-cnahnel
|
||||
{"%s.%s", "pcx", ConvPCX, "png" }, // quake2 pics
|
||||
{"%s.%s", "flt", ConvFLT, "jpg" }, // doom1 textures
|
||||
{"%s.%s", "flp", ConvFLP, "jpg" }, // doom1 menu pics
|
||||
{"%s.%s", "mip", ConvMIP, "jpg" }, // Quake1/Half-Life textures
|
||||
{"%s.%s", "flt", ConvFLT, "png" }, // doom1 textures
|
||||
{"%s.%s", "flp", ConvFLP, "png" }, // doom1 menu pics
|
||||
{"%s.%s", "mip", ConvMIP, "png" }, // Quake1/Half-Life textures
|
||||
{"%s.%s", "lmp", ConvLMP, "png" }, // Quake1/Half-Life gfx
|
||||
{"%s.%s", "wal", ConvWAL, "jpg" }, // Quake2 textures
|
||||
{"%s.%s", "wal", ConvWAL, "png" }, // Quake2 textures
|
||||
{"%s.%s", "vtf", ConvVTF, "dds" }, // Half-Life 2 materials
|
||||
{"%s.%s", "skn", ConvSKN, "png" }, // doom1 sprite models
|
||||
{"%s.%s", "bsp", ConvBSP, "jpg" }, // Quake1\Half-Life map textures
|
||||
{"%s.%s", "bsp", ConvBSP, "png" }, // Quake1\Half-Life map textures
|
||||
{"%s.%s", "mus", ConvMID, "mid" }, // doom1\2 music files
|
||||
{"%s.%s", "txt", ConvRAW, "txt" }, // (hidden) Xash-extract scripts
|
||||
{"%s.%s", "dat", ConvRAW, "dat" }, // (hidden) Xash-extract progs
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: xtools - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
xtools.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue