25 Oct 2016
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a951cf6f46
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@ -2294,7 +2294,6 @@ pfnSetTraceHull
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*/
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void CL_SetTraceHull( int hull )
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{
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clgame.old_trace_hull = clgame.pmove->usehull;
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clgame.pmove->usehull = bound( 0, hull, 3 );
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}
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@ -2309,7 +2308,6 @@ void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pm
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{
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if( !tr ) return;
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*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
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clgame.pmove->usehull = clgame.old_trace_hull; // restore old trace hull
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}
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/*
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@ -2322,7 +2320,6 @@ void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnor
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{
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if( !tr ) return;
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*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, -1, pfnIgnore );
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clgame.pmove->usehull = clgame.old_trace_hull; // restore old trace hull
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}
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/*
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@ -3081,7 +3078,7 @@ void TriBrightness( float brightness )
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rgba[1] = clgame.ds.triColor[1] * brightness;
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rgba[2] = clgame.ds.triColor[2] * brightness;
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pglColor3ub( rgba[0], rgba[1], rgba[2] );
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pglColor4ub( rgba[0], rgba[1], rgba[2], clgame.ds.triColor[3] );
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}
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/*
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@ -369,7 +369,6 @@ typedef struct
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movevars_t oldmovevars;
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playermove_t *pmove; // pmove state
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int old_trace_hull; // used by PM_Push\Pop state
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qboolean pushed; // used by PM_Push\Pop state
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int oldviscount; // used by PM_Push\Pop state
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int oldphyscount; // used by PM_Push\Pop state
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@ -1424,7 +1424,7 @@ static int GL_RenderGetParm( int parm, int arg )
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ASSERT( arg >= 0 && arg < MAX_LIGHTMAPS );
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return tr.lightmapTextures[arg];
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case PARM_SKY_SPHERE:
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return world.sky_sphere;
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return world.sky_sphere && !world.custom_skybox;
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case PARM_WORLD_VERSION:
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if( cls.state != ca_active )
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return bmodel_version;
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@ -1243,7 +1243,7 @@ void R_DrawTextureChains( void )
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RI.currententity = clgame.entities;
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RI.currentmodel = RI.currententity->model;
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if( world.sky_sphere )
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if( world.sky_sphere && !world.custom_skybox )
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{
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pglDisable( GL_TEXTURE_2D );
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pglColor3f( 1.0f, 1.0f, 1.0f );
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@ -1253,7 +1253,7 @@ void R_DrawTextureChains( void )
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for( s = skychain; s != NULL; s = s->texturechain )
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R_AddSkyBoxSurface( s );
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if( world.sky_sphere )
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if( world.sky_sphere && !world.custom_skybox )
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{
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pglEnable( GL_TEXTURE_2D );
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@ -2574,6 +2574,7 @@ static void R_StudioSetupRenderer( int rendermode )
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pglDepthMask( GL_TRUE );
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pglAlphaFunc( GL_GREATER, 0.0f );
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pglShadeModel( GL_SMOOTH );
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if( g_iBackFaceCull )
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GL_FrontFace( true );
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@ -20,7 +20,7 @@ GNU General Public License for more details.
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#include "wadfile.h"
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#define SKYCLOUDS_QUALITY 12
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#define MAX_CLIP_VERTS 64 // skybox clip vertices
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#define MAX_CLIP_VERTS 128 // skybox clip vertices
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#define TURBSCALE ( 256.0f / ( M_PI2 ))
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static const char* r_skyBoxSuffix[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
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static const int r_skyTexOrder[6] = { 0, 2, 1, 3, 4, 5 };
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@ -320,7 +320,7 @@ void R_AddSkyBoxSurface( msurface_t *fa )
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}
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}
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if( world.sky_sphere && fa->polys )
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if( world.sky_sphere && fa->polys && !world.custom_skybox )
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{
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glpoly_t *p = fa->polys;
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@ -364,6 +364,7 @@ void R_UnloadSkybox( void )
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tr.skyboxbasenum = 5800; // set skybox base (to let some mods load hi-res skyboxes)
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Q_memset( tr.skyboxTextures, 0, sizeof( tr.skyboxTextures ));
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world.custom_skybox = false;
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}
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/*
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@ -465,7 +466,11 @@ void R_SetupSky( const char *skyboxname )
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if( !tr.skyboxTextures[i] ) break;
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}
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if( i == 6 ) return; // loaded
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if( i == 6 )
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{
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world.custom_skybox = true;
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return; // loaded
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}
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// clear previous and try again
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R_UnloadSkybox();
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@ -476,7 +481,12 @@ void R_SetupSky( const char *skyboxname )
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tr.skyboxTextures[i] = GL_LoadTexture( sidename, NULL, 0, TF_CLAMP|TF_SKY, NULL );
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if( !tr.skyboxTextures[i] ) break;
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}
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if( i == 6 ) return; // loaded
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if( i == 6 )
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{
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world.custom_skybox = true;
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return; // loaded
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}
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// completely couldn't load skybox (probably never happens)
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MsgDev( D_ERROR, "R_SetupSky: couldn't load skybox '%s'\n", skyboxname );
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@ -80,6 +80,7 @@ typedef struct
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qboolean loading; // true if worldmodel is loading
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qboolean sky_sphere; // true when quake sky-sphere is used
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qboolean has_mirrors; // one or more brush models contain reflective textures
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qboolean custom_skybox; // if sky_sphere is active and custom skybox set
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int lm_sample_size; // defaulting to 16 (BSP31 uses 8)
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int block_size; // lightmap blocksize
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color24 *deluxedata; // deluxemap data pointer
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@ -671,6 +671,7 @@ static void Mod_LoadTextures( const dlump_t *l )
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GL_FreeTexture( tr.alphaskyTexture );
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tr.solidskyTexture = tr.alphaskyTexture = 0;
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world.texdatasize = l->filelen;
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world.custom_skybox = false;
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world.has_mirrors = false;
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world.sky_sphere = false;
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}
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