18 Dec 2009
This commit is contained in:
parent
aaf4234bf3
commit
b69d3322d9
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@ -665,10 +665,10 @@ void IN_Init( void )
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v_centermove = CVAR_REGISTER ("v_centermove", "0.15", 0, "client center moving" );
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v_centerspeed = CVAR_REGISTER ("v_centerspeed", "500", 0, "client center speed" );
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cl_upspeed = CVAR_REGISTER( "cl_upspeed", "200", 0, "client upspeed limit" );
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cl_forwardspeed = CVAR_REGISTER( "cl_forwardspeed", "200", 0, "client forward speed limit" );
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cl_backspeed = CVAR_REGISTER( "cl_backspeed", "200", 0, "client bask speed limit" );
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cl_sidespeed = CVAR_REGISTER( "cl_sidespeed", "200", 0, "client side-speed limit" );
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cl_upspeed = CVAR_REGISTER( "cl_upspeed", "400", 0, "client upspeed limit" );
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cl_forwardspeed = CVAR_REGISTER( "cl_forwardspeed", "400", 0, "client forward speed limit" );
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cl_backspeed = CVAR_REGISTER( "cl_backspeed", "400", 0, "client bask speed limit" );
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cl_sidespeed = CVAR_REGISTER( "cl_sidespeed", "400", 0, "client side-speed limit" );
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cl_yawspeed = CVAR_REGISTER( "cl_yawspeed", "140", 0, "client yaw speed" );
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cl_pitchspeed = CVAR_REGISTER( "cl_pitchspeed", "150", 0, "client pitch speed" );
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cl_anglespeedkey = CVAR_REGISTER( "cl_anglespeedkey", "1.5", 0, "client anglespeed" );
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@ -486,12 +486,12 @@ void Con_DrawSolidConsole( float frac )
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SCR_AdjustSize( &con.xadjust, NULL, NULL, NULL );
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// draw the background
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y = frac * SCREEN_HEIGHT - 2;
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y = frac * SCREEN_HEIGHT;
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if( y < 1 ) y = 0;
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else SCR_DrawPic( 0, y - SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, cls.consoleBack );
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MakeRGBA( color, 255, 0, 0, 255 );
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SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
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SCR_FillRect( 0, y - 2, SCREEN_WIDTH, 2, color );
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// draw current time
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re->SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
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@ -1697,6 +1697,10 @@ static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edi
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{
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trace_t result;
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if( svgame.globals->trace_flags & 1 )
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fNoMonsters |= FTRACE_SIMPLEBOX;
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svgame.globals->trace_flags = 0;
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if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
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Host_Error( "TraceLine: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
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result = SV_Move( v1, vec3_origin, vec3_origin, v2, fNoMonsters, pentToSkip );
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@ -1738,6 +1742,10 @@ static void pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int
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mins = GI->client_mins[hullNumber];
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maxs = GI->client_maxs[hullNumber];
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if( svgame.globals->trace_flags & 1 )
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fNoMonsters |= FTRACE_SIMPLEBOX;
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svgame.globals->trace_flags = 0;
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if( VectorIsNAN( v1 ) || VectorIsNAN( v2 ))
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Host_Error( "TraceHull: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] );
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result = SV_Move( v1, mins, maxs, v2, fNoMonsters, pentToSkip );
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@ -1761,6 +1769,10 @@ static int pfnTraceMonsterHull( edict_t *pEdict, const float *v1, const float *v
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return 1;
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}
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if( svgame.globals->trace_flags & 1 )
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fNoMonsters |= FTRACE_SIMPLEBOX;
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svgame.globals->trace_flags = 0;
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mins = pEdict->v.mins;
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maxs = pEdict->v.maxs;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_audio"
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#define ART_TEXT1 "gfx/shell/text/audio_text_p1"
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#define ART_TEXT2 "gfx/shell/text/audio_text_p2"
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@ -257,10 +256,10 @@ static void UI_Audio_Init( void )
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uiAudio.banner.generic.id = ID_BANNER;
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uiAudio.banner.generic.type = QMTYPE_BITMAP;
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uiAudio.banner.generic.flags = QMF_INACTIVE;
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uiAudio.banner.generic.x = 65;
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uiAudio.banner.generic.y = 92;
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uiAudio.banner.generic.width = 690;
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uiAudio.banner.generic.height = 120;
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uiAudio.banner.generic.x = UI_BANNER_POSX;
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uiAudio.banner.generic.y = UI_BANNER_POSY;
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uiAudio.banner.generic.width = UI_BANNER_WIDTH;
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uiAudio.banner.generic.height = UI_BANNER_HEIGHT;
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uiAudio.banner.pic = ART_BANNER;
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uiAudio.text1.generic.id = ID_TEXT1;
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@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "common.h"
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#include "ui_local.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_config"
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#define ID_BACKGROUND 0
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@ -103,10 +101,10 @@ static void UI_Options_Init( void )
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uiOptions.banner.generic.id = ID_BANNER;
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uiOptions.banner.generic.type = QMTYPE_BITMAP;
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uiOptions.banner.generic.flags = QMF_INACTIVE;
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uiOptions.banner.generic.x = 65;
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uiOptions.banner.generic.y = 92;
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uiOptions.banner.generic.width = 690;
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uiOptions.banner.generic.height = 120;
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uiOptions.banner.generic.x = UI_BANNER_POSX;
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uiOptions.banner.generic.y = UI_BANNER_POSY;
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uiOptions.banner.generic.width = UI_BANNER_WIDTH;
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uiOptions.banner.generic.height = UI_BANNER_HEIGHT;
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uiOptions.banner.pic = ART_BANNER;
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uiOptions.controls.generic.id = ID_CONTROLS;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "input.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_controls"
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#define ART_TEXT_LOOK "gfx/shell/text/cont_look_text_p1"
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#define ART_TEXT_LOOK2 "gfx/shell/text/cont_look_text_p2"
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@ -667,10 +666,10 @@ static void UI_Controls_Init( void )
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uiControls.banner.generic.id = ID_BANNER;
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uiControls.banner.generic.type = QMTYPE_BITMAP;
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uiControls.banner.generic.flags = QMF_INACTIVE;
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uiControls.banner.generic.x = 65;
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uiControls.banner.generic.y = 92;
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uiControls.banner.generic.width = 690;
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uiControls.banner.generic.height = 120;
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uiControls.banner.generic.x = UI_BANNER_POSX;
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uiControls.banner.generic.y = UI_BANNER_POSY;
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uiControls.banner.generic.width = UI_BANNER_WIDTH;
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uiControls.banner.generic.height = UI_BANNER_HEIGHT;
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uiControls.banner.pic = ART_BANNER;
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uiControls.textShadow1.generic.id = ID_TEXTSHADOW1;
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/credits"
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#define ART_MAIN_CREDITS "gfx/shell/credits"
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#define UI_CREDITS_PATH "scripts/credits.txt"
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#define UI_CREDITS_MAXLINES 2048
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@ -120,7 +120,7 @@ static void UI_Credits_DrawFunc( void )
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// draw the background first
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if( !uiCredits.finalCredits )
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UI_DrawPic( 0, 0, 1024 * uiStatic.scaleX, 768 * uiStatic.scaleY, uiColorWhite, ART_BACKGROUND );
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UI_DrawPic( 0, 0, 1024 * uiStatic.scaleX, 768 * uiStatic.scaleY, uiColorWhite, ART_MAIN_CREDITS );
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// otherwise running on cutscene
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// now draw the credits
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@ -244,7 +244,7 @@ void UI_Credits_Precache( void )
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{
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if( !re ) return;
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re->RegisterShader( ART_BACKGROUND, SHADER_NOMIP );
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re->RegisterShader( ART_MAIN_CREDITS, SHADER_NOMIP );
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}
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/*
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@ -21,9 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "common.h"
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#include "ui_local.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ID_BACKGROUND 0
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#define ID_CANCEL 1
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#define ID_PLAY 2
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@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "common.h"
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#include "ui_local.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_advanced"
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#define ART_TEXT1 "gfx/shell/text/gameoptions_text_p1"
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#define ART_TEXT2 "gfx/shell/text/gameoptions_text_p2"
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@ -170,10 +168,10 @@ static void UI_GameOptions_Init( void )
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uiGameOptions.banner.generic.id = ID_BANNER;
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uiGameOptions.banner.generic.type = QMTYPE_BITMAP;
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uiGameOptions.banner.generic.flags = QMF_INACTIVE;
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uiGameOptions.banner.generic.x = 65;
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uiGameOptions.banner.generic.y = 92;
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uiGameOptions.banner.generic.width = 690;
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uiGameOptions.banner.generic.height = 120;
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uiGameOptions.banner.generic.x = UI_BANNER_POSX;
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uiGameOptions.banner.generic.y = UI_BANNER_POSY;
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uiGameOptions.banner.generic.width = UI_BANNER_WIDTH;
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uiGameOptions.banner.generic.height = UI_BANNER_HEIGHT;
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uiGameOptions.banner.pic = ART_BANNER;
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uiGameOptions.text1.generic.id = ID_TEXT1;
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@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_load"
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#define ID_BACKGROUND 0
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@ -241,10 +240,10 @@ static void UI_LoadGame_Init( void )
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uiLoadGame.banner.generic.id = ID_BANNER;
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uiLoadGame.banner.generic.type = QMTYPE_BITMAP;
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uiLoadGame.banner.generic.flags = QMF_INACTIVE;
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uiLoadGame.banner.generic.x = 65;
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uiLoadGame.banner.generic.y = 92;
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uiLoadGame.banner.generic.width = 690;
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uiLoadGame.banner.generic.height = 120;
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uiLoadGame.banner.generic.x = UI_BANNER_POSX;
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uiLoadGame.banner.generic.y = UI_BANNER_POSY;
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uiLoadGame.banner.generic.width = UI_BANNER_WIDTH;
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uiLoadGame.banner.generic.height = UI_BANNER_HEIGHT;
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uiLoadGame.banner.pic = ART_BANNER;
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uiLoadGame.load.generic.id = ID_LOAD;
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@ -26,6 +26,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "render_api.h"
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#define UI_WHITE_SHADER "*white"
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#define ART_MAIN_SPLASH "gfx/shell/splash"
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#define ART_BACKGROUND "gfx/shell/background"
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#define UI_CURSOR_NORMAL "gfx/shell/cursor"
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#define UI_CURSOR_DISABLED "gfx/shell/denied"
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#define UI_CURSOR_TYPING "gfx/shell/typing"
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@ -63,6 +65,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define UI_MAXGAMES 100 // slots for savegame
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#define UI_MAX_SERVERS 10
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// menu banners used fiexed rectangle (virtual screenspace at 640x480)
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#define UI_BANNER_POSX 72
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#define UI_BANNER_POSY 72
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#define UI_BANNER_WIDTH 736
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#define UI_BANNER_HEIGHT 128
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// Generic types
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typedef enum
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{
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@ -24,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "input.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_MINIMIZE_N "gfx/shell/min_n"
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#define ART_MINIMIZE_F "gfx/shell/min_f"
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#define ART_CLOSEBTN_N "gfx/shell/cls_n"
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@ -225,7 +224,7 @@ static void UI_Main_Init( void )
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uiMain.background.generic.y = 0;
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uiMain.background.generic.width = 1024;
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uiMain.background.generic.height = 768;
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uiMain.background.pic = ART_BACKGROUND;
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uiMain.background.pic = ART_MAIN_SPLASH;
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uiMain.console.generic.id = ID_CONSOLE;
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uiMain.console.generic.type = QMTYPE_ACTION;
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@ -417,7 +416,7 @@ void UI_Main_Precache( void )
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{
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if( !re ) return;
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re->RegisterShader( ART_BACKGROUND, SHADER_NOMIP );
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re->RegisterShader( ART_MAIN_SPLASH, SHADER_NOMIP );
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re->RegisterShader( ART_MINIMIZE_N, SHADER_NOMIP );
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re->RegisterShader( ART_MINIMIZE_F, SHADER_NOMIP );
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re->RegisterShader( ART_CLOSEBTN_N, SHADER_NOMIP );
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_custom"
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#define ID_BACKGROUND 0
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@ -174,10 +173,10 @@ static void UI_CustomGame_Init( void )
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uiCustomGame.banner.generic.id = ID_BANNER;
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uiCustomGame.banner.generic.type = QMTYPE_BITMAP;
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uiCustomGame.banner.generic.flags = QMF_INACTIVE;
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uiCustomGame.banner.generic.x = 65;
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uiCustomGame.banner.generic.y = 92;
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uiCustomGame.banner.generic.width = 690;
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uiCustomGame.banner.generic.height = 120;
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uiCustomGame.banner.generic.x = UI_BANNER_POSX;
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uiCustomGame.banner.generic.y = UI_BANNER_POSY;
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uiCustomGame.banner.generic.width = UI_BANNER_WIDTH;
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uiCustomGame.banner.generic.height = UI_BANNER_HEIGHT;
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uiCustomGame.banner.pic = ART_BANNER;
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uiCustomGame.load.generic.id = ID_ACTIVATE;
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@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "const.h"
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#include "input.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_multi"
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#define ID_BACKGROUND 0
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@ -1254,10 +1253,10 @@ static void UI_MultiPlayer_Init( void )
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uiMultiPlayer.banner.generic.id = ID_BANNER;
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uiMultiPlayer.banner.generic.type = QMTYPE_BITMAP;
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uiMultiPlayer.banner.generic.flags = QMF_INACTIVE;
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uiMultiPlayer.banner.generic.x = 65;
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uiMultiPlayer.banner.generic.y = 92;
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uiMultiPlayer.banner.generic.width = 690;
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uiMultiPlayer.banner.generic.height = 120;
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uiMultiPlayer.banner.generic.x = UI_BANNER_POSX;
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uiMultiPlayer.banner.generic.y = UI_BANNER_POSY;
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uiMultiPlayer.banner.generic.width = UI_BANNER_WIDTH;
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uiMultiPlayer.banner.generic.height = UI_BANNER_HEIGHT;
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uiMultiPlayer.banner.pic = ART_BANNER;
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uiMultiPlayer.internetGames.generic.id = ID_INTERNETGAMES;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_newgame"
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#define ID_BACKGROUND 0
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@ -173,10 +172,10 @@ static void UI_NewGame_Init( void )
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uiNewGame.banner.generic.id = ID_BANNER;
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uiNewGame.banner.generic.type = QMTYPE_BITMAP;
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uiNewGame.banner.generic.flags = QMF_INACTIVE;
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uiNewGame.banner.generic.x = 65;
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uiNewGame.banner.generic.y = 92;
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uiNewGame.banner.generic.width = 690;
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uiNewGame.banner.generic.height = 120;
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uiNewGame.banner.generic.x = UI_BANNER_POSX;
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uiNewGame.banner.generic.y = UI_BANNER_POSY;
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uiNewGame.banner.generic.width = UI_BANNER_WIDTH;
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uiNewGame.banner.generic.height = UI_BANNER_HEIGHT;
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uiNewGame.banner.pic = ART_BANNER;
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uiNewGame.easy.generic.id = ID_EASY;
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@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "ui_local.h"
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#include "client.h"
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#define ART_BACKGROUND "gfx/shell/splash"
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#define ART_BANNER "gfx/shell/head_customize"
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#define ID_BACKGROUND 0
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@ -254,10 +253,10 @@ static void UI_PlayerSetup_Init( void )
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uiPlayerSetup.banner.generic.id = ID_BANNER;
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uiPlayerSetup.banner.generic.type = QMTYPE_BITMAP;
|
||||
uiPlayerSetup.banner.generic.flags = QMF_INACTIVE;
|
||||
uiPlayerSetup.banner.generic.x = 65;
|
||||
uiPlayerSetup.banner.generic.y = 92;
|
||||
uiPlayerSetup.banner.generic.width = 690;
|
||||
uiPlayerSetup.banner.generic.height = 120;
|
||||
uiPlayerSetup.banner.generic.x = UI_BANNER_POSX;
|
||||
uiPlayerSetup.banner.generic.y = UI_BANNER_POSY;
|
||||
uiPlayerSetup.banner.generic.width = UI_BANNER_WIDTH;
|
||||
uiPlayerSetup.banner.generic.height = UI_BANNER_HEIGHT;
|
||||
uiPlayerSetup.banner.pic = ART_BANNER;
|
||||
|
||||
uiPlayerSetup.done.generic.id = ID_DONE;
|
||||
|
|
|
@ -23,7 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "ui_local.h"
|
||||
#include "client.h"
|
||||
|
||||
#define ART_BACKGROUND "gfx/shell/splash"
|
||||
#define ART_BANNER "gfx/shell/head_save"
|
||||
|
||||
#define ID_BACKGROUND 0
|
||||
|
@ -265,10 +264,10 @@ static void UI_SaveGame_Init( void )
|
|||
uiSaveGame.banner.generic.id = ID_BANNER;
|
||||
uiSaveGame.banner.generic.type = QMTYPE_BITMAP;
|
||||
uiSaveGame.banner.generic.flags = QMF_INACTIVE;
|
||||
uiSaveGame.banner.generic.x = 65;
|
||||
uiSaveGame.banner.generic.y = 92;
|
||||
uiSaveGame.banner.generic.width = 690;
|
||||
uiSaveGame.banner.generic.height = 120;
|
||||
uiSaveGame.banner.generic.x = UI_BANNER_POSX;
|
||||
uiSaveGame.banner.generic.y = UI_BANNER_POSY;
|
||||
uiSaveGame.banner.generic.width = UI_BANNER_WIDTH;
|
||||
uiSaveGame.banner.generic.height = UI_BANNER_HEIGHT;
|
||||
uiSaveGame.banner.pic = ART_BANNER;
|
||||
|
||||
uiSaveGame.save.generic.id = ID_SAVE;
|
||||
|
|
|
@ -22,7 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "ui_local.h"
|
||||
#include "client.h"
|
||||
|
||||
#define ART_BACKGROUND "gfx/shell/splash"
|
||||
#define ART_BANNER "gfx/shell/head_saveload"
|
||||
|
||||
#define ID_BACKGROUND 0
|
||||
|
@ -104,10 +103,10 @@ static void UI_SaveLoad_Init( void )
|
|||
uiSaveLoad.banner.generic.id = ID_BANNER;
|
||||
uiSaveLoad.banner.generic.type = QMTYPE_BITMAP;
|
||||
uiSaveLoad.banner.generic.flags = QMF_INACTIVE;
|
||||
uiSaveLoad.banner.generic.x = 65;
|
||||
uiSaveLoad.banner.generic.y = 92;
|
||||
uiSaveLoad.banner.generic.width = 690;
|
||||
uiSaveLoad.banner.generic.height = 120;
|
||||
uiSaveLoad.banner.generic.x = UI_BANNER_POSX;
|
||||
uiSaveLoad.banner.generic.y = UI_BANNER_POSY;
|
||||
uiSaveLoad.banner.generic.width = UI_BANNER_WIDTH;
|
||||
uiSaveLoad.banner.generic.height = UI_BANNER_HEIGHT;
|
||||
uiSaveLoad.banner.pic = ART_BANNER;
|
||||
|
||||
uiSaveLoad.load.generic.id = ID_LOAD;
|
||||
|
|
|
@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "common.h"
|
||||
#include "ui_local.h"
|
||||
|
||||
|
||||
#define ART_BACKGROUND "gfx/shell/splash"
|
||||
#define ART_BANNER "gfx/shell/head_video"
|
||||
#define ART_TEXT1 "gfx/shell/text/video_text_p1"
|
||||
#define ART_TEXT2 "gfx/shell/text/video_text_p2"
|
||||
|
@ -70,7 +68,7 @@ static const char *uiVideoModes[] =
|
|||
"1024 x 576 (wide)",
|
||||
"1440 x 900 (wide)",
|
||||
"1680 x 1050 (wide)",
|
||||
"1920 x 1200 (wide)"
|
||||
"1920 x 1200 (wide)",
|
||||
"2560 x 1600 (wide)",
|
||||
};
|
||||
|
||||
|
@ -282,7 +280,7 @@ static void UI_Video_UpdateConfig( void )
|
|||
{
|
||||
uiVideo.glExtensions.curValue = uiVideoTemplates[(int)uiVideo.graphicsSettings.curValue - 1].glExtensions;
|
||||
uiVideo.glExtensions.generic.flags |= QMF_GRAYED;
|
||||
uiVideo.videoMode.curValue = uiVideoTemplates[(int)uiVideo.graphicsSettings.curValue - 1].videoMode;
|
||||
uiVideo.videoMode.curValue = uiVideoTemplates[(int)uiVideo.graphicsSettings.curValue].videoMode;
|
||||
uiVideo.videoMode.generic.flags |= QMF_GRAYED;
|
||||
uiVideo.fullScreen.curValue = uiVideoTemplates[(int)uiVideo.graphicsSettings.curValue - 1].fullScreen;
|
||||
uiVideo.fullScreen.generic.flags |= QMF_GRAYED;
|
||||
|
@ -445,10 +443,10 @@ static void UI_Video_Init( void )
|
|||
uiVideo.banner.generic.id = ID_BANNER;
|
||||
uiVideo.banner.generic.type = QMTYPE_BITMAP;
|
||||
uiVideo.banner.generic.flags = QMF_INACTIVE;
|
||||
uiVideo.banner.generic.x = 65;
|
||||
uiVideo.banner.generic.y = 92;
|
||||
uiVideo.banner.generic.width = 690;
|
||||
uiVideo.banner.generic.height = 120;
|
||||
uiVideo.banner.generic.x = UI_BANNER_POSX;
|
||||
uiVideo.banner.generic.y = UI_BANNER_POSY;
|
||||
uiVideo.banner.generic.width = UI_BANNER_WIDTH;
|
||||
uiVideo.banner.generic.height = UI_BANNER_HEIGHT;
|
||||
uiVideo.banner.pic = ART_BANNER;
|
||||
|
||||
uiVideo.text1.generic.id = ID_TEXT1;
|
||||
|
@ -515,15 +513,15 @@ static void UI_Video_Init( void )
|
|||
|
||||
uiVideo.videoMode.generic.id = ID_VIDEOMODE;
|
||||
uiVideo.videoMode.generic.type = QMTYPE_SPINCONTROL;
|
||||
uiVideo.videoMode.generic.flags = QMF_CENTER_JUSTIFY | QMF_PULSEIFFOCUS | QMF_DROPSHADOW;
|
||||
uiVideo.videoMode.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_SMALLFONT|QMF_CENTER_JUSTIFY;
|
||||
uiVideo.videoMode.generic.x = 580;
|
||||
uiVideo.videoMode.generic.y = 224;
|
||||
uiVideo.videoMode.generic.width = 198;
|
||||
uiVideo.videoMode.generic.height = 30;
|
||||
uiVideo.videoMode.generic.callback = UI_Video_Callback;
|
||||
uiVideo.videoMode.generic.statusText = "Set your game resolution";
|
||||
uiVideo.videoMode.minValue = -1;
|
||||
uiVideo.videoMode.maxValue = 12;
|
||||
uiVideo.videoMode.minValue = 0;
|
||||
uiVideo.videoMode.maxValue = 15;
|
||||
uiVideo.videoMode.range = 1;
|
||||
|
||||
uiVideo.fullScreen.generic.id = ID_FULLSCREEN;
|
||||
|
|
|
@ -2004,13 +2004,14 @@ static searchpath_t *FS_FindFile( const char *name, int* index, bool quiet )
|
|||
// Found it
|
||||
if( !diff )
|
||||
{
|
||||
if( !quiet ) MsgDev(D_INFO, "FS_FindFile: %s in %s\n", pak->files[middle].name, pak->filename);
|
||||
if( !quiet ) MsgDev( D_INFO, "FS_FindFile: %s in %s\n", pak->files[middle].name, pak->filename );
|
||||
if( index ) *index = middle;
|
||||
return search;
|
||||
}
|
||||
|
||||
// if we're too far in the list
|
||||
if (diff > 0) right = middle - 1;
|
||||
if( diff > 0 )
|
||||
right = middle - 1;
|
||||
else left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,12 +16,16 @@
|
|||
#include "utils.h"
|
||||
#include "game.h"
|
||||
|
||||
cvar_t *sv_maxspeed;
|
||||
|
||||
// Register your console variables here
|
||||
// This gets called one time when the game is initialized
|
||||
void GameDLLInit( void )
|
||||
{
|
||||
ALERT( at_aiconsole, "GameDLLInit();\n" );
|
||||
|
||||
sv_maxspeed = CVAR_REGISTER( "sv_maxspeed", "320", 0, "maximum speed a player can accelerate to when on ground" );
|
||||
|
||||
// register cvars here:
|
||||
CVAR_REGISTER( "sv_soundlist", "0", 0, "show server sound list" );
|
||||
|
||||
|
|
|
@ -21,4 +21,6 @@
|
|||
extern void GameDLLInit( void );
|
||||
extern void GameDLLShutdown( void );
|
||||
|
||||
extern cvar_t *sv_maxspeed;
|
||||
|
||||
#endif // GAME_H
|
||||
|
|
|
@ -937,6 +937,24 @@ void StartFrame( void )
|
|||
gpGlobals->teamplay = (CVAR_GET_FLOAT( "mp_teamplay" ) == 1.0f) ? TRUE : FALSE;
|
||||
g_ulFrameCount++;
|
||||
|
||||
if( sv_maxspeed->modified )
|
||||
{
|
||||
char msg[64];
|
||||
|
||||
// maxspeed is modified, refresh maxspeed for each client
|
||||
for( int i = 0; i < gpGlobals->maxClients; i++ )
|
||||
{
|
||||
CBaseEntity *pClient = UTIL_PlayerByIndex( i + 1 );
|
||||
if( FNullEnt( pClient )) continue;
|
||||
|
||||
g_engfuncs.pfnSetClientMaxspeed( pClient->edict(), sv_maxspeed->value );
|
||||
}
|
||||
|
||||
sprintf( msg, "sv_maxspeed is changed to %g\n", sv_maxspeed->value );
|
||||
g_engfuncs.pfnServerPrint( msg );
|
||||
sv_maxspeed->modified = false;
|
||||
}
|
||||
|
||||
ServerPostActivate(); // called once
|
||||
PhysicsFrame();
|
||||
PhysicsPostFrame();
|
||||
|
|
178
todo.log
178
todo.log
|
@ -18,179 +18,7 @@ Sprite Lerping -
|
|||
1. Поддержка loop для ogg vorbis
|
||||
2. переписать studiomdl для использования VFS
|
||||
|
||||
Beta 13.12.09
|
||||
Beta 13.12.10
|
||||
|
||||
0. ïîäêëþ÷èòü sv_dll ê ïðîåêòó OK
|
||||
1. âêëþ÷èòü Think OK
|
||||
2. rename bool to BOOL OK
|
||||
3. player Physic OK
|
||||
4. release crash OK
|
||||
5. timers set OK
|
||||
6. AI_ -> FL_ OK
|
||||
7. SVC_SOUND OK
|
||||
8. client.dll implementation OK
|
||||
9. HookUserMessages OK
|
||||
10.remove SVC_* in utils.h OK
|
||||
11.Load server.dll and client.dll only once OK
|
||||
12.v_refdef interactions OK
|
||||
13.hud_scale factor OK
|
||||
14.move "loading" and "pause" into CHUD OK
|
||||
15.Get Rid Of DrawImage OK
|
||||
16.Copy Resources OK
|
||||
17.òîðìîçà íà áîëüøèõ êàðòàõ OK
|
||||
18.weapon pickup & drawing OK
|
||||
19.AddRefEntity uses edict_t instead entity state OK
|
||||
20.render custom models OK
|
||||
21.zoom_hud and warhead hud OK
|
||||
22.entity_state_t revision 4 OK
|
||||
23.entvars_t revision 1 OK
|
||||
24.UpdateClientData - move call to cl_input.c OK
|
||||
25.wrote HUD_StudioEvents OK
|
||||
16.register cmd->buttons OK
|
||||
17.pfnSetKeyDest in client.dll OK
|
||||
18.IMPLEMENT SAVERESTORE OK
|
||||
19.crash on dm_knot OK
|
||||
20.rename common.dll to xtools.dll OK
|
||||
21.add missing builtins in enginefuncs_t OK
|
||||
22.add missing builtins in cl_enginefuncs_t OK
|
||||
23.first implement efxapi_t OK
|
||||
24.ed_fields flags OK
|
||||
25.install ALL missing models & sounds! OK
|
||||
26.fixangle doesn't working correctly OK
|
||||
27.fixup viewmodel drawing OK
|
||||
28.fixing r_pause_effect OK
|
||||
29.dm_knot wrong entities OK
|
||||
30.func_pendulum OK
|
||||
31.weapon_egon & weapon_gauss OK
|
||||
32.Com_LoadLibrary: searchpaths: game/bin, bin OK
|
||||
33.prepare resources for pak OK
|
||||
34.V_CalcRefDef export OK
|
||||
35.other unused exports cl & sv OK
|
||||
36.V_CalcThirdPerson OK
|
||||
37. player weaponmodel OK
|
||||
38. CalcShake OK
|
||||
39. CrosshairAngle OK
|
||||
40. FirstPerson RefDef OK
|
||||
41. 3dsky surfaceParm OK
|
||||
42. fixup sky rendering OK
|
||||
43. fixup sowtware mip-map generator OK
|
||||
44. fixup sky rendering OK
|
||||
45. make color as unsigned_byte(4) OK
|
||||
46. RB_RenderShader() OK
|
||||
47. fixup slowly rendering OK
|
||||
48. implement uimenu into engine.dll OK
|
||||
49. implement new timers OK
|
||||
50. fixup network packets rate OK
|
||||
51. fixup stair climbing OK
|
||||
52. implement new user move system OK
|
||||
53. finish RenderMode for shaders OK
|
||||
54. q3/rbsp bsp format OK
|
||||
55. dedicated conolse hanging commands OK
|
||||
56. renderer areabits bug OK
|
||||
57. shutdown crash OK
|
||||
58. physic.dll finish collisions OK
|
||||
59. raven bsp supports OK
|
||||
60. fixup render times OK
|
||||
61. fixup portal rendering OK
|
||||
62. return old-xash renderer initialization OK
|
||||
63. portal rendering angles OK
|
||||
64. ImageLoading from old render OK
|
||||
65. envshot, skyshot swap angles to right pos OK
|
||||
66. ShaderSystem from old render OK
|
||||
67. fixup NPOT textures loading (screen textures) OK
|
||||
68. add new shader types OK
|
||||
69. implement oldareabits OK
|
||||
70. repair fog texture OK
|
||||
71. fixup hardware gamma adjusting OK
|
||||
72. screenshots VID_AdjustGamma OK
|
||||
73. shaders pasring OK
|
||||
74. fixup 3D textures loading OK
|
||||
75. ignore shader errors - just throw warnings OK
|
||||
76. launch.dll ->release gl_invalid_enum OK
|
||||
77. debug shader_free_unused mechanism OK
|
||||
78. fix changemap errors OK
|
||||
79. memory trash in render.dll OK
|
||||
80. implement $rgb, $alpha OK
|
||||
89. get rid of R_Upload32 OK
|
||||
90. get rid of Com_ParseExt OK
|
||||
91. implement rendermodes OK
|
||||
92. implement VBO OK
|
||||
93. implement sky rotate, sky shader, etc OK
|
||||
94. implement studio format OK
|
||||
95. support for custom tables (external) OK
|
||||
96. implement sprite format OK
|
||||
97. fix fog in release build OK
|
||||
98. fix crash in release build OK
|
||||
99. rewrote RF_* flags OK
|
||||
100. implement JpegLib OK
|
||||
101. replace Matrix_ with Matrix3x3_ OK
|
||||
102. replace Matrix4_ with Matrix4x4_ OK
|
||||
103. fixup studio culling OK
|
||||
103. fixup client angles & blending OK
|
||||
104. sorting folder resources OK
|
||||
105. sorting sources folder OK
|
||||
106. implement q3map2 into xtools.dll OK
|
||||
107. implement shader sorting for rendermodes OK
|
||||
108. prepare QuArK to Xash-ready OK
|
||||
109. implement q1 models instead of q3 models OK
|
||||
110. loading textures for q1 models OK
|
||||
111. remove alias models support OK
|
||||
112. clean up renderer sources OK
|
||||
113. fixup debug tools OK
|
||||
114. fixup shadowmaps OK
|
||||
115. fixup CullStudioModel OK
|
||||
116. create flashlight for player OK
|
||||
117. re-organize refdef flags OK
|
||||
118. revise ref_params_t OK
|
||||
119. fixup client smooth stair climbing OK
|
||||
120. fixup fov OK
|
||||
121. make lerping for sprites OK
|
||||
122. fix studio lerping between sequences OK
|
||||
123. fixup studio EF_ANIMATE OK
|
||||
124. fixup studio events on client-side OK
|
||||
125. sort & implement engfuncs on server.dll OK
|
||||
126. implement trace from Quake3 OK
|
||||
127. debug sv.edicts and cl.edicts management OK
|
||||
128. fixup sprites lerping OK
|
||||
129. fixup sound orientation OK
|
||||
130. don't show console on changelevel OK
|
||||
131. fixup teleports and trigger push's OK
|
||||
132. implement _detail.txt lists for hl OK
|
||||
133. new sound\render system version replacement OK
|
||||
134. dx sound engine complete OK
|
||||
135. implement dsp OK
|
||||
136. re-vision uimenu OK
|
||||
137. complete rewriting physic.dll OK
|
||||
138. implement hashtable for loaded sounds OK
|
||||
139. finalize triangle API OK
|
||||
140. net_msg is buggly!!!! OK
|
||||
141. implement client predicting OK
|
||||
142. finalize CL_Move and CL_LinkEdict OK
|
||||
143. implement pmove OK
|
||||
144. usercmd sends right OK
|
||||
145. gl_invalid_value mirrors bug OK
|
||||
146. implement RoQ back OK
|
||||
147. implement studio trace OK
|
||||
148. implement pfnCanSkipPlayer OK
|
||||
149. implement pfnEmitAmbientSound OK
|
||||
150. implement pfnEndGame OK
|
||||
151. implement pfnFadeClientVolume OK
|
||||
152. implement ÑRC32 OK
|
||||
153. implement physinfo strings OK
|
||||
154. fix downloading issues OK
|
||||
155. implement pfnPlaybackEvent OK
|
||||
156. allowing to use russian letters OK
|
||||
157. implement signon buffers OK
|
||||
158. call the spectator funcs OK
|
||||
159. call the pfnClientKill OK
|
||||
160. pfnGetPlayerStats OK
|
||||
161. fix basevelocity OK
|
||||
162. rewrote auto-classify OK
|
||||
163. rewrote sv_phys.c OK
|
||||
164. remove vprogs.dll OK
|
||||
165. finalize EventAPI OK
|
||||
166. move cl_input.c into client.dll OK
|
||||
167. fix all founded errors OK
|
||||
168. release at 13/12/2009 OK
|
||||
|
||||
|
||||
0. Implement gearcraft map format for bsplib OK
|
||||
1. finalize menu
|
|
@ -1633,9 +1633,6 @@ static bool Shaderpass_Material( ref_shader_t *shader, ref_stage_t *pass, script
|
|||
|
||||
flags = Shader_SetImageFlags( shader );
|
||||
|
||||
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES2, &tok ));
|
||||
return false;
|
||||
|
||||
if( !com.stricmp( tok.string, "$rgb" ))
|
||||
{
|
||||
if( !Com_ReadToken( script, SC_ALLOW_PATHNAMES2, &tok ));
|
||||
|
|
|
@ -532,7 +532,7 @@ bool PrepareBSPModel( int argc, char **argv )
|
|||
for( i = 0; i < MAX_JITTERS; i++ )
|
||||
jitters[ i ] = sin( i * 139.54152147 );
|
||||
|
||||
game = &games[1]; // defaulting to Xash
|
||||
game = &games[0]; // defaulting to Xash
|
||||
FS_LoadGameInfo( NULL );
|
||||
BspFunc = NULL;
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ game_t struct
|
|||
{ "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
|
||||
{ "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
|
||||
{ "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
|
||||
{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
|
||||
{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, C_NOIMPACT, 0 },
|
||||
{ "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
|
||||
{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
|
||||
{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
|
||||
|
|
|
@ -95,7 +95,7 @@ game_t struct
|
|||
{ "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
|
||||
{ "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
|
||||
{ "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
|
||||
{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
|
||||
{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, C_NOIMPACT, 0 },
|
||||
{ "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
|
||||
{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
|
||||
{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
|
||||
|
|
|
@ -32,16 +32,23 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|||
#include "trace_def.h"
|
||||
|
||||
#define VALVE_FORMAT 220
|
||||
#define GEARBOX_FORMAT 510
|
||||
#define PLANE_HASHES 8192
|
||||
#define NORMAL_EPSILON 0.00001
|
||||
#define DIST_EPSILON 0.01
|
||||
#define MAPTYPE() Msg( "map type: %s\n", g_sMapType[g_bBrushPrimit] )
|
||||
|
||||
#define GEARBOX_DETAIL 8
|
||||
#define GEARBOX_NODRAW 32
|
||||
#define GEARBOX_NOIMPACTS 131072
|
||||
#define GEARBOX_NODECALS 262144
|
||||
|
||||
static const char *g_sMapType[BRUSH_COUNT] =
|
||||
{
|
||||
"unknown",
|
||||
"Worldcraft 2.1",
|
||||
"Valve Hammer 3.4",
|
||||
"GearCraft 4.0",
|
||||
"Radiant",
|
||||
"QuArK"
|
||||
};
|
||||
|
@ -730,7 +737,7 @@ static void ParseRawBrush( bool onlyLights )
|
|||
Com_ReadToken( mapfile, SC_ALLOW_PATHNAMES|SC_PARSE_GENERIC, &token );
|
||||
com.strncpy( name, token.string, sizeof( name ));
|
||||
|
||||
if( g_bBrushPrimit == BRUSH_WORLDCRAFT_22 ) // Worldcraft 2.2+
|
||||
if( g_bBrushPrimit == BRUSH_WORLDCRAFT_22 || g_bBrushPrimit == BRUSH_GEARCRAFT_40 ) // Worldcraft 2.2+
|
||||
{
|
||||
// texture U axis
|
||||
Com_ReadToken( mapfile, 0, &token );
|
||||
|
@ -759,6 +766,16 @@ static void ParseRawBrush( bool onlyLights )
|
|||
// texure scale
|
||||
Com_ReadFloat( mapfile, false, &vects.hammer.scale[0] );
|
||||
Com_ReadFloat( mapfile, false, &vects.hammer.scale[1] );
|
||||
|
||||
if( g_bBrushPrimit == BRUSH_GEARCRAFT_40 )
|
||||
{
|
||||
Com_ReadLong( mapfile, false, &flags ); // read gearcraft flags
|
||||
Com_SkipRestOfLine( mapfile ); // gearcraft lightmap scale and rotate
|
||||
|
||||
if( flags & GEARBOX_DETAIL )
|
||||
side->compileFlags |= C_DETAIL;
|
||||
|
||||
}
|
||||
}
|
||||
else if( g_bBrushPrimit == BRUSH_WORLDCRAFT_21 || g_bBrushPrimit == BRUSH_QUARK )
|
||||
{
|
||||
|
@ -923,7 +940,7 @@ static void ParseRawBrush( bool onlyLights )
|
|||
for( j = 0; j < 3; j++ )
|
||||
side->vecs[i][j] = vecs[i][j] / vects.hammer.scale[i];
|
||||
}
|
||||
else if( g_bBrushPrimit == BRUSH_WORLDCRAFT_22 )
|
||||
else if( g_bBrushPrimit == BRUSH_WORLDCRAFT_22 || g_bBrushPrimit == BRUSH_GEARCRAFT_40 )
|
||||
{
|
||||
float scale;
|
||||
|
||||
|
@ -1389,6 +1406,11 @@ static bool ParseMapEntity( bool onlyLights )
|
|||
Msg( "Valve Format Map detected\n" );
|
||||
g_bBrushPrimit = BRUSH_WORLDCRAFT_22;
|
||||
}
|
||||
else if( com.atoi( ep->value ) == GEARBOX_FORMAT )
|
||||
{
|
||||
Msg( "Gearcraft Format Map detected\n" );
|
||||
g_bBrushPrimit = BRUSH_GEARCRAFT_40;
|
||||
}
|
||||
else g_bBrushPrimit = BRUSH_WORLDCRAFT_21;
|
||||
}
|
||||
if( ep->key[0] != '\0' && ep->value[0] != '\0' )
|
||||
|
|
|
@ -82,6 +82,7 @@ enum
|
|||
BRUSH_UNKNOWN = 0,
|
||||
BRUSH_WORLDCRAFT_21, // quake worldcraft <= 2.1
|
||||
BRUSH_WORLDCRAFT_22, // half-life worldcraft >= 2.2
|
||||
BRUSH_GEARCRAFT_40, // JamesBond 007 gearcraft
|
||||
BRUSH_RADIANT,
|
||||
BRUSH_QUARK,
|
||||
BRUSH_COUNT
|
||||
|
@ -105,6 +106,7 @@ enum
|
|||
#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
|
||||
#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
|
||||
#define C_NOMARKS 0x00010000 /* no decals */
|
||||
#define C_NOIMPACT 0x00020000 // no impacts
|
||||
#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
|
||||
|
||||
|
||||
|
|
Reference in New Issue