26 Mar 2010
This commit is contained in:
parent
3838496cd6
commit
c02dcaa4fc
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@ -6,30 +6,6 @@
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--------------------Configuration: baserc - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP179F.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\baserc\!debug/" /Fo"..\temp\baserc\!debug/" /Fd"..\temp\baserc\!debug/" /FD /GZ /c
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"D:\Xash3D\src_main\baserc\rc_main.c"
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]
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Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP179F.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17A0.tmp" with contents
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[
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msvcrtd.lib /nologo /dll /incremental:yes /pdb:"..\temp\baserc\!debug/baserc.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\baserc\!debug/baserc.dll" /implib:"..\temp\baserc\!debug/baserc.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\baserc\!debug\rc_main.obj"
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]
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Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17A0.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17A1.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\baserc\!debug\baserc.dll "D:\Xash3D\bin\baserc.dll"
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]
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Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17A1.bat""
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Compiling...
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rc_main.c
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Linking...
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\baserc\!debug\baserc.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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@ -6,56 +6,6 @@
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--------------------Configuration: cms_qf - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17AF.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\cms_qf\!debug/" /Fo"..\temp\cms_qf\!debug/" /Fd"..\temp\cms_qf\!debug/" /FD /GZ /c
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"D:\Xash3D\src_main\cms_qf\cm_debug.c"
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"D:\Xash3D\src_main\cms_qf\cm_main.c"
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"D:\Xash3D\src_main\cms_qf\cm_math.c"
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"D:\Xash3D\src_main\cms_qf\cm_model.c"
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"D:\Xash3D\src_main\cms_qf\cm_patch.c"
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"D:\Xash3D\src_main\cms_qf\cm_portals.c"
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"D:\Xash3D\src_main\cms_qf\cm_studio.c"
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"D:\Xash3D\src_main\cms_qf\cm_test.c"
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"D:\Xash3D\src_main\cms_qf\cm_trace.c"
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]
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Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17AF.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B0.tmp" with contents
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[
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user32.lib msvcrtd.lib /nologo /dll /incremental:yes /pdb:"..\temp\cms_qf\!debug/cms_qf.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\cms_qf\!debug/cms_qf.dll" /implib:"..\temp\cms_qf\!debug/cms_qf.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_debug.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_main.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_math.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_model.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_patch.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_portals.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_studio.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_test.obj"
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"\Xash3D\src_main\temp\cms_qf\!debug\cm_trace.obj"
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]
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Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B0.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B1.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\cms_qf\!debug\cms_qf.dll "D:\Xash3D\bin\cms_qf.dll"
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]
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Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B1.bat""
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Compiling...
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cm_debug.c
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cm_main.c
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cm_math.c
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cm_model.c
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cm_patch.c
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cm_portals.c
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cm_studio.c
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cm_test.c
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cm_trace.c
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Generating Code...
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Linking...
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Creating library ..\temp\cms_qf\!debug/cms_qf.lib and object ..\temp\cms_qf\!debug/cms_qf.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\cms_qf\!debug\cms_qf.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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@ -6,62 +6,6 @@
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--------------------Configuration: cms_xr - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B6.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\cms_xr\!debug/" /Fo"..\temp\cms_xr\!debug/" /Fd"..\temp\cms_xr\!debug/" /FD /GZ /c
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"D:\Xash3D\src_main\cms_xr\cm_debug.c"
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"D:\Xash3D\src_main\cms_xr\cm_main.c"
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"D:\Xash3D\src_main\cms_xr\cm_math.c"
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"D:\Xash3D\src_main\cms_xr\cm_model.c"
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"D:\Xash3D\src_main\cms_xr\cm_patch.c"
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"D:\Xash3D\src_main\cms_xr\cm_polylib.c"
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"D:\Xash3D\src_main\cms_xr\cm_portals.c"
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"D:\Xash3D\src_main\cms_xr\cm_studio.c"
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"D:\Xash3D\src_main\cms_xr\cm_test.c"
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"D:\Xash3D\src_main\cms_xr\cm_trace.c"
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"D:\Xash3D\src_main\cms_xr\cm_trisoup.c"
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]
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Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B6.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B7.tmp" with contents
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[
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user32.lib msvcrtd.lib /nologo /dll /incremental:yes /pdb:"..\temp\cms_xr\!debug/cms_xr.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\cms_xr\!debug/cms_xr.dll" /implib:"..\temp\cms_xr\!debug/cms_xr.lib" /pdbtype:sept
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_debug.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_main.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_math.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_model.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_patch.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_polylib.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_portals.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_studio.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_test.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_trace.obj"
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"\Xash3D\src_main\temp\cms_xr\!debug\cm_trisoup.obj"
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]
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Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B7.tmp""
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B8.bat" with contents
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[
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@echo off
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copy \Xash3D\src_main\temp\cms_xr\!debug\cms_xr.dll "D:\Xash3D\bin\cms_xr.dll"
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]
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Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17B8.bat""
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Compiling...
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cm_debug.c
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cm_main.c
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cm_math.c
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cm_model.c
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cm_patch.c
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cm_polylib.c
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cm_portals.c
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cm_studio.c
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cm_test.c
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cm_trace.c
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cm_trisoup.c
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Generating Code...
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Linking...
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Creating library ..\temp\cms_xr\!debug/cms_xr.lib and object ..\temp\cms_xr\!debug/cms_xr.exp
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<h3>Output Window</h3>
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Performing Custom Build Step on \Xash3D\src_main\temp\cms_xr\!debug\cms_xr.dll
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‘ª®¯¨à®¢ ® ä ©«®¢: 1.
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@ -38,9 +38,13 @@ client_static_t cls;
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clgame_static_t clgame;
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//======================================================================
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bool CL_Active( void )
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{
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return ( cls.state == ca_active );
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}
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//======================================================================
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bool CL_Active( void )
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bool CL_IsInGame( void )
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{
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if( host.type == HOST_DEDICATED ) return true; // always active for dedicated servers
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if( CL_GetMaxClients() > 1 ) return true; // always active for multiplayer
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@ -401,10 +405,12 @@ void CL_Crashed_f( void )
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byte final[32];
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// already freed
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if( host.state == HOST_ERROR ) return;
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if( host.state == HOST_CRASHED ) return;
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if( host.type != HOST_NORMAL ) return;
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if( !cls.initialized ) return;
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host.state = HOST_CRASHED;
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CL_Stop_f(); // stop any demos
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// send a disconnect message to the server
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@ -1137,7 +1143,7 @@ void CL_Frame( int time )
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Host_CheckChanges();
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// allow rendering DLL change
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// allow sound and video DLL change
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if( cls.state == ca_active )
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{
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if( !cl.video_prepped ) CL_PrepVideo();
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@ -50,7 +50,8 @@ typedef enum
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HOST_ERROR, // host stopped by error
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_RESTART // during the changes video mode
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HOST_RESTART, // during the changes video mode
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HOST_CRASHED // an exception handler called
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} host_state;
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typedef enum
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@ -105,6 +106,7 @@ int com_buildnum( void );
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void Host_SetServerState( int state );
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int Host_ServerState( void );
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int Host_CompareFileTime( long ft1, long ft2 );
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bool Host_NewGame( const char *mapName, bool loadGame );
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void Host_EndGame( const char *message, ... );
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void Host_AbortCurrentFrame( void );
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void Host_WriteDefaultConfig( void );
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@ -209,6 +211,7 @@ void CIN_ReadChunk( cinematics_t *cin );
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byte *CIN_ReadNextFrame( cinematics_t *cin, bool silent );
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// shared calls
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bool CL_IsInGame( void );
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int CL_GetServerTime( void );
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float CL_GetLerpFrac( void );
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void CL_CharEvent( int key );
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@ -227,7 +230,8 @@ const char *CL_LevelshotType( void );
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int CL_GetMaxClients( void );
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byte CL_GetMouthOpen( int entityIndex );
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bool SV_GetComment( const char *savename, char *comment );
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void SV_LoadProgs( const char *name );
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bool SV_NewGame( const char *mapName, bool loadGame );
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bool SV_LoadProgs( const char *name );
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void SV_ForceMod( void );
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void CL_MouseEvent( int mx, int my );
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void CL_AddLoopingSounds( void );
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@ -330,7 +330,7 @@ void IN_Frame( void )
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{
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if( host.state == HOST_NOFOCUS )
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{
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if( Host_ServerState() && CL_Active( ))
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if( Host_ServerState() && CL_IsInGame( ))
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Sys_Sleep( 5 ); // listenserver
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else Sys_Sleep( 20 ); // sleep 20 ms otherwise
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}
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@ -6,75 +6,13 @@
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--------------------Configuration: engine - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A3.tmp" with contents
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Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19C.tmp" with contents
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[
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/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "uimenu" /I "../public" /I "../common" /I "../pm_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\engine\!debug/" /Fo"..\temp\engine\!debug/" /Fd"..\temp\engine\!debug/" /FD /c
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"D:\Xash3D\src_main\engine\build.c"
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"D:\Xash3D\src_main\engine\common\cinematic.c"
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"D:\Xash3D\src_main\engine\client\cl_cmds.c"
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"D:\Xash3D\src_main\engine\client\cl_demo.c"
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"D:\Xash3D\src_main\engine\client\cl_effects.c"
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"D:\Xash3D\src_main\engine\client\cl_frame.c"
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"D:\Xash3D\src_main\engine\client\cl_game.c"
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"D:\Xash3D\src_main\engine\client\cl_main.c"
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"D:\Xash3D\src_main\engine\client\cl_move.c"
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"D:\Xash3D\src_main\engine\client\cl_parse.c"
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"D:\Xash3D\src_main\engine\client\cl_phys.c"
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"D:\Xash3D\src_main\engine\client\cl_scrn.c"
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"D:\Xash3D\src_main\engine\client\cl_tent.c"
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"D:\Xash3D\src_main\engine\client\cl_video.c"
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"D:\Xash3D\src_main\engine\client\cl_view.c"
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"D:\Xash3D\src_main\engine\client\cl_world.c"
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"D:\Xash3D\src_main\engine\common\com_keys.c"
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"D:\Xash3D\src_main\engine\common\com_library.c"
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"D:\Xash3D\src_main\engine\common\com_world.c"
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"D:\Xash3D\src_main\engine\common\con_main.c"
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"D:\Xash3D\src_main\engine\common\con_utils.c"
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"D:\Xash3D\src_main\engine\common\engfuncs.c"
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"D:\Xash3D\src_main\engine\host.c"
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"D:\Xash3D\src_main\engine\common\infostring.c"
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"D:\Xash3D\src_main\engine\common\input.c"
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"D:\Xash3D\src_main\engine\common\net_chan.c"
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"D:\Xash3D\src_main\engine\common\net_huff.c"
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"D:\Xash3D\src_main\engine\common\net_msg.c"
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"D:\Xash3D\src_main\engine\server\sv_client.c"
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"D:\Xash3D\src_main\engine\server\sv_cmds.c"
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"D:\Xash3D\src_main\engine\server\sv_frame.c"
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"D:\Xash3D\src_main\engine\server\sv_game.c"
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"D:\Xash3D\src_main\engine\server\sv_init.c"
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"D:\Xash3D\src_main\engine\server\sv_main.c"
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"D:\Xash3D\src_main\engine\server\sv_move.c"
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"D:\Xash3D\src_main\engine\server\sv_phys.c"
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"D:\Xash3D\src_main\engine\server\sv_save.c"
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||||
"D:\Xash3D\src_main\engine\server\sv_saverestore.c"
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"D:\Xash3D\src_main\engine\server\sv_world.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_advcontrols.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_audio.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_configuration.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_controls.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_creategame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_credits.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_customgame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_gameoptions.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_langame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_loadgame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_main.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_menu.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_multiplayer.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_newgame.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_playdemo.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_playersetup.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_playrec.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_qmenu.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_recdemo.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_savegame.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_saveload.c"
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"D:\Xash3D\src_main\engine\uimenu\ui_video.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_vidmodes.c"
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||||
"D:\Xash3D\src_main\engine\uimenu\ui_vidoptions.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A3.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A4.tmp" with contents
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19C.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19D.tmp" with contents
|
||||
[
|
||||
user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\engine\!debug/engine.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\engine\!debug/engine.dll" /implib:"..\temp\engine\!debug/engine.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\engine\!debug\build.obj"
|
||||
|
@ -141,93 +79,29 @@ user32.lib msvcrtd.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..
|
|||
"\Xash3D\src_main\temp\engine\!debug\ui_vidmodes.obj"
|
||||
"\Xash3D\src_main\temp\engine\!debug\ui_vidoptions.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A4.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A5.bat" with contents
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19D.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19E.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\engine\!debug\engine.dll "D:\Xash3D\bin\engine.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A5.bat""
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP19E.bat""
|
||||
Compiling...
|
||||
build.c
|
||||
cinematic.c
|
||||
cl_cmds.c
|
||||
cl_demo.c
|
||||
cl_effects.c
|
||||
cl_frame.c
|
||||
cl_game.c
|
||||
cl_main.c
|
||||
cl_move.c
|
||||
cl_parse.c
|
||||
cl_phys.c
|
||||
cl_scrn.c
|
||||
cl_tent.c
|
||||
cl_video.c
|
||||
cl_view.c
|
||||
cl_world.c
|
||||
com_keys.c
|
||||
com_library.c
|
||||
com_world.c
|
||||
con_main.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
con_utils.c
|
||||
engfuncs.c
|
||||
host.c
|
||||
infostring.c
|
||||
input.c
|
||||
net_chan.c
|
||||
net_huff.c
|
||||
net_msg.c
|
||||
sv_client.c
|
||||
sv_cmds.c
|
||||
sv_frame.c
|
||||
sv_game.c
|
||||
sv_init.c
|
||||
sv_main.c
|
||||
sv_move.c
|
||||
sv_phys.c
|
||||
sv_save.c
|
||||
d:\xash3d\src_main\engine\server\sv_save.c(73) : error C2039: 'rotr' : is not a member of 'stdilib_api_s'
|
||||
d:\xash3d\src_main\public\launch_api.h(414) : see declaration of 'stdilib_api_s'
|
||||
sv_saverestore.c
|
||||
sv_world.c
|
||||
ui_advcontrols.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
ui_audio.c
|
||||
ui_configuration.c
|
||||
ui_controls.c
|
||||
ui_creategame.c
|
||||
ui_credits.c
|
||||
ui_customgame.c
|
||||
ui_gameoptions.c
|
||||
ui_langame.c
|
||||
ui_loadgame.c
|
||||
ui_main.c
|
||||
ui_menu.c
|
||||
ui_multiplayer.c
|
||||
ui_newgame.c
|
||||
ui_playdemo.c
|
||||
ui_playersetup.c
|
||||
ui_playrec.c
|
||||
ui_qmenu.c
|
||||
ui_recdemo.c
|
||||
ui_savegame.c
|
||||
ui_saveload.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
ui_video.c
|
||||
ui_vidmodes.c
|
||||
ui_vidoptions.c
|
||||
Generating Code...
|
||||
Error executing cl.exe.
|
||||
d:\xash3d\src_main\engine\server\sv_saverestore.c(1394) : warning C4013: 'SV_DirectoryExtract' undefined; assuming extern returning int
|
||||
d:\xash3d\src_main\engine\server\sv_saverestore.c(1411) : warning C4013: 'Host_NewGame' undefined; assuming extern returning int
|
||||
Linking...
|
||||
Creating library ..\temp\engine\!debug/engine.lib and object ..\temp\engine\!debug/engine.exp
|
||||
sv_saverestore.obj : error LNK2001: unresolved external symbol _Host_NewGame
|
||||
sv_saverestore.obj : error LNK2001: unresolved external symbol _SV_DirectoryExtract
|
||||
..\temp\engine\!debug/engine.dll : fatal error LNK1120: 2 unresolved externals
|
||||
Error executing link.exe.
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
engine.dll - 1 error(s), 0 warning(s)
|
||||
engine.dll - 3 error(s), 2 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -60,6 +60,21 @@ void Host_ShutdownServer( void )
|
|||
SV_Shutdown( false );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Host_NewGame
|
||||
================
|
||||
*/
|
||||
bool Host_NewGame( const char *mapName, bool loadGame )
|
||||
{
|
||||
bool iRet;
|
||||
|
||||
S_StopAllSounds ();
|
||||
|
||||
iRet = SV_NewGame( mapName, loadGame );
|
||||
|
||||
return iRet;
|
||||
}
|
||||
/*
|
||||
================
|
||||
Host_EndGame
|
||||
|
@ -78,7 +93,7 @@ void Host_EndGame( const char *message, ... )
|
|||
|
||||
if( SV_Active())
|
||||
{
|
||||
com.strncpy( host.finalmsg, "Host_EndGame\n", MAX_STRING );
|
||||
com.snprintf( host.finalmsg, sizeof( host.finalmsg ), "Host_EndGame: %s\n", string );
|
||||
SV_Shutdown( false );
|
||||
}
|
||||
|
||||
|
@ -279,7 +294,7 @@ void Host_CheckChanges( void )
|
|||
// restart or change renderer
|
||||
while( host_video->modified )
|
||||
{
|
||||
host_video->modified = false;
|
||||
host_video->modified = false; // predict state
|
||||
|
||||
Host_FreeRender(); // release render.dll
|
||||
if( !Host_InitRender( )) // load it again
|
||||
|
@ -302,7 +317,7 @@ void Host_CheckChanges( void )
|
|||
// restart or change sound engine
|
||||
while( host_audio->modified )
|
||||
{
|
||||
host_audio->modified = false;
|
||||
host_audio->modified = false; // predict state
|
||||
|
||||
Host_FreeSound(); // release sound.dll
|
||||
if( !Host_InitSound( )) // load it again
|
||||
|
@ -378,6 +393,13 @@ void Host_PhysRestart_f( void )
|
|||
host_cphys->modified = true;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Host_ChangeGame_f
|
||||
|
||||
Change game modification
|
||||
=================
|
||||
*/
|
||||
void Host_ChangeGame_f( void )
|
||||
{
|
||||
int i;
|
||||
|
@ -814,7 +836,7 @@ void Host_Init( const int argc, const char **argv )
|
|||
}
|
||||
|
||||
// init commands and vars
|
||||
if( host.developer )
|
||||
if( host.developer >= 3 )
|
||||
{
|
||||
Cmd_AddCommand ( "sys_error", Sys_Error_f, "just throw a fatal error to test shutdown procedures");
|
||||
Cmd_AddCommand ( "host_error", Host_Error_f, "just throw a host error to test shutdown procedures");
|
||||
|
|
|
@ -392,7 +392,7 @@ void SV_InactivateClients( void );
|
|||
//
|
||||
// sv_game.c
|
||||
//
|
||||
void SV_LoadProgs( const char *name );
|
||||
bool SV_LoadProgs( const char *name );
|
||||
void SV_UnloadProgs( void );
|
||||
void SV_FreeEdicts( void );
|
||||
edict_t *SV_AllocEdict( void );
|
||||
|
@ -429,6 +429,9 @@ _inline edict_t *SV_EDICT_NUM( int n, const char * file, const int line )
|
|||
//
|
||||
// sv_save.c
|
||||
//
|
||||
void SV_ClearSaveDir( void );
|
||||
void SV_SaveGame( const char *pName );
|
||||
bool SV_LoadGame( const char *pName );
|
||||
void SV_MergeLevelFile( const char *name );
|
||||
void SV_ChangeLevel( bool loadfromsavedgame, const char *mapname, const char *start );
|
||||
void SV_WriteSaveFile( const char *name, bool autosave, bool bUseLandmark );
|
||||
|
|
|
@ -236,15 +236,18 @@ void SV_Map_f( void )
|
|||
|
||||
void SV_Newgame_f( void )
|
||||
{
|
||||
// FIXME: parse newgame script or somewhat
|
||||
if( com.strlen( GI->startmap ))
|
||||
Cbuf_ExecuteText( EXEC_APPEND, va( "map %s\n", GI->startmap ));
|
||||
else Host_EndGame( "end game" );
|
||||
if( Cmd_Argc() != 1 )
|
||||
{
|
||||
Msg( "Usage: newgame\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
Host_NewGame( GI->startmap, false );
|
||||
}
|
||||
|
||||
void SV_Endgame_f( void )
|
||||
{
|
||||
Host_EndGame( "end game" );
|
||||
Host_EndGame( "The End" );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -255,27 +258,13 @@ SV_Load_f
|
|||
*/
|
||||
void SV_Load_f( void )
|
||||
{
|
||||
string filename;
|
||||
|
||||
if( Cmd_Argc() != 2 )
|
||||
{
|
||||
Msg( "Usage: load <filename>\n" );
|
||||
Msg( "Usage: load <savename>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
com.strncpy( filename, Cmd_Argv( 1 ), sizeof( filename ));
|
||||
if(WAD_Check( va( "save/%s.sav", filename )) != 1 )
|
||||
{
|
||||
Msg( "Can't loading %s\n", filename );
|
||||
return;
|
||||
}
|
||||
|
||||
sv.loadgame = true; // set right state
|
||||
|
||||
SV_ReadSaveFile( filename );
|
||||
SV_SpawnServer( svs.mapname, NULL );
|
||||
SV_LevelInit( svs.mapname, NULL, filename, true );
|
||||
SV_ActivateServer();
|
||||
SV_LoadGame( Cmd_Argv( 1 ));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -299,17 +288,16 @@ void SV_Save_f( void )
|
|||
{
|
||||
const char *name;
|
||||
|
||||
if( Cmd_Argc() == 1 )
|
||||
name = "new";
|
||||
else if( Cmd_Argc() == 2 )
|
||||
name = Cmd_Argv( 1 );
|
||||
else
|
||||
switch( Cmd_Argc() )
|
||||
{
|
||||
case 1: name = "new"; break;
|
||||
case 2: name = Cmd_Argv( 1 ); break;
|
||||
default:
|
||||
Msg( "Usage: save <savename>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
SV_WriteSaveFile( name, false, true );
|
||||
SV_SaveGame( name );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -350,7 +338,7 @@ SV_AutoSave_f
|
|||
*/
|
||||
void SV_AutoSave_f( void )
|
||||
{
|
||||
SV_WriteSaveFile( "autosave", true, true );
|
||||
SV_SaveGame( "autosave" );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -419,7 +407,9 @@ void SV_Reload_f( void )
|
|||
const char *save;
|
||||
string loadname;
|
||||
|
||||
if( sv.state != ss_active ) return;
|
||||
if( sv.state != ss_active )
|
||||
return;
|
||||
|
||||
save = SV_GetLatestSave();
|
||||
if( save )
|
||||
{
|
||||
|
|
|
@ -3826,7 +3826,7 @@ void SV_UnloadProgs( void )
|
|||
Mem_Set( &svgame, 0, sizeof( svgame ));
|
||||
}
|
||||
|
||||
void SV_LoadProgs( const char *name )
|
||||
bool SV_LoadProgs( const char *name )
|
||||
{
|
||||
static SERVERAPI GetEntityAPI;
|
||||
static globalvars_t gpGlobals;
|
||||
|
@ -3848,27 +3848,27 @@ void SV_LoadProgs( const char *name )
|
|||
|
||||
if( !svgame.hInstance )
|
||||
{
|
||||
Host_Error( "SV_LoadProgs: can't initialize server.dll\n" );
|
||||
return;
|
||||
MsgDev( D_ERROR, "SV_LoadProgs: can't initialize server.dll\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
GetEntityAPI = (SERVERAPI)Com_GetProcAddress( svgame.hInstance, "CreateAPI" );
|
||||
if( !GetEntityAPI )
|
||||
{
|
||||
Host_Error( "SV_LoadProgs: failed to get address of CreateAPI proc\n" );
|
||||
return;
|
||||
MsgDev( D_ERROR, "SV_LoadProgs: failed to get address of CreateAPI proc\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !Sys_LoadSymbols( name ))
|
||||
{
|
||||
Host_Error( "SV_LoadProgs: can't loading export symbols\n" );
|
||||
return;
|
||||
MsgDev( D_ERROR, "SV_LoadProgs: can't loading export symbols\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !GetEntityAPI( &svgame.dllFuncs, &gEngfuncs, svgame.globals ))
|
||||
{
|
||||
Host_Error( "SV_LoadProgs: couldn't get entity API\n" );
|
||||
return;
|
||||
MsgDev( D_ERROR, "SV_LoadProgs: couldn't get entity API\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
// 65535 unique strings should be enough ...
|
||||
|
@ -3888,4 +3888,6 @@ void SV_LoadProgs( const char *name )
|
|||
|
||||
// fire once
|
||||
MsgDev( D_INFO, "Dll loaded for mod %s\n", svgame.dllFuncs.pfnGetGameDescription() );
|
||||
|
||||
return true;
|
||||
}
|
|
@ -240,6 +240,9 @@ Spawn all entities
|
|||
*/
|
||||
void SV_LevelInit( const char *pMapName, char const *pOldLevel, char const *pLandmarkName, bool loadGame )
|
||||
{
|
||||
if( !svs.initialized )
|
||||
return;
|
||||
|
||||
if( loadGame )
|
||||
{
|
||||
if( !SV_LoadGameState( pMapName, 1 ))
|
||||
|
@ -288,6 +291,9 @@ bool SV_SpawnServer( const char *server, const char *startspot )
|
|||
if( sv.state == ss_dead && !sv.loadgame )
|
||||
SV_InitGame(); // the game is just starting
|
||||
|
||||
if( !svs.initialized )
|
||||
return false;
|
||||
|
||||
SV_BroadcastCommand( "changing\n" );
|
||||
|
||||
if( sv.state == ss_active )
|
||||
|
@ -386,14 +392,15 @@ void SV_InitGame( void )
|
|||
{
|
||||
// init game after host error
|
||||
if( !svgame.hInstance )
|
||||
SV_LoadProgs( "server" );
|
||||
{
|
||||
if( !SV_LoadProgs( "server" ))
|
||||
return; // can't loading
|
||||
}
|
||||
|
||||
// make sure the client is down
|
||||
CL_Drop();
|
||||
}
|
||||
|
||||
svs.initialized = true;
|
||||
|
||||
if( Cvar_VariableValue( "coop" ) && Cvar_VariableValue ( "deathmatch" ) && Cvar_VariableValue( "teamplay" ))
|
||||
{
|
||||
Msg("Deathmatch, Teamplay and Coop set, defaulting to Deathmatch\n");
|
||||
|
@ -463,6 +470,8 @@ void SV_InitGame( void )
|
|||
|
||||
Mem_Set( &svs.clients[i].lastcmd, 0, sizeof( svs.clients[i].lastcmd ));
|
||||
}
|
||||
|
||||
svs.initialized = true;
|
||||
}
|
||||
|
||||
bool SV_Active( void )
|
||||
|
@ -473,4 +482,38 @@ bool SV_Active( void )
|
|||
void SV_ForceMod( void )
|
||||
{
|
||||
sv.cphys_prepped = false;
|
||||
}
|
||||
|
||||
bool SV_NewGame( const char *mapName, bool loadGame )
|
||||
{
|
||||
if( !loadGame )
|
||||
{
|
||||
// in case we unload game dll and flush memory
|
||||
Host_EndGame( "start a new game" );
|
||||
}
|
||||
else
|
||||
{
|
||||
SV_InactivateClients ();
|
||||
SV_DeactivateServer ();
|
||||
}
|
||||
|
||||
if( !SV_SpawnServer( mapName, NULL ))
|
||||
return false;
|
||||
|
||||
// make sure the time is set
|
||||
svgame.globals->time = (sv.time * 0.001f);
|
||||
SV_LevelInit( mapName, NULL, NULL, loadGame );
|
||||
|
||||
if( loadGame )
|
||||
{
|
||||
sv.loadgame = true;
|
||||
svgame.globals->time = (sv.time * 0.001f);
|
||||
}
|
||||
|
||||
SV_ActivateServer();
|
||||
|
||||
if( sv.state != ss_active )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
|
@ -353,8 +353,9 @@ void SV_RunGameFrame( void )
|
|||
// has the "current" frame
|
||||
sv.framenum++;
|
||||
|
||||
// don't run if paused
|
||||
if( !sv.paused && CL_Active()) SV_Physics();
|
||||
// don't run if paused or not in game
|
||||
if( !sv.paused && CL_IsInGame( ))
|
||||
SV_Physics();
|
||||
|
||||
// never get more than one tic behind
|
||||
if( sv.time < svs.realtime )
|
||||
|
@ -388,8 +389,7 @@ void SV_Frame( int time )
|
|||
// allow physic DLL change
|
||||
if( sv.state == ss_active )
|
||||
{
|
||||
if( !sv.cphys_prepped )
|
||||
SV_PrepModels();
|
||||
if( !sv.cphys_prepped ) SV_PrepModels();
|
||||
}
|
||||
|
||||
// move autonomous things around if enough time has passed
|
||||
|
@ -561,13 +561,13 @@ void SV_Init( void )
|
|||
sv_check_errors = Cvar_Get( "sv_check_errors", "0", CVAR_ARCHIVE, "ignore physic engine errors" );
|
||||
sv_synchthink = Cvar_Get( "sv_fast_think", "0", CVAR_ARCHIVE, "allows entities to think more often than the server framerate" );
|
||||
physinfo = Cvar_Get( "@physinfo", "0", CVAR_READ_ONLY, "" ); // use ->modified value only
|
||||
|
||||
public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" );
|
||||
|
||||
sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", CVAR_ARCHIVE, "max reconnect attempts" );
|
||||
|
||||
Host_CheckRestart ();
|
||||
SV_ClearSaveDir (); // delete all temporary *.hl files
|
||||
MSG_Init( &net_message, net_message_buffer, sizeof( net_message_buffer ));
|
||||
|
||||
Host_CheckRestart ();
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -287,28 +287,7 @@ static void SV_SaveServerData( wfile_t *f, const char *name, bool bUseLandMark )
|
|||
svgame.globals->pSaveData = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_SaveGetName
|
||||
==================
|
||||
*/
|
||||
void SV_SaveGetName( int lastnum, char *filename )
|
||||
{
|
||||
int a, b;
|
||||
|
||||
if( !filename ) return;
|
||||
if( lastnum < 0 || lastnum > 99 )
|
||||
{
|
||||
// bound
|
||||
com.strcpy( filename, "save99" );
|
||||
return;
|
||||
}
|
||||
|
||||
a = lastnum / 10;
|
||||
b = lastnum % 10;
|
||||
|
||||
com.sprintf( filename, "save%i%i", a, b );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
|
@ -337,23 +316,6 @@ void SV_WriteSaveFile( const char *inname, bool autosave, bool bUseLandmark )
|
|||
return;
|
||||
}
|
||||
|
||||
if( !com.stricmp( inname, "new" ))
|
||||
{
|
||||
// scan for a free filename
|
||||
for( n = 0; n < 100; n++ )
|
||||
{
|
||||
SV_SaveGetName( n, name );
|
||||
if( !FS_FileExists( va( "save/%s.sav", name )))
|
||||
break;
|
||||
}
|
||||
if( n == 100 )
|
||||
{
|
||||
Msg( "^3ERROR: no free slots for savegame\n" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else com.strncpy( name, inname, sizeof( name ));
|
||||
|
||||
com.sprintf( path, "save/%s.sav", name );
|
||||
|
||||
// make sure what oldsave is removed
|
||||
|
@ -728,39 +690,4 @@ bool SV_GetComment( const char *savename, char *comment )
|
|||
WAD_Close( savfile );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *SV_GetLatestSave( void )
|
||||
{
|
||||
search_t *f = FS_Search( "save/*.sav", true );
|
||||
int i, found = 0;
|
||||
long newest = 0, ft;
|
||||
string savename;
|
||||
|
||||
if( !f ) return NULL;
|
||||
|
||||
for( i = 0; i < f->numfilenames; i++ )
|
||||
{
|
||||
if( WAD_Check( f->filenames[i] ) != 1 )
|
||||
continue; // corrupted or somewhat
|
||||
|
||||
ft = FS_FileTime( va( "%s/%s", GI->gamedir, f->filenames[i] ));
|
||||
|
||||
// found a match?
|
||||
if( ft > 0 )
|
||||
{
|
||||
// should we use the matche?
|
||||
if( !found || Host_CompareFileTime( newest, ft ) < 0 )
|
||||
{
|
||||
newest = ft;
|
||||
com.strncpy( savename, f->filenames[i], MAX_STRING );
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
Mem_Free( f ); // release search
|
||||
|
||||
if( found )
|
||||
return va( "%s", savename ); // move to static memory
|
||||
return NULL;
|
||||
}
|
|
@ -8,7 +8,7 @@
|
|||
#include "const.h"
|
||||
|
||||
#define SAVE_AGED_COUNT 1
|
||||
#define MAX_SAVEGAMES 12
|
||||
#define SAVENAME_LENGTH 128 // matches with MAX_OSPATH
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -302,7 +302,7 @@ int SV_MapCount( const char *pPath )
|
|||
search_t *t;
|
||||
int count = 0;
|
||||
|
||||
t = FS_Search( "pPath", true );
|
||||
t = FS_Search( pPath, true );
|
||||
if( !t ) return count; // empty
|
||||
|
||||
count = t->numfilenames;
|
||||
|
@ -377,6 +377,50 @@ void SV_ClearSaveDir( void )
|
|||
Mem_Free( t );
|
||||
}
|
||||
|
||||
int SV_IsValidSave( void )
|
||||
{
|
||||
if( !svs.initialized || sv.state != ss_active )
|
||||
{
|
||||
Msg( "Not playing a local game.\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( CL_Active() == false )
|
||||
{
|
||||
Msg( "Can't save if not active.\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( sv_maxclients->integer != 1 )
|
||||
{
|
||||
Msg( "Can't save multiplayer games.\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( svs.clients && svs.clients[0].state == cs_spawned )
|
||||
{
|
||||
edict_t *pl = svs.clients[0].edict;
|
||||
|
||||
if( !pl )
|
||||
{
|
||||
Msg( "Can't savegame without a player!\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( pl->v.deadflag != false )
|
||||
{
|
||||
Msg( "Can't savegame with a dead player\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Passed all checks, it's ok to save
|
||||
return 1;
|
||||
}
|
||||
|
||||
Msg( "Can't savegame without a client!\n" );
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SV_AgeSaveList( const char *pName, int count )
|
||||
{
|
||||
string newName, oldName;
|
||||
|
@ -427,12 +471,13 @@ void SV_FileCopy( file_t *pOutput, file_t *pInput, int fileSize )
|
|||
}
|
||||
}
|
||||
|
||||
void SV_SaveDirectoryCopy( const char *pPath, file_t *pFile )
|
||||
void SV_DirectoryCopy( const char *pPath, file_t *pFile )
|
||||
{
|
||||
search_t *t;
|
||||
int i;
|
||||
int fileSize;
|
||||
file_t *pCopy;
|
||||
char szName[SAVENAME_LENGTH];
|
||||
|
||||
t = FS_Search( pPath, true );
|
||||
if( !t ) return;
|
||||
|
@ -441,8 +486,10 @@ void SV_SaveDirectoryCopy( const char *pPath, file_t *pFile )
|
|||
{
|
||||
fileSize = FS_FileSize( t->filenames[i] );
|
||||
pCopy = FS_Open( t->filenames[i], "rb" );
|
||||
|
||||
// filename can only be as long as a map name + extension
|
||||
FS_Write( pFile, t->filenames[i], com.strlen( t->filenames[i] ));
|
||||
com.strncpy( szName, FS_RemovePath( t->filenames[i] ), SAVENAME_LENGTH );
|
||||
FS_Write( pFile, szName, SAVENAME_LENGTH );
|
||||
FS_Write( pFile, &fileSize, sizeof( int ));
|
||||
SV_FileCopy( pFile, pCopy, fileSize );
|
||||
FS_Close( pCopy );
|
||||
|
@ -450,6 +497,27 @@ void SV_SaveDirectoryCopy( const char *pPath, file_t *pFile )
|
|||
Mem_Free( t );
|
||||
}
|
||||
|
||||
void SV_DirectoryExtract( file_t *pFile, int fileCount )
|
||||
{
|
||||
int i, fileSize;
|
||||
char szName[SAVENAME_LENGTH], fileName[SAVENAME_LENGTH];
|
||||
file_t *pCopy;
|
||||
|
||||
Msg( "SV_DirectoryExtract: %i files\n", fileCount );
|
||||
|
||||
for( i = 0; i < fileCount; i++ )
|
||||
{
|
||||
// filename can only be as long as a map name + extension
|
||||
FS_Read( pFile, fileName, SAVENAME_LENGTH );
|
||||
FS_Read( pFile, &fileSize, sizeof( int ));
|
||||
com.snprintf( szName, sizeof( szName ), "save/%s", fileName );
|
||||
|
||||
pCopy = FS_Open( szName, "wb" );
|
||||
SV_FileCopy( pCopy, pFile, fileSize );
|
||||
FS_Close( pCopy );
|
||||
}
|
||||
}
|
||||
|
||||
void SV_SaveFinish( SAVERESTOREDATA *pSaveData )
|
||||
{
|
||||
char **pTokens;
|
||||
|
@ -475,9 +543,9 @@ SAVERESTOREDATA *SV_SaveInit( int size )
|
|||
if( size <= 0 ) size = 0x80000; // Reserve 512K for now, UNDONE: Shrink this after compressing strings
|
||||
numents = svgame.globals->numEntities;
|
||||
|
||||
pSaveData = Mem_Alloc( svgame.temppool, sizeof(SAVERESTOREDATA) + ( sizeof(ENTITYTABLE) * numents ) + size );
|
||||
pSaveData = Mem_Alloc( host.mempool, sizeof(SAVERESTOREDATA) + ( sizeof(ENTITYTABLE) * numents ) + size );
|
||||
SaveRestore_Init( pSaveData, (char *)(pSaveData + 1), size ); // skip the save structure
|
||||
SaveRestore_InitSymbolTable( pSaveData, (char **)Mem_Alloc( svgame.temppool, nTokens * sizeof( char* )), nTokens );
|
||||
SaveRestore_InitSymbolTable( pSaveData, (char **)Mem_Alloc( host.mempool, nTokens * sizeof( char* )), nTokens );
|
||||
|
||||
pSaveData->time = svgame.globals->time; // Use DLL time
|
||||
VectorClear( pSaveData->vecLandmarkOffset );
|
||||
|
@ -583,7 +651,7 @@ SAVERESTOREDATA *SV_LoadSaveData( const char *level )
|
|||
// Read the sections info and the data
|
||||
FS_Read( pFile, §ionsInfo, sizeof( sectionsInfo ));
|
||||
|
||||
pSaveData = Mem_Alloc( svgame.temppool, sizeof(SAVERESTOREDATA) + SumBytes( §ionsInfo ));
|
||||
pSaveData = Mem_Alloc( host.mempool, sizeof(SAVERESTOREDATA) + SumBytes( §ionsInfo ));
|
||||
com.strncpy( pSaveData->szCurrentMapName, level, sizeof( pSaveData->szCurrentMapName ));
|
||||
|
||||
FS_Read( pFile, (char *)(pSaveData + 1), SumBytes( §ionsInfo ));
|
||||
|
@ -594,7 +662,7 @@ SAVERESTOREDATA *SV_LoadSaveData( const char *level )
|
|||
|
||||
if( sectionsInfo.nBytesSymbols > 0 )
|
||||
{
|
||||
SaveRestore_InitSymbolTable( pSaveData, (char **)Mem_Alloc( svgame.temppool, sectionsInfo.nSymbols * sizeof( char* )), sectionsInfo.nSymbols );
|
||||
SaveRestore_InitSymbolTable( pSaveData, (char **)Mem_Alloc( host.mempool, sectionsInfo.nSymbols * sizeof( char* )), sectionsInfo.nSymbols );
|
||||
|
||||
// make sure the token strings pointed to by the pToken hashtable.
|
||||
for( i = 0; i < sectionsInfo.nSymbols; i++ )
|
||||
|
@ -741,7 +809,7 @@ void SV_ReadEntityTable( SAVERESTOREDATA *pSaveData )
|
|||
ENTITYTABLE *pEntityTable;
|
||||
int i;
|
||||
|
||||
pEntityTable = (ENTITYTABLE *)Mem_Alloc( svgame.temppool, sizeof( ENTITYTABLE ) * pSaveData->tableCount );
|
||||
pEntityTable = (ENTITYTABLE *)Mem_Alloc( host.mempool, sizeof( ENTITYTABLE ) * pSaveData->tableCount );
|
||||
SaveRestore_InitEntityTable( pSaveData, pEntityTable, pSaveData->tableCount );
|
||||
|
||||
for( i = 0; i < pSaveData->tableCount; i++ )
|
||||
|
@ -772,7 +840,7 @@ SAVERESTOREDATA *SV_SaveGameState( void )
|
|||
|
||||
numents = svgame.globals->numEntities;
|
||||
|
||||
SaveRestore_InitEntityTable( pSaveData, Mem_Alloc( svgame.temppool, sizeof(ENTITYTABLE) * numents ), numents );
|
||||
SaveRestore_InitEntityTable( pSaveData, Mem_Alloc( host.mempool, sizeof(ENTITYTABLE) * numents ), numents );
|
||||
|
||||
// Build the adjacent map list (after entity table build by game in presave)
|
||||
svgame.dllFuncs.pfnParmsChangeLevel();
|
||||
|
@ -1252,9 +1320,11 @@ int SV_SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
|||
tokenSize = SaveRestore_AccessCurPos( pSaveData ) - pTokenData;
|
||||
SaveRestore_Rewind( pSaveData, tokenSize );
|
||||
|
||||
com.snprintf( name, sizeof( name ), "save/%s.save", pSaveName );
|
||||
com.snprintf( name, sizeof( name ), "save/%s.sav", pSaveName );
|
||||
MsgDev( D_INFO, "Saving game to %s...\n", name );
|
||||
|
||||
Cbuf_AddText( va( "saveshot \"%s\"\n", pSaveName ));
|
||||
|
||||
// output to disk
|
||||
if( com.stricmp( pSaveName, "quick" ) || com.stricmp( pSaveName, "autosave" ))
|
||||
SV_AgeSaveList( pSaveName, SAVE_AGED_COUNT );
|
||||
|
@ -1277,9 +1347,219 @@ int SV_SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
|||
// save gamestate
|
||||
FS_Write( pFile, SaveRestore_GetBuffer( pSaveData ), SaveRestore_GetCurPos( pSaveData ));
|
||||
|
||||
SV_SaveDirectoryCopy( hlPath, pFile );
|
||||
SV_DirectoryCopy( hlPath, pFile );
|
||||
FS_Close( pFile );
|
||||
SV_SaveFinish( pSaveData );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int SV_SaveReadHeader( file_t *pFile, GAME_HEADER *pHeader, int readGlobalState )
|
||||
{
|
||||
int i, tag, size, tokenCount, tokenSize;
|
||||
char *pszTokenList;
|
||||
SAVERESTOREDATA *pSaveData;
|
||||
|
||||
FS_Read( pFile, &tag, sizeof( int ));
|
||||
if( tag != SAVEGAME_HEADER )
|
||||
{
|
||||
FS_Close( pFile );
|
||||
return 0;
|
||||
}
|
||||
|
||||
FS_Read( pFile, &tag, sizeof( int ));
|
||||
if( tag != SAVEGAME_VERSION )
|
||||
{
|
||||
FS_Close( pFile );
|
||||
return 0;
|
||||
}
|
||||
|
||||
FS_Read( pFile, &size, sizeof( int ));
|
||||
FS_Read( pFile, &tokenCount, sizeof( int ));
|
||||
FS_Read( pFile, &tokenSize, sizeof( int ));
|
||||
|
||||
pSaveData = Mem_Alloc( host.mempool, sizeof( SAVERESTOREDATA ) + tokenSize + size );
|
||||
pSaveData->connectionCount = 0;
|
||||
pszTokenList = (char *)(pSaveData + 1);
|
||||
|
||||
if( tokenSize > 0 )
|
||||
{
|
||||
FS_Read( pFile, pszTokenList, tokenSize );
|
||||
|
||||
SaveRestore_InitSymbolTable( pSaveData, (char **)Mem_Alloc( host.mempool, tokenCount * sizeof( char* )), tokenCount );
|
||||
|
||||
// make sure the token strings pointed to by the pToken hashtable.
|
||||
for( i = 0; i < tokenCount; i++ )
|
||||
{
|
||||
if( *pszTokenList )
|
||||
{
|
||||
Com_Assert( SaveRestore_DefineSymbol( pSaveData, pszTokenList, i ) == 0 );
|
||||
}
|
||||
while( *pszTokenList++ ); // find next token (after next null)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveRestore_InitSymbolTable( pSaveData, NULL, 0 );
|
||||
}
|
||||
|
||||
pSaveData->fUseLandmark = false;
|
||||
pSaveData->time = 0.0f;
|
||||
|
||||
// pszTokenList now points after token data
|
||||
SaveRestore_Init( pSaveData, (char *)(pszTokenList), size );
|
||||
FS_Read( pFile, SaveRestore_GetBuffer( pSaveData ), size );
|
||||
|
||||
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "GameHeader", pHeader, gGameHeader, ARRAYSIZE( gGameHeader ));
|
||||
if( readGlobalState )
|
||||
svgame.dllFuncs.pfnRestoreGlobalState( pSaveData );
|
||||
SV_SaveFinish( pSaveData );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool SV_LoadGame( const char *pName )
|
||||
{
|
||||
file_t *pFile;
|
||||
bool validload = false;
|
||||
GAME_HEADER gameHeader;
|
||||
string name;
|
||||
|
||||
if( !pName || !pName[0] )
|
||||
return false;
|
||||
|
||||
com.snprintf( name, sizeof( name ), "save/%s.sav", pName );
|
||||
|
||||
MsgDev( D_INFO, "Loading game from %s...\n", name );
|
||||
SV_ClearSaveDir();
|
||||
|
||||
if( !svs.initialized ) SV_InitGame ();
|
||||
|
||||
pFile = FS_Open( name, "rb" );
|
||||
|
||||
if( pFile )
|
||||
{
|
||||
if( SV_SaveReadHeader( pFile, &gameHeader, 1 ))
|
||||
{
|
||||
SV_DirectoryExtract( pFile, gameHeader.mapCount );
|
||||
validload = true;
|
||||
}
|
||||
FS_Close( pFile );
|
||||
}
|
||||
else MsgDev( D_ERROR, "File not found or failed to open.\n" );
|
||||
|
||||
if( !validload )
|
||||
{
|
||||
CL_Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
Cvar_FullSet( "coop", "0", CVAR_SERVERINFO|CVAR_LATCH );
|
||||
Cvar_FullSet( "teamplay", "0", CVAR_SERVERINFO|CVAR_LATCH );
|
||||
Cvar_FullSet( "deathmatch", "0", CVAR_SERVERINFO|CVAR_LATCH );
|
||||
|
||||
return Host_NewGame( gameHeader.mapName, true );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_SaveGetName
|
||||
==================
|
||||
*/
|
||||
void SV_SaveGetName( int lastnum, char *filename )
|
||||
{
|
||||
int a, b, c;
|
||||
|
||||
if( !filename ) return;
|
||||
if( lastnum < 0 || lastnum > 999 )
|
||||
{
|
||||
// bound
|
||||
com.strcpy( filename, "save999" );
|
||||
return;
|
||||
}
|
||||
|
||||
a = lastnum / 100;
|
||||
lastnum -= a * 100;
|
||||
b = lastnum / 10;
|
||||
c = lastnum % 10;
|
||||
|
||||
com.sprintf( filename, "save%i%i%i", a, b, c );
|
||||
}
|
||||
|
||||
void SV_SaveGame( const char *pName )
|
||||
{
|
||||
char comment[80];
|
||||
string savename;
|
||||
int n;
|
||||
|
||||
if( !pName || !*pName )
|
||||
return;
|
||||
|
||||
// can we save at this point?
|
||||
if( !SV_IsValidSave( ))
|
||||
return;
|
||||
|
||||
if( !com.stricmp( pName, "new" ))
|
||||
{
|
||||
// scan for a free filename
|
||||
for( n = 0; n < 999; n++ )
|
||||
{
|
||||
SV_SaveGetName( n, savename );
|
||||
if( !FS_FileExists( va( "save/%s.sav", savename )))
|
||||
break;
|
||||
}
|
||||
if( n == 1000 )
|
||||
{
|
||||
Msg( "^3ERROR: no free slots for savegame\n" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else com.strncpy( savename, pName, sizeof( savename ));
|
||||
|
||||
SV_BuildSaveComment( comment, sizeof( comment ));
|
||||
SV_SaveGameSlot( savename, comment );
|
||||
|
||||
// UNDONE: get the user controls, use HudMessage instead
|
||||
MSG_Begin( svc_centerprint );
|
||||
MSG_WriteString( &sv.multicast, "Game Saved" );
|
||||
MSG_Send( MSG_ONE, NULL, EDICT_NUM( 1 ));
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_GetLatestSave
|
||||
|
||||
used for reload game after player death
|
||||
==================
|
||||
*/
|
||||
const char *SV_GetLatestSave( void )
|
||||
{
|
||||
search_t *f = FS_Search( "save/*.sav", true );
|
||||
int i, found = 0;
|
||||
long newest = 0, ft;
|
||||
string savename;
|
||||
|
||||
if( !f ) return NULL;
|
||||
|
||||
for( i = 0; i < f->numfilenames; i++ )
|
||||
{
|
||||
ft = FS_FileTime( va( "%s/%s", GI->gamedir, f->filenames[i] ));
|
||||
|
||||
// found a match?
|
||||
if( ft > 0 )
|
||||
{
|
||||
// should we use the matche?
|
||||
if( !found || Host_CompareFileTime( newest, ft ) < 0 )
|
||||
{
|
||||
newest = ft;
|
||||
com.strncpy( savename, f->filenames[i], MAX_STRING );
|
||||
found = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
Mem_Free( f ); // release search
|
||||
|
||||
if( found )
|
||||
return va( "%s", savename ); // move to static memory
|
||||
return NULL;
|
||||
}
|
|
@ -6,103 +6,6 @@
|
|||
--------------------Configuration: launch - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A7.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "imagelib" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\launch\!debug/" /Fo"..\temp\launch\!debug/" /Fd"..\temp\launch\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\launch\cmd.c"
|
||||
"D:\Xash3D\src_main\launch\console.c"
|
||||
"D:\Xash3D\src_main\launch\cpuinfo.c"
|
||||
"D:\Xash3D\src_main\launch\crclib.c"
|
||||
"D:\Xash3D\src_main\launch\cvar.c"
|
||||
"D:\Xash3D\src_main\launch\export.c"
|
||||
"D:\Xash3D\src_main\launch\filesystem.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_bmp.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_dds.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_jpg.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_main.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_pcx.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_png.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_tga.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_utils.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_vtf.c"
|
||||
"D:\Xash3D\src_main\launch\imagelib\img_wad.c"
|
||||
"D:\Xash3D\src_main\launch\memlib.c"
|
||||
"D:\Xash3D\src_main\launch\network.c"
|
||||
"D:\Xash3D\src_main\launch\parselib.c"
|
||||
"D:\Xash3D\src_main\launch\patch.c"
|
||||
"D:\Xash3D\src_main\launch\stdlib.c"
|
||||
"D:\Xash3D\src_main\launch\system.c"
|
||||
"D:\Xash3D\src_main\launch\utils.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A7.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A8.tmp" with contents
|
||||
[
|
||||
zlib.lib png.lib jpg.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib /nologo /dll /incremental:yes /pdb:"..\temp\launch\!debug/launch.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\launch\!debug/launch.dll" /implib:"..\temp\launch\!debug/launch.lib" /pdbtype:sept /libpath:"./imagelib"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cmd.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\console.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cpuinfo.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\crclib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\cvar.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\export.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\filesystem.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_bmp.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_dds.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_jpg.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_main.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_pcx.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_png.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_tga.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_utils.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_vtf.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\img_wad.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\memlib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\network.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\parselib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\patch.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\stdlib.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\system.obj"
|
||||
"\Xash3D\src_main\temp\launch\!debug\utils.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A8.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A9.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\launch\!debug\launch.dll "D:\Xash3D\bin\launch.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ĚČŘŔ\LOCALS~1\Temp\RSP17A9.bat""
|
||||
Compiling...
|
||||
cmd.c
|
||||
console.c
|
||||
cpuinfo.c
|
||||
crclib.c
|
||||
cvar.c
|
||||
export.c
|
||||
filesystem.c
|
||||
img_bmp.c
|
||||
img_dds.c
|
||||
img_jpg.c
|
||||
img_main.c
|
||||
img_pcx.c
|
||||
img_png.c
|
||||
img_tga.c
|
||||
img_utils.c
|
||||
img_vtf.c
|
||||
img_wad.c
|
||||
memlib.c
|
||||
network.c
|
||||
parselib.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
patch.c
|
||||
stdlib.c
|
||||
system.c
|
||||
utils.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\launch\!debug/launch.lib and object ..\temp\launch\!debug/launch.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\launch\!debug\launch.dll
|
||||
‘Ş®Ż¨ŕ®˘ ® ä ©«®˘: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -920,7 +920,7 @@ long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
|||
|
||||
if( Sys.oldFilter )
|
||||
return Sys.oldFilter( pInfo );
|
||||
return EXCEPTION_CONTINUE_SEARCH;
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
void Sys_Init( void )
|
||||
|
|
|
@ -763,6 +763,7 @@ filesystem manager
|
|||
#define FS_Close( file ) com.fclose( file )
|
||||
#define FS_FileBase( x, y ) com.Com_FileBase( x, y )
|
||||
#define FS_LoadInternal( x, y ) com.Com_LoadRes( x, y )
|
||||
#define FS_RemovePath( x ) com.Com_RemovePath( x )
|
||||
#define FS_Printf (*com.fprintf)
|
||||
#define FS_Print (*com.fprint)
|
||||
#define FS_Seek (*com.fseek)
|
||||
|
|
|
@ -6,43 +6,6 @@
|
|||
--------------------Configuration: snd_al - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C4.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\snd_al\!debug/" /Fo"..\temp\snd_al\!debug/" /Fd"..\temp\snd_al\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\snd_al\s_export.c"
|
||||
"D:\Xash3D\src_main\snd_al\s_load.c"
|
||||
"D:\Xash3D\src_main\snd_al\s_main.c"
|
||||
"D:\Xash3D\src_main\snd_al\s_openal.c"
|
||||
"D:\Xash3D\src_main\snd_al\s_stream.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C4.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C5.tmp" with contents
|
||||
[
|
||||
libogg.lib vorbis.lib /nologo /dll /incremental:yes /pdb:"..\temp\snd_al\!debug/snd_al.pdb" /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"..\temp\snd_al\!debug/snd_al.dll" /implib:"..\temp\snd_al\!debug/snd_al.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\snd_al\!debug\s_export.obj"
|
||||
"\Xash3D\src_main\temp\snd_al\!debug\s_load.obj"
|
||||
"\Xash3D\src_main\temp\snd_al\!debug\s_main.obj"
|
||||
"\Xash3D\src_main\temp\snd_al\!debug\s_openal.obj"
|
||||
"\Xash3D\src_main\temp\snd_al\!debug\s_stream.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C5.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C6.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\snd_al\!debug\snd_al.dll "D:\Xash3D\bin\snd_al.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C6.bat""
|
||||
Compiling...
|
||||
s_export.c
|
||||
s_load.c
|
||||
s_main.c
|
||||
s_openal.c
|
||||
s_stream.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\snd_al\!debug\snd_al.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,50 +6,6 @@
|
|||
--------------------Configuration: snd_dx - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C8.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\snd_dx\!debug/" /Fo"..\temp\snd_dx\!debug/" /Fd"..\temp\snd_dx\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\snd_dx\s_direct.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_dsp.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_export.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_load.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_main.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_mix.c"
|
||||
"D:\Xash3D\src_main\snd_dx\s_stream.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C8.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C9.tmp" with contents
|
||||
[
|
||||
winmm.lib /nologo /dll /incremental:yes /pdb:"..\temp\snd_dx\!debug/snd_dx.pdb" /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"..\temp\snd_dx\!debug/snd_dx.dll" /implib:"..\temp\snd_dx\!debug/snd_dx.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_direct.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_dsp.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_export.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_load.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_main.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_mix.obj"
|
||||
"\Xash3D\src_main\temp\snd_dx\!debug\s_stream.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17C9.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17CA.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\snd_dx\!debug\snd_dx.dll "D:\Xash3D\bin\snd_dx.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17CA.bat""
|
||||
Compiling...
|
||||
s_direct.c
|
||||
s_dsp.c
|
||||
s_export.c
|
||||
s_load.c
|
||||
s_main.c
|
||||
s_mix.c
|
||||
s_stream.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\snd_dx\!debug/snd_dx.lib and object ..\temp\snd_dx\!debug/snd_dx.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\snd_dx\!debug\snd_dx.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
3
todo.log
3
todo.log
|
@ -29,4 +29,5 @@ Xash 0.71 Beta 05.05.10
|
|||
5. revision server physic
|
||||
6. revision monster moving
|
||||
7. reborn Xash 0.4 Source Code
|
||||
8. completely finalize Save\restore & Changelevel
|
||||
8. completely finalize Save\restore & Changelevel
|
||||
9. creates an imagelib user profile
|
|
@ -6,94 +6,6 @@
|
|||
--------------------Configuration: vid_gl - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BD.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "../public" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\vid_gl\!debug/" /Fo"..\temp\vid_gl\!debug/" /Fd"..\temp\vid_gl\!debug/" /FD /c
|
||||
"D:\Xash3D\src_main\vid_gl\r_backend.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_bloom.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_cin.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_cull.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_draw.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_image.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_light.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_main.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_math.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_mesh.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_model.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_opengl.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_poly.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_program.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_register.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_shader.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_shadow.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_sky.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_sprite.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_studio.c"
|
||||
"D:\Xash3D\src_main\vid_gl\r_surf.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BD.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BE.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"..\temp\vid_gl\!debug/vid_gl.pdb" /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"..\temp\vid_gl\!debug/vid_gl.dll" /implib:"..\temp\vid_gl\!debug/vid_gl.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_backend.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_bloom.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_cin.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_cull.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_draw.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_image.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_light.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_main.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_math.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_mesh.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_model.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_opengl.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_poly.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_program.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_register.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_shader.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_shadow.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_sky.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_sprite.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_studio.obj"
|
||||
"\Xash3D\src_main\temp\vid_gl\!debug\r_surf.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BE.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BF.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\vid_gl\!debug\vid_gl.dll "D:\Xash3D\bin\vid_gl.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17BF.bat""
|
||||
Compiling...
|
||||
r_backend.c
|
||||
r_bloom.c
|
||||
r_cin.c
|
||||
r_cull.c
|
||||
r_draw.c
|
||||
r_image.c
|
||||
r_light.c
|
||||
r_main.c
|
||||
r_math.c
|
||||
r_mesh.c
|
||||
r_model.c
|
||||
r_opengl.c
|
||||
r_poly.c
|
||||
r_program.c
|
||||
r_register.c
|
||||
r_shader.c
|
||||
r_shadow.c
|
||||
r_sky.c
|
||||
r_sprite.c
|
||||
r_studio.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
r_surf.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\vid_gl\!debug/vid_gl.lib and object ..\temp\vid_gl\!debug/vid_gl.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\vid_gl\!debug\vid_gl.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,221 +6,6 @@
|
|||
--------------------Configuration: xtools - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17CF.tmp" with contents
|
||||
[
|
||||
/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "../public" /I "bsplib" /I "models" /I "ripper" /I "../common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\temp\xtools\!debug/" /Fo"..\temp\xtools\!debug/" /Fd"..\temp\xtools\!debug/" /FD /GZ /c
|
||||
"D:\Xash3D\src_main\xtools\bsplib\brush.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\brush_primit.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_abstract.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_ibsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bspfile_rbsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\bsplib.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_bsplumps.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_doom.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_image.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_main.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_shader.c"
|
||||
"D:\Xash3D\src_main\xtools\ripper\conv_sprite.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\convert_ase.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\convert_map.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\decals.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\facebsp.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\fog.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\image.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\leakfile.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_bounce.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_trace.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\light_ydnar.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\lightmaps_ydnar.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\map.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\md5.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\mesh.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\model.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\patch.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picointernal.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picomodel.c"
|
||||
"D:\Xash3D\src_main\xtools\models\picomodules.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_3ds.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_ase.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_fm.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_md2.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_md3.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_mdc.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_ms3d.c"
|
||||
"D:\Xash3D\src_main\xtools\models\pm_obj.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\polylib.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\portals.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\prtfile.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\shaders.c"
|
||||
"D:\Xash3D\src_main\xtools\spritegen.c"
|
||||
"D:\Xash3D\src_main\xtools\studio.c"
|
||||
"D:\Xash3D\src_main\xtools\studio_utils.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_extra.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_foliage.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_fur.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\surface_meta.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\tjunction.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\tree.c"
|
||||
"D:\Xash3D\src_main\xtools\utils.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\vis.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\visflow.c"
|
||||
"D:\Xash3D\src_main\xtools\wadlib.c"
|
||||
"D:\Xash3D\src_main\xtools\bsplib\writebsp.c"
|
||||
"D:\Xash3D\src_main\xtools\ximage.c"
|
||||
"D:\Xash3D\src_main\xtools\xtools.c"
|
||||
]
|
||||
Creating command line "cl.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17CF.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17D0.tmp" with contents
|
||||
[
|
||||
msvcrtd.lib user32.lib /nologo /dll /incremental:yes /pdb:"..\temp\xtools\!debug/xtools.pdb" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\temp\xtools\!debug/xtools.dll" /implib:"..\temp\xtools\!debug/xtools.lib" /pdbtype:sept
|
||||
"\Xash3D\src_main\temp\xtools\!debug\brush.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\brush_primit.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_abstract.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_ibsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bspfile_rbsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\bsplib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_bsplumps.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_doom.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_image.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_main.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_shader.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\conv_sprite.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\convert_ase.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\convert_map.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\decals.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\facebsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\fog.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\image.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\leakfile.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_bounce.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_trace.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\light_ydnar.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\lightmaps_ydnar.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\map.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\md5.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\mesh.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\model.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\patch.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picointernal.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picomodel.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\picomodules.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_3ds.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_ase.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_fm.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_md2.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_md3.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_mdc.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_ms3d.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\pm_obj.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\polylib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\portals.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\prtfile.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\shaders.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\spritegen.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\studio.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\studio_utils.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_extra.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_foliage.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_fur.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\surface_meta.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\tjunction.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\tree.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\utils.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\vis.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\visflow.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\wadlib.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\writebsp.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\ximage.obj"
|
||||
"\Xash3D\src_main\temp\xtools\!debug\xtools.obj"
|
||||
]
|
||||
Creating command line "link.exe @"C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17D0.tmp""
|
||||
Creating temporary file "C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17D1.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
copy \Xash3D\src_main\temp\xtools\!debug\xtools.dll "D:\Xash3D\bin\xtools.dll"
|
||||
]
|
||||
Creating command line ""C:\DOCUME~1\ÌÈØÀ\LOCALS~1\Temp\RSP17D1.bat""
|
||||
Compiling...
|
||||
brush.c
|
||||
brush_primit.c
|
||||
bsp.c
|
||||
bspfile_abstract.c
|
||||
bspfile_ibsp.c
|
||||
bspfile_rbsp.c
|
||||
bsplib.c
|
||||
conv_bsplumps.c
|
||||
conv_doom.c
|
||||
conv_image.c
|
||||
conv_main.c
|
||||
conv_shader.c
|
||||
conv_sprite.c
|
||||
convert_ase.c
|
||||
convert_map.c
|
||||
decals.c
|
||||
facebsp.c
|
||||
fog.c
|
||||
image.c
|
||||
leakfile.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
light.c
|
||||
light_bounce.c
|
||||
light_trace.c
|
||||
light_ydnar.c
|
||||
lightmaps_ydnar.c
|
||||
map.c
|
||||
md5.c
|
||||
mesh.c
|
||||
model.c
|
||||
patch.c
|
||||
picointernal.c
|
||||
picomodel.c
|
||||
picomodules.c
|
||||
pm_3ds.c
|
||||
pm_ase.c
|
||||
pm_fm.c
|
||||
pm_md2.c
|
||||
pm_md3.c
|
||||
pm_mdc.c
|
||||
pm_ms3d.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
pm_obj.c
|
||||
polylib.c
|
||||
portals.c
|
||||
prtfile.c
|
||||
shaders.c
|
||||
spritegen.c
|
||||
studio.c
|
||||
studio_utils.c
|
||||
surface.c
|
||||
surface_extra.c
|
||||
surface_foliage.c
|
||||
surface_fur.c
|
||||
surface_meta.c
|
||||
tjunction.c
|
||||
tree.c
|
||||
utils.c
|
||||
vis.c
|
||||
visflow.c
|
||||
wadlib.c
|
||||
writebsp.c
|
||||
Generating Code...
|
||||
Compiling...
|
||||
ximage.c
|
||||
xtools.c
|
||||
Generating Code...
|
||||
Linking...
|
||||
Creating library ..\temp\xtools\!debug/xtools.lib and object ..\temp\xtools\!debug/xtools.exp
|
||||
<h3>Output Window</h3>
|
||||
Performing Custom Build Step on \Xash3D\src_main\temp\xtools\!debug\xtools.dll
|
||||
‘ª®¯¨à®¢ ® ä ©«®¢: 1.
|
||||
|
||||
|
||||
|
||||
|
|
Reference in New Issue