22 Sep 2018
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64d52e493b
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c051922c69
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@ -1015,6 +1015,8 @@ void R_SaveVideoMode( int vid_mode )
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glState.width = vidmode[mode].width;
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glState.height = vidmode[mode].height;
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glState.wideScreen = vidmode[mode].wideScreen;
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Cvar_FullSet( "width", va( "%i", glState.width ), FCVAR_READ_ONLY );
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Cvar_FullSet( "height", va( "%i", glState.height ), FCVAR_READ_ONLY );
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Cvar_SetValue( "vid_mode", mode ); // merge if it out of bounds
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MsgDev( D_NOTE, "Set: %s [%dx%d]\n", vidmode[mode].desc, vidmode[mode].width, vidmode[mode].height );
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@ -140,7 +140,7 @@ typedef struct physics_interface_s
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// called at end the frame of SV_Physics call
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void ( *SV_EndFrame )( void );
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// obsolete
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void (*pfnReserved)( void );
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void (*pfnPrepWorldFrame)( void );
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// called through save\restore process
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void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA *pSaveData, int levelMask, qboolean create_world );
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// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
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@ -513,6 +513,9 @@ void SV_PrepWorldFrame( void )
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ClearBits( ent->v.effects, EF_MUZZLEFLASH|EF_NOINTERP );
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}
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if( svgame.physFuncs.pfnPrepWorldFrame != NULL )
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svgame.physFuncs.pfnPrepWorldFrame();
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}
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/*
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