/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "extdll.h" #include "basemenu.h" #include "utils.h" #include "keydefs.h" #include "menu_btnsbmp_table.h" #define ART_BANNER "gfx/shell/head_creategame" #define ID_BACKGROUND 0 #define ID_BANNER 1 #define ID_ADVOPTIONS 2 #define ID_DONE 3 #define ID_CANCEL 4 #define ID_MAPLIST 5 #define ID_TABLEHINT 6 #define ID_MAXCLIENTS 7 #define ID_HOSTNAME 8 #define ID_PASSWORD 9 #define ID_DEDICATED 10 #define ID_MSGBOX 12 #define ID_MSGTEXT 13 #define ID_YES 130 #define ID_NO 131 #define MAPNAME_LENGTH 20 #define TITLE_LENGTH 20+MAPNAME_LENGTH typedef struct { char mapName[UI_MAXGAMES][64]; char mapsDescription[UI_MAXGAMES][256]; char *mapsDescriptionPtr[UI_MAXGAMES]; menuFramework_s menu; menuBitmap_s background; menuBitmap_s banner; menuPicButton_s advOptions; menuPicButton_s done; menuPicButton_s cancel; menuField_s maxClients; menuField_s hostName; menuField_s password; menuCheckBox_s dedicatedServer; // newgame prompt dialog menuAction_s msgBox; menuAction_s dlgMessage1; menuAction_s dlgMessage2; menuPicButton_s yes; menuPicButton_s no; menuScrollList_s mapsList; menuAction_s hintMessage; char hintText[MAX_HINT_TEXT]; } uiCreateGame_t; static uiCreateGame_t uiCreateGame; /* ================= UI_CreateGame_Begin ================= */ static void UI_CreateGame_Begin( void ) { char *pMapName = uiCreateGame.mapName[uiCreateGame.mapsList.curItem]; int maxPlayers = atoi( uiCreateGame.maxClients.buffer ); int loc = CVAR_GET_FLOAT( "sv_lan" ); int pub = CVAR_GET_FLOAT( "public" ); if( !MAP_IS_VALID( pMapName )) return; // bad map CVAR_SET_STRING( "hostname", uiCreateGame.hostName.buffer ); HOST_WRITECONFIG ( "game.cfg" ); if( CVAR_GET_FLOAT( "host_serverstate" ) && CVAR_GET_FLOAT( "maxplayers" ) == 1 ) HOST_ENDGAME( "end of the game" ); CVAR_SET_FLOAT( "deathmatch", 1.0f ); // start deathmatch as default CVAR_SET_FLOAT( "maxplayers", maxPlayers ); BACKGROUND_TRACK ( NULL, NULL ); // all done, start server if( uiCreateGame.dedicatedServer.enabled ) { char cmd[128], msg[128]; sprintf( cmd, "#%s +maxplayers %i +sv_lan %i +public %i +map %s", gMenu.m_gameinfo.gamefolder, maxPlayers, loc, pub, pMapName ); sprintf( msg, "startup dedicated server from '%s'", gMenu.m_gameinfo.gamefolder ); HOST_CHANGEGAME( cmd, msg ); } else { char cmd[128]; sprintf( cmd, "map %s\n", pMapName ); CLIENT_COMMAND( FALSE, cmd ); } } static void UI_PromptDialog( void ) { if( !CVAR_GET_FLOAT( "host_serverstate" ) || CVAR_GET_FLOAT( "cl_background" )) { UI_CreateGame_Begin(); return; } // toggle main menu between active\inactive // show\hide quit dialog uiCreateGame.advOptions.generic.flags ^= QMF_INACTIVE; uiCreateGame.done.generic.flags ^= QMF_INACTIVE; uiCreateGame.cancel.generic.flags ^= QMF_INACTIVE; uiCreateGame.maxClients.generic.flags ^= QMF_INACTIVE; uiCreateGame.hostName.generic.flags ^= QMF_INACTIVE; uiCreateGame.password.generic.flags ^= QMF_INACTIVE; uiCreateGame.dedicatedServer.generic.flags ^= QMF_INACTIVE; uiCreateGame.mapsList.generic.flags ^= QMF_INACTIVE; uiCreateGame.msgBox.generic.flags ^= QMF_HIDDEN; uiCreateGame.dlgMessage1.generic.flags ^= QMF_HIDDEN; uiCreateGame.dlgMessage2.generic.flags ^= QMF_HIDDEN; uiCreateGame.no.generic.flags ^= QMF_HIDDEN; uiCreateGame.yes.generic.flags ^= QMF_HIDDEN; } /* ================= UI_CreateGame_KeyFunc ================= */ static const char *UI_CreateGame_KeyFunc( int key, int down ) { if( down && key == K_ESCAPE && !( uiCreateGame.dlgMessage1.generic.flags & QMF_HIDDEN )) { UI_PromptDialog(); return uiSoundNull; } return UI_DefaultKey( &uiCreateGame.menu, key, down ); } /* ================= UI_MsgBox_Ownerdraw ================= */ static void UI_MsgBox_Ownerdraw( void *self ) { menuCommon_s *item = (menuCommon_s *)self; UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor ); } /* ================= UI_CreateGame_GetMapsList ================= */ static void UI_CreateGame_GetMapsList( void ) { char *afile; if( !CHECK_MAP_LIST( FALSE ) || (afile = (char *)LOAD_FILE( "maps.lst", NULL )) == NULL ) { uiCreateGame.done.generic.flags |= QMF_GRAYED; uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr; Con_Printf( "Cmd_GetMapsList: can't open maps.lst\n" ); return; } char *pfile = afile; char token[1024]; int numMaps = 0; while(( pfile = COM_ParseFile( pfile, token )) != NULL ) { if( numMaps >= UI_MAXGAMES ) break; StringConcat( uiCreateGame.mapName[numMaps], token, sizeof( uiCreateGame.mapName[0] )); StringConcat( uiCreateGame.mapsDescription[numMaps], token, MAPNAME_LENGTH ); StringConcat( uiCreateGame.mapsDescription[numMaps], uiEmptyString, MAPNAME_LENGTH ); if(( pfile = COM_ParseFile( pfile, token )) == NULL ) break; // unexpected end of file StringConcat( uiCreateGame.mapsDescription[numMaps], token, TITLE_LENGTH ); StringConcat( uiCreateGame.mapsDescription[numMaps], uiEmptyString, TITLE_LENGTH ); uiCreateGame.mapsDescriptionPtr[numMaps] = uiCreateGame.mapsDescription[numMaps]; numMaps++; } if( !numMaps ) uiCreateGame.done.generic.flags |= QMF_GRAYED; for( ; numMaps < UI_MAXGAMES; numMaps++ ) uiCreateGame.mapsDescriptionPtr[numMaps] = NULL; uiCreateGame.mapsList.itemNames = (const char **)uiCreateGame.mapsDescriptionPtr; FREE_FILE( afile ); } /* ================= UI_CreateGame_Callback ================= */ static void UI_CreateGame_Callback( void *self, int event ) { menuCommon_s *item = (menuCommon_s *)self; switch( item->id ) { case ID_DEDICATED: if( event == QM_PRESSED ) ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED; else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS; break; } if( event != QM_ACTIVATED ) return; switch( item->id ) { case ID_ADVOPTIONS: // UNDONE: not implemented break; case ID_DONE: UI_PromptDialog(); break; case ID_CANCEL: UI_PopMenu(); break; case ID_YES: UI_CreateGame_Begin(); break; case ID_NO: UI_PromptDialog(); break; } } /* ================= UI_CreateGame_Init ================= */ static void UI_CreateGame_Init( void ) { memset( &uiCreateGame, 0, sizeof( uiCreateGame_t )); uiCreateGame.menu.vidInitFunc = UI_CreateGame_Init; uiCreateGame.menu.keyFunc = UI_CreateGame_KeyFunc; StringConcat( uiCreateGame.hintText, "Map", MAPNAME_LENGTH ); StringConcat( uiCreateGame.hintText, uiEmptyString, MAPNAME_LENGTH ); StringConcat( uiCreateGame.hintText, "Title", TITLE_LENGTH ); StringConcat( uiCreateGame.hintText, uiEmptyString, TITLE_LENGTH ); uiCreateGame.background.generic.id = ID_BACKGROUND; uiCreateGame.background.generic.type = QMTYPE_BITMAP; uiCreateGame.background.generic.flags = QMF_INACTIVE; uiCreateGame.background.generic.x = 0; uiCreateGame.background.generic.y = 0; uiCreateGame.background.generic.width = 1024; uiCreateGame.background.generic.height = 768; uiCreateGame.background.pic = ART_BACKGROUND; uiCreateGame.banner.generic.id = ID_BANNER; uiCreateGame.banner.generic.type = QMTYPE_BITMAP; uiCreateGame.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE; uiCreateGame.banner.generic.x = UI_BANNER_POSX; uiCreateGame.banner.generic.y = UI_BANNER_POSY; uiCreateGame.banner.generic.width = UI_BANNER_WIDTH; uiCreateGame.banner.generic.height = UI_BANNER_HEIGHT; uiCreateGame.banner.pic = ART_BANNER; uiCreateGame.advOptions.generic.id = ID_ADVOPTIONS; uiCreateGame.advOptions.generic.type = QMTYPE_BM_BUTTON; uiCreateGame.advOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED; uiCreateGame.advOptions.generic.x = 72; uiCreateGame.advOptions.generic.y = 230; uiCreateGame.advOptions.generic.name = "Adv. Options"; uiCreateGame.advOptions.generic.statusText = "Open the LAN game advanced options menu"; uiCreateGame.advOptions.generic.callback = UI_CreateGame_Callback; UI_UtilSetupPicButton( &uiCreateGame.advOptions, PC_ADV_OPT ); uiCreateGame.done.generic.id = ID_DONE; uiCreateGame.done.generic.type = QMTYPE_BM_BUTTON; uiCreateGame.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiCreateGame.done.generic.x = 72; uiCreateGame.done.generic.y = 280; uiCreateGame.done.generic.name = "Ok"; uiCreateGame.done.generic.statusText = "Start the multiplayer game"; uiCreateGame.done.generic.callback = UI_CreateGame_Callback; UI_UtilSetupPicButton( &uiCreateGame.done, PC_OK ); uiCreateGame.cancel.generic.id = ID_CANCEL; uiCreateGame.cancel.generic.type = QMTYPE_BM_BUTTON; uiCreateGame.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiCreateGame.cancel.generic.x = 72; uiCreateGame.cancel.generic.y = 330; uiCreateGame.cancel.generic.name = "Cancel"; uiCreateGame.cancel.generic.statusText = "Return to LAN game menu"; uiCreateGame.cancel.generic.callback = UI_CreateGame_Callback; UI_UtilSetupPicButton( &uiCreateGame.cancel, PC_CANCEL ); uiCreateGame.dedicatedServer.generic.id = ID_DEDICATED; uiCreateGame.dedicatedServer.generic.type = QMTYPE_CHECKBOX; uiCreateGame.dedicatedServer.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW; uiCreateGame.dedicatedServer.generic.name = "Dedicated server"; uiCreateGame.dedicatedServer.generic.x = 72; uiCreateGame.dedicatedServer.generic.y = 685; uiCreateGame.dedicatedServer.generic.callback = UI_CreateGame_Callback; uiCreateGame.dedicatedServer.generic.statusText = "faster, but you can't join the server from this machine"; uiCreateGame.hintMessage.generic.id = ID_TABLEHINT; uiCreateGame.hintMessage.generic.type = QMTYPE_ACTION; uiCreateGame.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT; uiCreateGame.hintMessage.generic.color = uiColorHelp; uiCreateGame.hintMessage.generic.name = uiCreateGame.hintText; uiCreateGame.hintMessage.generic.x = 590; uiCreateGame.hintMessage.generic.y = 215; uiCreateGame.mapsList.generic.id = ID_MAPLIST; uiCreateGame.mapsList.generic.type = QMTYPE_SCROLLLIST; uiCreateGame.mapsList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT; uiCreateGame.mapsList.generic.x = 590; uiCreateGame.mapsList.generic.y = 245; uiCreateGame.mapsList.generic.width = 410; uiCreateGame.mapsList.generic.height = 440; uiCreateGame.mapsList.generic.callback = UI_CreateGame_Callback; uiCreateGame.hostName.generic.id = ID_HOSTNAME; uiCreateGame.hostName.generic.type = QMTYPE_FIELD; uiCreateGame.hostName.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiCreateGame.hostName.generic.name = "Server Name:"; uiCreateGame.hostName.generic.x = 350; uiCreateGame.hostName.generic.y = 260; uiCreateGame.hostName.generic.width = 205; uiCreateGame.hostName.generic.height = 32; uiCreateGame.hostName.generic.callback = UI_CreateGame_Callback; uiCreateGame.hostName.maxLength = 28; strcpy( uiCreateGame.hostName.buffer, CVAR_GET_STRING( "hostname" )); uiCreateGame.maxClients.generic.id = ID_MAXCLIENTS; uiCreateGame.maxClients.generic.type = QMTYPE_FIELD; uiCreateGame.maxClients.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NUMBERSONLY; uiCreateGame.maxClients.generic.name = "Max Players:"; uiCreateGame.maxClients.generic.x = 350; uiCreateGame.maxClients.generic.y = 360; uiCreateGame.maxClients.generic.width = 205; uiCreateGame.maxClients.generic.height = 32; uiCreateGame.maxClients.maxLength = 3; if( CVAR_GET_FLOAT( "maxplayers" ) <= 1 ) strcpy( uiCreateGame.maxClients.buffer, "8" ); else sprintf( uiCreateGame.maxClients.buffer, "%i", (int)CVAR_GET_FLOAT( "maxplayers" )); uiCreateGame.password.generic.id = ID_PASSWORD; uiCreateGame.password.generic.type = QMTYPE_FIELD; uiCreateGame.password.generic.flags = QMF_CENTER_JUSTIFY|QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_HIDEINPUT; uiCreateGame.password.generic.name = "Password:"; uiCreateGame.password.generic.x = 350; uiCreateGame.password.generic.y = 460; uiCreateGame.password.generic.width = 205; uiCreateGame.password.generic.height = 32; uiCreateGame.password.generic.callback = UI_CreateGame_Callback; uiCreateGame.password.maxLength = 16; uiCreateGame.msgBox.generic.id = ID_MSGBOX; uiCreateGame.msgBox.generic.type = QMTYPE_ACTION; uiCreateGame.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN; uiCreateGame.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle uiCreateGame.msgBox.generic.x = 192; uiCreateGame.msgBox.generic.y = 256; uiCreateGame.msgBox.generic.width = 640; uiCreateGame.msgBox.generic.height = 256; uiCreateGame.dlgMessage1.generic.id = ID_MSGTEXT; uiCreateGame.dlgMessage1.generic.type = QMTYPE_ACTION; uiCreateGame.dlgMessage1.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW; uiCreateGame.dlgMessage1.generic.name = "Starting a new game will exit"; uiCreateGame.dlgMessage1.generic.x = 248; uiCreateGame.dlgMessage1.generic.y = 280; uiCreateGame.dlgMessage2.generic.id = ID_MSGTEXT; uiCreateGame.dlgMessage2.generic.type = QMTYPE_ACTION; uiCreateGame.dlgMessage2.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW; uiCreateGame.dlgMessage2.generic.name = "any current game, OK to exit?"; uiCreateGame.dlgMessage2.generic.x = 248; uiCreateGame.dlgMessage2.generic.y = 310; uiCreateGame.yes.generic.id = ID_YES; uiCreateGame.yes.generic.type = QMTYPE_BM_BUTTON; uiCreateGame.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW; uiCreateGame.yes.generic.name = "Ok"; uiCreateGame.yes.generic.x = 380; uiCreateGame.yes.generic.y = 460; uiCreateGame.yes.generic.callback = UI_CreateGame_Callback; UI_UtilSetupPicButton( &uiCreateGame.yes, PC_OK ); uiCreateGame.no.generic.id = ID_NO; uiCreateGame.no.generic.type = QMTYPE_BM_BUTTON; uiCreateGame.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW; uiCreateGame.no.generic.name = "Cancel"; uiCreateGame.no.generic.x = 530; uiCreateGame.no.generic.y = 460; uiCreateGame.no.generic.callback = UI_CreateGame_Callback; UI_UtilSetupPicButton( &uiCreateGame.no, PC_CANCEL ); UI_CreateGame_GetMapsList(); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.background ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.banner ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.advOptions ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.done ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.cancel ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.maxClients ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hostName ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.password ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dedicatedServer ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.hintMessage ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.mapsList ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.msgBox ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage1 ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.dlgMessage2 ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.no ); UI_AddItem( &uiCreateGame.menu, (void *)&uiCreateGame.yes ); } /* ================= UI_CreateGame_Precache ================= */ void UI_CreateGame_Precache( void ) { PIC_Load( ART_BACKGROUND ); PIC_Load( ART_BANNER ); } /* ================= UI_CreateGame_Menu ================= */ void UI_CreateGame_Menu( void ) { if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY ) return; UI_CreateGame_Precache(); UI_CreateGame_Init(); UI_PushMenu( &uiCreateGame.menu ); }