//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_INPUTSIGNAL_H #define VGUI_INPUTSIGNAL_H #include namespace vgui { enum MouseCode; enum KeyCode; class Panel; //these are lumped into one for simplicity sake right now class VGUIAPI InputSignal { public: virtual void cursorMoved(int x,int y,Panel* panel)=0; virtual void cursorEntered(Panel* panel)=0; virtual void cursorExited(Panel* panel)=0; virtual void mousePressed(MouseCode code,Panel* panel)=0; virtual void mouseDoublePressed(MouseCode code,Panel* panel)=0; virtual void mouseReleased(MouseCode code,Panel* panel)=0; virtual void mouseWheeled(int delta,Panel* panel)=0; virtual void keyPressed(KeyCode code,Panel* panel)=0; virtual void keyTyped(KeyCode code,Panel* panel)=0; virtual void keyReleased(KeyCode code,Panel* panel)=0; virtual void keyFocusTicked(Panel* panel)=0; }; } #endif