/* cl_scrn.c - refresh screen Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "client.h" #include "gl_local.h" #include "vgui_draw.h" #include "qfont.h" convar_t *scr_centertime; convar_t *scr_loading; convar_t *scr_download; convar_t *scr_width; convar_t *scr_height; convar_t *scr_viewsize; convar_t *cl_testlights; convar_t *cl_allow_levelshots; convar_t *cl_levelshot_name; convar_t *cl_envshot_size; convar_t *scr_dark; typedef struct { int x1, y1, x2, y2; } dirty_t; static dirty_t scr_dirty, scr_old_dirty[2]; static qboolean scr_init = false; /* ============== SCR_DrawFPS ============== */ void SCR_DrawFPS( void ) { float calc; rgba_t color; static double nexttime = 0, lasttime = 0; static double framerate = 0; static int framecount = 0; double newtime; char fpsstring[32]; int offset; if( cls.state != ca_active ) return; if( !cl_showfps->integer || cl.background ) return; switch( cls.scrshot_action ) { case scrshot_normal: case scrshot_snapshot: case scrshot_inactive: break; default: return; } newtime = Sys_DoubleTime(); if( newtime >= nexttime ) { framerate = framecount / (newtime - lasttime); lasttime = newtime; nexttime = max( nexttime + 1, lasttime - 1 ); framecount = 0; } framecount++; calc = framerate; if( calc < 1.0f ) { Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5)); MakeRGBA( color, 255, 0, 0, 255 ); } else { Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", (int)(calc + 0.5)); MakeRGBA( color, 255, 255, 255, 255 ); } Con_DrawStringLen( fpsstring, &offset, NULL ); Con_DrawString( scr_width->integer - offset - 2, 4, fpsstring, color ); } /* ============== SCR_NetSpeeds same as r_speeds but for network channel ============== */ void SCR_NetSpeeds( void ) { static char msg[MAX_SYSPATH]; int x, y, height; char *p, *start, *end; float time = cl.mtime[0]; rgba_t color; if( !net_speeds->integer ) return; if( cls.state != ca_active ) return; switch( net_speeds->integer ) { case 1: if( cls.netchan.compress ) { Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\n Huffman %s\nUncompressed %s\n", (int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received ), Q_memprint( cls.netchan.total_received_uncompressed )); } else { Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\nUncompressed %s\n", (int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received_uncompressed )); } break; case 2: if( cls.netchan.compress ) { Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nHuffman %s\nUncompressed %s\n", (int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended ), Q_memprint( cls.netchan.total_sended_uncompressed )); } else { Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nUncompressed %s\n", (int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended_uncompressed )); } break; default: return; } x = scr_width->integer - 320; y = 256; Con_DrawStringLen( NULL, NULL, &height ); MakeRGBA( color, 255, 255, 255, 255 ); p = start = msg; do { end = Q_strchr( p, '\n' ); if( end ) msg[end-start] = '\0'; Con_DrawString( x, y, p, color ); y += height; if( end ) p = end + 1; else break; } while( 1 ); } /* ================ SCR_RSpeeds ================ */ void SCR_RSpeeds( void ) { char msg[MAX_SYSPATH]; if( R_SpeedsMessage( msg, sizeof( msg ))) { int x, y, height; char *p, *start, *end; rgba_t color; x = scr_width->integer - 320; y = 64; Con_DrawStringLen( NULL, NULL, &height ); MakeRGBA( color, 255, 255, 255, 255 ); p = start = msg; do { end = Q_strchr( p, '\n' ); if( end ) msg[end-start] = '\0'; Con_DrawString( x, y, p, color ); y += height; if( end ) p = end + 1; else break; } while( 1 ); } } void SCR_MakeLevelShot( void ) { if( cls.scrshot_request != scrshot_plaque ) return; // make levelshot at nextframe() Cbuf_AddText( "levelshot\n" ); } void SCR_MakeScreenShot( void ) { qboolean iRet = false; switch( cls.scrshot_action ) { case scrshot_normal: iRet = VID_ScreenShot( cls.shotname, VID_SCREENSHOT ); break; case scrshot_snapshot: iRet = VID_ScreenShot( cls.shotname, VID_SNAPSHOT ); break; case scrshot_plaque: iRet = VID_ScreenShot( cls.shotname, VID_LEVELSHOT ); break; case scrshot_savegame: case scrshot_demoshot: iRet = VID_ScreenShot( cls.shotname, VID_MINISHOT ); break; case scrshot_envshot: iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, false ); break; case scrshot_skyshot: iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, true ); break; case scrshot_mapshot: iRet = VID_ScreenShot( cls.shotname, VID_MAPSHOT ); break; case scrshot_inactive: return; } // report if( iRet ) { // snapshots don't writes message about image if( cls.scrshot_action != scrshot_snapshot ) MsgDev( D_AICONSOLE, "Write %s\n", cls.shotname ); } else MsgDev( D_ERROR, "Unable to write %s\n", cls.shotname ); cls.envshot_vieworg = NULL; cls.scrshot_action = scrshot_inactive; cls.shotname[0] = '\0'; } void SCR_DrawPlaque( void ) { int levelshot; if(( cl_allow_levelshots->integer && !cls.changelevel ) || Cvar_VariableInteger( "sv_background" )) { levelshot = GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE ); GL_SetRenderMode( kRenderNormal ); R_DrawStretchPic( 0, 0, scr_width->integer, scr_height->integer, 0, 0, 1, 1, levelshot ); CL_DrawHUD( CL_LOADING ); } } /* ================ SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque( qboolean is_background ) { S_StopAllSounds(); cl.audio_prepped = false; // don't play ambients if( cls.disable_screen ) return; // already set if( cls.state == ca_disconnected ) return; // if at console, don't bring up the plaque if( cls.key_dest == key_console ) return; cls.draw_changelevel = true; SCR_UpdateScreen(); cls.disable_screen = host.realtime; cls.disable_servercount = cl.servercount; cl.background = is_background; // set right state before svc_serverdata is came } /* ================ SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque( void ) { cls.disable_screen = 0; Con_ClearNotify(); } /* ================= SCR_AddDirtyPoint ================= */ void SCR_AddDirtyPoint( int x, int y ) { if (x < scr_dirty.x1) scr_dirty.x1 = x; if (x > scr_dirty.x2) scr_dirty.x2 = x; if (y < scr_dirty.y1) scr_dirty.y1 = y; if (y > scr_dirty.y2) scr_dirty.y2 = y; } /* ================ SCR_DirtyScreen ================ */ void SCR_DirtyScreen( void ) { SCR_AddDirtyPoint( 0, 0 ); SCR_AddDirtyPoint( scr_width->integer - 1, scr_height->integer - 1 ); } /* ================ SCR_TileClear ================ */ void SCR_TileClear( void ) { int i, top, bottom, left, right; dirty_t clear; if( scr_viewsize->integer >= 120 ) return; // full screen rendering // erase rect will be the union of the past three frames // so tripple buffering works properly clear = scr_dirty; for( i = 0; i < 2; i++ ) { if( scr_old_dirty[i].x1 < clear.x1 ) clear.x1 = scr_old_dirty[i].x1; if( scr_old_dirty[i].x2 > clear.x2 ) clear.x2 = scr_old_dirty[i].x2; if( scr_old_dirty[i].y1 < clear.y1 ) clear.y1 = scr_old_dirty[i].y1; if( scr_old_dirty[i].y2 > clear.y2 ) clear.y2 = scr_old_dirty[i].y2; } scr_old_dirty[1] = scr_old_dirty[0]; scr_old_dirty[0] = scr_dirty; scr_dirty.x1 = 9999; scr_dirty.x2 = -9999; scr_dirty.y1 = 9999; scr_dirty.y2 = -9999; if( clear.y2 <= clear.y1 ) return; // nothing disturbed top = cl.refdef.viewport[1]; bottom = top + cl.refdef.viewport[3] - 1; left = cl.refdef.viewport[0]; right = left + cl.refdef.viewport[2] - 1; if( clear.y1 < top ) { // clear above view screen i = clear.y2 < top-1 ? clear.y2 : top - 1; R_DrawTileClear( clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1 + 1 ); clear.y1 = top; } if( clear.y2 > bottom ) { // clear below view screen i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; R_DrawTileClear( clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + 1 ); clear.y2 = bottom; } if( clear.x1 < left ) { // clear left of view screen i = clear.x2 < left - 1 ? clear.x2 : left - 1; R_DrawTileClear( clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 - clear.y1 + 1 ); clear.x1 = left; } if( clear.x2 > right ) { // clear left of view screen i = clear.x1 > right + 1 ? clear.x1 : right + 1; R_DrawTileClear( i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + 1 ); clear.x2 = right; } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */ void SCR_UpdateScreen( void ) { if( !V_PreRender( )) return; switch( cls.state ) { case ca_disconnected: break; case ca_connecting: case ca_connected: SCR_DrawPlaque(); break; case ca_active: V_RenderView(); break; case ca_cinematic: SCR_DrawCinematic(); break; default: Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); break; } V_PostRender(); } static void SCR_LoadCreditsFont( void ) { int fontWidth; if( cls.creditsFont.valid ) return; // already loaded cls.creditsFont.hFontTexture = GL_LoadTexture( "gfx.wad/creditsfont.fnt", NULL, 0, TF_IMAGE ); R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture ); // setup creditsfont if( FS_FileExists( "gfx/creditsfont.fnt", false )) { byte *buffer; size_t length; qfont_t *src; // half-life font with variable chars witdh buffer = FS_LoadFile( "gfx/creditsfont.fnt", &length, false ); if( buffer && length >= sizeof( qfont_t )) { int i; src = (qfont_t *)buffer; cls.creditsFont.charHeight = clgame.scrInfo.iCharHeight = src->rowheight; // build rectangles for( i = 0; i < 256; i++ ) { cls.creditsFont.fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth; cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + src->fontinfo[i].charwidth; cls.creditsFont.fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth; cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + src->rowheight; cls.creditsFont.charWidths[i] = clgame.scrInfo.charWidths[i] = src->fontinfo[i].charwidth; } cls.creditsFont.valid = true; } if( buffer ) Mem_Free( buffer ); } } static void SCR_InstallParticlePalette( void ) { rgbdata_t *pic; int i; // first check 'palette.lmp' then 'palette.pal' pic = FS_LoadImage( "gfx/palette.lmp", NULL, 0 ); if( !pic ) pic = FS_LoadImage( "gfx/palette.pal", NULL, 0 ); // NOTE: imagelib required this fakebuffer for loading internal palette if( !pic ) pic = FS_LoadImage( "#valve.pal", ((byte *)&i), 768 ); if( pic ) { for( i = 0; i < 256; i++ ) { clgame.palette[i][0] = pic->palette[i*4+0]; clgame.palette[i][1] = pic->palette[i*4+1]; clgame.palette[i][2] = pic->palette[i*4+2]; } FS_FreeImage( pic ); } else { for( i = 0; i < 256; i++ ) { clgame.palette[i][0] = i; clgame.palette[i][1] = i; clgame.palette[i][2] = i; } MsgDev( D_WARN, "CL_InstallParticlePalette: failed. Force to grayscale\n" ); } } void SCR_RegisterShaders( void ) { cls.fillImage = GL_LoadTexture( "*white", NULL, 0, TF_IMAGE ); // used for FillRGBA cls.particleImage = GL_LoadTexture( "*particle", NULL, 0, TF_IMAGE ); // register gfx.wad images cls.pauseIcon = GL_LoadTexture( "gfx.wad/paused.lmp", NULL, 0, TF_IMAGE ); if( cl_allow_levelshots->integer ) cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); else cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE ); cls.tileImage = GL_LoadTexture( "gfx.wad/backtile.lmp", NULL, 0, TF_UNCOMPRESSED|TF_NOPICMIP|TF_NOMIPMAP ); cls.hChromeSprite = pfnSPR_Load( "sprites/shellchrome.spr" ); } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f( void ) { Cvar_SetFloat( "viewsize", min( scr_viewsize->value + 10, 120 )); } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f( void ) { Cvar_SetFloat( "viewsize", max( scr_viewsize->value - 10, 30 )); } /* ================== SCR_VidInit ================== */ void SCR_VidInit( void ) { Q_memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state Q_memset( &menu.ds, 0, sizeof( menu.ds )); // reset a draw state Q_memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); // update screen sizes for menu menu.globals->scrWidth = scr_width->integer; menu.globals->scrHeight = scr_height->integer; SCR_RebuildGammaTable(); VGui_Startup (); clgame.load_sequence++; // now all hud sprites are invalid // vid_state has changed if( menu.hInstance ) menu.dllFuncs.pfnVidInit(); if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit(); // restart console size Con_VidInit (); } /* ================== SCR_Init ================== */ void SCR_Init( void ) { if( scr_init ) return; MsgDev( D_NOTE, "SCR_Init()\n" ); scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" ); cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", CVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" ); scr_download = Cvar_Get( "scr_download", "0", 0, "downloading bar progress" ); cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" ); cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" ); scr_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); scr_viewsize = Cvar_Get( "viewsize", "120", CVAR_ARCHIVE, "screen size" ); // register our commands Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); Cmd_AddCommand( "sizeup", SCR_SizeUp_f, "screen size up to 10 points" ); Cmd_AddCommand( "sizedown", SCR_SizeDown_f, "screen size down to 10 points" ); if( host.state != HOST_RESTART && !UI_LoadProgs( )) { Msg( "^1Error: ^7can't initialize menu.dll\n" ); // there is non fatal for us if( !host.developer ) host.developer = 1; // we need console, because menu is missing } SCR_LoadCreditsFont (); SCR_InstallParticlePalette (); SCR_RegisterShaders (); SCR_InitCinematic(); SCR_VidInit(); if( host.state != HOST_RESTART ) { if( host.developer && Sys_CheckParm( "-toconsole" )) Cbuf_AddText( "toggleconsole\n" ); else UI_SetActiveMenu( true ); } scr_init = true; } void SCR_Shutdown( void ) { if( !scr_init ) return; MsgDev( D_NOTE, "SCR_Shutdown()\n" ); Cmd_RemoveCommand( "timerefresh" ); Cmd_RemoveCommand( "skyname" ); Cmd_RemoveCommand( "viewpos" ); UI_SetActiveMenu( false ); SCR_FreeCinematic(); if( host.state != HOST_RESTART ) UI_UnloadProgs(); scr_init = false; }