//========= Copyright ?1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef __VFONTDATA_H__ #define __VFONTDATA_H__ #ifdef _WIN32 #pragma once #endif #include "fileimage.h" class VFontData { public: VFontData(); ~VFontData(); public: int GetLineWidth(); int m_CharWidths[256]; int m_BitmapCharWidth; int m_BitmapCharHeight; unsigned char *m_pBitmap; }; bool LoadVFontDataFrom32BitTGA( FileImageStream *fp, VFontData *pData); #endif