//======================================================================= // Copyright XashXT Group 2007 © // model.c - modelloader //======================================================================= #include "cm_local.h" #include "sprite.h" #include "mathlib.h" #include "matrix_lib.h" #include "studio.h" #include "wadfile.h" #include "world.h" #include "gl_local.h" world_static_t world; byte *mod_base; byte *com_studiocache; // cache for submodels static model_t *com_models[MAX_MODELS]; // shared replacement modeltable static model_t cm_models[MAX_MODELS]; static int cm_nummodels = 0; static byte visdata[MAX_MAP_LEAFS/8]; // intermediate buffer model_t *loadmodel; model_t *worldmodel; // cvars // default hullmins static vec3_t cm_hullmins[4] = { { -16, -16, -36 }, { -16, -16, -18 }, { 0, 0, 0 }, { -32, -32, -32 }, }; // defualt hummaxs static vec3_t cm_hullmaxs[4] = { { 16, 16, 36 }, { 16, 16, 18 }, { 0, 0, 0 }, { 32, 32, 32 }, }; /* =============================================================================== MOD COMMON UTILS =============================================================================== */ /* ================ Mod_SetupHulls ================ */ void Mod_SetupHulls( float mins[4][3], float maxs[4][3] ) { Mem_Copy( mins, cm_hullmins, sizeof( cm_hullmins )); Mem_Copy( maxs, cm_hullmaxs, sizeof( cm_hullmaxs )); } /* =================== Mod_CompressVis =================== */ byte *Mod_CompressVis( const byte *in, size_t *size ) { int j, rep; int visrow; byte *dest_p; if( !worldmodel ) { Host_Error( "Mod_CompressVis: no worldmodel\n" ); return NULL; } dest_p = visdata; visrow = (worldmodel->numleafs + 7)>>3; for( j = 0; j < visrow; j++ ) { *dest_p++ = in[j]; if( in[j] ) continue; rep = 1; for( j++; j < visrow; j++ ) { if( in[j] || rep == 255 ) break; else rep++; } *dest_p++ = rep; j--; } if( size ) *size = dest_p - visdata; return visdata; } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis( const byte *in ) { int c, row; byte *out; if( !worldmodel ) { Host_Error( "Mod_DecompressVis: no worldmodel\n" ); return NULL; } row = (worldmodel->numleafs + 7)>>3; out = visdata; if( !in ) { // no vis info, so make all visible while( row ) { *out++ = 0xff; row--; } return visdata; } do { if( *in ) { *out++ = *in++; continue; } c = in[1]; in += 2; while( c ) { *out++ = 0; c--; } } while( out - visdata < row ); return visdata; } /* ================== Mod_PointInLeaf ================== */ mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node ) { ASSERT( node != NULL ); while( 1 ) { if( node->contents < 0 ) return (mleaf_t *)node; node = node->children[PlaneDiff( p, node->plane ) < 0]; } // never reached return NULL; } /* ================== Mod_LeafPVS ================== */ byte *Mod_LeafPVS( mleaf_t *leaf, model_t *model ) { if( !model || !leaf || leaf == model->leafs || !model->visdata ) return Mod_DecompressVis( NULL ); return Mod_DecompressVis( leaf->compressed_vis ); } /* ================== Mod_LeafPHS ================== */ byte *Mod_LeafPHS( mleaf_t *leaf, model_t *model ) { if( !model || !leaf || leaf == model->leafs || !model->visdata ) return Mod_DecompressVis( NULL ); return Mod_DecompressVis( leaf->compressed_pas ); } /* ================== Mod_PointLeafnum ================== */ int Mod_PointLeafnum( const vec3_t p ) { // map not loaded if ( !worldmodel ) return 0; return Mod_PointInLeaf( p, worldmodel->nodes ) - worldmodel->leafs; } /* ====================================================================== LEAF LISTING ====================================================================== */ static void Mod_BoxLeafnums_r( leaflist_t *ll, mnode_t *node ) { mplane_t *plane; int s; while( 1 ) { if( node->contents == CONTENTS_SOLID ) return; if( node->contents < 0 ) { mleaf_t *leaf = (mleaf_t *)node; // it's a leaf! if( ll->count >= ll->maxcount ) { ll->overflowed = true; return; } ll->list[ll->count++] = leaf - worldmodel->leafs - 1; return; } plane = node->plane; s = BOX_ON_PLANE_SIDE( ll->mins, ll->maxs, plane ); if( s == 1 ) { node = node->children[0]; } else if( s == 2 ) { node = node->children[1]; } else { // go down both if( ll->topnode == -1 ) ll->topnode = node - worldmodel->nodes; Mod_BoxLeafnums_r( ll, node->children[0] ); node = node->children[1]; } } } /* ================== Mod_BoxLeafnums ================== */ int Mod_BoxLeafnums( const vec3_t mins, const vec3_t maxs, short *list, int listsize, int *topnode ) { leaflist_t ll; if( !worldmodel ) return 0; VectorCopy( mins, ll.mins ); VectorCopy( maxs, ll.maxs ); ll.count = 0; ll.maxcount = listsize; ll.list = list; ll.topnode = -1; ll.overflowed = false; Mod_BoxLeafnums_r( &ll, worldmodel->nodes ); if( topnode ) *topnode = ll.topnode; return ll.count; } /* ============= Mod_BoxVisible Returns true if any leaf in boxspace is potentially visible ============= */ qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits ) { short leafList[MAX_BOX_LEAFS]; int i, count; if( !visbits || !mins || !maxs ) return true; // FIXME: Could save a loop here by traversing the tree in this routine like the code above count = Mod_BoxLeafnums( mins, maxs, leafList, MAX_BOX_LEAFS, NULL ); for( i = 0; i < count; i++ ) { int leafnum = leafList[i]; if( visbits[leafnum>>3] & (1<<( leafnum & 7 ))) return true; } return false; } /* ================== Mod_AmbientLevels grab the ambient sound levels for current point ================== */ void Mod_AmbientLevels( const vec3_t p, byte *pvolumes ) { mleaf_t *leaf; if( !worldmodel || !p || !pvolumes ) return; leaf = Mod_PointInLeaf( p, worldmodel->nodes ); *(int *)pvolumes = *(int *)leaf->ambient_sound_level; } /* ================ Mod_FreeModel ================ */ static void Mod_FreeModel( model_t *mod ) { if( !mod || !mod->mempool ) return; // select the properly unloader switch( mod->type ) { case mod_sprite: Mod_UnloadSpriteModel( mod ); break; case mod_studio: Mod_UnloadStudioModel( mod ); break; case mod_brush: Mod_UnloadBrushModel( mod ); break; } } /* =============================================================================== MODEL INITALIZE\SHUTDOWN =============================================================================== */ void Mod_Init( void ) { com_studiocache = Mem_AllocPool( "Studio Cache" ); } void Mod_ClearAll( void ) { int i; for( i = 0; i < cm_nummodels; i++ ) Mod_FreeModel( &cm_models[i] ); Mem_Set( cm_models, 0, sizeof( cm_models )); cm_nummodels = 0; } void Mod_Shutdown( void ) { Mod_ClearAll(); Mem_FreePool( &com_studiocache ); } /* =============================================================================== MAP LOADING =============================================================================== */ /* ================= Mod_LoadSubmodels ================= */ static void Mod_LoadSubmodels( const dlump_t *l ) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadBModel: funny lump size\n" ); count = l->filelen / sizeof( *in ); if( count < 1 ) Host_Error( "Map %s without models\n", loadmodel->name ); if( count > MAX_MAP_MODELS ) Host_Error( "Map %s has too many models\n", loadmodel->name ); // allocate extradata out = Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->submodels = out; loadmodel->numsubmodels = count; if( world.loading ) world.max_surfaces = 0; for( i = 0; i < count; i++, in++, out++ ) { for( j = 0; j < 3; j++ ) { // spread the mins / maxs by a pixel out->mins[j] = in->mins[j] - 1; out->maxs[j] = in->maxs[j] + 1; out->origin[j] = in->origin[j]; } for( j = 0; j < MAX_MAP_HULLS; j++ ) out->headnode[j] = in->headnode[j]; out->visleafs = in->visleafs; out->firstface = in->firstface; out->numfaces = in->numfaces; if( i == 0 || !world.loading ) continue; // skip the world world.max_surfaces = max( world.max_surfaces, out->numfaces ); } if( world.loading ) world.draw_surfaces = Mem_Alloc( loadmodel->mempool, world.max_surfaces * sizeof( msurface_t* )); } /* ================= Mod_LoadTextures ================= */ static void Mod_LoadTextures( const dlump_t *l ) { dmiptexlump_t *in; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; int num, max, altmax; char texname[32]; mip_t *mt; int i, j; // release old sky layers first GL_FreeTexture( tr.solidskyTexture ); GL_FreeTexture( tr.alphaskyTexture ); tr.solidskyTexture = tr.alphaskyTexture = 0; if( !l->filelen ) { // no textures loadmodel->textures = NULL; return; } in = (void *)(mod_base + l->fileofs); loadmodel->numtextures = in->nummiptex; loadmodel->textures = (texture_t **)Mem_Alloc( loadmodel->mempool, loadmodel->numtextures * sizeof( texture_t* )); for( i = 0; i < loadmodel->numtextures; i++ ) { if( in->dataofs[i] == -1 ) continue; // missed mt = (mip_t *)((byte *)in + in->dataofs[i] ); if( !mt->name[0] ) { MsgDev( D_WARN, "unnamed texture in %s\n", loadmodel->name ); com.snprintf( mt->name, sizeof( mt->name ), "miptex_%i", i ); } tx = Mem_Alloc( loadmodel->mempool, sizeof( *tx )); loadmodel->textures[i] = tx; // convert to lowercase com.strnlwr( mt->name, mt->name, sizeof( mt->name )); com.strncpy( tx->name, mt->name, sizeof( tx->name )); com.snprintf( texname, sizeof( texname ), "%s%s.mip", ( mt->offsets[0] > 0 ) ? "#" : "", mt->name ); tx->width = mt->width; tx->height = mt->height; // check for sky texture (quake1 only!) if( world.version == Q1BSP_VERSION && !com.strncmp( mt->name, "sky", 3 )) { R_InitSky( mt, tx ); } else if( mt->offsets[0] > 0 ) { // NOTE: imagelib detect miptex version by size // 770 additional bytes is indicated custom palette int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6); if( world.version == HLBSP_VERSION ) size += sizeof( short ) + 768; tx->gl_texturenum = GL_LoadTexture( texname, (byte *)mt, size, 0 ); } else { // okay, loading it from wad tx->gl_texturenum = GL_LoadTexture( texname, NULL, 0, 0 ); } // check for luma texture if( R_GetTexture( tx->gl_texturenum )->flags & TF_HAS_LUMA ) { com.snprintf( texname, sizeof( texname ), "%s%s_luma.mip", mt->offsets[0] > 0 ? "#" : "", mt->name ); if( mt->offsets[0] > 0 ) { // NOTE: imagelib detect miptex version by size // 770 additional bytes is indicated custom palette int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6); if( world.version == HLBSP_VERSION ) size += sizeof( short ) + 768; tx->fb_texturenum = GL_LoadTexture( texname, (byte *)mt, size, TF_MAKELUMA|TF_NOMIPMAP ); } else { // okay, loading it from wad tx->fb_texturenum = GL_LoadTexture( texname, NULL, 0, TF_MAKELUMA|TF_NOMIPMAP ); } } // apply texture type (just for debug) GL_SetTextureType( tx->gl_texturenum, TEX_BRUSH ); GL_SetTextureType( tx->fb_texturenum, TEX_BRUSH ); } // sequence the animations for( i = 0; i < loadmodel->numtextures; i++ ) { tx = loadmodel->textures[i]; if( !tx || tx->name[0] != '+' ) continue; if( tx->anim_next ) continue; // allready sequenced // find the number of frames in the animation Mem_Set( anims, 0, sizeof( anims )); Mem_Set( altanims, 0, sizeof( altanims )); max = tx->name[1]; altmax = 0; if( max >= '0' && max <= '9' ) { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if( max >= 'a' && max <= 'j' ) { altmax = max - 'a'; max = 0; altanims[altmax] = tx; altmax++; } else Host_Error( "Mod_LoadTextures: bad animating texture %s\n", tx->name ); for( j = i + 1; j < loadmodel->numtextures; j++ ) { tx2 = loadmodel->textures[j]; if( !tx2 || tx2->name[0] != '+' ) continue; if( com.strcmp( tx2->name + 2, tx->name + 2 )) continue; num = tx2->name[1]; if( num >= '0' && num <= '9' ) { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if( num >= 'a' && num <= 'j' ) { num = num - 'a'; altanims[num] = tx2; if( num + 1 > altmax ) altmax = num + 1; } else Host_Error( "Mod_LoadTextures: bad animating texture %s\n", tx->name ); } // link them all together for( j = 0; j < max; j++ ) { tx2 = anims[j]; if( !tx2 ) Host_Error( "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name ); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j + 1) * ANIM_CYCLE; tx2->anim_next = anims[(j + 1) % max]; if( altmax ) tx2->alternate_anims = altanims[0]; } for( j = 0; j < altmax; j++ ) { tx2 = altanims[j]; if( !tx2 ) Host_Error( "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name ); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[(j + 1) % altmax]; if( max ) tx2->alternate_anims = anims[0]; } } } /* ================= Mod_LoadTexInfo ================= */ static void Mod_LoadTexInfo( const dlump_t *l ) { dtexinfo_t *in; mtexinfo_t *out; int miptex; int i, j, count; uint surfaceParm = 0; float len1, len2; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadTexInfo: funny lump size in %s\n", loadmodel->name ); count = l->filelen / sizeof( *in ); out = Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for( i = 0; i < count; i++, in++, out++ ) { for( j = 0; j < 8; j++ ) out->vecs[0][j] = in->vecs[0][j]; len1 = VectorLength( out->vecs[0] ); len2 = VectorLength( out->vecs[1] ); len1 = ( len1 + len2 ) / 2; // g-cont: can use this info for GL_TEXTURE_LOAD_BIAS_EXT ? if( len1 < 0.32f ) out->mipadjust = 4; else if( len1 < 0.49f ) out->mipadjust = 3; else if( len1 < 0.99f ) out->mipadjust = 2; else out->mipadjust = 1; miptex = in->miptex; if( miptex < 0 || miptex > loadmodel->numtextures ) Host_Error( "Mod_LoadTexInfo: bad miptex number in '%s'\n", loadmodel->name ); out->texture = loadmodel->textures[miptex]; out->flags = in->flags; } } /* ================= Mod_LoadLighting ================= */ static void Mod_LoadLighting( const dlump_t *l ) { byte d, *in; color24 *out; int i; if( !l->filelen ) return; in = (void *)(mod_base + l->fileofs); switch( world.version ) { case Q1BSP_VERSION: // expand the white lighting data loadmodel->lightdata = (color24 *)Mem_Alloc( loadmodel->mempool, l->filelen * sizeof( color24 )); out = loadmodel->lightdata; for( i = 0; i < l->filelen; i++, out++ ) { d = *in++; out->r = d; out->g = d; out->b = d; } break; case HLBSP_VERSION: // load colored lighting loadmodel->lightdata = Mem_Alloc( loadmodel->mempool, l->filelen ); Mem_Copy( loadmodel->lightdata, in, l->filelen ); break; } } /* ================= Mod_CalcSurfaceExtents Fills in surf->texturemins[] and surf->extents[] ================= */ static void Mod_CalcSurfaceExtents( msurface_t *surf ) { float mins[2], maxs[2], val; int bmins[2], bmaxs[2]; int i, j, e; mtexinfo_t *tex; mvertex_t *v; if( surf->flags & ( SURF_DRAWSKY|SURF_DRAWTURB )) { surf->extents[0] = surf->extents[1] = 16384; surf->texturemins[0] = surf->texturemins[1] = -8192; return; } tex = surf->texinfo; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -999999; for( i = 0; i < surf->numedges; i++ ) { e = loadmodel->surfedges[surf->firstedge + i]; if( e >= 0 ) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for( j = 0; j < 2; j++ ) { val = DotProduct( v->position, surf->texinfo->vecs[j] ) + surf->texinfo->vecs[j][3]; if( val < mins[j] ) mins[j] = val; if( val > maxs[j] ) maxs[j] = val; } } for( i = 0; i < 2; i++ ) { bmins[i] = floor( mins[i] / LM_SAMPLE_SIZE ); bmaxs[i] = ceil( maxs[i] / LM_SAMPLE_SIZE ); surf->texturemins[i] = bmins[i] * LM_SAMPLE_SIZE; surf->extents[i] = (bmaxs[i] - bmins[i]) * LM_SAMPLE_SIZE; if(!( tex->flags & TEX_SPECIAL ) && surf->extents[i] > 4096 ) MsgDev( D_ERROR, "Bad surface extents %i\n", surf->extents[i] ); } } /* ================= Mod_CalcSurfaceBounds fills in surf->mins and surf->maxs ================= */ static void Mod_CalcSurfaceBounds( msurface_t *surf, mextrasurf_t *info ) { int i, e; mvertex_t *v; ClearBounds( info->mins, info->maxs ); for( i = 0; i < surf->numedges; i++ ) { e = loadmodel->surfedges[surf->firstedge + i]; if( e >= 0 ) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; AddPointToBounds( v->position, info->mins, info->maxs ); } VectorAverage( info->mins, info->maxs, info->origin ); } /* ================= Mod_LoadSurfaces ================= */ static void Mod_LoadSurfaces( const dlump_t *l ) { dface_t *in; msurface_t *out; mextrasurf_t *info; int i, j; int count; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( dface_t )) Host_Error( "Mod_LoadSurfaces: funny lump size in '%s'\n", loadmodel->name ); count = l->filelen / sizeof( dface_t ); loadmodel->numsurfaces = count; loadmodel->surfaces = Mem_Alloc( loadmodel->mempool, count * sizeof( msurface_t )); loadmodel->cache.data = Mem_Alloc( loadmodel->mempool, count * sizeof( mextrasurf_t )); out = loadmodel->surfaces; info = loadmodel->cache.data; for( i = 0; i < count; i++, in++, out++, info++ ) { if(( in->firstedge + in->numedges ) > loadmodel->numsurfedges ) { MsgDev( D_ERROR, "Bad surface %i from %i\n", i, count ); continue; } out->firstedge = in->firstedge; out->numedges = in->numedges; out->flags = 0; if( in->side ) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + in->planenum; out->texinfo = loadmodel->texinfo + in->texinfo; // some DMC maps have bad textures if( out->texinfo->texture ) { texture_t *tex = out->texinfo->texture; if( !com.strncmp( tex->name, "sky", 3 )) out->flags |= (SURF_DRAWTILED|SURF_DRAWSKY); if( tex->name[0] == '*' || tex->name[0] == '!' || !com.strnicmp( tex->name, "water", 5 )) out->flags |= (SURF_DRAWTURB|SURF_DRAWTILED); if( com.stristr( tex->name, "scroll" )) out->flags |= SURF_CONVEYOR; if( out->texinfo->flags & TEX_SPECIAL ) out->flags |= SURF_DRAWTILED; } Mod_CalcSurfaceBounds( out, info ); Mod_CalcSurfaceExtents( out ); if( loadmodel->lightdata && in->lightofs != -1 ) { if( world.version == HLBSP_VERSION ) out->samples = loadmodel->lightdata + (in->lightofs / 3); else out->samples = loadmodel->lightdata + in->lightofs; } for( j = 0; j < MAXLIGHTMAPS; j++ ) out->styles[j] = in->styles[j]; if( out->flags & SURF_DRAWSKY && world.version == Q1BSP_VERSION ) GL_SubdivideSurface( out ); // cut up polygon for warps if( out->flags & SURF_DRAWTURB ) GL_SubdivideSurface( out ); // cut up polygon for warps } } /* ================= Mod_LoadVertexes ================= */ static void Mod_LoadVertexes( const dlump_t *l ) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)( mod_base + l->fileofs ); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadVertexes: funny lump size in %s\n", loadmodel->name ); count = l->filelen / sizeof( *in ); loadmodel->numvertexes = count; out = loadmodel->vertexes = Mem_Alloc( loadmodel->mempool, count * sizeof( mvertex_t )); for( i = 0; i < count; i++, in++, out++ ) { VectorCopy( in->point, out->position ); } } /* ================= Mod_LoadEdges ================= */ static void Mod_LoadEdges( const dlump_t *l ) { dedge_t *in; medge_t *out; int i, count; in = (void *)( mod_base + l->fileofs ); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadEdges: funny lump size in %s\n", loadmodel->name ); count = l->filelen / sizeof( *in ); loadmodel->edges = out = Mem_Alloc( loadmodel->mempool, count * sizeof( medge_t )); loadmodel->numedges = count; for( i = 0; i < count; i++, in++, out++ ) { out->v[0] = (word)in->v[0]; out->v[1] = (word)in->v[1]; } } /* ================= Mod_LoadSurfEdges ================= */ static void Mod_LoadSurfEdges( const dlump_t *l ) { dsurfedge_t *in; int count; in = (void *)( mod_base + l->fileofs ); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadSurfEdges: funny lump size in %s\n", loadmodel->name ); count = l->filelen / sizeof( dsurfedge_t ); loadmodel->surfedges = Mem_Alloc( loadmodel->mempool, count * sizeof( dsurfedge_t )); loadmodel->numsurfedges = count; Mem_Copy( loadmodel->surfedges, in, count * sizeof( dsurfedge_t )); } /* ================= Mod_LoadMarkSurfaces ================= */ static void Mod_LoadMarkSurfaces( const dlump_t *l ) { dmarkface_t *in; int i, j, count; msurface_t **out; in = (void *)( mod_base + l->fileofs ); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadMarkFaces: funny lump size in %s\n", loadmodel->name ); count = l->filelen / sizeof( *in ); loadmodel->marksurfaces = out = Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->nummarksurfaces = count; for( i = 0; i < count; i++ ) { j = in[i]; if( j < 0 || j >= loadmodel->numsurfaces ) Host_Error( "Mod_LoadMarkFaces: bad surface number in '%s'\n", loadmodel->name ); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_SetParent ================= */ static void Mod_SetParent( mnode_t *node, mnode_t *parent ) { node->parent = parent; if( node->contents < 0 ) return; // it's node Mod_SetParent( node->children[0], node ); Mod_SetParent( node->children[1], node ); } /* ================= Mod_LoadNodes ================= */ static void Mod_LoadNodes( const dlump_t *l ) { dnode_t *in; mnode_t *out; int i, j, p; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadNodes: funny lump size\n" ); loadmodel->numnodes = l->filelen / sizeof( *in ); if( loadmodel->numnodes < 1 ) Host_Error( "Map %s has no nodes\n", loadmodel->name ); out = loadmodel->nodes = (mnode_t *)Mem_Alloc( loadmodel->mempool, loadmodel->numnodes * sizeof( *out )); for( i = 0; i < loadmodel->numnodes; i++, out++, in++ ) { for( j = 0; j < 3; j++ ) { out->minmaxs[j] = in->mins[j]; out->minmaxs[3+j] = in->maxs[j]; } p = in->planenum; out->plane = loadmodel->planes + p; out->firstsurface = in->firstface; out->numsurfaces = in->numfaces; for( j = 0; j < 2; j++ ) { p = in->children[j]; if( p >= 0 ) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + ( -1 - p )); } } // sets nodes and leafs Mod_SetParent( loadmodel->nodes, NULL ); } /* ================= Mod_LoadLeafs ================= */ static void Mod_LoadLeafs( const dlump_t *l ) { dleaf_t *in; mleaf_t *out; int i, j, p, count; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadLeafs: funny lump size\n" ); count = l->filelen / sizeof( *in ); if( count < 1 ) Host_Error( "Map %s with no leafs\n", loadmodel->name ); out = (mleaf_t *)Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->leafs = out; loadmodel->numleafs = count; for( i = 0; i < count; i++, in++, out++ ) { for( j = 0; j < 3; j++ ) { out->minmaxs[j] = in->mins[j]; out->minmaxs[3+j] = in->maxs[j]; } out->contents = in->contents; p = in->visofs; if( p == -1 ) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; for( j = 0; j < 4; j++ ) out->ambient_sound_level[j] = in->ambient_level[j]; out->firstmarksurface = loadmodel->marksurfaces + in->firstmarksurface; out->nummarksurfaces = in->nummarksurfaces; // gl underwater warp if( out->contents != CONTENTS_EMPTY ) { for( j = 0; j < out->nummarksurfaces; j++ ) out->firstmarksurface[j]->flags |= SURF_UNDERWATER; } } if( loadmodel->leafs[0].contents != CONTENTS_SOLID ) Host_Error( "Mod_LoadLeafs: Map %s has leaf 0 is not CONTENTS_SOLID\n", loadmodel->name ); } /* ================= Mod_LoadPlanes ================= */ static void Mod_LoadPlanes( const dlump_t *l ) { dplane_t *in; mplane_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadPlanes: funny lump size\n" ); count = l->filelen / sizeof( *in ); if( count < 1 ) Host_Error( "Map %s with no planes\n", loadmodel->name ); out = (mplane_t *)Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->planes = out; loadmodel->numplanes = count; for( i = 0; i < count; i++, in++, out++ ) { for( j = 0; j < 3; j++ ) { out->normal[j] = in->normal[j]; if( out->normal[j] < 0.0f ) out->signbits |= 1<dist = in->dist; out->type = in->type; } } /* ================= Mod_LoadVisibility ================= */ static void Mod_LoadVisibility( const dlump_t *l ) { if( !l->filelen ) { MsgDev( D_WARN, "map ^2%s^7 has no visibility\n", loadmodel->name ); loadmodel->visdata = NULL; world.visdatasize = 0; return; } loadmodel->visdata = Mem_Alloc( loadmodel->mempool, l->filelen ); Mem_Copy( loadmodel->visdata, (void *)(mod_base + l->fileofs), l->filelen ); world.visdatasize = l->filelen; // save it for PHS allocation } /* ================= Mod_LoadEntities ================= */ static void Mod_LoadEntities( const dlump_t *l ) { byte *in; in = (void *)(mod_base + l->fileofs); loadmodel->entities = Mem_Alloc( loadmodel->mempool, l->filelen ); Mem_Copy( loadmodel->entities, mod_base + l->fileofs, l->filelen ); } /* ================= Mod_LoadClipnodes ================= */ static void Mod_LoadClipnodes( const dlump_t *l ) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if( l->filelen % sizeof( *in )) Host_Error( "Mod_LoadClipnodes: funny lump size\n" ); count = l->filelen / sizeof( *in ); out = Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; // hulls[0] is a point hull, always zeroed hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count - 1; hull->planes = loadmodel->planes; VectorCopy( GI->client_mins[1], hull->clip_mins ); // copy human hull VectorCopy( GI->client_maxs[1], hull->clip_maxs ); VectorSubtract( hull->clip_maxs, hull->clip_mins, world.hull_sizes[1] ); hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count - 1; hull->planes = loadmodel->planes; VectorCopy( GI->client_mins[2], hull->clip_mins ); // copy large hull VectorCopy( GI->client_maxs[2], hull->clip_maxs ); VectorSubtract( hull->clip_maxs, hull->clip_mins, world.hull_sizes[2] ); hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count - 1; hull->planes = loadmodel->planes; VectorCopy( GI->client_mins[3], hull->clip_mins ); // copy head hull VectorCopy( GI->client_maxs[3], hull->clip_maxs ); VectorSubtract( hull->clip_maxs, hull->clip_mins, world.hull_sizes[3] ); for( i = 0; i < count; i++, out++, in++ ) { out->planenum = in->planenum; out->children[0] = in->children[0]; out->children[1] = in->children[1]; } } /* ================= Mod_MakeHull0 Duplicate the drawing hull structure as a clipping hull ================= */ static void Mod_MakeHull0( void ) { mnode_t *in, *child; dclipnode_t *out; hull_t *hull; int i, j, count; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Mem_Alloc( loadmodel->mempool, count * sizeof( *out )); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count - 1; hull->planes = loadmodel->planes; for( i = 0; i < count; i++, out++, in++ ) { out->planenum = in->plane - loadmodel->planes; for( j = 0; j < 2; j++ ) { child = in->children[j]; if( child->contents < 0 ) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_CalcPHS ================= */ void Mod_CalcPHS( void ) { int hcount, vcount; int i, j, k, l, index, num; int rowbytes, rowwords; int bitbyte, rowsize; int *visofs, total_size = 0; byte *vismap, *vismap_p; byte *uncompressed_vis; byte *uncompressed_pas; byte *compressed_pas; byte *scan, *comp; uint *dest, *src; double timestart; size_t phsdatasize; // no worldmodel or no visdata if( !worldmodel || !worldmodel->visdata ) return; MsgDev( D_NOTE, "Building PAS...\n" ); timestart = Sys_DoubleTime(); // NOTE: first leaf is skipped becuase is a outside leaf. Now all leafs have shift up by 1. // and last leaf (which equal worldmodel->numleafs) has no visdata! Add extra one leaf // to avoid this situation. FIXME: this is need to be detail tested num = worldmodel->numleafs + 1; rowwords = (num + 31)>>5; rowbytes = rowwords * 4; // typycally PHS enough more room because RLE fails on multiple 1 not 0 phsdatasize = world.visdatasize * 4; // allocate pvs and phs data single array visofs = Mem_Alloc( worldmodel->mempool, num * sizeof( int )); uncompressed_vis = Mem_Alloc( worldmodel->mempool, rowbytes * num * 2 ); uncompressed_pas = uncompressed_vis + rowbytes * num; compressed_pas = Mem_Alloc( worldmodel->mempool, phsdatasize ); vismap = vismap_p = compressed_pas; // compressed PHS buffer scan = uncompressed_vis; vcount = 0; // uncompress pvs first for( i = 0; i < num; i++, scan += rowbytes ) { Mem_Copy( scan, Mod_LeafPVS( worldmodel->leafs + i, worldmodel ), rowbytes ); if( i == 0 ) continue; for( j = 0; j < num; j++ ) { if( scan[j>>3] & (1<<( j & 7 ))) vcount++; } } scan = uncompressed_vis; hcount = 0; dest = (uint *)uncompressed_pas; for( i = 0; i < num; i++, dest += rowwords, scan += rowbytes ) { Mem_Copy( dest, scan, rowbytes ); for( j = 0; j < rowbytes; j++ ) { bitbyte = scan[j]; if( !bitbyte ) continue; for( k = 0; k < 8; k++ ) { if(!( bitbyte & ( 1<= num ) continue; src = (uint *)uncompressed_vis + index * rowwords; for( l = 0; l < rowwords; l++ ) dest[l] |= src[l]; } } // compress PHS data back comp = Mod_CompressVis( (byte *)dest, &rowsize ); visofs[i] = vismap_p - vismap; // leaf 0 is a common solid total_size += rowsize; if( total_size > phsdatasize ) Host_Error( "CalcPHS: vismap expansion overflow %s > %s\n", memprint( total_size ), memprint( phsdatasize )); Mem_Copy( vismap_p, comp, rowsize ); vismap_p += rowsize; // move pointer if( i == 0 ) continue; for( j = 0; j < num; j++ ) { if(((byte *)dest)[j>>3] & (1<<( j & 7 ))) hcount++; } } // adjust compressed pas data to fit the size compressed_pas = Mem_Realloc( worldmodel->mempool, compressed_pas, total_size ); Msg( "VIS size %s, PAS size %s\n", memprint( world.visdatasize ), memprint( total_size )); // apply leaf pointers for( i = 0; i < worldmodel->numleafs; i++ ) worldmodel->leafs[i].compressed_pas = compressed_pas + visofs[i]; // release uncompressed data Mem_Free( uncompressed_vis ); Mem_Free( visofs ); // release vis offsets // NOTE: we don't need to store off pointer to compressed pas-data // because this is will be automatiaclly frees by mempool internal pointer // and we not use this pointer any time after this point MsgDev( D_NOTE, "Average leaves visible / audible / total: %i / %i / %i\n", vcount / num, hcount / num, num ); MsgDev( D_NOTE, "PAS building time: %g secs\n", Sys_DoubleTime() - timestart ); } /* ================= Mod_UnloadBrushModel Release all uploaded textures ================= */ void Mod_UnloadBrushModel( model_t *mod ) { texture_t *tx; int i; ASSERT( mod != NULL ); if( mod->type != mod_brush ) return; // not a bmodel if( mod->name[0] != '*' ) { for( i = 0; i < mod->numtextures; i++ ) { tx = mod->textures[i]; if( !tx ) continue; // free slot GL_FreeTexture( tx->gl_texturenum ); // main texture GL_FreeTexture( tx->fb_texturenum ); // luma texture } Mem_FreePool( &mod->mempool ); } Mem_Set( mod, 0, sizeof( *mod )); } /* ================= Mod_LoadBrushModel ================= */ static void Mod_LoadBrushModel( model_t *mod, const void *buffer ) { int i, j; dheader_t *header; dmodel_t *bm; header = (dheader_t *)buffer; i = header->version; switch( i ) { case 28: // get support for quake1 beta i = Q1BSP_VERSION; break; case Q1BSP_VERSION: case HLBSP_VERSION: break; default: MsgDev( D_ERROR, "%s has wrong version number (%i should be %i)", loadmodel->name, i, HLBSP_VERSION ); return; } // will be merged later loadmodel->type = mod_brush; if( world.loading ) world.version = i; // swap all the lumps mod_base = (byte *)header; loadmodel->mempool = Mem_AllocPool( va( "sv: ^2%s^7", loadmodel->name )); // load into heap if( header->lumps[LUMP_PLANES].filelen % sizeof( dplane_t )) { // blue-shift swapped lumps Mod_LoadEntities( &header->lumps[LUMP_PLANES] ); Mod_LoadPlanes( &header->lumps[LUMP_ENTITIES] ); } else { // normal half-life lumps Mod_LoadEntities( &header->lumps[LUMP_ENTITIES] ); Mod_LoadPlanes( &header->lumps[LUMP_PLANES] ); } Mod_LoadVertexes( &header->lumps[LUMP_VERTEXES] ); Mod_LoadEdges( &header->lumps[LUMP_EDGES] ); Mod_LoadSurfEdges( &header->lumps[LUMP_SURFEDGES] ); Mod_LoadTextures( &header->lumps[LUMP_TEXTURES] ); Mod_LoadLighting( &header->lumps[LUMP_LIGHTING] ); Mod_LoadVisibility( &header->lumps[LUMP_VISIBILITY] ); Mod_LoadTexInfo( &header->lumps[LUMP_TEXINFO] ); Mod_LoadSurfaces( &header->lumps[LUMP_FACES] ); Mod_LoadMarkSurfaces( &header->lumps[LUMP_MARKSURFACES] ); Mod_LoadLeafs( &header->lumps[LUMP_LEAFS] ); Mod_LoadNodes( &header->lumps[LUMP_NODES] ); Mod_LoadClipnodes( &header->lumps[LUMP_CLIPNODES] ); Mod_LoadSubmodels( &header->lumps[LUMP_MODELS] ); Mod_MakeHull0 (); loadmodel->numframes = 2; // regular and alternate animation // set up the submodels (FIXME: this is confusing) for( i = 0; i < mod->numsubmodels; i++ ) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; for( j = 1; j < MAX_MAP_HULLS; j++ ) { mod->hulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes - 1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy( bm->mins, mod->mins ); VectorCopy( bm->maxs, mod->maxs ); mod->radius = RadiusFromBounds( mod->mins, mod->maxs ); mod->numleafs = bm->visleafs; mod->flags = 0; // clear flags for( j = 0; i != 0 && j < mod->nummodelsurfaces; j++ ) { msurface_t *surf = mod->surfaces + mod->firstmodelsurface + j; mextrasurf_t *info = SURF_INFO( surf, mod ); vec3_t normal, vup = { 0, 0, 1 }; if( surf->flags & SURF_CONVEYOR ) mod->flags |= MODEL_CONVEYOR; // kill water backplanes for submodels (half-life rules) if( surf->flags & SURF_DRAWTURB ) { if( surf->flags & SURF_PLANEBACK ) VectorNegate( surf->plane->normal, normal ); else VectorCopy( surf->plane->normal, normal ); if( surf->plane->type == PLANE_Z ) { // kill bottom plane too if( info->mins[2] == bm->mins[2] + 1 ) surf->flags |= SURF_WATERCSG; } else { // kill side planes surf->flags |= SURF_WATERCSG; } } } if( i < mod->numsubmodels - 1 ) { char name[8]; // duplicate the basic information com.snprintf( name, sizeof( name ), "*%i", i + 1 ); loadmodel = Mod_FindName( name, true ); *loadmodel = *mod; com.strncpy( loadmodel->name, name, sizeof( loadmodel->name )); loadmodel->mempool = NULL; mod = loadmodel; } } } /* ================== Mod_FindName ================== */ model_t *Mod_FindName( const char *name, qboolean create ) { model_t *mod; int i; if( !name || !name[0] ) return NULL; // search the currently loaded models for( i = 0, mod = cm_models; i < cm_nummodels; i++, mod++ ) { if( !mod->name[0] ) continue; if( !com.strcmp( mod->name, name )) { // prolonge registration mod->needload = world.load_sequence; return mod; } } if( !create ) return NULL; // find a free model slot spot for( i = 0, mod = cm_models; i < cm_nummodels; i++, mod++ ) if( !mod->name[0] ) break; // this is a valid spot if( i == cm_nummodels ) { if( cm_nummodels == MAX_MODELS ) Host_Error( "Mod_ForName: MAX_MODELS limit exceeded\n" ); cm_nummodels++; } // copy name, so model loader can find model file com.strncpy( mod->name, name, sizeof( mod->name )); return mod; } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel( model_t *mod, qboolean isWorld ) { byte *buf; if( !mod ) { if( isWorld ) Host_Error( "Mod_ForName: NULL model\n" ); else MsgDev( D_ERROR, "Mod_ForName: NULL model\n" ); return NULL; } // check if already loaded (or inline bmodel) if( mod->mempool || mod->name[0] == '*' ) return mod; buf = FS_LoadFile( mod->name, NULL ); if( !buf ) { if( isWorld ) Host_Error( "Mod_ForName: %s couldn't load\n", mod->name ); else MsgDev( D_ERROR, "Mod_ForName: %s couldn't load\n", mod->name ); Mem_Set( mod, 0, sizeof( model_t )); return NULL; } // if it's world - calc the map checksum if( isWorld ) CRC32_MapFile( &world.checksum, mod->name ); world.loading = isWorld; MsgDev( D_NOTE, "Mod_LoadModel: %s\n", mod->name ); mod->needload = world.load_sequence; // register mod mod->type = mod_bad; loadmodel = mod; // call the apropriate loader switch( *(uint *)buf ) { case IDSTUDIOHEADER: Mod_LoadStudioModel( mod, buf ); break; case IDSPRITEHEADER: Mod_LoadSpriteModel( mod, buf ); break; case Q1BSP_VERSION: case HLBSP_VERSION: Mod_LoadBrushModel( mod, buf ); break; } Mem_Free( buf ); if( mod->type == mod_bad ) { Mod_FreeModel( mod ); // check for loading problems if( isWorld ) Host_Error( "Mod_ForName: %s unknown format\n", mod->name ); else MsgDev( D_ERROR, "Mod_ForName: %s unknown format\n", mod->name ); return NULL; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName( const char *name, qboolean world ) { model_t *mod; mod = Mod_FindName( name, true ); return Mod_LoadModel( mod, world ); } /* ================== Mod_LoadWorld Loads in the map and all submodels ================== */ void Mod_LoadWorld( const char *name, uint *checksum ) { int i; // now replacement table is invalidate Mem_Set( com_models, 0, sizeof( com_models )); if( !com.strcmp( cm_models[0].name, name )) { // singleplayer mode: server already loading map com_models[1] = cm_models; // make link to world if( checksum ) *checksum = world.checksum; // still have the right version return; } // clear all studio submodels on restart for( i = 0; i < cm_nummodels; i++ ) { if( cm_models[i].type != mod_studio ) continue; cm_models[i].submodels = NULL; } // purge all submodels Mem_EmptyPool( com_studiocache ); Mod_FreeModel( &cm_models[0] ); world.load_sequence++; // now all models are invalid // load the newmap worldmodel = Mod_ForName( name, true ); com_models[1] = cm_models; // make link to world if( checksum ) *checksum = world.checksum; // calc Potentially Hearable Set and compress it Mod_CalcPHS(); } /* ================== Mod_FreeUnused Purge all unused models ================== */ void Mod_FreeUnused( void ) { model_t *mod; int i; for( i = 0, mod = cm_models; i < cm_nummodels; i++, mod++ ) { if( !mod->name[0] ) continue; if( mod->needload != world.load_sequence ) Mod_FreeModel( mod ); } } /* =================== Mod_GetType =================== */ modtype_t Mod_GetType( int handle ) { model_t *mod = CM_ClipHandleToModel( handle ); if( !mod ) return mod_bad; return mod->type; } /* =================== Mod_GetFrames =================== */ void Mod_GetFrames( int handle, int *numFrames ) { model_t *mod = CM_ClipHandleToModel( handle ); if( !numFrames ) return; if( !mod ) { *numFrames = 1; return; } *numFrames = mod->numframes; if( *numFrames < 1 ) *numFrames = 1; } /* =================== Mod_GetBounds =================== */ void Mod_GetBounds( int handle, vec3_t mins, vec3_t maxs ) { model_t *cmod = CM_ClipHandleToModel( handle ); if( cmod ) { if( mins ) VectorCopy( cmod->mins, mins ); if( maxs ) VectorCopy( cmod->maxs, maxs ); } else { MsgDev( D_ERROR, "Mod_GetBounds: NULL model %i\n", handle ); if( mins ) VectorClear( mins ); if( maxs ) VectorClear( maxs ); } } /* =============== Mod_Calloc =============== */ void *Mod_Calloc( int number, size_t size ) { if( number <= 0 || size <= 0 ) return NULL; return Mem_Alloc( com_studiocache, number * size ); } /* =============== Mod_CacheCheck =============== */ void *Mod_CacheCheck( cache_user_t *c ) { return Cache_Check( com_studiocache, c ); } /* =============== Mod_LoadCacheFile =============== */ void Mod_LoadCacheFile( const char *path, cache_user_t *cu ) { byte *buf; string filepath; size_t i, size; ASSERT( cu != NULL ); if( !path || !path[0] ) return; // replace all '\' with '/' for( i = ( path[0] == '/' ||path[0] == '\\' ), size = 0; path[i] && ( size < sizeof( filepath )-1 ); i++ ) { if( path[i] == '\\' ) filepath[size++] = '/'; else filepath[size++] = path[i]; } if( !size ) return; filepath[size] = 0; buf = FS_LoadFile( filepath, &size ); cu->data = Mem_Alloc( com_studiocache, size ); Mem_Copy( cu->data, buf, size ); Mem_Free( buf ); } /* =================== Mod_RegisterModel register model with shared index =================== */ qboolean Mod_RegisterModel( const char *name, int index ) { model_t *mod; if( index < 0 || index > MAX_MODELS ) return false; // this array used for acess to servermodels mod = Mod_ForName( name, false ); com_models[index] = mod; return ( mod != NULL ); } /* =============== Mod_Extradata =============== */ void *Mod_Extradata( model_t *mod ) { if( mod && mod->type == mod_studio ) return mod->cache.data; return NULL; } /* ================== CM_ClipHandleToModel FIXME: rename to Mod_Handle ================== */ model_t *CM_ClipHandleToModel( int handle ) { if( handle < 0 || handle > MAX_MODELS ) { Host_Error( "CM_ClipHandleToModel: bad handle #%i\n", handle ); return NULL; } return com_models[handle]; }