/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_inv.c -- client inventory screen #include "client.h" /* ================ CL_ParseInventory ================ */ void CL_ParseInventory (void) { int i; for (i = 0; i < MAX_ITEMS; i++) cl.inventory[i] = MSG_ReadShort (&net_message); } /* ================ Inv_DrawString ================ */ void Inv_DrawString (int x, int y, char *string) { while (*string) { re->DrawChar (x, y, *string); x+=8; string++; } } void SetStringHighBit (char *s) { while (*s) *s++ |= 128; } /* ================ CL_DrawInventory ================ */ #define DISPLAY_ITEMS 17 void CL_DrawInventory (void) { int i, j; int num, selected_num, item; int index[MAX_ITEMS]; char string[1024]; int x, y; char binding[1024]; char *bind; int selected; int top; selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; num = 0; selected_num = 0; for ( i = 0; i < MAX_ITEMS; i++) { if (i == selected) selected_num = num; if (cl.inventory[i]) { index[num] = i; num++; } } // determine scroll point top = selected_num - DISPLAY_ITEMS/2; if (num - top < DISPLAY_ITEMS) top = num - DISPLAY_ITEMS; if (top < 0) top = 0; x = (viddef.width-256)/2; y = (viddef.height-240)/2; re->DrawPic (x, y+8, "inventory"); y += 24; x += 24; Inv_DrawString (x, y, "hotkey ### item"); Inv_DrawString (x, y+8, "------ --- ----"); y += 16; for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) { item = index[i]; // search for a binding sprintf (binding, "use %s", cl.configstrings[CS_ITEMS+item]); bind = ""; for (j = 0; j < 256; j++) { if(Key_IsBind(j) && !strcasecmp(Key_IsBind(j), binding)) { bind = Key_KeynumToString(j); break; } } sprintf (string, "%6s %3i %s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS+item] ); if (item != selected) { SetStringHighBit (string); } else // draw a blinky cursor by the selected item { if((int)(cls.realtime * 5.0f) & 1) re->DrawChar (x-8, y, 15); } Inv_DrawString (x, y, string); y += 8; } }