//======================================================================= // Copyright XashXT Group 2010 © // com_model.h - cient model structures //======================================================================= #ifndef COM_MODEL_H #define COM_MODEL_H #include "bspfile.h" // we need some declarations from it /* ============================================================================== ENGINE MODEL FORMAT ============================================================================== */ #define STUDIO_RENDER 1 #define STUDIO_EVENTS 2 #define ZISCALE ((float)0x8000) #define MIPLEVELS 4 #define VERTEXSIZE 7 #define MAXLIGHTMAPS 4 #define NUM_AMBIENTS 4 // automatic ambient sounds // model types typedef enum { mod_bad = -1, mod_brush, mod_sprite, mod_alias, mod_studio } modtype_t; typedef struct mplane_s { vec3_t normal; float dist; byte type; // for fast side tests byte signbits; // signx + (signy<<1) + (signz<<1) byte pad[2]; } mplane_t; typedef struct { vec3_t position; } mvertex_t; typedef struct { unsigned short v[2]; unsigned int cachededgeoffset; } medge_t; typedef struct texture_s { char name[16]; unsigned int width, height; int gl_texturenum; struct msurface_s *texturechain; // for gl_texsort drawing int anim_total; // total tenths in sequence ( 0 = no) int anim_min, anim_max; // time for this frame min <=time< max struct texture_s *anim_next; // in the animation sequence struct texture_s *alternate_anims; // bmodels in frmae 1 use these int fb_texturenum; // auto-luma texturenum unsigned int unused[3]; // reserved } texture_t; typedef struct { float vecs[2][4]; // [s/t] unit vectors in world space. // [i][3] is the s/t offset relative to the origin. // s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3] float mipadjust; // mipmap limits for very small surfaces texture_t *texture; int flags; // sky or slime, no lightmap or 256 subdivision } mtexinfo_t; typedef struct glpoly_s { struct glpoly_s *next; struct glpoly_s *chain; int numverts; int flags; // for SURF_UNDERWATER // struct glpoly_s *fb_chain; // next fb poly in chain float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) } glpoly_t; typedef struct mnode_s { // common with leaf int contents; // 0, to differentiate from leafs int visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific mplane_t *plane; struct mnode_s *children[2]; unsigned short firstsurface; unsigned short numsurfaces; } mnode_t; typedef struct msurface_s msurface_t; typedef struct decal_s decal_t; // JAY: Compress this as much as possible struct decal_s { decal_t *pnext; // linked list for each surface msurface_t *psurface; // Surface id for persistence / unlinking short dx; // Offsets into surface texture short dy; // (in texture coordinates, so we don't need floats) short texture; // Decal texture byte scale; // Pixel scale byte flags; // Decal flags short entityIndex; // Entity this is attached to }; typedef struct mleaf_s { // common with node int contents; int visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // leaf specific byte *compressed_vis; struct efrag_s *efrags; msurface_t **firstmarksurface; int nummarksurfaces; int key; // BSP sequence number for leaf's contents byte ambient_sound_level[NUM_AMBIENTS]; } mleaf_t; typedef struct msurface_s { int visframe; // should be drawn when node is crossed mplane_t *plane; // pointer to shared plane int flags; // see SURF_ #defines int firstedge; // look up in model->surfedges[], negative numbers int numedges; // are backwards edges short texturemins[2]; short extents[2]; int light_s, light_t; // gl lightmap coordinates glpoly_t *polys; // multiple if warped struct msurface_s *texturechain; mtexinfo_t *texinfo; // lighting info int dlightframe; // last frame the surface was checked by an animated light int dlightbits; // dynamically generated. Indicates if the surface illumination // is modified by an animated light. int lightmaptexturenum; byte styles[MAXLIGHTMAPS]; int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap qboolean cached_dlight; // true if dynamic light in cache color24 *samples; // note: this is the actual lightmap data for this surface decal_t *pdecals; } msurface_t; typedef struct hull_s { dclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; vec3_t clip_mins; vec3_t clip_maxs; } hull_t; #ifndef CACHE_USER #define CACHE_USER typedef struct cache_user_s { void *data; // extradata } cache_user_t; #endif typedef struct model_s { char name[64]; // model name qboolean needload; // bmodels and sprites don't cache normally // shared modelinfo modtype_t type; // model type int numframes; // sprite's framecount byte *mempool; // private mempool (was synctype) int flags; // hl compatibility // // volume occupied by the model // vec3_t mins, maxs; // bounding box at angles '0 0 0' float radius; // brush model int firstmodelsurface; int nummodelsurfaces; int numsubmodels; dmodel_t *submodels; // or studio animations int numplanes; mplane_t *planes; int numleafs; // number of visible leafs, not counting 0 mleaf_t *leafs; int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; int numnodes; mnode_t *nodes; int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; int numsurfedges; int *surfedges; int numclipnodes; dclipnode_t *clipnodes; int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; int numtextures; texture_t **textures; byte *visdata; color24 *lightdata; char *entities; // // additional model data // cache_user_t cache; // only access through Mod_Extradata } model_t; typedef vec_t vec4_t[4]; typedef struct alight_s { int ambientlight; // clip at 128 int shadelight; // clip at 192 - ambientlight vec3_t color; float *plightvec; } alight_t; typedef struct auxvert_s { float fv[3]; // viewspace x, y } auxvert_t; // // sprite representation in memory // typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; typedef struct mspriteframe_s { int width; int height; float up, down, left, right; int gl_texturenum; } mspriteframe_t; typedef struct { int numframes; float *intervals; mspriteframe_t *frames[1]; } mspritegroup_t; typedef struct { spriteframetype_t type; mspriteframe_t *frameptr; } mspriteframedesc_t; typedef struct { short type; short texFormat; int maxwidth; int maxheight; int numframes; int radius; int facecull; int synctype; mspriteframedesc_t frames[1]; } msprite_t; #endif//COM_MODEL_H