# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=engine - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "engine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "engine - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\temp\engine\!release" # PROP Intermediate_Dir "..\temp\engine\!release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "common" /I "server" /I "client" /I "client/sound" /I "../public" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /opt:nowin98 # ADD LINK32 user32.lib msvcrt.lib vfw32.lib msacm32.lib gdi32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /opt:nowin98 # SUBTRACT LINK32 /debug /nodefaultlib # Begin Custom Build TargetDir=\Xash3D\src_main\temp\engine\!release InputPath=\Xash3D\src_main\temp\engine\!release\engine.dll SOURCE="$(InputPath)" "D:\Xash3D\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\engine.dll "D:\Xash3D\engine.dll" # End Custom Build !ELSEIF "$(CFG)" == "engine - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\temp\engine\!debug" # PROP Intermediate_Dir "..\temp\engine\!debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "server" /I "client" /I "client/sound" /I "../public" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 user32.lib msvcrtd.lib vfw32.lib msacm32.lib gdi32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept # SUBTRACT LINK32 /incremental:no /map /nodefaultlib # Begin Custom Build TargetDir=\Xash3D\src_main\temp\engine\!debug InputPath=\Xash3D\src_main\temp\engine\!debug\engine.dll SOURCE="$(InputPath)" "D:\Xash3D\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\engine.dll "D:\Xash3D\engine.dll" # End Custom Build !ENDIF # Begin Target # Name "engine - Win32 Release" # Name "engine - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\common\avikit.c # End Source File # Begin Source File SOURCE=.\common\build.c # End Source File # Begin Source File SOURCE=.\client\cl_beam.c # End Source File # Begin Source File SOURCE=.\client\cl_cmds.c # End Source File # Begin Source File SOURCE=.\client\cl_demo.c # End Source File # Begin Source File SOURCE=.\client\cl_frame.c # End Source File # Begin Source File SOURCE=.\client\cl_game.c # End Source File # Begin Source File SOURCE=.\client\cl_main.c # End Source File # Begin Source File SOURCE=.\client\cl_menu.c # End Source File # Begin Source File SOURCE=.\client\cl_parse.c # End Source File # Begin Source File SOURCE=.\client\cl_part.c # End Source File # Begin Source File SOURCE=.\client\cl_pmove.c # End Source File # Begin Source File SOURCE=.\client\cl_pred.c # End Source File # Begin Source File SOURCE=.\client\cl_scrn.c # End Source File # Begin Source File SOURCE=.\client\cl_studio.c # End Source File # Begin Source File SOURCE=.\client\cl_tent.c # End Source File # Begin Source File SOURCE=.\client\cl_video.c # End Source File # Begin Source File SOURCE=.\client\cl_view.c # End Source File # Begin Source File SOURCE=.\common\model.c # End Source File # Begin Source File SOURCE=.\common\portals.c # End Source File # Begin Source File SOURCE=.\common\con_utils.c # End Source File # Begin Source File SOURCE=.\common\console.c # End Source File # Begin Source File SOURCE=.\common\engfuncs.c # End Source File # Begin Source File SOURCE=.\common\host.c # End Source File # Begin Source File SOURCE=.\common\infostring.c # End Source File # Begin Source File SOURCE=.\common\input.c # End Source File # Begin Source File SOURCE=.\common\keys.c # End Source File # Begin Source File SOURCE=.\common\net_buffer.c # End Source File # Begin Source File SOURCE=.\common\net_chan.c # End Source File # Begin Source File SOURCE=.\common\net_encode.c # End Source File # Begin Source File SOURCE=.\common\net_huff.c # End Source File # Begin Source File SOURCE=.\common\pm_studio.c # End Source File # Begin Source File SOURCE=.\common\pm_surface.c # End Source File # Begin Source File SOURCE=.\common\pm_trace.c # End Source File # Begin Source File SOURCE=.\client\sound\s_backend.c # End Source File # Begin Source File SOURCE=.\client\sound\s_dsp.c # End Source File # Begin Source File SOURCE=.\client\sound\s_load.c # End Source File # Begin Source File SOURCE=.\client\sound\s_main.c # End Source File # Begin Source File SOURCE=.\client\sound\s_mix.c # End Source File # Begin Source File SOURCE=.\client\sound\s_mouth.c # End Source File # Begin Source File SOURCE=.\client\sound\s_stream.c # End Source File # Begin Source File SOURCE=.\client\sound\s_utils.c # End Source File # Begin Source File SOURCE=.\client\sound\s_vox.c # End Source File # Begin Source File SOURCE=.\server\sv_client.c # End Source File # Begin Source File SOURCE=.\server\sv_cmds.c # End Source File # Begin Source File SOURCE=.\server\sv_custom.c # End Source File # Begin Source File SOURCE=.\server\sv_frame.c # End Source File # Begin Source File SOURCE=.\server\sv_game.c # End Source File # Begin Source File SOURCE=.\server\sv_init.c # End Source File # Begin Source File SOURCE=.\server\sv_main.c # End Source File # Begin Source File SOURCE=.\server\sv_move.c # End Source File # Begin Source File SOURCE=.\server\sv_phys.c # End Source File # Begin Source File SOURCE=.\server\sv_pmove.c # End Source File # Begin Source File SOURCE=.\server\sv_save.c # End Source File # Begin Source File SOURCE=.\server\sv_studio.c # End Source File # Begin Source File SOURCE=.\server\sv_world.c # End Source File # Begin Source File SOURCE=.\common\titles.c # End Source File # Begin Source File SOURCE=.\common\vgui_int.cpp # End Source File # Begin Source File SOURCE=.\common\world.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\client\cl_tent.h # End Source File # Begin Source File SOURCE=.\client\client.h # End Source File # Begin Source File SOURCE=.\common\cm_local.h # End Source File # Begin Source File SOURCE=.\common\common.h # End Source File # Begin Source File SOURCE=.\common\net_buffer.h # End Source File # Begin Source File SOURCE=.\common\net_encode.h # End Source File # Begin Source File SOURCE=.\common\net_msg.h # End Source File # Begin Source File SOURCE=.\common\protocol.h # End Source File # Begin Source File SOURCE=.\server\server.h # End Source File # Begin Source File SOURCE=.\client\sound\sound.h # End Source File # Begin Source File SOURCE=.\client\sound\vox.h # End Source File # Begin Source File SOURCE=.\common\world.h # End Source File # End Group # End Target # End Project