//======================================================================= // Copyright XashXT Group 2007 © // con_main.c - client console //======================================================================= #include "common.h" #include "client.h" #include "keydefs.h" #include "protocol.h" // get the protocol version #include "byteorder.h" cvar_t *con_notifytime; cvar_t *scr_conspeed; cvar_t *con_fontsize; #define CON_TIMES 5 // need for 4 lines #define COLOR_DEFAULT '7' #define CON_HISTORY 32 #define CON_TEXTSIZE 131072 // 128 kb buffer // console color typeing rgba_t g_color_table[8] = { { 0, 0, 0, 255}, // black {255, 0, 0, 255}, // red { 0, 255, 0, 255}, // green {255, 255, 0, 255}, // yellow { 0, 0, 255, 255}, // blue { 0, 255, 255, 255}, // cyan {255, 0, 255, 255}, // magenta {240, 180, 24, 255}, // default color (can be changed by user) }; typedef struct { string buffer; int cursor; int scroll; int widthInChars; } field_t; typedef struct { bool initialized; short text[CON_TEXTSIZE]; int current; // line where next message will be printed int display; // bottom of console displays this line int x; // offset in current line for next print int linewidth; // characters across screen int totallines; // total lines in console scrollback float displayFrac; // aproaches finalFrac at scr_conspeed float finalFrac; // 0.0 to 1.0 lines of console to display int vislines; // in scanlines int times[CON_TIMES]; // host.realtime the line was generated for transparent notify lines rgba_t color; // console images shader_t background; // console background // conchars cl_font_t chars; // fonts.wad/font1.fnt int charHeight; byte charWidths[256]; // console input field_t input; // console history field_t historyLines[CON_HISTORY]; int historyLine; // the line being displayed from history buffer will be <= nextHistoryLine int nextHistoryLine; // the last line in the history buffer, not masked // console auto-complete field_t *completionField; char *completionString; string shortestMatch; int matchCount; } console_t; int g_console_field_width = 78; static console_t con; void Field_CharEvent( field_t *edit, int ch ); /* ================ Con_Clear_f ================ */ void Con_Clear_f( void ) { int i; for( i = 0; i < CON_TEXTSIZE; i++ ) con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' '; con.display = con.current; // go to end } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify( void ) { int i; for( i = 0; i < CON_TIMES; i++ ) con.times[i] = 0; } /* ================ Con_ClearField ================ */ void Con_ClearField( field_t *edit ) { Mem_Set( edit->buffer, 0, MAX_STRING ); edit->cursor = 0; edit->scroll = 0; } /* ================ Con_ClearTyping ================ */ void Con_ClearTyping( void ) { Con_ClearField( &con.input ); con.input.widthInChars = g_console_field_width; } /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f( void ) { if( !host.developer ) return; // disabled // show console only in game or by special call from menu if( cls.state != ca_active || cls.key_dest == key_menu ) return; Con_ClearTyping(); Con_ClearNotify(); if( cls.key_dest == key_console ) { UI_SetActiveMenu( false ); cls.key_dest = key_game; } else { UI_SetActiveMenu( false ); cls.key_dest = key_console; } } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize( void ) { int i, j, width, oldwidth, oldtotallines, numlines, numchars; short tbuf[CON_TEXTSIZE]; width = ( scr_width->integer / 8 ) - 2; if( width == con.linewidth ) return; if( re == NULL ) { // video hasn't been initialized yet width = g_console_field_width; con.linewidth = width; con.totallines = CON_TEXTSIZE / con.linewidth; for( i = 0; i < CON_TEXTSIZE; i++ ) con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' '; } else { oldwidth = con.linewidth; con.linewidth = g_console_field_width; oldtotallines = con.totallines; con.totallines = CON_TEXTSIZE / con.linewidth; numlines = oldtotallines; if( con.totallines < numlines ) numlines = con.totallines; numchars = oldwidth; if( con.linewidth < numchars ) numchars = con.linewidth; Mem_Copy( tbuf, con.text, CON_TEXTSIZE * sizeof( short )); for( i = 0; i < CON_TEXTSIZE; i++ ) con.text[i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' '; for( i = 0; i < numlines; i++ ) { for( j = 0; j < numchars; j++ ) { con.text[(con.totallines - 1 - i) * con.linewidth + j] = tbuf[((con.current - i + oldtotallines) % oldtotallines) * oldwidth + j]; } } Con_ClearNotify (); } con.current = con.totallines - 1; con.display = con.current; } /* ================ Con_PageUp ================ */ void Con_PageUp( void ) { con.display -= 2; if( con.current - con.display >= con.totallines ) con.display = con.current - con.totallines + 1; } /* ================ Con_PageDown ================ */ void Con_PageDown( void ) { con.display += 2; if( con.display > con.current ) con.display = con.current; } /* ================ Con_Top ================ */ void Con_Top( void ) { con.display = con.totallines; if( con.current - con.display >= con.totallines ) con.display = con.current - con.totallines + 1; } /* ================ Con_Bottom ================ */ void Con_Bottom( void ) { con.display = con.current; } /* ================ Con_Visible ================ */ bool Con_Visible( void ) { return (con.finalFrac != 0.0f); } /* ================ Con_LoadConchars ================ */ static void Con_LoadConchars( void ) { int fontWidth, fontHeight; // make sure fontnum in-range if( con_fontsize->integer < 0 ) Cvar_SetValue( "con_fontsize", 0 ); if( con_fontsize->integer > 2 ) Cvar_SetValue( "con_fontsize", 2 ); if( !re ) return; // loading conchars con.chars.hFontTexture = re->RegisterShader( va( "fonts/font%i", con_fontsize->integer ), SHADER_NOMIP ); if( !con_fontsize->modified ) return; // font not changed re->GetParms( &fontWidth, &fontHeight, NULL, 0, con.chars.hFontTexture ); // setup creditsfont if( FS_FileExists( va( "fonts/font%i.fnt", con_fontsize->integer ) )) { byte *buffer; size_t length; qfont_t *src; // half-life font with variable chars witdh buffer = FS_LoadFile( va( "fonts/font%i", con_fontsize->integer ), &length ); if( buffer && length >= sizeof( qfont_t )) { int i; src = (qfont_t *)buffer; con.charHeight = LittleLong( src->rowheight ); // build rectangles for( i = 0; i < 256; i++ ) { con.chars.fontRc[i].left = LittleShort( src->fontinfo[i].startoffset ) % fontWidth; con.chars.fontRc[i].right = con.chars.fontRc[i].left + LittleShort( src->fontinfo[i].charwidth ); con.chars.fontRc[i].top = LittleShort( src->fontinfo[i].startoffset ) / fontWidth; con.chars.fontRc[i].bottom = con.chars.fontRc[i].top + LittleLong( src->rowheight ); con.charWidths[i] = LittleLong( src->fontinfo[i].charwidth ); } con.chars.valid = true; } if( buffer ) Mem_Free( buffer ); } } static int Con_DrawGenericChar( int x, int y, int number, rgba_t color ) { int width, height; float s1, t1, s2, t2; wrect_t *rc; number &= 255; if( !con.chars.valid ) return 0; if( number < 32 ) return 0; if( y < -con.charHeight ) return 0; rc = &con.chars.fontRc[number]; re->SetColor( color ); re->GetParms( &width, &height, NULL, 0, con.chars.hFontTexture ); // calc rectangle s1 = (float)rc->left / width; t1 = (float)rc->top / height; s2 = (float)rc->right / width; t2 = (float)rc->bottom / height; width = rc->right - rc->left; height = rc->bottom - rc->top; re->DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.chars.hFontTexture ); re->SetColor( NULL ); // don't forget reset color return con.charWidths[number]; } static int Con_DrawCharacter( int x, int y, int number, rgba_t color ) { re->SetParms( con.chars.hFontTexture, kRenderTransTexture, 0 ); return Con_DrawGenericChar( x, y, number, color ); } void Con_DrawStringLen( const char *pText, int *length, int *height ) { int curLength = 0; if( height ) *height = con.charHeight; if( !length ) return; *length = 0; while( *pText ) { byte c = *pText; if( *pText == '\n' ) { pText++; curLength = 0; } // skip color strings they are not drawing if( IsColorString( pText )) { pText += 2; continue; } curLength += con.charWidths[c]; pText++; if( curLength > *length ) *length = curLength; } } /* ================== Con_DrawString Draws a multi-colored string, optionally forcing to a fixed color. ================== */ int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, bool forceColor, int hideChar ) { rgba_t color; int drawLen = 0; int numDraws = 0; const char *s; // draw the colored text s = string; *(uint *)color = *(uint *)setColor; while ( *s ) { if( *s == '\n' ) { s++; drawLen = 0; // begin new row y += con.charHeight; } if( IsColorString( s )) { if( !forceColor ) { Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color )); color[3] = setColor[3]; } s += 2; numDraws++; continue; } // hide char for overstrike mode if( hideChar == numDraws ) drawLen += con.charWidths[*s]; else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color ); numDraws++; s++; } re->SetColor( NULL ); return drawLen; } int Con_DrawString( int x, int y, const char *string, rgba_t setColor ) { return Con_DrawGenericString( x, y, string, setColor, false, -1 ); } /* ================ Con_Init ================ */ void Con_Init( void ) { int i; // must be init before startup video subsystem scr_width = Cvar_Get( "width", "640", 0, "screen width" ); scr_height = Cvar_Get( "height", "480", 0, "screen height" ); scr_conspeed = Cvar_Get( "scr_conspeed", "600", 0, "console moving speed" ); con_notifytime = Cvar_Get( "con_notifytime", "3", 0, "notify time to live" ); con_fontsize = Cvar_Get( "con_fontsize", "1", CVAR_ARCHIVE|CVAR_LATCH, "console font number (0, 1 or 2)" ); Con_CheckResize(); Con_ClearField( &con.input ); con.input.widthInChars = g_console_field_width; for( i = 0; i < CON_HISTORY; i++ ) { Con_ClearField( &con.historyLines[i] ); con.historyLines[i].widthInChars = g_console_field_width; } Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" ); Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" ); MsgDev( D_NOTE, "Console initialized.\n" ); con.initialized = true; } /* =============== Con_Linefeed =============== */ void Con_Linefeed( bool skipnotify ) { int i; // mark time for transparent overlay if( con.current >= 0 ) { if( skipnotify ) con.times[con.current % CON_TIMES] = 0; else con.times[con.current % CON_TIMES] = cls.realtime; } con.x = 0; if( con.display == con.current ) con.display++; con.current++; for( i = 0; i < con.linewidth; i++ ) con.text[(con.current % con.totallines) * con.linewidth+i] = ( ColorIndex( COLOR_DEFAULT ) << 8 ) | ' '; } /* ================ Con_Print Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the text will appear at the top of the game window ================ */ void Con_Print( const char *txt ) { int y, c, l, color; bool skipnotify = false; int prev; // client not running if( host.type == HOST_DEDICATED ) return; if( !con.initialized ) return; if(!com.strncmp( txt, "[skipnotify]", 12 )) { skipnotify = true; txt += 12; } color = ColorIndex( COLOR_DEFAULT ); while(( c = *txt ) != 0 ) { if( IsColorString( txt )) { color = ColorIndex(*(txt+1)); txt += 2; continue; } // count word length for( l = 0; l < con.linewidth; l++ ) { if( txt[l] <= ' ') break; } // word wrap if( l != con.linewidth && ( con.x + l >= con.linewidth )) Con_Linefeed( skipnotify); txt++; switch( c ) { case '\n': Con_Linefeed( skipnotify ); break; case '\r': con.x = 0; break; default: // display character and advance y = con.current % con.totallines; con.text[y*con.linewidth+con.x] = (color << 8) | c; con.x++; if( con.x >= con.linewidth ) { Con_Linefeed( skipnotify ); con.x = 0; } break; } } // mark time for transparent overlay if( con.current >= 0 ) { if( skipnotify ) { prev = con.current % CON_TIMES - 1; if( prev < 0 ) prev = CON_TIMES - 1; con.times[prev] = 0; } else con.times[con.current % CON_TIMES] = cls.realtime; } } /* ============================================================================= EDIT FIELDS ============================================================================= */ /* =============== Cmd_CheckName compare first argument with string =============== */ static bool Cmd_CheckName( const char *name ) { if( !com.stricmp( Cmd_Argv( 0 ), name )) return true; if( !com.stricmp( Cmd_Argv( 0 ), va( "\\%s", name ))) return true; return false; } /* =============== pfnFindMatches =============== */ static void pfnFindMatches( const char *s, const char *unused1, const char *unused2, void *unused3 ) { int i; if( *s == '@' ) return; // never show system cvars or cmds if( com.strnicmp( s, con.completionString, com.strlen( con.completionString ))) return; con.matchCount++; if( con.matchCount == 1 ) { com.strncpy( con.shortestMatch, s, sizeof( con.shortestMatch )); return; } // cut shortestMatch to the amount common with s for( i = 0; s[i]; i++ ) { if( com.tolower( con.shortestMatch[i] ) != com.tolower( s[i] )) con.shortestMatch[i] = 0; } } /* =============== pfnPrintMatches =============== */ static void pfnPrintMatches( const char *s, const char *unused1, const char *m, void *unused2 ) { if( !com.strnicmp( s, con.shortestMatch, com.strlen( con.shortestMatch ))) { if( m && *m ) Msg( " %s ^3\"%s\"\n", s, m ); else Msg( " %s\n", s ); // variable or command without description } } static void ConcatRemaining( const char *src, const char *start ) { char *arg; int i; arg = com.strstr( src, start ); if( !arg ) { for( i = 1; i < Cmd_Argc(); i++ ) { com.strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer )); arg = Cmd_Argv( i ); while( *arg ) { if( *arg == ' ' ) { com.strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer )); break; } arg++; } com.strncat( con.completionField->buffer, Cmd_Argv( i ), sizeof( con.completionField->buffer )); if( *arg == ' ' ) com.strncat( con.completionField->buffer, "\"", sizeof( con.completionField->buffer )); } return; } arg += com.strlen( start ); com.strncat( con.completionField->buffer, arg, sizeof( con.completionField->buffer )); } /* =============== Con_CompleteCommand perform Tab expansion =============== */ void Con_CompleteCommand( field_t *field ) { field_t temp; string filename; autocomplete_list_t *list; con.completionField = field; // only look at the first token for completion purposes Cmd_TokenizeString( con.completionField->buffer ); con.completionString = Cmd_Argv( 0 ); if( con.completionString[0] == '\\' || con.completionString[0] == '/' ) con.completionString++; con.matchCount = 0; con.shortestMatch[0] = 0; if( !com.strlen( con.completionString )) return; Cmd_LookupCmds( NULL, NULL, pfnFindMatches ); Cvar_LookupVars( 0, NULL, NULL, pfnFindMatches ); if( con.matchCount == 0 ) return; // no matches Mem_Copy( &temp, con.completionField, sizeof( field_t )); if( Cmd_Argc() == 2 ) { bool result = false; // autocomplete second arg for( list = cmd_list; list->name; list++ ) { if( Cmd_CheckName( list->name )) { result = list->func( Cmd_Argv(1), filename, MAX_STRING ); break; } } if( result ) { com.sprintf( con.completionField->buffer, "%s %s", Cmd_Argv( 0 ), filename ); con.completionField->cursor = com.strlen( con.completionField->buffer ); return; } } if( con.matchCount == 1 ) { com.sprintf( con.completionField->buffer, "\\%s", con.shortestMatch ); if( Cmd_Argc() == 1 ) com.strncat( con.completionField->buffer, " ", sizeof( con.completionField->buffer )); else ConcatRemaining( temp.buffer, con.completionString ); con.completionField->cursor = com.strlen( con.completionField->buffer ); return; } // multiple matches, complete to shortest com.sprintf( con.completionField->buffer, "\\%s", con.shortestMatch ); con.completionField->cursor = com.strlen( con.completionField->buffer ); ConcatRemaining( temp.buffer, con.completionString ); Msg( "]%s\n", con.completionField->buffer ); // run through again, printing matches Cmd_LookupCmds( NULL, NULL, pfnPrintMatches ); Cvar_LookupVars( 0, NULL, NULL, pfnPrintMatches ); } /* ================ Field_Paste ================ */ void Field_Paste( field_t *edit ) { char *cbd; int i, pasteLen; cbd = Sys_GetClipboardData(); if( !cbd ) return; // send as if typed, so insert / overstrike works properly pasteLen = com.strlen( cbd ); for( i = 0; i < pasteLen; i++ ) Field_CharEvent( edit, cbd[i] ); Mem_Free( cbd ); } /* ================= Field_KeyDownEvent Performs the basic line editing functions for the console, in-game talk, and menu fields Key events are used for non-printable characters, others are gotten from char events. ================= */ void Field_KeyDownEvent( field_t *edit, int key ) { int len; // shift-insert is paste if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT )) { Field_Paste( edit ); return; } len = com.strlen( edit->buffer ); if ( key == K_DEL ) { if ( edit->cursor < len ) { memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor ); } return; } if ( key == K_BACKSPACE ) { if ( edit->cursor > 0 ) { memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len - edit->cursor + 1 ); edit->cursor--; if ( edit->scroll ) edit->scroll--; } return; } if ( key == K_RIGHTARROW ) { if ( edit->cursor < len ) edit->cursor++; if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) edit->scroll++; return; } if ( key == K_LEFTARROW ) { if ( edit->cursor > 0 ) edit->cursor--; if ( edit->cursor < edit->scroll ) edit->scroll--; return; } if ( key == K_HOME || ( com.tolower(key) == 'a' && Key_IsDown( K_CTRL ))) { edit->cursor = 0; return; } if ( key == K_END || ( com.tolower(key) == 'e' && Key_IsDown( K_CTRL ))) { edit->cursor = len; return; } if ( key == K_INS ) { host.key_overstrike = !host.key_overstrike; return; } } /* ================== Field_CharEvent ================== */ void Field_CharEvent( field_t *edit, int ch ) { int len; if( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste Field_Paste( edit ); return; } if( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field Con_ClearField( edit ); return; } len = com.strlen( edit->buffer ); if( ch == 'a' - 'a' + 1 ) { // ctrl-a is home edit->cursor = 0; edit->scroll = 0; return; } if( ch == 'e' - 'a' + 1 ) { // ctrl-e is end edit->cursor = len; edit->scroll = edit->cursor - edit->widthInChars; return; } // ignore any other non printable chars if ( ch < 32 ) return; if ( host.key_overstrike ) { if ( edit->cursor == MAX_STRING - 1 ) return; edit->buffer[edit->cursor] = ch; edit->cursor++; } else { // insert mode if ( len == MAX_STRING - 1 ) return; // all full memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->buffer[edit->cursor] = ch; edit->cursor++; } if( edit->cursor >= edit->widthInChars ) edit->scroll++; if( edit->cursor == len + 1) edit->buffer[edit->cursor] = 0; } /* ============================================================================= CONSOLE LINE EDITING ============================================================================== */ /* ==================== Key_Console Handles history and console scrollback ==================== */ void Key_Console( int key ) { // ctrl-L clears screen if( key == 'l' && Key_IsDown( K_CTRL )) { Cbuf_AddText( "clear\n" ); return; } // enter finishes the line if ( key == K_ENTER || key == K_KP_ENTER ) { // if not in the game explicitly prepent a slash if needed if( cls.state != ca_active && con.input.buffer[0] != '\\' && con.input.buffer[0] != '/' ) { char temp[MAX_SYSPATH]; com.strncpy( temp, con.input.buffer, sizeof( temp )); com.sprintf( con.input.buffer, "\\%s", temp ); con.input.cursor++; } // backslash text are commands, else chat if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' ) Cbuf_AddText( con.input.buffer + 1 ); // skip backslash else Cbuf_AddText( con.input.buffer ); // valid command Cbuf_AddText( "\n" ); // echo to console Msg( ">%s\n", con.input.buffer ); // copy line to history buffer con.historyLines[con.nextHistoryLine % CON_HISTORY] = con.input; con.nextHistoryLine++; con.historyLine = con.nextHistoryLine; Con_ClearField( &con.input ); con.input.widthInChars = g_console_field_width; if( cls.state == ca_disconnected ) { // force an update, because the command may take some time SCR_UpdateScreen (); } return; } // command completion if( key == K_TAB ) { Con_CompleteCommand( &con.input ); return; } // command history (ctrl-p ctrl-n for unix style) if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || (( com.tolower(key) == 'p' ) && Key_IsDown( K_CTRL ))) { if( con.nextHistoryLine - con.historyLine < CON_HISTORY && con.historyLine > 0 ) { con.historyLine--; } con.input = con.historyLines[con.historyLine % CON_HISTORY]; return; } if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || (( com.tolower(key) == 'n' ) && Key_IsDown( K_CTRL ))) { if( con.historyLine == con.nextHistoryLine ) return; con.historyLine++; con.input = con.historyLines[con.historyLine % CON_HISTORY]; return; } // console scrolling if( key == K_PGUP ) { Con_PageUp(); return; } if( key == K_PGDN ) { Con_PageDown(); return; } if( key == K_MWHEELUP ) { Con_PageUp(); if( Key_IsDown( K_CTRL )) { Con_PageUp(); Con_PageUp(); } return; } if( key == K_MWHEELDOWN ) { Con_PageDown(); if( Key_IsDown( K_CTRL )) { Con_PageDown(); Con_PageDown(); } return; } // ctrl-home = top of console if( key == K_HOME && Key_IsDown( K_CTRL )) { Con_Top(); return; } // ctrl-end = bottom of console if( key == K_END && Key_IsDown( K_CTRL )) { Con_Bottom(); return; } // pass to the normal editline routine Field_KeyDownEvent( &con.input, key ); } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge ================ */ void Con_DrawInput( void ) { int len; int drawLen, hideChar = -1; int prestep, curPos; int x, y, cursorChar; char str[MAX_SYSPATH]; byte *colorDefault; // don't draw anything (always draw if not active) if( cls.key_dest != key_console ) return; x = QCHAR_WIDTH; // room for ']' y = con.vislines - ( con.charHeight * 2 ); drawLen = con.input.widthInChars; len = com.strlen( con.input.buffer ) + 1; colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )]; // guarantee that cursor will be visible if( len <= drawLen ) { prestep = 0; } else { if( con.input.scroll + drawLen > len ) { con.input.scroll = len - drawLen; if( con.input.scroll < 0 ) con.input.scroll = 0; } prestep = con.input.scroll; } if( prestep + drawLen > len ) drawLen = len - prestep; // extract characters from the field at if( drawLen >= MAX_SYSPATH ) Host_Error("drawLen >= MAX_SYSPATH\n" ); Mem_Copy( str, con.input.buffer + prestep, drawLen ); str[drawLen] = 0; // save char for overstrike cursorChar = str[con.input.cursor - prestep]; if( host.key_overstrike && cursorChar && !((int)(cls.realtime >> 8) & 1 )) hideChar = con.input.cursor - prestep; // skip this char // draw it Con_DrawGenericString( x, y, str, colorDefault, false, hideChar ); Con_DrawCharacter( QCHAR_WIDTH >> 1, y, ']', colorDefault ); // draw the cursor if((int)(cls.realtime >> 8) & 1 ) return; // off blink // calc cursor position str[con.input.cursor - prestep] = 0; Con_DrawStringLen( str, &curPos, NULL ); if( host.key_overstrike && cursorChar ) { // overstrike cursor re->SetParms( con.chars.hFontTexture, kRenderTransInverse, 0 ); Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault ); } else Con_DrawCharacter( x + curPos, y, '_', colorDefault ); } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify( void ) { int i, x, v = 0; int currentColor; int start, time; short *text; if( !host.developer ) return; currentColor = 7; re->SetColor( g_color_table[currentColor] ); for( i = con.current - CON_TIMES + 1; i <= con.current; i++ ) { if( i < 0 ) continue; time = con.times[i % CON_TIMES]; if( time == 0 ) continue; time = cls.realtime - time; if( time > ( con_notifytime->value * 1000 )) continue; // expired text = con.text + (i % con.totallines) * con.linewidth; start = con.charWidths[' ']; // offset one space at left screen side for( x = 0; x < con.linewidth; x++ ) { if((( text[x] >> 8 ) & 7 ) != currentColor ) currentColor = ( text[x] >> 8 ) & 7; start += Con_DrawCharacter( start, v, text[x] & 0xFF, g_color_table[currentColor] ); } v += con.charHeight; } re->SetColor( NULL ); } /* ================ Con_DrawConsole Draws the console with the solid background ================ */ void Con_DrawSolidConsole( float frac ) { int i, x, y; int rows; short *text; int row; int lines, start; int currentColor; string curbuild; lines = scr_height->integer * frac; if( lines <= 0 ) return; if( lines > scr_height->integer ) lines = scr_height->integer; // draw the background y = frac * scr_height->integer; if( y >= 1 ) { re->SetParms( con.background, kRenderNormal, 0 ); re->DrawStretchPic( 0, y - scr_height->integer, scr_width->integer, scr_height->integer, 0, 0, 1, 1, con.background ); } else y = 0; if( host.developer ) { // draw current version byte *color = g_color_table[7]; int stringLen, width = 0, charH; com.snprintf( curbuild, MAX_STRING, "Xash3D %i/%g (hw build %i)", PROTOCOL_VERSION, SI->version, com_buildnum( )); Con_DrawStringLen( curbuild, &stringLen, &charH ); start = scr_width->integer - stringLen; stringLen = com.cstrlen( curbuild ); for( i = 0; i < stringLen; i++ ) width += Con_DrawCharacter( start + width, 0, curbuild[i], color ); } // draw the text con.vislines = lines; rows = ( lines - QCHAR_WIDTH ) / QCHAR_WIDTH; // rows of text to draw y = lines - ( con.charHeight * 3 ); // draw from the bottom up if( con.display != con.current ) { start = con.charWidths[' ']; // offset one space at left screen side // draw red arrows to show the buffer is backscrolled for( x = 0; x < con.linewidth; x += 4 ) Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] ); y -= con.charHeight; rows--; } row = con.display; if( con.x == 0 ) row--; currentColor = 7; re->SetColor( g_color_table[currentColor] ); for( i = 0; i < rows; i++, y -= con.charHeight, row-- ) { if( row < 0 ) break; if( con.current - row >= con.totallines ) { // past scrollback wrap point continue; } text = con.text + ( row % con.totallines ) * con.linewidth; start = con.charWidths[' ']; // offset one space at left screen side for( x = 0; x < con.linewidth; x++ ) { if((( text[x] >> 8 ) & 7 ) != currentColor ) currentColor = ( text[x] >> 8 ) & 7; start += Con_DrawCharacter( start, y, text[x] & 0xFF, g_color_table[currentColor] ); } } // draw the input prompt, user text, and cursor if desired Con_DrawInput(); re->SetColor( NULL ); } /* ================== Con_DrawConsole ================== */ void Con_DrawConsole( void ) { if( cls.key_dest == key_menu ) { // draws the current build byte *color = g_color_table[7]; int i, stringLen, width = 0, charH; int start, height = scr_height->integer; string curbuild; com.snprintf( curbuild, MAX_STRING, "v%i/%g (build %i)", PROTOCOL_VERSION, SI->version, com_buildnum( )); Con_DrawStringLen( curbuild, &stringLen, &charH ); start = scr_width->integer - stringLen * 1.05f; stringLen = com.cstrlen( curbuild ); height -= charH * 1.5f; for( i = 0; i < stringLen; i++ ) width += Con_DrawCharacter( start + width, height, curbuild[i], color ); } // never draw console whel changelevel in-progress if( cls.changelevel ) return; // check for console width changes from a vid mode change Con_CheckResize (); if( cls.state == ca_connecting || cls.state == ca_connected ) { if( !cl_allow_levelshots->integer ) { con.displayFrac = con.finalFrac = 1.0f; } else { if( host.developer >= 4 ) { con.displayFrac = 0.5f; // keep console open } else { con.finalFrac = 0.0f; Con_RunConsole(); if( host.developer >= 2 ) Con_DrawNotify(); // draw notify lines } } } // if disconnected, render console full screen switch( cls.state ) { case ca_uninitialized: break; case ca_disconnected: if( cls.key_dest != key_menu && host.developer ) { Con_DrawSolidConsole( 1.0f ); cls.key_dest = key_console; } break; case ca_connected: case ca_connecting: // force to show console always for -dev 3 and higher if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac ); break; case ca_active: case ca_cinematic: if( con.displayFrac ) Con_DrawSolidConsole( con.displayFrac ); else if( cls.state == ca_active && cls.key_dest == key_game ) Con_DrawNotify(); // draw notify lines break; } } /* ================== Con_RunConsole Scroll it up or down ================== */ void Con_RunConsole( void ) { float frametime; // decide on the destination height of the console if( host.developer && cls.key_dest == key_console ) { if( cls.state == ca_disconnected ) con.finalFrac = 1.0f;// full screen else con.finalFrac = 0.5f; // half screen } else con.finalFrac = 0; // none visible // whel level is loading frametime may be is wrong if( cls.state == ca_connecting || cls.state == ca_connected ) frametime = ( MAX_FPS / host_maxfps->value ) * MIN_FRAMETIME; else frametime = cls.frametime; if( con.finalFrac < con.displayFrac ) { con.displayFrac -= scr_conspeed->value * 0.002 * frametime; if( con.finalFrac > con.displayFrac ) con.displayFrac = con.finalFrac; } else if( con.finalFrac > con.displayFrac ) { con.displayFrac += scr_conspeed->value * 0.002 * frametime; if( con.finalFrac < con.displayFrac ) con.displayFrac = con.finalFrac; } } /* ============================================================================== CONSOLE INTERFACE ============================================================================== */ void Con_CharEvent( int key ) { Field_CharEvent( &con.input, key ); } void Con_VidInit( void ) { g_console_field_width = ( scr_width->integer / 8 ) - 2; con.input.widthInChars = g_console_field_width; if( !re ) return; // loading console image if( host.developer ) con.background = re->RegisterShader( "cached/conback", SHADER_NOMIP ); else con.background = re->RegisterShader( "cached/loading", SHADER_NOMIP ); Con_LoadConchars(); } /* ========= Cmd_AutoComplete NOTE: input string must be equal or longer than MAX_STRING ========= */ void Cmd_AutoComplete( char *complete_string ) { field_t input; if( !complete_string || !*complete_string ) return; // setup input com.strncpy( input.buffer, complete_string, sizeof( input.buffer )); input.cursor = input.scroll = 0; Con_CompleteCommand( &input ); // setup output if( input.buffer[0] == '\\' || input.buffer[0] == '/' ) com.strncpy( complete_string, input.buffer + 1, sizeof( input.buffer )); else com.strncpy( complete_string, input.buffer, sizeof( input.buffer )); } void Con_Close( void ) { Con_ClearField( &con.input ); Con_ClearNotify(); con.finalFrac = 0; // none visible con.displayFrac = 0; } /* ========= Con_DefaultColor called from GameUI ========= */ void Con_DefaultColor( int r, int g, int b ) { r = bound( 0, r, 255 ); g = bound( 0, g, 255 ); b = bound( 0, b, 255 ); MakeRGBA( g_color_table[7], r, g, b, 255 ); }