/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "client.h" typedef struct { byte *data; int count; } cblock_t; typedef struct { bool restart_sound; int s_rate; int s_width; int s_channels; int width; int height; byte *pic; byte *pic_pending; // order 1 huffman stuff int *hnodes1; // [256][256][2]; int numhnodes1[256]; int h_used[512]; int h_count[512]; } cinematics_t; cinematics_t cin; /* ================== SCR_StopCinematic ================== */ void SCR_StopCinematic (void) { cl.cinematictime = 0; // done if (cin.pic) { Z_Free (cin.pic); cin.pic = NULL; } if (cin.pic_pending) { Z_Free (cin.pic_pending); cin.pic_pending = NULL; } if (cl.cinematicpalette_active) { re->CinematicSetPalette(NULL); cl.cinematicpalette_active = false; } if (cl.cinematic_file) { FS_Close (cl.cinematic_file); cl.cinematic_file = NULL; } if (cin.hnodes1) { Z_Free (cin.hnodes1); cin.hnodes1 = NULL; } // switch back down to 11 khz sound if necessary if (cin.restart_sound) { cin.restart_sound = false; CL_Snd_Restart_f (); } } /* ==================== SCR_FinishCinematic Called when either the cinematic completes, or it is aborted ==================== */ void SCR_FinishCinematic (void) { // tell the server to advance to the next map / cinematic MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, va("nextserver %i\n", cl.servercount)); } //========================================================================== /* ================== SmallestNode1 ================== */ int SmallestNode1 (int numhnodes) { int i; int best, bestnode; best = 99999999; bestnode = -1; for (i=0 ; i>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin.numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; } if (input - in.data != in.count && input - in.data != in.count+1) { Msg ("Decompression overread by %i", (input - in.data) - in.count); } out.count = out_p - out.data; return out; } /* ================== SCR_ReadNextFrame ================== */ byte *SCR_ReadNextFrame (void) { int r; int command; byte samples[22050/14*4]; byte compressed[0x20000]; int size; byte *pic; cblock_t in, huf1; int start, end, count; // read the next frame r = FS_Read (cl.cinematic_file, &command, 4 ); if (r == 0) // we'll give it one more chance r = FS_Read (cl.cinematic_file, &command, 4); if (!r) return NULL; command = LittleLong(command); if (command == 2) return NULL; // last frame marker if (command == 1) { // read palette FS_Read (cl.cinematic_file, cl.cinematicpalette, sizeof(cl.cinematicpalette)); cl.cinematicpalette_active=0; // dubious.... exposes an edge case } // decompress the next frame FS_Read (cl.cinematic_file, &size, 4); size = LittleLong(size); if (size > sizeof(compressed) || size < 1) Com_Error (ERR_DROP, "Bad compressed frame size"); FS_Read (cl.cinematic_file, compressed, size); // read sound start = cl.cinematicframe*cin.s_rate/14; end = (cl.cinematicframe+1)*cin.s_rate/14; count = end - start; FS_Read (cl.cinematic_file, samples, count*cin.s_width*cin.s_channels); S_RawSamples (count, cin.s_rate, cin.s_width, cin.s_channels, samples); in.data = compressed; in.count = size; huf1 = Huff1Decompress (in); pic = huf1.data; cl.cinematicframe++; return pic; } /* ================== SCR_RunCinematic ================== */ void SCR_RunCinematic (void) { int frame; if (cl.cinematictime <= 0) { SCR_StopCinematic (); return; } if (cl.cinematicframe == -1) return; // static image if (cls.key_dest != key_game) { // pause if menu or console is up cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; return; } frame = (cls.realtime - cl.cinematictime)*14.0/1000; if (frame <= cl.cinematicframe) return; if (frame > cl.cinematicframe+1) { Msg ("Dropped frame: %i > %i\n", frame, cl.cinematicframe+1); cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; } if (cin.pic) Z_Free (cin.pic); cin.pic = cin.pic_pending; cin.pic_pending = NULL; cin.pic_pending = SCR_ReadNextFrame (); if (!cin.pic_pending) { SCR_StopCinematic (); SCR_FinishCinematic (); cl.cinematictime = 1; // hack to get the black screen behind loading SCR_BeginLoadingPlaque (); cl.cinematictime = 0; return; } } /* ================== SCR_DrawCinematic Returns true if a cinematic is active, meaning the view rendering should be skipped ================== */ bool SCR_DrawCinematic (void) { if (cl.cinematictime <= 0) { return false; } if (cls.key_dest == key_menu) { // blank screen and pause if menu is up re->CinematicSetPalette( NULL ); cl.cinematicpalette_active = false; return true; } if (!cl.cinematicpalette_active) { re->CinematicSetPalette(cl.cinematicpalette); cl.cinematicpalette_active = true; } if (!cin.pic) return true; re->DrawStretchRaw (0, 0, viddef.width, viddef.height, cin.width, cin.height, cin.pic); return true; } /* ================== SCR_PlayCinematic ================== */ void SCR_PlayCinematic (char *arg) { int width, height; byte *palette; char name[MAX_OSPATH]; int old_khz; rgbdata_t *pic = NULL; const char *ext = FS_FileExtension( arg ); cl.cinematicframe = 0; if (!strcmp (ext, "pcx")) { pic = FS_LoadImage( va("textures/base_menu/%s", arg), NULL, 0 ); if(pic) { cin.pic = pic->buffer; palette = pic->palette; cin.width = pic->width; cin.height = pic->height; cl.cinematicframe = -1; cl.cinematictime = 1; SCR_EndLoadingPlaque (); cls.state = ca_active; Mem_Copy (cl.cinematicpalette, palette, sizeof(cl.cinematicpalette)); } else Com_Error (ERR_DROP, "%s not found.\n", arg ); return; } sprintf (name, "video/%s", arg); cl.cinematic_file = FS_Open(name, "rb" ); if (!cl.cinematic_file) { SCR_FinishCinematic (); cl.cinematictime = 0; // done return; } SCR_EndLoadingPlaque (); cls.state = ca_active; FS_Read (cl.cinematic_file, &width, 4); FS_Read (cl.cinematic_file, &height, 4); cin.width = LittleLong(width); cin.height = LittleLong(height); FS_Read (cl.cinematic_file, &cin.s_rate, 4); cin.s_rate = LittleLong(cin.s_rate); FS_Read (cl.cinematic_file, &cin.s_width, 4); cin.s_width = LittleLong(cin.s_width); FS_Read (cl.cinematic_file, &cin.s_channels, 4); cin.s_channels = LittleLong(cin.s_channels); Huff1TableInit (); // switch up to 22 khz sound if necessary old_khz = Cvar_VariableValue ("s_khz"); if (old_khz != cin.s_rate/1000) { cin.restart_sound = true; Cvar_SetValue ("s_khz", cin.s_rate/1000); CL_Snd_Restart_f (); Cvar_SetValue ("s_khz", old_khz); } cl.cinematicframe = 0; cin.pic = SCR_ReadNextFrame (); cl.cinematictime = Sys_Milliseconds (); }