/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_main.c -- server main program #include "engine.h" #include "server.h" /* ============================================================================= Msg redirection ============================================================================= */ char sv_outputbuf[SV_OUTPUTBUF_LENGTH]; void SV_FlushRedirect (int sv_redirected, char *outputbuf) { if (sv_redirected == RD_PACKET) { Netchan_OutOfBandPrint (NS_SERVER, net_from, "print\n%s", outputbuf); } else if (sv_redirected == RD_CLIENT) { MSG_WriteByte (&sv_client->netchan.message, svc_print); MSG_WriteByte (&sv_client->netchan.message, PRINT_HIGH); MSG_WriteString (&sv_client->netchan.message, outputbuf); } } /* ============================================================================= EVENT MESSAGES ============================================================================= */ /* ================= SV_ClientPrintf Sends text across to be displayed if the level passes ================= */ void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...) { va_list argptr; char string[1024]; if (level < cl->messagelevel) return; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); MSG_WriteByte (&cl->netchan.message, svc_print); MSG_WriteByte (&cl->netchan.message, level); MSG_WriteString (&cl->netchan.message, string); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ void SV_BroadcastPrintf (int level, char *fmt, ...) { va_list argptr; char string[2048]; client_t *cl; int i; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); // echo to console if (dedicated->value) { char copy[1024]; int i; // mask off high bits for (i=0 ; i<1023 && string[i] ; i++) copy[i] = string[i]&127; copy[i] = 0; Msg ("%s", copy); } for (i=0, cl = svs.clients ; ivalue; i++, cl++) { if (level < cl->messagelevel) continue; if (cl->state != cs_spawned) continue; MSG_WriteByte (&cl->netchan.message, svc_print); MSG_WriteByte (&cl->netchan.message, level); MSG_WriteString (&cl->netchan.message, string); } } /* ================= SV_BroadcastCommand Sends text to all active clients ================= */ void SV_BroadcastCommand (char *fmt, ...) { va_list argptr; char string[1024]; if (!sv.state) return; va_start (argptr,fmt); vsprintf (string, fmt,argptr); va_end (argptr); MSG_Begin(svc_stufftext); MSG_WriteString (&sv.multicast, string); MSG_Send(MSG_ALL_R, NULL, NULL); } /* ================= SV_Send Sends the contents of sv.multicast to a subset of the clients, then clears sv.multicast. MULTICAST_ONE send to one client (ent can't be NULL) MULTICAST_ALL same as broadcast (origin can be NULL) MULTICAST_PVS send to clients potentially visible from org MULTICAST_PHS send to clients potentially hearable from org ================= */ void _MSG_Send (msgtype_t to, vec3_t origin, edict_t *ent, const char *filename, int fileline) { byte *mask = NULL; int leafnum = 0, cluster = 0; int area1 = 0, area2 = 0; int j, numclients = maxclients->value; client_t *client, *current = svs.clients; bool reliable = false; /*if(origin == NULL || ent == NULL) { if(to == MSG_ONE || to == MSG_ONE_R) Msg("MSG_Send: ent == NULL (called at %s:%i)\n", filename, fileline); else Msg("MSG_Send: origin == NULL (called at %s:%i)\n", filename, fileline); return; }*/ // if doing a serverrecord, store everything if (svs.demofile) SZ_Write (&svs.demo_multicast, sv.multicast.data, sv.multicast.cursize); switch (to) { case MSG_ALL_R: reliable = true; // intentional fallthrough case MSG_ALL: // nothing to sort break; case MSG_PHS_R: reliable = true; // intentional fallthrough case MSG_PHS: if(origin == NULL) return; leafnum = CM_PointLeafnum (origin); cluster = CM_LeafCluster (leafnum); mask = CM_ClusterPHS (cluster); area1 = CM_LeafArea (leafnum); break; case MSG_PVS_R: reliable = true; // intentional fallthrough case MSG_PVS: if(origin == NULL) return; leafnum = CM_PointLeafnum (origin); cluster = CM_LeafCluster (leafnum); mask = CM_ClusterPVS (cluster); area1 = CM_LeafArea (leafnum); break; case MSG_ONE_R: reliable = true; // intentional fallthrough case MSG_ONE: if(ent == NULL) return; j = NUM_FOR_EDICT(ent); if (j < 1 || j > numclients) return; current = svs.clients + (j - 1); numclients = 1; // send to one break; default: MsgWarn("MSG_Send: bad destination: %i (called at %s:%i)\n", to, filename, fileline); return; } // send the data to all relevent clients (or once only) for (j = 0, client = current; j < numclients; j++, client++) { if (client->state == cs_free || client->state == cs_zombie) continue; if (client->state != cs_spawned && !reliable) continue; if (mask) { area2 = CM_LeafArea (leafnum); cluster = CM_LeafCluster (leafnum); leafnum = CM_PointLeafnum (client->edict->s.origin); if (!CM_AreasConnected (area1, area2)) continue; if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7))))) continue; } if (reliable) SZ_Write (&client->netchan.message, sv.multicast.data, sv.multicast.cursize); else SZ_Write (&client->datagram, sv.multicast.data, sv.multicast.cursize); } SZ_Clear (&sv.multicast); } /* ================= MSG_Begin Misc helper function ================= */ void _MSG_Begin( int dest, const char *filename, int fileline ) { _MSG_WriteChar (&sv.multicast, dest, filename, fileline ); } /* ================== SV_StartSound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. If cahnnel & 8, the sound will be sent to everyone, not just things in the PHS. FIXME: if entity isn't in PHS, they must be forced to be sent or have the origin explicitly sent. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) Timeofs can range from 0.0 to 0.1 to cause sounds to be started later in the frame than they normally would. If origin is NULL, the origin is determined from the entity origin or the midpoint of the entity box for bmodels. ================== */ void SV_StartSound (vec3_t origin, edict_t *entity, int channel, int soundindex, float volume, float attenuation, float timeofs) { int i, ent, flags, sendchan; vec3_t origin_v; bool use_phs; if (volume < 0 || volume > 1.0) { MsgWarn("SV_StartSound: volume = %f\n", volume); volume = bound(0, volume, 1.0); } if (attenuation < 0 || attenuation > 4) { MsgWarn("SV_StartSound: attenuation = %f\n", attenuation); attenuation = bound(0, volume, 4); } if (timeofs < 0 || timeofs > 0.255) { MsgWarn("SV_StartSound: timeofs = %f\n", timeofs); timeofs = bound(0, timeofs, 0.255 ); } ent = NUM_FOR_EDICT(entity); if (channel & 8) // no PHS flag { use_phs = false; channel &= 7; } else use_phs = true; sendchan = (ent<<3) | (channel&7); flags = 0; if (volume != DEFAULT_SOUND_PACKET_VOLUME) flags |= SND_VOLUME; if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) flags |= SND_ATTENUATION; // the client doesn't know that bmodels have weird origins // the origin can also be explicitly set if ( (entity->svflags & SVF_NOCLIENT) || (entity->solid == SOLID_BSP) || origin ) flags |= SND_POS; // always send the entity number for channel overrides flags |= SND_ENT; if (timeofs) flags |= SND_OFFSET; // use the entity origin unless it is a bmodel or explicitly specified if (!origin) { origin = origin_v; if (entity->solid == SOLID_BSP) { for (i = 0; i < 3; i++) { origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]); } } else { VectorCopy (entity->s.origin, origin_v); } } MSG_Begin(svc_sound); MSG_WriteByte (&sv.multicast, flags); MSG_WriteByte (&sv.multicast, soundindex); if (flags & SND_VOLUME) MSG_WriteByte (&sv.multicast, volume*255); if (flags & SND_ATTENUATION) MSG_WriteByte (&sv.multicast, attenuation*64); if (flags & SND_OFFSET) MSG_WriteByte (&sv.multicast, timeofs*1000); if (flags & SND_ENT) MSG_WriteShort (&sv.multicast, sendchan); if (flags & SND_POS) MSG_WritePos (&sv.multicast, origin); // if the sound doesn't attenuate,send it to everyone // (global radio chatter, voiceovers, etc) if (attenuation == ATTN_NONE) use_phs = false; if (channel & CHAN_RELIABLE) { if(use_phs) { MSG_Send (MSG_PHS_R, origin, NULL); } else { MSG_Send(MSG_ALL_R, origin, NULL ); } } else { if(use_phs) { MSG_Send (MSG_PHS, origin, NULL); } else { MSG_Send (MSG_ALL, origin, NULL); } } } /* =============================================================================== FRAME UPDATES =============================================================================== */ /* ======================= SV_SendClientDatagram ======================= */ bool SV_SendClientDatagram (client_t *client) { byte msg_buf[MAX_MSGLEN]; sizebuf_t msg; SV_BuildClientFrame (client); SZ_Init (&msg, msg_buf, sizeof(msg_buf)); // send over all the relevant entity_state_t // and the player_state_t SV_WriteFrameToClient (client, &msg); // copy the accumulated multicast datagram // for this client out to the message // it is necessary for this to be after the WriteEntities // so that entity references will be current if (client->datagram.overflowed) Msg ("WARNING: datagram overflowed for %s\n", client->name); else SZ_Write (&msg, client->datagram.data, client->datagram.cursize); SZ_Clear (&client->datagram); if (msg.overflowed) { // must have room left for the packet header Msg ("WARNING: msg overflowed for %s\n", client->name); SZ_Clear (&msg); } // send the datagram Netchan_Transmit (&client->netchan, msg.cursize, msg.data); // record the size for rate estimation client->message_size[sv.framenum % RATE_MESSAGES] = msg.cursize; return true; } /* ================== SV_DemoCompleted ================== */ void SV_DemoCompleted (void) { if (sv.demofile) { FS_Close (sv.demofile); sv.demofile = NULL; } SV_Nextserver (); } /* ======================= SV_RateDrop Returns true if the client is over its current bandwidth estimation and should not be sent another packet ======================= */ bool SV_RateDrop (client_t *c) { int total; int i; // never drop over the loopback if (c->netchan.remote_address.type == NA_LOOPBACK) return false; total = 0; for (i = 0 ; i < RATE_MESSAGES ; i++) { total += c->message_size[i]; } if (total > c->rate) { c->surpressCount++; c->message_size[sv.framenum % RATE_MESSAGES] = 0; return true; } return false; } /* ======================= SV_SendClientMessages ======================= */ void SV_SendClientMessages (void) { int i; client_t *c; int msglen; byte msgbuf[MAX_MSGLEN]; msglen = 0; // read the next demo message if needed if (sv.state == ss_demo && sv.demofile) { if (sv_paused->value) msglen = 0; else { // get the next message if(!FS_Read (sv.demofile, &msglen, 4)) { SV_DemoCompleted (); return; } msglen = LittleLong (msglen); if (msglen == -1) { SV_DemoCompleted (); return; } if (msglen > MAX_MSGLEN) Com_Error (ERR_DROP, "SV_SendClientMessages: msglen > MAX_MSGLEN"); if(!FS_Read (sv.demofile, msgbuf, msglen)) { SV_DemoCompleted (); return; } } } // send a message to each connected client for (i=0, c = svs.clients ; ivalue; i++, c++) { if (!c->state) continue; // if the reliable message overflowed, // drop the client if (c->netchan.message.overflowed) { SZ_Clear (&c->netchan.message); SZ_Clear (&c->datagram); SV_BroadcastPrintf (PRINT_HIGH, "%s overflowed\n", c->name); SV_DropClient (c); } if (sv.state == ss_cinematic || sv.state == ss_demo || sv.state == ss_pic ) Netchan_Transmit (&c->netchan, msglen, msgbuf); else if (c->state == cs_spawned) { // don't overrun bandwidth if (SV_RateDrop (c)) continue; SV_SendClientDatagram (c); } else { // just update reliable if needed if (c->netchan.message.cursize || curtime - c->netchan.last_sent > 1000 ) Netchan_Transmit (&c->netchan, 0, NULL); } } }