/* s_dsp.c - digital signal processing algorithms for audio FX Copyright (C) 2009 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "client.h" #include "sound.h" #define MAX_DELAY 0.4f #define MAX_ROOM_TYPES ARRAYSIZE( rgsxpre ) #define MONODLY 0 #define MAX_MONO_DELAY 0.4f #define REVERBPOS 1 #define MAX_REVERB_DELAY 0.1f #define STEREODLY 3 #define MAX_STEREO_DELAY 0.1f #define REVERB_XFADE 32 #define MAXDLY (STEREODLY + 1) #define MAXLP 10 #define MAXPRESETS 29 typedef struct sx_preset_s { float room_lp; // lowpass float room_mod; // modulation // reverb float room_size; float room_refl; float room_rvblp; // delay float room_delay; float room_feedback; float room_dlylp; float room_left; } sx_preset_t; typedef struct dly_s { size_t cdelaysamplesmax; // delay line array size // delay line pointers size_t idelayinput; size_t idelayoutput; // crossfade size_t idelayoutputxf; // output pointer int xfade; // value int delaysamples; // delay setting int delayfeedback; // feedback setting // lowpass int lp; // is lowpass enabled int lp0, lp1, lp2; // lowpass buffer // modulation int mod; int modcur; // delay line int *lpdelayline; } dly_t; const sx_preset_t rgsxpre[MAXPRESETS] = { // -------reverb-------- -------delay-------- // lp mod size refl rvblp delay feedback dlylp left { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2.0, 0.0 }, // 0 off { 0.0, 0.0, 0.0, 0.0, 1.0, 0.065, 0.1, 0.0, 0.01 }, // 1 generic { 0.0, 0.0, 0.0, 0.0, 1.0, 0.02, 0.75, 0.0, 0.01 }, // 2 metalic { 0.0, 0.0, 0.0, 0.0, 1.0, 0.03, 0.78, 0.0, 0.02 }, // 3 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.06, 0.77, 0.0, 0.03 }, // 4 { 0.0, 0.0, 0.05, 0.85, 1.0, 0.008, 0.96, 2.0, 0.01 }, // 5 tunnel { 0.0, 0.0, 0.05, 0.88, 1.0, 0.01, 0.98, 2.0, 0.02 }, // 6 { 0.0, 0.0, 0.05, 0.92, 1.0, 0.015, 0.995, 2.0, 0.04 }, // 7 { 0.0, 0.0, 0.05, 0.84, 1.0, 0.0, 0.0, 2.0, 0.012 }, // 8 chamber { 0.0, 0.0, 0.05, 0.9, 1.0, 0.0, 0.0, 2.0, 0.008 }, // 9 { 0.0, 0.0, 0.05, 0.95, 1.0, 0.0, 0.0, 2.0, 0.004 }, // 10 { 0.0, 0.0, 0.05, 0.7, 0.0, 0.0, 0.0, 2.0, 0.012 }, // 11 brite { 0.0, 0.0, 0.055, 0.78, 0.0, 0.0, 0.0, 2.0, 0.008 }, // 12 { 0.0, 0.0, 0.05, 0.86, 0.0, 0.0, 0.0, 2.0, 0.002 }, // 13 { 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2.0, 0.01 }, // 14 water { 1.0, 0.0, 0.0, 0.0, 1.0, 0.06, 0.85, 2.0, 0.02 }, // 15 { 1.0, 0.0, 0.0, 0.0, 1.0, 0.2, 0.6, 2.0, 0.05 }, // 16 { 0.0, 0.0, 0.05, 0.8, 1.0, 0.0, 0.48, 2.0, 0.016 }, // 17 concrete { 0.0, 0.0, 0.06, 0.9, 1.0, 0.0, 0.52, 2.0, 0.01 }, // 18 { 0.0, 0.0, 0.07, 0.94, 1.0, 0.3, 0.6, 2.0, 0.008 }, // 19 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.3, 0.42, 2.0, 0.0 }, // 20 outside { 0.0, 0.0, 0.0, 0.0, 1.0, 0.35, 0.48, 2.0, 0.0 }, // 21 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.38, 0.6, 2.0, 0.0 }, // 22 { 0.0, 0.0, 0.05, 0.9, 1.0, 0.2, 0.28, 0.0, 0.0 }, // 23 cavern { 0.0, 0.0, 0.07, 0.9, 1.0, 0.3, 0.4, 0.0, 0.0 }, // 24 { 0.0, 0.0, 0.09, 0.9, 1.0, 0.35, 0.5, 0.0, 0.0 }, // 25 { 0.0, 1.0, 0.01, 0.9, 0.0, 0.0, 0.0, 2.0, 0.05 }, // 26 weirdo { 0.0, 0.0, 0.0, 0.0, 1.0, 0.009, 0.999, 2.0, 0.04 }, // 27 { 0.0, 0.0, 0.001, 0.999, 0.0, 0.2, 0.8, 2.0, 0.05 } // 28 }; // cvars convar_t *dsp_off; // disable dsp convar_t *roomwater_type; // water room_type convar_t *room_type; // current room type convar_t *hisound; // DSP quality // underwater/special fx modulations convar_t *sxmod_mod; convar_t *sxmod_lowpass; // stereo delay(no feedback) convar_t *sxste_delay; // straight left delay // mono reverb convar_t *sxrvb_lp; // lowpass convar_t *sxrvb_feedback; // reverb decay. Higher -- longer convar_t *sxrvb_size; // room size. Higher -- larger // mono delay convar_t *sxdly_lp; // lowpass convar_t *sxdly_feedback; // cycles convar_t *sxdly_delay; // current delay in seconds convar_t *dsp_room; // for compability int idsp_dma_speed; int idsp_room; int room_typeprev; // routines int sxamodl, sxamodr; // amplitude modulation values int sxamodlt, sxamodrt; // modulation targets int sxmod1cur, sxmod2cur; int sxmod1, sxmod2; int sxhires; portable_samplepair_t *paintto = NULL; dly_t rgsxdly[MAXDLY]; // stereo is last int rgsxlp[MAXLP]; void SX_Profiling_f( void ); /* ============ SX_ReloadRoomFX ============ */ void SX_ReloadRoomFX( void ) { if( !dsp_room ) return; // not initialized SetBits( sxste_delay->flags, FCVAR_CHANGED ); SetBits( sxrvb_feedback->flags, FCVAR_CHANGED ); SetBits( sxdly_delay->flags, FCVAR_CHANGED ); SetBits( room_type->flags, FCVAR_CHANGED ); } /* ============ SX_Init() Starts sound crackling system ============ */ void SX_Init( void ) { memset( rgsxdly, 0, sizeof( rgsxdly )); memset( rgsxlp, 0, sizeof( rgsxlp )); sxamodr = sxamodl = sxamodrt = sxamodlt = 255; idsp_dma_speed = SOUND_11k; hisound = Cvar_Get( "room_hires", "2", FCVAR_ARCHIVE, "dsp quality. 1 for 22k, 2 for 44k(recommended) and 3 for 96k" ); sxhires = 2; sxmod1cur = sxmod1 = 350 * ( idsp_dma_speed / SOUND_11k ); sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k ); dsp_off = Cvar_Get( "dsp_off", "0", FCVAR_ARCHIVE, "disable DSP processing" ); roomwater_type = Cvar_Get( "waterroom_type", "14", 0, "water room type" ); room_type = Cvar_Get( "room_type", "0", 0, "current room type preset" ); sxmod_lowpass = Cvar_Get( "room_lp", "0", 0, "for water fx, lowpass for entire room" ); sxmod_mod = Cvar_Get( "room_mod", "0", 0, "stereo amptitude modulation for room" ); sxrvb_size = Cvar_Get( "room_size", "0", 0, "reverb: initial reflection size" ); sxrvb_feedback = Cvar_Get( "room_refl", "0", 0, "reverb: decay time" ); sxrvb_lp = Cvar_Get( "room_rvblp", "1", 0, "reverb: low pass filtering level" ); sxdly_delay = Cvar_Get( "room_delay", "0.8", 0, "mono delay: delay time" ); sxdly_feedback = Cvar_Get( "room_feedback", "0.2", 0, "mono delay: decay time" ); sxdly_lp = Cvar_Get( "room_dlylp", "1", 0, "mono delay: low pass filtering level" ); sxste_delay = Cvar_Get( "room_left", "0", 0, "left channel delay time" ); Cmd_AddCommand( "dsp_profile", SX_Profiling_f, "dsp stress-test, first argument is room_type" ); // for compability dsp_room = room_type; SX_ReloadRoomFX(); } /* =========== DLY_Free Free memory allocated for DSP =========== */ void DLY_Free( int idelay ) { Assert( idelay >= 0 && idelay < MAXDLY ); if( rgsxdly[idelay].lpdelayline ) { Z_Free( rgsxdly[idelay].lpdelayline ); rgsxdly[idelay].lpdelayline = NULL; } } /* ========== SX_Shutdown Stop DSP processor ========== */ void SX_Free( void ) { int i; for( i = 0; i <= 3; i++ ) DLY_Free( i ); Cmd_RemoveCommand( "dsp_profile" ); } /* =========== DLY_Init Initialize dly =========== */ int DLY_Init( int idelay, float delay ) { dly_t *cur; // DLY_Init called anytime with constants. So valid it in debug builds only. Assert( idelay >= 0 && idelay < MAXDLY ); Assert( delay > 0.0f && delay <= MAX_DELAY ); DLY_Free( idelay ); // free dly if it's allocated cur = &rgsxdly[idelay]; cur->cdelaysamplesmax = ((int)(delay * idsp_dma_speed) << sxhires) + 1; cur->lpdelayline = (int *)Z_Calloc( cur->cdelaysamplesmax * sizeof( int )); cur->xfade = 0; // init modulation cur->mod = cur->modcur = 0; // init lowpass cur->lp = 1; cur->lp0 = cur->lp1 = cur->lp2 = 0; cur->idelayinput = 0; cur->idelayoutput = cur->cdelaysamplesmax - cur->delaysamples; // NOTE: delaysamples must be set!!! return 1; } /* ============ DLY_MovePointer Checks overflow and moves pointer ============ */ _inline void DLY_MovePointer( dly_t *dly ) { if( ++dly->idelayinput >= dly->cdelaysamplesmax ) dly->idelayinput = 0; if( ++dly->idelayoutput >= dly->cdelaysamplesmax ) dly->idelayoutput = 0; } /* ============= DLY_CheckNewStereoDelayVal Update stereo processor settings if we are in new room ============= */ void DLY_CheckNewStereoDelayVal( void ) { dly_t *const dly = &rgsxdly[STEREODLY]; float delay = sxste_delay->value; if( !FBitSet( sxste_delay->flags, FCVAR_CHANGED )) return; if( delay == 0 ) { DLY_Free( STEREODLY ); } else { int samples; delay = Q_min( delay, MAX_STEREO_DELAY ); samples = (int)(delay * idsp_dma_speed) << sxhires; // re-init dly if( !dly->lpdelayline ) { dly->delaysamples = samples; DLY_Init( STEREODLY, MAX_STEREO_DELAY ); } if( dly->delaysamples != samples ) { dly->xfade = 128; dly->idelayoutputxf = dly->idelayinput - samples; if( dly->idelayoutputxf < 0 ) dly->idelayoutputxf += dly->cdelaysamplesmax; } dly->modcur = dly->mod = 0; if( dly->delaysamples == 0 ) DLY_Free( STEREODLY ); } ClearBits( sxste_delay->flags, FCVAR_CHANGED ); } /* ============= DLY_DoStereoDelay Do stereo processing ============= */ void DLY_DoStereoDelay( int count ) { int delay, samplexf; dly_t *const dly = &rgsxdly[STEREODLY]; portable_samplepair_t *paint = paintto; if( !dly->lpdelayline ) return; // inactive for( ; count; count--, paint++ ) { if( dly->mod && --dly->modcur < 0 ) dly->modcur = dly->mod; delay = dly->lpdelayline[dly->idelayoutput]; // process only if crossfading, active left value or delayline if( delay || paint->left || dly->xfade ) { // set up new crossfade, if not crossfading, not modulating, but going to if( !dly->xfade && !dly->modcur && dly->mod ) { dly->idelayoutputxf = dly->idelayoutput + ((COM_RandomLong( 0, 255 ) * dly->delaysamples ) >> 9 ); dly->xfade = 128; } dly->idelayoutputxf %= dly->cdelaysamplesmax; // modify delay, if crossfading if( dly->xfade ) { samplexf = dly->lpdelayline[dly->idelayoutputxf] * (128 - dly->xfade) >> 7; delay = samplexf + ((delay * dly->xfade) >> 7); if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax ) dly->idelayoutputxf = 0; if( --dly->xfade == 0 ) dly->idelayoutput = dly->idelayoutputxf; } // save left value to delay line dly->lpdelayline[dly->idelayinput] = CLIP( paint->left ); // paint new delay value paint->left = delay; } else { // clear delay line dly->lpdelayline[dly->idelayinput] = 0; } DLY_MovePointer( dly ); } } /* ============= DLY_CheckNewDelayVal Update delay processor settings if we are in new room ============= */ void DLY_CheckNewDelayVal( void ) { float delay = sxdly_delay->value; dly_t *const dly = &rgsxdly[MONODLY]; if( FBitSet( sxdly_delay->flags, FCVAR_CHANGED )) { if( delay == 0 ) { DLY_Free( MONODLY ); } else { delay = min( delay, MAX_MONO_DELAY ); dly->delaysamples = (int)(delay * idsp_dma_speed) << sxhires; // init dly if( !dly->lpdelayline ) DLY_Init( MONODLY, MAX_MONO_DELAY ); if( dly->lpdelayline ) { memset( dly->lpdelayline, 0, dly->cdelaysamplesmax * sizeof( int ) ); dly->lp0 = dly->lp1 = dly->lp2 = 0; } dly->idelayinput = 0; dly->idelayoutput = dly->cdelaysamplesmax - dly->delaysamples; if( !dly->delaysamples ) DLY_Free( MONODLY ); } } ClearBits( sxdly_delay->flags, FCVAR_CHANGED ); dly->lp = sxdly_lp->value; dly->delayfeedback = 255 * sxdly_feedback->value; } /* ============= DLY_DoDelay Do delay processing ============= */ void DLY_DoDelay( int count ) { dly_t *const dly = &rgsxdly[MONODLY]; portable_samplepair_t *paint = paintto; int delay; if( !dly->lpdelayline || !count ) return; // inactive for( ; count; count--, paint++ ) { delay = dly->lpdelayline[dly->idelayoutput]; // don't process if delay line and left/right samples are zero if( delay || paint->left || paint->right ) { // calculate delayed value from average int val = (( paint->left + paint->right ) >> 1 ) + (( dly->delayfeedback * delay ) >> 8); val = CLIP( val ); if( dly->lp ) // lowpass { dly->lp0 = dly->lp1; dly->lp1 = val; val = ( dly->lp0 + dly->lp1 + (val << 1) ) >> 2; } dly->lpdelayline[dly->idelayinput] = val; val >>= 2; paint->left = CLIP( paint->left + val ); paint->right = CLIP( paint->right + val ); } else { dly->lpdelayline[dly->idelayinput] = 0; dly->lp0 = dly->lp1 = 0; } DLY_MovePointer( dly ); } } /* =========== RVB_SetUpDly Set up dly for reverb =========== */ void RVB_SetUpDly( int pos, float delay, int kmod ) { int samples; delay = Q_min( delay, MAX_REVERB_DELAY ); samples = (int)(delay * idsp_dma_speed) << sxhires; if( !rgsxdly[pos].lpdelayline ) { rgsxdly[pos].delaysamples = samples; DLY_Init( pos, MAX_REVERB_DELAY ); } rgsxdly[pos].modcur = rgsxdly[pos].mod = (int)(kmod * idsp_dma_speed / SOUND_11k) << sxhires; // set up crossfade, if delay has changed if( rgsxdly[pos].delaysamples != samples ) { rgsxdly[pos].idelayoutputxf = rgsxdly[pos].idelayinput - samples; if( rgsxdly[pos].idelayoutputxf < 0 ) rgsxdly[pos].idelayoutputxf += rgsxdly[pos].cdelaysamplesmax; rgsxdly[pos].xfade = 32; } if( !rgsxdly[pos].delaysamples ) DLY_Free( pos ); } /* =========== RVB_CheckNewReverbVal Update reverb settings if we are in new room =========== */ void RVB_CheckNewReverbVal( void ) { dly_t *const dly1 = &rgsxdly[REVERBPOS]; dly_t *const dly2 = &rgsxdly[REVERBPOS + 1]; float delay = sxrvb_size->value; if( FBitSet( sxrvb_size->flags, FCVAR_CHANGED )) { if( delay == 0.0f ) { DLY_Free( REVERBPOS ); DLY_Free( REVERBPOS + 1 ); } else { RVB_SetUpDly( REVERBPOS, sxrvb_size->value, 500 ); RVB_SetUpDly( REVERBPOS+1, sxrvb_size->value * 0.71f, 700 ); } } ClearBits( sxrvb_size->flags, FCVAR_CHANGED ); dly1->lp = dly2->lp = sxrvb_lp->value; dly1->delayfeedback = dly2->delayfeedback = (int)(255 * sxrvb_feedback->value); } /* =========== RVB_DoReverbForOneDly Do reverberation for one dly =========== */ int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_t *samplepair ) { int delay; int samplexf; int val, valt; int voutm = 0; if( --dly->modcur < 0 ) dly->modcur = dly->mod; delay = dly->lpdelayline[dly->idelayoutput]; if( dly->xfade || delay || samplepair->left || samplepair->right ) { // modulate delay rate if( !dly->xfade && !dly->modcur && dly->mod ) { dly->idelayoutputxf = dly->idelayoutput + ((COM_RandomLong( 0, 255 ) * delay) >> 9 ); //dly->xfade = 32; } dly->idelayoutputxf %= dly->cdelaysamplesmax; if( dly->xfade ) { samplexf = (dly->lpdelayline[dly->idelayoutputxf] * (REVERB_XFADE - dly->xfade)) / REVERB_XFADE; delay = ((delay * dly->xfade) / REVERB_XFADE) + samplexf; if( ++dly->idelayoutputxf >= dly->cdelaysamplesmax ) dly->idelayoutputxf = 0; if( --dly->xfade == 0 ) dly->idelayoutput = dly->idelayoutputxf; } if( delay ) { val = vlr + ( ( dly->delayfeedback * delay ) >> 8 ); val = CLIP( val ); } else val = vlr; if( dly->lp ) { valt = (dly->lp0 + val) >> 1; dly->lp0 = val; } else valt = val; voutm = dly->lpdelayline[dly->idelayinput] = valt; } else { voutm = dly->lpdelayline[dly->idelayinput] = 0; dly->lp0 = 0; } DLY_MovePointer( dly ); return voutm; } /* =========== RVB_DoReverb Do reverberation processing =========== */ void RVB_DoReverb( int count ) { dly_t *const dly1 = &rgsxdly[REVERBPOS]; dly_t *const dly2 = &rgsxdly[REVERBPOS+1]; portable_samplepair_t *paint = paintto; int vlr, voutm; if( !dly1->lpdelayline ) return; for( ; count; count--, paint++ ) { vlr = ( paint->left + paint->right ) >> 1; voutm = RVB_DoReverbForOneDly( dly1, vlr, paint ); voutm += RVB_DoReverbForOneDly( dly2, vlr, paint ); voutm = (11 * voutm) >> 6; paint->left = CLIP( paint->left + voutm ); paint->right = CLIP( paint->right + voutm ); } } /* =========== RVB_DoAMod Do amplification modulation processing =========== */ void RVB_DoAMod( int count ) { portable_samplepair_t *paint = paintto; if( !sxmod_lowpass->value && !sxmod_mod->value ) return; for( ; count; count--, paint++ ) { portable_samplepair_t res = *paint; if( sxmod_lowpass->value ) { res.left = rgsxlp[0] + rgsxlp[1] + rgsxlp[2] + rgsxlp[3] + rgsxlp[4] + res.left; res.right = rgsxlp[5] + rgsxlp[6] + rgsxlp[7] + rgsxlp[8] + rgsxlp[9] + res.right; res.left >>= 2; res.right >>= 2; rgsxlp[0] = rgsxlp[1]; rgsxlp[1] = rgsxlp[2]; rgsxlp[2] = rgsxlp[3]; rgsxlp[3] = rgsxlp[4]; rgsxlp[4] = paint->left; rgsxlp[5] = rgsxlp[6]; rgsxlp[6] = rgsxlp[7]; rgsxlp[7] = rgsxlp[8]; rgsxlp[8] = rgsxlp[9]; rgsxlp[9] = paint->right; } if( sxmod_mod->value ) { if( --sxmod1cur < 0 ) sxmod1cur = sxmod1; if( !sxmod1 ) sxamodlt = COM_RandomLong( 32, 255 ); if( --sxmod2cur < 0 ) sxmod2cur = sxmod2; if( !sxmod2 ) sxamodrt = COM_RandomLong( 32, 255 ); res.left = (sxamodl * res.left) >> 8; res.right = (sxamodr * res.right) >> 8; if( sxamodl < sxamodlt ) sxamodl++; else if( sxamodl > sxamodlt ) sxamodl--; if( sxamodr < sxamodrt ) sxamodr++; else if( sxamodr > sxamodrt ) sxamodr--; } paint->left = CLIP(res.left); paint->right = CLIP(res.right); } } /* =========== DSP_Process (xash dsp interface) =========== */ void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount ) { if( dsp_off->value ) return; // don't process DSP while in menu if( cls.key_dest == key_menu || !sampleCount ) return; // preset is already installed by CheckNewDspPresets paintto = pbfront; RVB_DoAMod( sampleCount ); RVB_DoReverb( sampleCount ); DLY_DoDelay( sampleCount ); DLY_DoStereoDelay( sampleCount ); } /* =========== DSP_ClearState (xash dsp interface) =========== */ void DSP_ClearState( void ) { Cvar_SetValue( "room_type", 0.0f ); SX_ReloadRoomFX(); } /* =========== CheckNewDspPresets (xash dsp interface) =========== */ void CheckNewDspPresets( void ) { if( dsp_off->value != 0.0f ) return; if( s_listener.waterlevel > 2 ) idsp_room = roomwater_type->value; else idsp_room = room_type->value; // don't pass invalid presets idsp_room = bound( 0, idsp_room, MAXPRESETS - 1 ); if( FBitSet( hisound->flags, FCVAR_CHANGED )) { sxhires = hisound->value; ClearBits( hisound->flags, FCVAR_CHANGED ); } if( idsp_room == room_typeprev && idsp_room == 0 ) return; if( idsp_room > MAX_ROOM_TYPES ) return; if( idsp_room != room_typeprev ) { const sx_preset_t *cur = rgsxpre + idsp_room; Cvar_SetValue( "room_lp", cur->room_lp ); Cvar_SetValue( "room_mod", cur->room_mod ); Cvar_SetValue( "room_size", cur->room_size ); Cvar_SetValue( "room_refl", cur->room_refl ); Cvar_SetValue( "room_rvblp", cur->room_rvblp ); Cvar_SetValue( "room_delay", cur->room_delay ); Cvar_SetValue( "room_feedback", cur->room_feedback ); Cvar_SetValue( "room_dlylp", cur->room_dlylp ); Cvar_SetValue( "room_left", cur->room_left ); } room_typeprev = idsp_room; RVB_CheckNewReverbVal( ); DLY_CheckNewDelayVal( ); DLY_CheckNewStereoDelayVal(); } /* =========== DSP_GetGain (xash dsp interface) =========== */ float DSP_GetGain( int idsp ) { return 1.0f; } void SX_Profiling_f( void ) { portable_samplepair_t testbuffer[512]; float oldroom = room_type->value; double start, end; int i, calls; for( i = 0; i < 512; i++ ) { testbuffer[i].left = COM_RandomLong( 0, 3000 ); testbuffer[i].right = COM_RandomLong( 0, 3000 ); } if( Cmd_Argc() > 1 ) { Cvar_SetValue( "room_type", Q_atof( Cmd_Argv( 1 ))); SX_ReloadRoomFX(); CheckNewDspPresets(); // we just need idsp_room immediately, for message below } Con_Printf( "Profiling 10000 calls to DSP. Sample count is 512, room_type is %i\n", idsp_room ); start = Sys_DoubleTime(); for( calls = 10000; calls; calls-- ) { DSP_Process( idsp_room, testbuffer, 512 ); } end = Sys_DoubleTime(); Con_Printf( "----------\nTook %g seconds.\n", end - start ); if( Cmd_Argc() > 1 ) { Cvar_SetValue( "room_type", oldroom ); SX_ReloadRoomFX(); CheckNewDspPresets(); } }