/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cdll_int.h // // 4-23-98 // JOHN: client dll interface declarations // #ifndef CDLL_INT_H #define CDLL_INT_H #ifdef __cplusplus extern "C" { #endif #include "const.h" // this file is included by both the engine and the client-dll, // so make sure engine declarations aren't done twice typedef int HSPRITE; // handle to a graphic typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); #include "wrect.h" #define SCRINFO_SCREENFLASH 1 #define SCRINFO_STRETCHED 2 typedef struct SCREENINFO_s { int iSize; int iWidth; int iHeight; int iFlags; int iCharHeight; short charWidths[256]; } SCREENINFO; typedef struct client_data_s { // fields that cannot be modified (ie. have no effect if changed) vec3_t origin; // fields that can be changed by the cldll vec3_t viewangles; int iWeaponBits; float fov; // field of view } client_data_t; typedef struct client_sprite_s { char szName[64]; char szSprite[64]; int hspr; int iRes; wrect_t rc; } client_sprite_t; typedef struct client_textmessage_s { int effect; byte r1, g1, b1, a1; // 2 colors for effects byte r2, g2, b2, a2; float x; float y; float fadein; float fadeout; float holdtime; float fxtime; const char *pName; const char *pMessage; } client_textmessage_t; typedef struct hud_player_info_s { char *name; short ping; byte thisplayer; // TRUE if this is the calling player // stuff that's unused at the moment, but should be done byte spectator; byte packetloss; char *model; short topcolor; short bottomcolor; } hud_player_info_t; typedef struct cl_enginefuncs_s { // sprite handlers HSPRITE (*pfnSPR_Load)( const char *szPicName ); int (*pfnSPR_Frames)( HSPRITE hPic ); int (*pfnSPR_Height)( HSPRITE hPic, int frame ); int (*pfnSPR_Width)( HSPRITE hPic, int frame ); void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b ); void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc ); void (*pfnSPR_EnableScissor)( int x, int y, int width, int height ); void (*pfnSPR_DisableScissor)( void ); client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount ); // screen handlers void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a ); int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo ); void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b ); // cvar handlers struct cvar_s *(*pfnRegisterVariable)( char *szName, char *szValue, int flags ); float (*pfnGetCvarFloat)( char *szName ); char* (*pfnGetCvarString)( char *szName ); // command handlers int (*pfnAddCommand)( char *cmd_name, void (*function)(void) ); int (*pfnHookUserMsg)( char *szMsgName, pfnUserMsgHook pfn ); int (*pfnServerCmd)( char *szCmdString ); int (*pfnClientCmd)( char *szCmdString ); void (*pfnGetPlayerInfo)( int ent_num, hud_player_info_t *pinfo ); // sound handlers void (*pfnPlaySoundByName)( char *szSound, float volume ); void (*pfnPlaySoundByIndex)( int iSound, float volume ); // vector helpers void (*pfnAngleVectors)( const float *vecAngles, float *forward, float *right, float *up ); // text message system client_textmessage_t *(*pfnTextMessageGet)( const char *pName ); int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b ); int (*pfnDrawConsoleString)( int x, int y, char *string ); void (*pfnDrawSetTextColor)( float r, float g, float b ); void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height ); void (*pfnConsolePrint)( const char *string ); void (*pfnCenterPrint)( const char *string ); // Added for user input processing int (*GetWindowCenterX)( void ); int (*GetWindowCenterY)( void ); void (*GetViewAngles)( float * ); void (*SetViewAngles)( float * ); int (*GetMaxClients)( void ); void (*Cvar_SetValue)( char *cvar, float value ); int (*Cmd_Argc)( void ); char *(*Cmd_Argv)( int arg ); void (*Con_Printf)( char *fmt, ... ); void (*Con_DPrintf)( char *fmt, ... ); void (*Con_NPrintf)( int pos, char *fmt, ... ); void (*Con_NXPrintf)( struct con_nprint_s *info, char *fmt, ... ); const char* (*PhysInfo_ValueForKey)( const char *key ); const char* (*ServerInfo_ValueForKey)( const char *key ); float (*GetClientMaxspeed)( void ); int (*CheckParm)( char *parm, char **ppnext ); void (*Key_Event)( int key, int down ); void (*GetMousePosition)( int *mx, int *my ); int (*IsNoClipping)( void ); struct cl_entity_s *(*GetLocalPlayer)( void ); struct cl_entity_s *(*GetViewModel)( void ); struct cl_entity_s *(*GetEntityByIndex)( int idx ); float (*GetClientTime)( void ); void (*V_CalcShake)( void ); void (*V_ApplyShake)( float *origin, float *angles, float factor ); int (*PM_PointContents)( float *point, int *truecontents ); int (*PM_WaterEntity)( float *p ); struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe ); struct model_s *(*CL_LoadModel)( const char *modelname, int *index ); int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent ); const struct model_s* (*GetSpritePointer)( HSPRITE hSprite ); void (*pfnPlaySoundByNameAtLocation)( char *szSound, float volume, float *origin ); unsigned short (*pfnPrecacheEvent)( int type, const char* psz ); void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); void (*pfnWeaponAnim)( int iAnim, int body ); float (*pfnRandomFloat)( float flLow, float flHigh ); long (*pfnRandomLong)( long lLow, long lHigh ); void (*pfnHookEvent)( char *name, void ( *pfnEvent )( struct event_args_s *args )); int (*Con_IsVisible) (); const char *(*pfnGetGameDirectory)( void ); struct cvar_s *(*pfnGetCvarPointer)( const char *szName ); const char *(*Key_LookupBinding)( const char *pBinding ); const char *(*pfnGetLevelName)( void ); void (*pfnGetScreenFade)( struct screenfade_s *fade ); void (*pfnSetScreenFade)( struct screenfade_s *fade ); void* (*VGui_GetPanel)( ); void (*VGui_ViewportPaintBackground)( int extents[4] ); byte* (*COM_LoadFile)( char *path, int usehunk, int *pLength ); char* (*COM_ParseFile)( char *data, char *token ); void (*COM_FreeFile)( void *buffer ); struct triangleapi_s *pTriAPI; struct efx_api_s *pEfxAPI; struct event_api_s *pEventAPI; struct demo_api_s *pDemoAPI; struct net_api_s *pNetAPI; struct IVoiceTweak_s *pVoiceTweak; // returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode int (*IsSpectateOnly)( void ); struct model_s *(*LoadMapSprite)( const char *filename ); // file search functions void (*COM_AddAppDirectoryToSearchPath)( const char *pszBaseDir, const char *appName ); int (*COM_ExpandFilename)( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); // User info // playerNum is in the range (1, MaxClients) // returns NULL if player doesn't exit // returns "" if no value is set const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key ); void (*PlayerInfo_SetValueForKey )( const char *key, const char *value ); // Gets a unique ID for the specified player. This is the same even if you see the player on a different server. // iPlayer is an entity index, so client 0 would use iPlayer=1. // Returns false if there is no player on the server in the specified slot. qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]); // TrackerID access int (*GetTrackerIDForPlayer)(int playerSlot); int (*GetPlayerForTrackerID)(int trackerID); // Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream // (but it might not get there). int ( *pfnServerCmdUnreliable )( char *szCmdString ); void (*pfnGetMousePos)( struct tagPOINT *ppt ); void (*pfnSetMousePos)( int x, int y ); void (*pfnSetMouseEnable)( qboolean fEnable ); struct cvar_s* (*pfnGetCvarList)( void ); struct cmd_s* (*pfnGetCmdList)( void ); char* (*pfnCvarName)( struct cvar_s* cvar ); char* (*pfnCmdName)( struct cmd_s* cmd ); float (*pfnGetServerTime)( void ); float (*pfnGetGravity)( void ); const struct model_s* (*pfnPrecacheSprite)( HSPRITE spr ); // Appears to modifies hidden cvar gl_texsort. void (*pfnEnableTexSort)( int enable ); // Colour scaling values for screen. Only works when gl_texsort is active. void (*pfnSetLightmapColor)( float red, float green, float blue ); // Final scaling factor for screen. Only works when gl_texsort is active. void (*pfnSetLightmapScale)( float scale ); // Seems to be a client entry point to the pfnSequenceGet function introduced for CS:CZ void* (*pfnSequenceGet)( const char *fileName, const char *entryName ); // Draws a sprite on the screen - parameters are likely incorrect. void (*pfnSPR_DrawGeneric)( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int u3, int u4 ); // Seems to be a client entry point to the pfnSequencePickSentence function introduced for CS:CZ void* (*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *picked ); // localizes hud string, uses Legacy font from skin def // also supports unicode strings int (*pfnDrawLocalizedHudString)( int x, int y, const char* str, int r, int g, int b ); // i can't get this to work for some reason, don't use this int (*pfnDrawLocalizedConsoleString)( int x, int y, const char* str ); // gets keyvalue for local player, useful for querying vgui menus or autohelp const char *(*LocalPlayerInfo_ValueForKey)( const char* key ); void (*pfnDrawText)( int x, int y, const char* text, unsigned long font ); int (*pfnDrawUnicodeCharacter)( int x, int y, short number, int r, int g, int b, unsigned long hfont ); // Seems to be a client entry point to the pfnGetApproxWavePlayLen function introduced for CS:CZ unsigned int (*pfnGetApproxWavePlayLen)( char *filename ); // for condition zero, returns interface from GameUI void* (*GetCareerGameInterface)( void ); // g-cont. !!!! potential crash-point! // Sets cvar value - why is this needed when Cvar_SetValue already exists? void (*Cvar_Set)( char *name, char *value ); // Seems to be a client entry point to the pfnIsCareerMatch function introduced for CS:CZ int (*pfnIsCareerMatch)( void ); // passes pitch as param void (*pfnStartDynamicSound)( char *filename, float volume, float pitch ); void (*pfnMP3_InitStream)( char *filename, int flags ); float (*pfnSys_FloatTime)( void ); void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int buflen ); void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int buflen ); void (*pfnResetTutorMessageDecayData)( void ); // Seems to be an exact copy of the previous StartDynamicSound function??? void (*pfnStartDynamicSound2)( char *filename, float volume, float pitch ); // Same like pfnFillRGBA - with other mode (substractive) void (*pfnFillRGBA2)( int x, int y, int width, int height, int r, int g, int b, int a ); } cl_enginefunc_t; #define CLDLL_INTERFACE_VERSION 7 extern void ClientDLL_Init( void ); // from cdll_int.c extern void ClientDLL_Shutdown( void ); extern void ClientDLL_HudInit( void ); extern void ClientDLL_HudVidInit( void ); extern void ClientDLL_UpdateClientData( void ); extern void ClientDLL_Frame( double time ); extern void ClientDLL_HudRedraw( int intermission ); extern void ClientDLL_MoveClient( struct playermove_s *ppmove ); extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove ); extern char ClientDLL_ClientTextureType( char *name ); extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active ); extern void ClientDLL_ActivateMouse( void ); extern void ClientDLL_DeactivateMouse( void ); extern void ClientDLL_MouseEvent( int mstate ); extern void ClientDLL_ClearStates( void ); extern int ClientDLL_IsThirdPerson( void ); extern void ClientDLL_GetCameraOffsets( float *ofs ); extern int ClientDLL_GraphKeyDown( void ); extern struct kbutton_s *ClientDLL_FindKey( const char *name ); extern void ClientDLL_CAM_Think( void ); extern void ClientDLL_IN_Accumulate( void ); extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams ); extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent ); extern void ClientDLL_CreateEntities( void ); extern void ClientDLL_DrawNormalTriangles( void ); extern void ClientDLL_DrawTransparentTriangles( void ); extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity ); extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client ); extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src ); extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd ); extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer ); extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs ); extern void ClientDLL_VGui_ConsolePrint(const char* text); extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding ); extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) ); extern struct cl_entity_s *ClientDLL_GetUserEntity( int index ); extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking); extern void ClientDLL_DirectorMessage( int iSize, void *pbuf ); #ifdef __cplusplus } #endif #endif//CDLL_INT_H