# Microsoft Developer Studio Project File - Name="common" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=common - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "common.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "common.mak" CFG="common - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "common - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "common - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "common - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\temp\common\!release" # PROP Intermediate_Dir "..\temp\common\!release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLATFORM_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "./" /I "../public" /I "./bsplib/" /I "./ripper" /I "./common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /opt:nowin98 # ADD LINK32 msvcrt.lib /nologo /dll /profile /machine:I386 /nodefaultlib:"libc.lib" /opt:nowin98 # Begin Custom Build TargetDir=\Xash3D\src_main\temp\common\!release InputPath=\Xash3D\src_main\temp\common\!release\common.dll SOURCE="$(InputPath)" "D:\Xash3D\bin\common.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\common.dll "D:\Xash3D\bin\common.dll" # End Custom Build !ELSEIF "$(CFG)" == "common - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\temp\common\!debug" # PROP Intermediate_Dir "..\temp\common\!debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLATFORM_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /I "./" /I "../public" /I "./bsplib/" /I "./ripper" /I "./common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 msvcrt.lib user32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /pdbtype:sept # SUBTRACT LINK32 /incremental:no /nodefaultlib # Begin Custom Build TargetDir=\Xash3D\src_main\temp\common\!debug InputPath=\Xash3D\src_main\temp\common\!debug\common.dll SOURCE="$(InputPath)" "D:\Xash3D\bin\common.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\common.dll "D:\Xash3D\bin\common.dll" # End Custom Build !ENDIF # Begin Target # Name "common - Win32 Release" # Name "common - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\bsplib\brush.c # End Source File # Begin Source File SOURCE=.\bsplib\brushbsp.c # End Source File # Begin Source File SOURCE=.\bsplib\bspfile.c # End Source File # Begin Source File SOURCE=.\bsplib\bsplib.c # End Source File # Begin Source File SOURCE=.\bsplib\csg.c # End Source File # Begin Source File SOURCE=.\bsplib\facebsp.c # End Source File # Begin Source File SOURCE=.\bsplib\flow.c # End Source File # Begin Source File SOURCE=.\bsplib\leakfile.c # End Source File # Begin Source File SOURCE=.\bsplib\lightmap.c # End Source File # Begin Source File SOURCE=.\bsplib\map.c # End Source File # Begin Source File SOURCE=.\bsplib\patches.c # End Source File # Begin Source File SOURCE=.\platform.c # End Source File # Begin Source File SOURCE=.\bsplib\portals.c # End Source File # Begin Source File SOURCE=.\bsplib\prtfile.c # End Source File # Begin Source File SOURCE=.\bsplib\qbsp3.c # End Source File # Begin Source File SOURCE=.\bsplib\qrad3.c # End Source File # Begin Source File SOURCE=.\bsplib\qvis3.c # End Source File # Begin Source File SOURCE=.\bsplib\shaders.c # End Source File # Begin Source File SOURCE=.\spritegen.c # End Source File # Begin Source File SOURCE=.\studio.c # End Source File # Begin Source File SOURCE=.\studio_utils.c # End Source File # Begin Source File SOURCE=.\bsplib\textures.c # End Source File # Begin Source File SOURCE=.\bsplib\trace.c # End Source File # Begin Source File SOURCE=.\bsplib\tree.c # End Source File # Begin Source File SOURCE=.\utils.c # End Source File # Begin Source File SOURCE=.\wadlib.c # End Source File # Begin Source File SOURCE=.\bsplib\winding.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\bsplib\bsplib.h # End Source File # Begin Source File SOURCE=.\image.h # End Source File # Begin Source File SOURCE=.\mdllib.h # End Source File # Begin Source File SOURCE=.\platform.h # End Source File # Begin Source File SOURCE=.\utils.h # End Source File # End Group # End Target # End Project