/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* d*_t structures are on-disk representations m*_t structures are in-memory */ /* ============================================================================== SPRITE MODELS ============================================================================== */ typedef struct mspriteframe_s { int width; int height; float up, down, left, right; int texnum; } mspriteframe_t; typedef struct { int frametype; mspriteframe_t *frameptr; } mspriteframedesc_t; typedef struct { int type; int rendermode; int maxwidth; int maxheight; int numframes; float framerate; vec4_t rgba; mspriteframedesc_t frames[1]; } msprite_t; /* ============================================================================== BRUSH MODELS ============================================================================== */ // // in memory representation // typedef struct { vec3_t position; } mvertex_t; typedef struct { vec3_t mins, maxs; vec3_t origin; // for sounds or lights float radius; int headnode; int visleafs; // not including the solid leaf 0 int firstface, numfaces; } mmodel_t; typedef struct { unsigned short v[2]; unsigned int cachededgeoffset; } medge_t; typedef struct mtexinfo_s { float vecs[2][4]; int flags; int numframes; struct mtexinfo_s *next; // animation chain image_t *image; } mtexinfo_t; #define VERTEXSIZE 7 typedef struct glpoly_s { struct glpoly_s *next; struct glpoly_s *chain; int numverts; int flags; // for SURF_UNDERWATER (not needed anymore?) float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) } glpoly_t; typedef struct msurface_s { int visframe; // should be drawn when node is crossed cplane_t *plane; int flags; int firstedge; // look up in model->surfedges[], negative numbers int numedges; // are backwards edges short texturemins[2]; short extents[2]; int light_s, light_t; // gl lightmap coordinates int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps glpoly_t *polys; // multiple if warped struct msurface_s *texturechain; struct msurface_s *lightmapchain; mtexinfo_t *texinfo; // lighting info int dlightframe; int dlightbits; int lightmaptexturenum; byte styles[MAXLIGHTMAPS]; float cached_light[MAXLIGHTMAPS]; // values currently used in lightmap byte *samples; // [numstyles*surfsize] } msurface_t; typedef struct mnode_s { // common with leaf int contents; // -1, to differentiate from leafs int visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific cplane_t *plane; struct mnode_s *children[2]; unsigned short firstsurface; unsigned short numsurfaces; } mnode_t; typedef struct mleaf_s { // common with node int contents; // wil be a negative contents number int visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // leaf specific int cluster; int area; msurface_t **firstmarksurface; int nummarksurfaces; } mleaf_t; //=================================================================== // // Whole model // typedef enum {mod_bad, mod_brush, mod_studio, mod_sprite } modtype_t; typedef struct model_s { char name[MAX_QPATH]; int registration_sequence; modtype_t type; byte *mempool; int numframes; int flags; // // volume occupied by the model graphics // vec3_t mins, maxs; float radius; // // solid volume for clipping // bool clipbox; vec3_t clipmins, clipmaxs; // // brush model //move this to brush_t struct // int firstmodelsurface, nummodelsurfaces; int lightmap; // only for submodels int numsubmodels; mmodel_t *submodels; int numplanes; cplane_t *planes; int numleafs; // number of visible leafs, not counting 0 mleaf_t *leafs; int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; int numnodes; int firstnode; mnode_t *nodes; int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; int numsurfedges; int *surfedges; int nummarksurfaces; msurface_t **marksurfaces; dvis_t *vis; byte *lightdata; image_t *skins[512]; studiohdr_t *phdr; studiohdr_t *thdr; void *extradata; //sprite auto animating float frame; float animtime; float prevanimtime; }; //============================================================================ void Mod_Init (void); void Mod_ClearAll (void); model_t *Mod_ForName (char *name, bool crash); mleaf_t *Mod_PointInLeaf (float *p, model_t *model); byte *Mod_ClusterPVS (int cluster, model_t *model); void Mod_Modellist_f (void); void Mod_FreeAll (void); void Mod_Free (model_t *mod); int R_StudioExtractBbox( studiohdr_t *phdr, int sequence, float *mins, float *maxs );