build ???? Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc build 1270 SDK: Shared launcher code Engine: Partially fix bmodel interpolation Engine: use standard .cfg files instead of .rc files build 1269 Render: cut invisible water polygons Render: implement EF_NOWATERCSG for control func_water backface culling Tools: fix wadlib and spritegen round bugs FS: implement binary search for wadlumps Engine: revert low-res timer Network: fixup userinfo fields 'model' and 'name' Sound: implement custom pause for various sources Input: disable mouse events when level is loading GameUI: adding some missed dialogs Render: fix interpolation on flying monsters Render: fix wrong sprite attachments Render: fix invalid frustum culling for studiomodels ( e.g. barnacle.mdl ) Physic: fix trace for rotating bmodels Engine: fixup physinfo save\restore bug build 1262 Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen Client: remove fmod.dll implementation Engine: implement variable-sized fonts (console, menu hints) Sound: added support for stereo wavs plays (menu sounds) Render: enable custom game icons (game.ico in mod folder) Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code) FS: implement simple converter liblist.gam to gameinfo.txt build 1254 SoundLib: ogg loop points (LOOP_START comment) Client: recalc fov y for more matched with original HL Bshift: fix env_laser entity Client: fix fadeout for break model pieces Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb) Render: fix invisible beams behind glass Render: fix glow-sprites drawing through walls (see also r_cullflares cvar) FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile) Render: implement kRenderTransColor Engine: completely moving particle code into the client.dll Client: implement tracers for sparks, garg streaks and bullets build 1249 ImageLib: added support for 4-bits and monochrome uncompressed BMPs. ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp). StdLib: skip empty symbols in numerical string for atoi and atof. Render: implement LoadSprite for custom client sprites (e.g. hud) Sound: fixed bug with background music looping Fonts: implement Half-Life creditfonts Client: move client.dll to valve folder