build ???? Engine: support for StartupVids.txt build 1338 Engine: fix a broken demos recording\playing GameUI: get support for internal resources (built-in) GameUI: make font.bmp, cursor.bmp and typing.bmp as part of GameUI.dll GameUI: remove demo menus heads. build 1334 Engine: prevent auto-repeat for most keys in-game Engine: implement AVI movies support (instead of RoQ support) Engine: enable logo.avi in main menu (see GameUI source for details) build 1313 Launch: code revision, remove dead code, implement some missed functions Sound: fix some errors and crash Sound: implement music volume Sound: reworking sound mixer Sound: implement DSP Engine: add support for five mouse extra-buttons Engine: fix some physics bugs SDK: add blue-shift game source to SDK (combined with main game source) build 1305 Engine: implement bit-stream network buffer Engine: implement custom delta-encoding with user defined script (delta.lst) Engine: reworking client entity for get more compatibility with original HL client Engine: make SDK compatible with HLSDK 2.3 on the server-side Engine: fixup across transition time-bug Engine: completely rewrite server trace Engine: rewrite hitbox trace Engine: rewrite SV_PointContents Engine: implement a new movetype: compound for gluing two entities together (like movewith in spirit) Engine: fix toss entities on conveyors Engine: rewrite MOVETYPE_PUSH Engine: rewrite monsters movement code Engine: reworking client and game interfaces Engine: fix camera bugs (no sounds when client see in the camera) SDK: fix many-many small HL bugs in original sdk code Engine: fix trigger retouching system Engine: adjust beam visibility build 1271 Engine: enable server.cfg, listenserver.cfg, mapcycle.txt etc Engine: got to work mapcycle.txt GameUI: implement redefine keys menu Engine: added autocomplete for cmd 'exec' Engine: added version info in menu build 1270 SDK: Shared launcher code Engine: Partially fix bmodel interpolation Engine: use standard .cfg files instead of .rc files build 1269 Render: cut invisible water polygons Render: implement EF_NOWATERCSG for control func_water backface culling Tools: fix wadlib and spritegen round bugs FS: implement binary search for wadlumps Engine: revert low-res timer Network: fixup userinfo fields 'model' and 'name' Sound: implement custom pause for various sources Input: disable mouse events when level is loading GameUI: adding some missed dialogs Render: fix interpolation on flying monsters Render: fix wrong sprite attachments Render: fix invalid frustum culling for studiomodels ( e.g. barnacle.mdl ) Physic: fix trace for rotating bmodels Engine: fixup physinfo save\restore bug build 1262 Engine: add 'allow_levelshots' cvar (disabled by default) to switch between custom levelshots and normal 'loading' screen Client: remove fmod.dll implementation Engine: implement variable-sized fonts (console, menu hints) Sound: added support for stereo wavs plays (menu sounds) Render: enable custom game icons (game.ico in mod folder) Engine: move menu code into new user dll called GameUI.dll (based on original q2e 0.40 menu code) FS: implement simple converter liblist.gam to gameinfo.txt build 1254 SoundLib: ogg loop points (LOOP_START comment) Client: recalc fov y for more matched with original HL Bshift: fix env_laser entity Client: fix fadeout for break model pieces Gfx: replace default.bmp font with fixed alpha-channel (thx LokiMb) Render: fix invisible beams behind glass Render: fix glow-sprites drawing through walls (see also r_cullflares cvar) FS: implement filter wadlumps by wadname (e.g. gfx.wad/backtile) Render: implement kRenderTransColor Engine: completely moving particle code into the client.dll Client: implement tracers for sparks, garg streaks and bullets build 1249 ImageLib: added support for 4-bits and monochrome uncompressed BMPs. ImageLib: fix data align for NPOT textures in menu (e.g. slider.bmp). StdLib: skip empty symbols in numerical string for atoi and atof. Render: implement LoadSprite for custom client sprites (e.g. hud) Sound: fixed bug with background music looping Fonts: implement Half-Life creditfonts Client: move client.dll to valve folder