//======================================================================= // Copyright XashXT Group 2007 © // protocol.h - communications protocols //======================================================================= #ifndef PROTOCOL_H #define PROTOCOL_H #define PROTOCOL_VERSION 39 // server to client #define svc_bad 0 // immediately crash client when received #define svc_nop 1 // end of user messages #define svc_disconnect 2 // kick client from server #define svc_changing 3 // changelevel by server request #define svc_configstring 4 // [short] [string] #define svc_setview 5 // [short] entity number #define svc_sound 6 // #define svc_time 7 // [float] server time #define svc_print 8 // [byte] id [string] null terminated string #define svc_stufftext 9 // [string] stuffed into client's console buffer, should be \n terminated #define svc_setangle 10 // [angle angle] set the view angle to this absolute value #define svc_serverdata 11 // [long] protocol ... #define svc_addangle 12 // [angle] add angles when client turn on mover #define svc_frame 13 // begin a new server frame #define svc_clientdata 14 // [...] #define svc_packetentities 15 // [...] #define svc_download 16 // [short] size [size bytes] #define svc_usermessage 17 // [string][byte] REG_USER_MSG stuff #define svc_particle 18 // [float*3][char*3][byte][byte] #define svc_ambientsound 19 // #define svc_spawnstatic 20 // NOT IMPLEMENTED #define svc_crosshairangle 21 // [short][short][short] #define svc_spawnbaseline 22 // #define svc_temp_entity 23 // #define svc_setpause 24 // [byte] 0 = unpaused, 1 = paused #define svc_deltamovevars 25 // [movevars_t] #define svc_centerprint 26 // [string] to put in center of the screen #define svc_event 27 // playback event queue #define svc_event_reliable 28 // playback event directly from message, not queue #define svc_updateuserinfo 29 // [byte] playernum, [string] userinfo #define svc_intermission 30 // empty message (event) #define svc_soundfade 31 // [float*4] sound fade parms #define svc_cdtrack 32 // [byte] track [byte] looptrack #define svc_serverinfo 33 // [string] key [string] value #define svc_deltatable 34 // [table header][...] #define svc_weaponanim 35 // [byte]iAnim [byte]body #define svc_bspdecal 36 // [float*3][short][short][short] #define svc_roomtype 37 // [short] room type #define svc_director 51 // #define svc_lastmsg 64 // start user messages at this point // client to server #define clc_bad 0 // immediately drop client when received #define clc_nop 1 #define clc_move 2 // [[usercmd_t] #define clc_delta 3 // [byte] sequence number, requests delta compression of message #define clc_userinfo 4 // [[userinfo string] #define clc_stringcmd 5 // [string] message #define clc_random_seed 6 // [long] random seed #endif//PROTOCOL_H