//======================================================================= // Copyright XashXT Group 2007 © // launch.h - launch.dll main header //======================================================================= #ifndef LAUNCHER_H #define LAUNCHER_H #include #include #include #include #include #include #include #include #include #define LAUNCH_DLL // skip alias names #include "basetypes.h" #include "ref_dllapi.h" #define XASH_VERSION 0.51f // current version will be shared across gameinfo struct #define MAX_NUM_ARGVS 128 #define MAX_STRING_TOKENS 80 #define LOG_QUEUE_SIZE MAX_MSGLEN * 4 // 128 kb intermediate buffer // just for last chanse to view message (debug only) #define MSGBOX(x) MessageBox(NULL, x, "Xash Error", MB_OK|MB_SETFOREGROUND|MB_ICONSTOP ); enum state_e { SYS_SHUTDOWN = 0, SYS_RESTART, SYS_ABORT, SYS_ERROR, SYS_FRAME, }; typedef struct system_s { char progname[64]; // instance keyword char fmessage[64]; // shutdown final message int app_name; int app_state; bool debug; int developer; int printlevel; // log stuff bool log_active; char log_path[MAX_SYSPATH]; FILE *logfile; bool hooked_out; bool stuffcmdsrun; byte packet_received[MAX_MSGLEN]; // network data uint msg_time; // GetMessage time char ModuleName[4096]; // exe.filename HINSTANCE hInstance; dll_info_t *linked_dll; char caption[64]; bool con_readonly; bool con_showalways; bool con_showcredits; bool con_silentmode; byte *basepool; byte *zonepool; byte *imagepool; byte *stringpool; bool shutdown_issued; bool error; // simply profiling double start, end; void (*Con_Print)( const char *msg ); void ( *Init ) ( int argc, char **argv ); void ( *Main ) ( void ); // host frame void ( *Free ) ( void ); // close host void (*CPrint)( const char *msg ); // console print void (*MSG_Init)( sizebuf_t *buf, byte *data, size_t length ); } system_t; typedef struct timer_s { bool initialized; // any timer can be setup it double oldtime; double curtime; dword timebase; } timer_t; typedef struct cvar_s { char *name; char *string; // normal string float value; // atof( string ) int integer; // atoi( string ) bool modified; // set each time the cvar is changed char *reset_string; // cvar_restart will reset to this value char *latched_string; // for CVAR_LATCH vars char *description; // variable descrition info uint flags; // state flags uint modificationCount; // incremented each time the cvar is changed struct cvar_s *next; struct cvar_s *hash; }; extern system_t Sys; extern timer_t Msec; extern gameinfo_t GI; extern stdlib_api_t com; // // console.c // void Con_ShowConsole( bool show ); void Con_PrintA(const char *pMsg); void Con_PrintW(const char *pMsg); void Con_CreateConsole( void ); void Con_DestroyConsole( void ); char *Sys_Input( void ); void Con_RegisterHotkeys( void ); // // system.c // void Sys_InitCPU( void ); gameinfo_t Sys_GameInfo( void ); void Sys_ParseCommandLine (LPSTR lpCmdLine); void Sys_LookupInstance( void ); void Sys_NewInstance( const char *name, const char *fmsg ); double Sys_DoubleTime( void ); dword Sys_Milliseconds( void ); char *Sys_GetClipboardData( void ); char *Sys_GetCurrentUser( void ); bool Sys_GetModuleName( char *buffer, size_t length ); void Sys_Sleep( int msec ); void Sys_Init( void ); void Sys_Exit( void ); void Sys_Abort( void ); bool Sys_LoadLibrary ( dll_info_t *dll ); void* Sys_GetProcAddress ( dll_info_t *dll, const char* name ); byte *Sys_LoadRes( const char *filename, size_t *size ); bool Sys_FreeLibrary ( dll_info_t *dll ); void Sys_WaitForQuit( void ); void Sys_InitLog( void ); void Sys_CloseLog( void ); void Sys_Error(const char *error, ...); void Sys_Break(const char *error, ...); void Sys_PrintLog( const char *pMsg ); void Sys_Print(const char *pMsg); void Sys_Msg( const char *pMsg, ... ); void Sys_MsgDev( int level, const char *pMsg, ... ); sys_event_t Sys_GetEvent( void ); void Sys_QueEvent( dword time, ev_type_t type, int value, int value2, int length, void *ptr ); int Sys_GetThreadWork( void ); void Sys_ThreadWorkerFunction (int threadnum); void Sys_ThreadSetDefault (void); void Sys_ThreadLock( void ); void Sys_ThreadUnlock( void ); int Sys_GetNumThreads( void ); void Sys_RunThreadsOnIndividual(int workcnt, bool showpacifier, void(*func)(int)); void Sys_RunThreadsOn (int workcnt, bool showpacifier, void(*func)(int)); #define Msg Sys_Msg #define MsgDev Sys_MsgDev // registry common tools bool REG_GetValue( HKEY hKey, const char *SubKey, const char *Value, char *pBuffer); bool REG_SetValue( HKEY hKey, const char *SubKey, const char *Value, char *pBuffer); // // network.c // void NET_Init( void ); void NET_Shutdown( void ); void NET_ShowIP( void ); // just for debug void NET_Config( bool net_enable ); char *NET_AdrToString( netadr_t a ); bool NET_IsLANAddress( netadr_t adr ); bool NET_StringToAdr( const char *s, netadr_t *a ); bool NET_GetPacket( netadr_t *net_from, sizebuf_t *net_message ); void NET_SendPacket( int length, const void *data, netadr_t to ); // // stdlib.c // void com_strnupr(const char *in, char *out, size_t size_out); void com_strupr(const char *in, char *out); void com_strnlwr(const char *in, char *out, size_t size_out); void com_strlwr(const char *in, char *out); int com_strlen( const char *string ); int com_cstrlen( const char *string ); char com_toupper(const char in ); char com_tolower(const char in ); size_t com_strncat(char *dst, const char *src, size_t siz); size_t com_strcat(char *dst, const char *src ); size_t com_strncpy(char *dst, const char *src, size_t siz); size_t com_strcpy(char *dst, const char *src ); char *com_stralloc(byte *mempool, const char *s, const char *filename, int fileline); int com_atoi(const char *str); float com_atof(const char *str); void com_atov( float *vec, const char *str, size_t siz ); char *com_strchr(const char *s, char c); char *com_strrchr(const char *s, char c); int com_strnicmp(const char *s1, const char *s2, int n); int com_stricmp(const char *s1, const char *s2); int com_strncmp (const char *s1, const char *s2, int n); int com_strcmp (const char *s1, const char *s2); const char* com_timestamp( int format ); char *com_stristr( const char *string, const char *string2 ); char *com_strstr( const char *string, const char *string2 ); size_t com_strpack( byte *buffer, size_t pos, char *string, int n ); size_t com_strunpack( byte *buffer, size_t pos, char *string ); int com_vsnprintf(char *buffer, size_t buffersize, const char *format, va_list args); int com_vsprintf(char *buffer, const char *format, va_list args); int com_snprintf(char *buffer, size_t buffersize, const char *format, ...); int com_sprintf(char *buffer, const char *format, ...); char *com_pretifymem( float value, int digitsafterdecimal ); char *va(const char *format, ...); #define copystring( str ) com_stralloc( NULL, str, __FILE__, __LINE__) // // random.c // long Com_RandomLong( long lMin, long lMax ); float Com_RandomFloat( float fMin, float fMax ); // // memlib.c // void Memory_Init( void ); void Memory_Shutdown( void ); void Memory_Init_Commands( void ); void _mem_move(byte *poolptr, void **dest, void *src, size_t size, const char *filename, int fileline); void *_mem_realloc(byte *poolptr, void *memptr, size_t size, const char *filename, int fileline); void _mem_copy(void *dest, const void *src, size_t size, const char *filename, int fileline); void _mem_set(void *dest, int set, size_t size, const char *filename, int fileline); void *_mem_alloc(byte *poolptr, size_t size, const char *filename, int fileline); byte *_mem_allocpool(const char *name, const char *filename, int fileline); void _mem_freepool(byte **poolptr, const char *filename, int fileline); void _mem_emptypool(byte *poolptr, const char *filename, int fileline); void _mem_free(void *data, const char *filename, int fileline); byte *_mem_alloc_array( byte *poolptr, size_t recordsize, int count, const char *filename, int fileline ); void _mem_free_array( byte *arrayptr, const char *filename, int fileline ); void *_mem_alloc_array_element( byte *arrayptr, const char *filename, int fileline ); void _mem_free_array_element( byte *arrayptr, void *element, const char *filename, int fileline ); void *_mem_get_array_element( byte *arrayptr, size_t index ); size_t _mem_array_size( byte *arrayptr ); void _mem_check(const char *filename, int fileline); bool _is_allocated( byte *poolptr, void *data ); #define Mem_Alloc(pool, size) _mem_alloc(pool, size, __FILE__, __LINE__) #define Mem_Realloc(pool, ptr, size) _mem_realloc(pool, ptr, size, __FILE__, __LINE__) #define Mem_Free(mem) _mem_free(mem, __FILE__, __LINE__) #define Mem_AllocPool(name) _mem_allocpool(name, __FILE__, __LINE__) #define Mem_FreePool(pool) _mem_freepool(pool, __FILE__, __LINE__) #define Mem_EmptyPool(pool) _mem_emptypool(pool, __FILE__, __LINE__) #define Mem_Move(pool, dest, src, size ) _mem_move(pool, dest, src, size, __FILE__, __LINE__) #define Mem_Copy(dest, src, size ) _mem_copy(dest, src, size, __FILE__, __LINE__) #define Mem_Set(dest, val, size ) _mem_set(dest, val, size, __FILE__, __LINE__) #define Mem_CreateArray( p, s, n ) _mem_alloc_array( p, s, n, __FILE__, __LINE__) #define Mem_RemoveArray( array ) _mem_free_array( array, __FILE__, __LINE__) #define Mem_AllocElement( array ) _mem_alloc_array_element( array, __FILE__, __LINE__) #define Mem_FreeElement( array, el ) _mem_free_array_element( array, el, __FILE__, __LINE__ ) #define Mem_GetElement( array, idx ) _mem_get_array_element( array, idx ) #define Mem_ArraySize( array ) _mem_array_size( array ) #define Mem_IsAllocated( mem ) _is_allocated( NULL, mem ) #define Mem_Check() _mem_check(__FILE__, __LINE__) #define Mem_Pretify( x ) com_pretifymem(x, 3) #define Malloc( size ) Mem_Alloc( Sys.basepool, size ) // // filesystem.c // void FS_Init( void ); void FS_Path( void ); void FS_Shutdown( void ); void FS_InitEditor( void ); void FS_InitRootDir( char *path ); void FS_ClearSearchPath (void); void FS_AddGameHierarchy (const char *dir); int FS_CheckParm (const char *parm); void FS_LoadGameInfo( const char *filename ); void FS_FileBase( const char *in, char *out); const char *FS_FileExtension (const char *in); void FS_DefaultExtension (char *path, const char *extension ); bool FS_GetParmFromCmdLine( char *parm, char *out ); void FS_ExtractFilePath(const char* const path, char* dest); void FS_UpdateEnvironmentVariables( void ); const char *FS_FileWithoutPath( const char *in ); extern char sys_rootdir[]; extern char *fs_argv[]; extern int fs_argc; // wadsystem.c wfile_t *W_Open( const char *filename, const char *mode ); byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type ); fs_offset_t W_SaveLump( wfile_t *wad, const char *lump, const void* data, size_t datasize, char type, char cmp ); int W_Check( const char *filename ); void W_Close( wfile_t *wad ); // simply files managment interface byte *FS_LoadFile (const char *path, fs_offset_t *filesizeptr ); bool FS_WriteFile (const char *filename, const void *data, fs_offset_t len); rgbdata_t *FS_LoadImage( const char *name, const byte *buffer, size_t size ); void FS_SaveImage( const char *name, int format, rgbdata_t *image ); void Image_Process( rgbdata_t **pix, int w, int h, uint flags ); bpc_desc_t *Image_GetPixelFormat( pixformat_t type ); void FS_FreeImage( rgbdata_t *pack ); search_t *FS_Search(const char *pattern, int caseinsensitive ); search_t *FS_SearchDirs(const char *pattern, int caseinsensitive ); // files managment (like fopen, fread etc) file_t *FS_Open( const char* filepath, const char* mode ); file_t* _FS_Open( const char* filepath, const char* mode, bool quiet ); fs_offset_t FS_Write (file_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (file_t* file, void* buffer, size_t buffersize); int FS_VPrintf(file_t* file, const char* format, va_list ap); int FS_Seek (file_t* file, fs_offset_t offset, int whence); int FS_Gets (file_t* file, byte *string, size_t bufsize ); int FS_Printf(file_t* file, const char* format, ...); fs_offset_t FS_FileSize (const char *filename); fs_offset_t FS_FileTime (const char *filename); int FS_Print(file_t* file, const char *msg); bool FS_FileExists (const char *filename); bool FS_Remove( const char *path ); int FS_UnGetc (file_t* file, byte c); void FS_StripExtension (char *path); fs_offset_t FS_Tell (file_t* file); void FS_Purge (file_t* file); int FS_Close (file_t* file); int FS_Getc (file_t* file); bool FS_Eof( file_t* file); // // cvar.c // cvar_t *Cvar_FindVar (const char *var_name); cvar_t *Cvar_Get (const char *var_name, const char *value, int flags, const char *description); void Cvar_Set( const char *var_name, const char *value); cvar_t *Cvar_Set2( const char *var_name, const char *value, bool force ); void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback ); void Cvar_FullSet (char *var_name, char *value, int flags); void Cvar_SetLatched( const char *var_name, const char *value); void Cvar_SetValue( const char *var_name, float value); float Cvar_VariableValue (const char *var_name); char *Cvar_VariableString (const char *var_name); bool Cvar_Command (void); void Cvar_WriteVariables( file_t *f ); void Cvar_Init (void); char *Cvar_Userinfo (void); char *Cvar_Serverinfo (void); extern bool userinfo_modified; char *Info_ValueForKey( char *s, char *key ); void Info_RemoveKey( char *s, char *key ); void Info_SetValueForKey( char *s, char *key, char *value ); bool Info_Validate( char *s ); void Info_Print( char *s ); extern cvar_t *cvar_vars; // // cmd.c // void Cbuf_Init( void ); void Cbuf_AddText (const char *text); void Cbuf_InsertText (const char *text); void Cbuf_ExecuteText (int exec_when, const char *text); void Cbuf_Execute (void); uint Cmd_Argc( void ); char *Cmd_Args( void ); char *Cmd_Argv( uint arg ); void Cmd_Init( void ); void Cmd_AddCommand(const char *cmd_name, xcommand_t function, const char *cmd_desc); void Cmd_RemoveCommand(const char *cmd_name); bool Cmd_Exists (const char *cmd_name); void Cmd_LookupCmds( char *buffer, void *ptr, setpair_t callback ); bool Cmd_GetMapList( const char *s, char *completedname, int length ); bool Cmd_GetDemoList( const char *s, char *completedname, int length ); bool Cmd_GetMovieList (const char *s, char *completedname, int length ); void Cmd_TokenizeString (const char *text); void Cmd_ExecuteString (const char *text); void Cmd_ForwardToServer (void); // virtual files managment vfile_t *VFS_Create( const byte *buffer, size_t buffsize ); vfile_t *VFS_Open(file_t *handle, const char* mode); fs_offset_t VFS_Write( vfile_t *file, const void *buf, size_t size ); fs_offset_t VFS_Read( vfile_t* file, void* buffer, size_t buffersize); int VFS_Print(vfile_t* file, const char *msg); int VFS_Printf(vfile_t* file, const char* format, ...); int VFS_Seek( vfile_t *file, fs_offset_t offset, int whence ); int VFS_Gets(vfile_t* file, byte *string, size_t bufsize ); bool VFS_Unpack( void* compbuf, size_t compsize, void **buf, size_t size ); byte *VFS_GetBuffer( vfile_t *file ); fs_offset_t VFS_Tell (vfile_t* file); file_t *VFS_Close( vfile_t *file ); bool VFS_Eof( vfile_t* file); // // crclib.c // void CRC_Init(word *crcvalue); word CRC_Block (byte *start, int count); void CRC_ProcessByte(word *crcvalue, byte data); byte CRC_BlockSequence(byte *base, int length, int sequence); uint Com_BlockChecksum (void *buffer, int length); uint Com_BlockChecksumKey(void *buffer, int length, int key); // // parselib.c // bool SC_LoadScript( const char *filename, char *buf, int size ); bool SC_AddScript( const char *filename, char *buf, int size ); bool SC_FilterToken(char *filter, char *name, int casecmp); uint SC_HashKey( const char *string, uint hashSize ); bool SC_ParseToken_Simple(const char **data_p); char *SC_ParseToken( const char **data_p, bool newline ); char *SC_ParseWord( const char **data_p, bool newline ); void SC_SkipBracedSection( char **data_p, int depth ); void SC_PushScript( const char **data_p ); void SC_PopScript( const char **data_p ); bool SC_MatchToken( const char *match ); void SC_ResetScript( void ); void SC_SkipToken( void ); void SC_FreeToken( void ); bool SC_TryToken( void ); char *SC_GetToken( bool newline ); char *SC_GetTokenSimple( bool newline ); char *SC_Token( void ); extern char token[]; // // imglib.c // void Image_Init( void ); void Image_Setup( const char *formats, const uint flags ); void Image_Shutdown( void ); // // stringtable.c // int StringTable_CreateNewSystem( const char *name, size_t max_strings ); string_t StringTable_SetString( int handle, const char *string ); const char *StringTable_GetString( int handle, string_t index ); int StringTable_LoadSystem( wfile_t *wad, const char *name ); bool StringTable_SaveSystem( int h, wfile_t *wad ); void StringTable_DeleteSystem( int handle ); #endif//LAUNCHER_H