/* s_stream.c - sound streaming Copyright (C) 2009 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "sound.h" #include "client.h" portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; static bg_track_t s_bgTrack; static musicfade_t musicfade; // controlled by game dlls int s_rawend; void S_PrintBackgroundTrackState( void ) { if( s_bgTrack.current[0] && s_bgTrack.loopName[0] ) Msg( "BackgroundTrack: intro %s, loop %s\n", s_bgTrack.current, s_bgTrack.loopName ); else if( s_bgTrack.current[0] ) Msg( "BackgroundTrack: %s\n", s_bgTrack.current ); else if( s_bgTrack.loopName[0] ) Msg( "BackgroundTrack: %s [loop]\n", s_bgTrack.loopName ); } void S_CheckLerpingState( void ) { wavdata_t *info; s_listener.lerping = false; if( !s_bgTrack.stream ) return; info = FS_StreamInfo( s_bgTrack.stream ); if( info && ((float)info->rate / SOUND_DMA_SPEED ) >= 1.0f ) s_listener.lerping = s_lerping->integer; } /* ================= S_FadeMusicVolume ================= */ void S_FadeMusicVolume( float fadePercent ) { musicfade.percent = bound( 0.0f, fadePercent, 100.0f ); } /* ================= S_GetMusicVolume ================= */ float S_GetMusicVolume( void ) { float scale = 1.0f; if( !s_listener.inmenu && musicfade.percent != 0 ) { scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f ); scale = 1.0f - scale; } return s_musicvolume->value * scale; } /* ================= S_StartBackgroundTrack ================= */ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, long position ) { S_StopBackgroundTrack(); if( !dma.initialized ) return; // check for special symbols if( introTrack && *introTrack == '*' ) introTrack = NULL; if( mainTrack && *mainTrack == '*' ) mainTrack = NULL; if(( !introTrack || !*introTrack ) && ( !mainTrack || !*mainTrack )) return; if( !introTrack ) introTrack = mainTrack; if( !*introTrack ) return; if( !mainTrack || !*mainTrack ) s_bgTrack.loopName[0] = '\0'; else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName )); // open stream s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack )); Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current )); Q_memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade s_bgTrack.source = cls.key_dest; if( position != 0 ) { // restore message, update song position FS_SetStreamPos( s_bgTrack.stream, position ); } S_CheckLerpingState(); } void S_StopBackgroundTrack( void ) { s_listener.stream_paused = false; if( !dma.initialized ) return; if( !s_bgTrack.stream ) return; FS_FreeStream( s_bgTrack.stream ); Q_memset( &s_bgTrack, 0, sizeof( bg_track_t )); Q_memset( &musicfade, 0, sizeof( musicfade )); s_listener.lerping = false; s_rawend = 0; } void S_StreamSetPause( int pause ) { s_listener.stream_paused = pause; } /* ================= S_StreamGetCurrentState save\restore code ================= */ qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ) { if( !s_bgTrack.stream ) return false; // not active if( currentTrack ) { if( s_bgTrack.current[0] ) Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING ); else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track } if( loopTrack ) { if( s_bgTrack.loopName[0] ) Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING ); else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track } if( position ) *position = FS_GetStreamPos( s_bgTrack.stream ); return true; } /* ================= S_StreamBackgroundTrack ================= */ void S_StreamBackgroundTrack( void ) { int bufferSamples; int fileSamples; byte raw[MAX_RAW_SAMPLES]; int r, fileBytes; if( !dma.initialized ) return; if( !s_bgTrack.stream ) return; if( s_listener.streaming ) return; // we are playing movie or somewhat // don't bother playing anything if musicvolume is 0 if( !s_musicvolume->value || s_listener.paused || s_listener.stream_paused ) return; if( !cl.background ) { // pause music by source type if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return; if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return; } else if( cls.key_dest == key_console ) return; // see how many samples should be copied into the raw buffer if( s_rawend < soundtime ) s_rawend = soundtime; while( s_rawend < soundtime + MAX_RAW_SAMPLES ) { wavdata_t *info = FS_StreamInfo( s_bgTrack.stream ); bufferSamples = MAX_RAW_SAMPLES - (s_rawend - soundtime); // decide how much data needs to be read from the file fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED ); if( fileSamples <= 1 ) return; // no more samples need // our max buffer size fileBytes = fileSamples * ( info->width * info->channels ); if( fileBytes > sizeof( raw )) { fileBytes = sizeof( raw ); fileSamples = fileBytes / ( info->width * info->channels ); } // read r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw ); if( r < fileBytes ) { fileBytes = r; fileSamples = r / ( info->width * info->channels ); } if( r > 0 ) { // add to raw buffer S_StreamRawSamples( fileSamples, info->rate, info->width, info->channels, raw ); } else { // loop if( s_bgTrack.loopName[0] ) { FS_FreeStream( s_bgTrack.stream ); s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName )); Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current )); if( !s_bgTrack.stream ) return; S_CheckLerpingState(); } else { S_StopBackgroundTrack(); return; } } } } /* ================= S_StartStreaming ================= */ void S_StartStreaming( void ) { if( !dma.initialized ) return; // begin streaming movie soundtrack s_listener.streaming = true; s_listener.lerping = false; } /* ================= S_StopStreaming ================= */ void S_StopStreaming( void ) { if( !dma.initialized ) return; s_listener.streaming = false; s_listener.lerping = false; s_rawend = 0; } /* ================= S_StreamSoundTrack ================= */ void S_StreamSoundTrack( void ) { int bufferSamples; int fileSamples; byte raw[MAX_RAW_SAMPLES]; int r, fileBytes; if( !dma.initialized ) return; if( !s_listener.streaming || s_listener.paused ) return; // see how many samples should be copied into the raw buffer if( s_rawend < soundtime ) s_rawend = soundtime; while( s_rawend < soundtime + MAX_RAW_SAMPLES ) { wavdata_t *info = SCR_GetMovieInfo(); bufferSamples = MAX_RAW_SAMPLES - (s_rawend - soundtime); // decide how much data needs to be read from the file fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED ); if( fileSamples <= 1 ) return; // no more samples need // our max buffer size fileBytes = fileSamples * ( info->width * info->channels ); if( fileBytes > sizeof( raw )) { fileBytes = sizeof( raw ); fileSamples = fileBytes / ( info->width * info->channels ); } // read audio stream r = SCR_GetAudioChunk( raw, fileBytes ); if( r < fileBytes ) { fileBytes = r; fileSamples = r / ( info->width * info->channels ); } if( r > 0 ) { // add to raw buffer S_StreamRawSamples( fileSamples, info->rate, info->width, info->channels, raw ); } else break; // no more samples for this frame } } /* ============ S_StreamRawSamples Cinematic streaming and voice over network ============ */ void S_StreamRawSamples( int samples, int rate, int width, int channels, const byte *data ) { int i, a, b, src, dst; int fracstep, samplefrac; int incount, outcount; src = 0; samplefrac = 0; fracstep = (((double)rate) / (double)SOUND_DMA_SPEED) * 256.0; outcount = (double)samples * (double)SOUND_DMA_SPEED / (double)rate; incount = samples * channels; #define TAKE_SAMPLE( s ) (sizeof(*in) == 1 ? (a = (in[src+(s)]-128)<<8,\ b = (src < incount - channels) ? (in[src+channels+(s)]-128)<<8 : 128) : \ (a = in[src+(s)],\ b = (src < incount - channels) ? (in[src+channels+(s)]) : 0)) // NOTE: disable lerping for cinematic sountracks #define LERP_SAMPLE s_listener.lerping ? (((((b - a) * (samplefrac & 255)) >> 8) + a)) : a #define RESAMPLE_RAW \ if( channels == 2 ) { \ for( i = 0; i < outcount; i++, samplefrac += fracstep, src = (samplefrac >> 8) << 1 ) { \ dst = s_rawend++ & (MAX_RAW_SAMPLES - 1); \ TAKE_SAMPLE(0); \ s_rawsamples[dst].left = LERP_SAMPLE; \ TAKE_SAMPLE(1); \ s_rawsamples[dst].right = LERP_SAMPLE; \ } \ } else { \ for( i = 0; i < outcount; i++, samplefrac += fracstep, src = (samplefrac >> 8) << 0 ) { \ dst = s_rawend++ & (MAX_RAW_SAMPLES - 1); \ TAKE_SAMPLE(0); \ s_rawsamples[dst].left = LERP_SAMPLE; \ s_rawsamples[dst].right = s_rawsamples[dst].left; \ } \ } if( s_rawend < paintedtime ) s_rawend = paintedtime; if( width == 2 ) { short *in = (short *)data; RESAMPLE_RAW } else { byte *in = (unsigned char *)data; RESAMPLE_RAW } }