/* netchan.h - net channel abstraction layer Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef NET_MSG_H #define NET_MSG_H /* ========================================================== ELEMENTS COMMUNICATED ACROSS THE NET ========================================================== */ #include "net_buffer.h" // 0 == regular, 1 == file stream #define MAX_STREAMS 2 // flow control bytes per second limits #define MAX_RATE 20000 #define MIN_RATE 1000 // default data rate #define DEFAULT_RATE (9999.0f) // NETWORKING INFO // This is the packet payload without any header bytes (which are attached for actual sending) #define NET_MAX_PAYLOAD 80000 // This is the payload plus any header info (excluding UDP header) // Packet header is: // 4 bytes of outgoing seq // 4 bytes of incoming seq // and for each stream // { // byte (on/off) // int (fragment id) // short (startpos) // short (length) // } #define HEADER_BYTES ( 8 + MAX_STREAMS * 9 ) // Pad this to next higher 16 byte boundary // This is the largest packet that can come in/out over the wire, before processing the header // bytes will be stripped by the networking channel layer #define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 ) #define MASTERSERVER_ADR "celest.in:27010" #define PORT_MASTER 27010 #define PORT_CLIENT 27005 #define PORT_SERVER 27015 #define MULTIPLAYER_BACKUP 64 // how many data slots to use when in multiplayer (must be power of 2) #define SINGLEPLAYER_BACKUP 16 // same for single player /* ============================================================== NET ============================================================== */ #define MAX_FLOWS 2 #define FLOW_OUTGOING 0 #define FLOW_INCOMING 1 #define MAX_LATENT 32 // size of fragmentation buffer internal buffers #define FRAGMENT_SIZE 1400 #define FRAG_NORMAL_STREAM 0 #define FRAG_FILE_STREAM 1 // message data typedef struct { int size; // size of message sent/received double time; // time that message was sent/received } flowstats_t; typedef struct { flowstats_t stats[MAX_LATENT]; // data for last MAX_LATENT messages int current; // current message position double nextcompute; // time when we should recompute k/sec data float kbytespersec; // average data float avgkbytespersec; int totalbytes; } flow_t; // generic fragment structure typedef struct fragbuf_s { struct fragbuf_s *next; // next buffer in chain int bufferid; // id of this buffer sizebuf_t frag_message; // message buffer where raw data is stored byte frag_message_buf[FRAGMENT_SIZE]; // the actual data sits here qboolean isfile; // is this a file buffer? qboolean isbuffer; // is this file buffer from memory ( custom decal, etc. ). char filename[CS_SIZE]; // name of the file to save out on remote host int foffset; // offset in file from which to read data int size; // size of data to read at that offset } fragbuf_t; // Waiting list of fragbuf chains typedef struct fragbufwaiting_s { struct fragbufwaiting_s *next; // next chain in waiting list int fragbufcount; // number of buffers in this chain fragbuf_t *fragbufs; // the actual buffers } fragbufwaiting_t; // Network Connection Channel typedef struct netchan_s { netsrc_t sock; // NS_SERVER or NS_CLIENT, depending on channel. netadr_t remote_address; // address this channel is talking to. int qport; // qport value to write when transmitting qboolean compress; // enable huffman compression double last_received; // for timeouts double last_sent; // for retransmits double rate; // bandwidth choke. bytes per second double cleartime; // if realtime > cleartime, free to send next packet double connect_time; // Usage: host.realtime - netchan.connect_time int drop_count; // dropped packets, cleared each level int good_count; // cleared each level // Sequencing variables int incoming_sequence; // increasing count of sequence numbers int incoming_acknowledged; // # of last outgoing message that has been ack'd. int incoming_reliable_acknowledged; // toggles T/F as reliable messages are received. int incoming_reliable_sequence; // single bit, maintained local int outgoing_sequence; // message we are sending to remote int reliable_sequence; // whether the message contains reliable payload, single bit int last_reliable_sequence; // outgoing sequence number of last send that had reliable data // staging and holding areas sizebuf_t message; byte message_buf[NET_MAX_PAYLOAD]; // reliable message buffer. // we keep adding to it until reliable is acknowledged. Then we clear it. int reliable_length; byte reliable_buf[NET_MAX_PAYLOAD]; // unacked reliable message // Waiting list of buffered fragments to go onto queue. // Multiple outgoing buffers can be queued in succession fragbufwaiting_t *waitlist[MAX_STREAMS]; int reliable_fragment[MAX_STREAMS]; // is reliable waiting buf a fragment? uint reliable_fragid[MAX_STREAMS]; // buffer id for each waiting fragment fragbuf_t *fragbufs[MAX_STREAMS]; // the current fragment being set int fragbufcount[MAX_STREAMS]; // the total number of fragments in this stream short frag_startpos[MAX_STREAMS]; // position in outgoing buffer where frag data starts short frag_length[MAX_STREAMS]; // length of frag data in the buffer fragbuf_t *incomingbufs[MAX_STREAMS]; // incoming fragments are stored here qboolean incomingready[MAX_STREAMS]; // set to true when incoming data is ready // Only referenced by the FRAG_FILE_STREAM component char incomingfilename[CS_SIZE]; // Name of file being downloaded // incoming and outgoing flow metrics flow_t flow[MAX_FLOWS]; // added for net_speeds size_t total_sended; size_t total_sended_uncompressed; size_t total_received; size_t total_received_uncompressed; } netchan_t; extern netadr_t net_from; extern netadr_t net_local; extern sizebuf_t net_message; extern byte net_message_buffer[NET_MAX_PAYLOAD]; extern convar_t *net_speeds; extern int net_drop; void Netchan_Init( void ); void Netchan_Shutdown( void ); void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ); qboolean Netchan_CopyNormalFragments( netchan_t *chan, sizebuf_t *msg ); qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg ); void Netchan_CreateFragments( qboolean server, netchan_t *chan, sizebuf_t *msg ); int Netchan_CreateFileFragments( qboolean server, netchan_t *chan, const char *filename ); void Netchan_Transmit( netchan_t *chan, int lengthInBytes, byte *data ); void Netchan_TransmitBits( netchan_t *chan, int lengthInBits, byte *data ); void Netchan_OutOfBand( int net_socket, netadr_t adr, int length, byte *data ); void Netchan_OutOfBandPrint( int net_socket, netadr_t adr, char *format, ... ); qboolean Netchan_Process( netchan_t *chan, sizebuf_t *msg ); void Netchan_UpdateProgress( netchan_t *chan ); qboolean Netchan_IncomingReady( netchan_t *chan ); qboolean Netchan_CanPacket( netchan_t *chan ); void Netchan_FragSend( netchan_t *chan ); void Netchan_Clear( netchan_t *chan ); // huffman compression void Huff_Init( void ); void Huff_CompressPacket( sizebuf_t *msg, int offset ); void Huff_DecompressPacket( sizebuf_t *msg, int offset ); #endif//NET_MSG_H