//======================================================================= // Copyright XashXT Group 2008 © // cl_game.c - client dlls interaction //======================================================================= #include "common.h" #include "client.h" #include "byteorder.h" #include "matrix_lib.h" #include "const.h" #include "triangle_api.h" #include "effects_api.h" #include "pm_defs.h" /* ==================== CL_GetClientEntity Render callback for studio models ==================== */ edict_t *CL_GetEdictByIndex( int index ) { if( index == MAX_EDICTS - 1 ) return &clgame.playermodel; if( index < 0 || index > clgame.globals->numEntities ) { if( index == VIEWENT_INDEX ) return &clgame.viewent; if( index == NULLENT_INDEX ) return NULL; if( index < 0 || index > GI->max_edicts ) MsgDev( D_ERROR, "CL_GetEntityByIndex: invalid entindex %i\n", index ); return NULL; } if( EDICT_NUM( index )->free ) return NULL; return EDICT_NUM( index ); } /* ============= CL_AllocString ============= */ string_t CL_AllocString( const char *szValue ) { return StringTable_SetString( clgame.hStringTable, szValue ); } /* ============= CL_GetString ============= */ const char *CL_GetString( string_t iString ) { return StringTable_GetString( clgame.hStringTable, iString ); } /* ==================== CL_GetServerTime don't clamped time that come from server ==================== */ int CL_GetServerTime( void ) { return cl.frame.servertime; } /* ==================== StudioEvent Event callback for studio models ==================== */ void CL_StudioEvent( dstudioevent_t *event, edict_t *pEdict ) { clgame.dllFuncs.pfnStudioEvent( event, pEdict ); } /* ==================== Studio_FxTransform apply fxtransforms for each studio bone ==================== */ void CL_StudioFxTransform( edict_t *ent, float transform[4][4] ) { clgame.dllFuncs.pfnStudioFxTransform( ent, transform ); } bool CL_GetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles ) { edict_t *ed = CL_GetEdictByIndex( entityIndex ); if( !ed || ed->free || !ed->pvClientData ) return false; number = bound( 1, number, MAXSTUDIOATTACHMENTS ); if( origin ) VectorAdd( ed->v.origin, ed->pvClientData->origin[number-1], origin ); if( angles ) VectorCopy( ed->pvClientData->angles[number-1], angles ); return true; } bool CL_SetAttachment( int entityIndex, int number, vec3_t origin, vec3_t angles ) { edict_t *ed = CL_GetEdictByIndex( entityIndex ); if( !ed || ed->free || !ed->pvClientData ) return false; number = bound( 0, number, MAXSTUDIOATTACHMENTS ); if( origin ) VectorCopy( origin, ed->pvClientData->origin[number] ); if( angles ) VectorCopy( angles, ed->pvClientData->angles[number] ); return true; } byte CL_GetMouthOpen( int entityIndex ) { edict_t *ed; if( entityIndex <= 0 || entityIndex >= clgame.globals->numEntities ) return 0; ed = CL_GetEdictByIndex( entityIndex ); if( !ed || ed->free || !ed->pvClientData ) return 0; return ed->pvClientData->mouth.open; } studioframe_t *CL_GetStudioFrame( int entityIndex ) { edict_t *pEnt = CL_GetEdictByIndex( entityIndex ); if( !pEnt || !pEnt->pvClientData ) return NULL; return &pEnt->pvClientData->frame; } /* ============= CL_GetLerpFrac ============= */ float CL_GetLerpFrac( void ) { return cl.lerpFrac; } /* ================ CL_FadeAlpha ================ */ void CL_FadeAlpha( int starttime, int endtime, rgba_t color ) { int time, fade_time; if( starttime == 0 ) { MakeRGBA( color, 255, 255, 255, 255 ); return; } time = cls.realtime - starttime; if( time >= endtime ) { MakeRGBA( color, 255, 255, 255, 0 ); return; } // fade time is 1/4 of endtime fade_time = endtime / 4; fade_time = bound( 300, fade_time, 10000 ); color[0] = color[1] = color[2] = 255; // fade out if(( endtime - time ) < fade_time ) color[3] = bound( 0, ((endtime - time) * 1.0f / fade_time) * 255, 255 ); else color[3] = 255; } /* ============= CL_DrawCenterPrint called each frame ============= */ void CL_DrawCenterPrint( void ) { char *start; int l, x, y, w; rgba_t color; if( !re || !clgame.ds.centerPrintTime ) return; CL_FadeAlpha( clgame.ds.centerPrintTime, scr_centertime->value * 1000, color ); if( *(int *)color == 0x00FFFFFF ) { // faded out clgame.ds.centerPrintTime = 0; return; } re->SetColor( color ); start = clgame.ds.centerPrint; y = clgame.ds.centerPrintY - clgame.ds.centerPrintLines * BIGCHAR_HEIGHT / 2; while( 1 ) { char linebuffer[1024]; for( l = 0; l < 50; l++ ) { if( !start[l] || start[l] == '\n' ) break; linebuffer[l] = start[l]; } linebuffer[l] = 0; w = clgame.ds.centerPrintCharWidth * com.cstrlen( linebuffer ); x = (SCREEN_WIDTH - w)>>1; SCR_DrawStringExt( x, y, clgame.ds.centerPrintCharWidth, SMALLCHAR_HEIGHT, linebuffer, color, false ); y += clgame.ds.centerPrintCharWidth * 1.5; while( *start && ( *start != '\n' )) start++; if( !*start ) break; start++; } re->SetColor( NULL ); } /* ============= CL_CenterPrint print centerscreen message ============= */ void CL_CenterPrint( const char *text, int y, int charWidth ) { char *s; com.strncpy( clgame.ds.centerPrint, text, sizeof( clgame.ds.centerPrint )); clgame.ds.centerPrintTime = cls.realtime; clgame.ds.centerPrintCharWidth = charWidth; clgame.ds.centerPrintY = y; // count the number of lines for centering clgame.ds.centerPrintLines = 1; s = clgame.ds.centerPrint; while( *s ) { if( *s == '\n' ) clgame.ds.centerPrintLines++; s++; } } /* ==================== SPR_AdjustSize draw hudsprite routine ==================== */ static void SPR_AdjustSize( float *x, float *y, float *w, float *h ) { float xscale, yscale; if( !x && !y && !w && !h ) return; // scale for screen sizes xscale = clgame.scrInfo.iRealWidth / (float)clgame.scrInfo.iWidth; yscale = clgame.scrInfo.iRealHeight / (float)clgame.scrInfo.iHeight; if( x ) *x *= xscale; if( y ) *y *= yscale; if( w ) *w *= xscale; if( h ) *h *= yscale; } static bool SPR_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 ) { float dudx, dvdy; // clip sub rect to sprite if(( width == 0 ) || ( height == 0 )) return false; if( *x + *width <= clgame.ds.scissor_x ) return false; if( *x >= clgame.ds.scissor_x + clgame.ds.scissor_width ) return false; if( *y + *height <= clgame.ds.scissor_y ) return false; if( *y >= clgame.ds.scissor_y + clgame.ds.scissor_height ) return false; dudx = (*u1 - *u0) / *width; dvdy = (*v1 - *v0) / *height; if( *x < clgame.ds.scissor_x ) { *u0 += (clgame.ds.scissor_x - *x) * dudx; *width -= clgame.ds.scissor_x - *x; *x = clgame.ds.scissor_x; } if( *x + *width > clgame.ds.scissor_x + clgame.ds.scissor_width ) { *u1 -= (*x + *width - (clgame.ds.scissor_x + clgame.ds.scissor_width)) * dudx; *width = clgame.ds.scissor_x + clgame.ds.scissor_width - *x; } if( *y < clgame.ds.scissor_y ) { *v0 += (clgame.ds.scissor_y - *y) * dvdy; *height -= clgame.ds.scissor_y - *y; *y = clgame.ds.scissor_y; } if( *y + *height > clgame.ds.scissor_y + clgame.ds.scissor_height ) { *v1 -= (*y + *height - (clgame.ds.scissor_y + clgame.ds.scissor_height)) * dvdy; *height = clgame.ds.scissor_y + clgame.ds.scissor_height - *y; } return true; } /* ==================== SPR_DrawGeneric draw hudsprite routine ==================== */ static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc ) { float s1, s2, t1, t2; if( !re ) return; if( width == -1 && height == -1 ) { int w, h; // undoc feature: get drawsizes from image re->GetParms( &w, &h, NULL, frame, clgame.ds.hSprite ); width = w; height = h; } if( prc ) { // calc user-defined rectangle s1 = (float)prc->left / width; t1 = (float)prc->top / height; s2 = (float)prc->right / width; t2 = (float)prc->bottom / height; width = prc->right - prc->left; height = prc->bottom - prc->top; } else { s1 = t1 = 0.0f; s2 = t2 = 1.0f; } // pass scissor test if supposed if( clgame.ds.scissor_test && !SPR_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 )) return; // scale for screen sizes SPR_AdjustSize( &x, &y, &width, &height ); re->DrawStretchPic( x, y, width, height, s1, t1, s2, t2, clgame.ds.hSprite ); re->SetColor( NULL ); } /* ==================== CL_InitTitles parse all messages that declared in titles.txt and hold them into permament memory pool ==================== */ static void CL_InitTitles( const char *filename ) { token_t token; client_textmessage_t state; char *pName = NULL; char *pMessage = NULL; script_t *script; Mem_Set( &state, 0, sizeof( state )); Mem_Set( &clgame.titles, 0, sizeof( clgame.titles )); clgame.numTitles = 0; script = Com_OpenScript( filename, NULL, 0 ); if( !script ) return; while( script ) { if( !Com_ReadToken( script, SC_ALLOW_NEWLINES, &token )) break; if( !com.stricmp( token.string, "$" )) // skip dollar Com_ReadToken( script, false, &token ); if( !com.stricmp( token.string, "position" )) { Com_ReadFloat( script, false, &state.x ); Com_ReadFloat( script, false, &state.y ); } else if( !com.stricmp( token.string, "effect" )) { Com_ReadUlong( script, false, &state.effect ); } else if( !com.stricmp( token.string, "fadein" )) { Com_ReadFloat( script, false, &state.fadein ); } else if( !com.stricmp( token.string, "fadeout" )) { Com_ReadFloat( script, false, &state.fadeout ); } else if( !com.stricmp( token.string, "fxtime" )) { Com_ReadFloat( script, false, &state.fxtime ); } else if( !com.stricmp( token.string, "holdtime" )) { Com_ReadFloat( script, false, &state.holdtime ); } else if( !com.strnicmp( token.string, "color2", 6 )) { uint temp; Com_ReadUlong( script, false, &temp ); state.r2 = temp; Com_ReadUlong( script, false, &temp ); state.g2 = temp; Com_ReadUlong( script, false, &temp ); state.b2 = temp; if( Com_ReadUlong( script, false, &temp )) state.a2 = temp; // optional, nevers used in Half-Life else state.a2 = 255; } else if( !com.stricmp( token.string, "color" )) { uint temp; Com_ReadUlong( script, false, &temp ); state.r1 = temp; Com_ReadUlong( script, false, &temp ); state.g1 = temp; Com_ReadUlong( script, false, &temp ); state.b1 = temp; if( Com_ReadUlong( script, false, &temp )) state.a1 = temp; // optional, nevers used in Half-Life else state.a1 = 255; } else if( !com.stricmp( token.string, "{" )) { client_textmessage_t *newmsg; const char *buffer, *end; size_t size; Com_SaveToken( script, &token ); // parse the message buffer = script->text; Com_SkipBracedSection( script, 0 ); end = script->text - 1; // skip '}' if( !buffer ) buffer = script->buffer; // missing body ? if( !end ) end = script->buffer + script->size; // EOF ? size = end - buffer; pMessage = Mem_Alloc( cls.mempool, size + 1 ); Mem_Copy( pMessage, buffer, size ); pMessage[size] = 0; // terminator // create new client textmessage newmsg = &clgame.titles[clgame.numTitles]; Mem_Copy( newmsg, &state, sizeof( *newmsg )); newmsg->pName = pName; newmsg->pMessage = pMessage; clgame.numTitles++; // registered } else { // begin message declaration pName = com.stralloc( cls.mempool, token.string, __FILE__, __LINE__ ); } } Com_CloseScript( script ); } /* ==================== CL_GetLocalPlayer Render callback for studio models ==================== */ edict_t *CL_GetLocalPlayer( void ) { if( cls.state == ca_active ) { edict_t *player = EDICT_NUM( cl.playernum + 1 ); if( CL_IsValidEdict( player )) return player; Host_Error( "CL_GetLocalPlayer: invalid edict\n" ); } return NULL; } /* ==================== CL_GetMaxlients Render callback for studio models ==================== */ int CL_GetMaxClients( void ) { return clgame.globals->maxClients; } void CL_DrawCrosshair( void ) { int x, y, width, height; edict_t *pPlayer; if( !re || clgame.ds.hCrosshair <= 0 || cl.refdef.crosshairangle[2] || !cl_crosshair->integer ) return; pPlayer = CL_GetLocalPlayer(); if( pPlayer->v.health <= 0.0f || pPlayer->v.flags & FL_FROZEN ) return; // camera on if( pPlayer->serialnumber != cl.refdef.viewentity ) return; // get crosshair dimension width = clgame.ds.rcCrosshair.right - clgame.ds.rcCrosshair.left; height = clgame.ds.rcCrosshair.bottom - clgame.ds.rcCrosshair.top; x = clgame.scrInfo.iWidth / 2; y = clgame.scrInfo.iHeight / 2; // g-cont - cl.refdef.crosshairangle is the autoaim angle. // if we're not using autoaim, just draw in the middle of the screen if( !VectorIsNull( cl.refdef.crosshairangle )) { vec3_t angles; vec3_t forward; vec3_t point, screen; // FIXME: this code is wrong VectorAdd( cl.refdef.viewangles, cl.refdef.crosshairangle, angles ); AngleVectors( angles, forward, NULL, NULL ); VectorAdd( cl.refdef.vieworg, forward, point ); re->WorldToScreen( point, screen ); x += 0.5f * screen[0] * clgame.scrInfo.iRealWidth + 0.5f; y += 0.5f * screen[1] * clgame.scrInfo.iRealHeight + 0.5f; } clgame.ds.hSprite = clgame.ds.hCrosshair; re->SetColor( clgame.ds.rgbaCrosshair ); re->SetParms( clgame.ds.hSprite, kRenderTransAlpha, 0 ); SPR_DrawGeneric( 0, x - 0.5f * width, y - 0.5f * height, -1, -1, &clgame.ds.rcCrosshair ); } void CL_DrawHUD( int state ) { if( state == CL_ACTIVE && !cl.video_prepped ) state = CL_LOADING; if( state == CL_ACTIVE && cl.refdef.paused ) state = CL_PAUSED; clgame.dllFuncs.pfnRedraw( cl.time * 0.001f, state ); if( state == CL_ACTIVE || state == CL_PAUSED ) { CL_DrawCrosshair (); CL_DrawCenterPrint (); } } static void CL_CreateUserMessage( int lastnum, const char *szMsgName, int svc_num, int iSize, pfnUserMsgHook pfn ) { user_message_t *msg; if( lastnum == clgame.numMessages ) { if( clgame.numMessages == MAX_USER_MESSAGES ) { MsgDev( D_ERROR, "CL_CreateUserMessage: user messages limit is out\n" ); return; } clgame.numMessages++; } msg = clgame.msg[lastnum]; // clear existing or allocate new one if( msg ) Mem_Set( msg, 0, sizeof( *msg )); else msg = clgame.msg[lastnum] = Mem_Alloc( cls.mempool, sizeof( *msg )); com.strncpy( msg->name, szMsgName, CS_SIZE ); msg->number = svc_num; msg->size = iSize; msg->func = pfn; } void CL_LinkUserMessage( char *pszName, const int svc_num ) { user_message_t *msg; char *end; char msgName[CS_SIZE]; int i, msgSize; if( !pszName || !*pszName ) return; // ignore blank names com.strncpy( msgName, pszName, CS_SIZE ); end = com.strchr( msgName, '@' ); if( !end ) { MsgDev( D_ERROR, "CL_LinkUserMessage: can't register message %s\n", msgName ); return; } msgSize = com.atoi( end + 1 ); msgName[end-msgName] = '\0'; // remove size description from MsgName // search message by name to link with for( i = 0; i < clgame.numMessages; i++ ) { msg = clgame.msg[i]; if( !msg ) continue; if( !com.strcmp( msg->name, msgName )) { msg->number = svc_num; msg->size = msgSize; return; } } // create an empty message CL_CreateUserMessage( i, msgName, svc_num, msgSize, NULL ); } /* ======================= CL_MsgNumbers ======================= */ static int CL_MsgNumbers( const void *a, const void *b ) { user_message_t *msga, *msgb; msga = (user_message_t *)a; msgb = (user_message_t *)b; if( msga == NULL ) { if ( msgb == NULL ) return 0; else return -1; } else if ( msgb == NULL ) return 1; if( msga->number < msgb->number ) return -1; return 1; } void CL_SortUserMessages( void ) { // qsort( clgame.msg, clgame.numMessages, sizeof( user_message_t ), CL_MsgNumbers ); } void CL_ParseUserMessage( sizebuf_t *net_buffer, int svc_num ) { user_message_t *msg; int i, iSize; byte *pbuf; // NOTE: any user message parse on engine, not in client.dll if( svc_num >= clgame.numMessages ) { // unregister message can't be parsed Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); return; } // search for svc_num for( i = 0; i < clgame.numMessages; i++ ) { msg = clgame.msg[i]; if( !msg ) continue; if( msg->number == svc_num ) break; } if( i == clgame.numMessages || !msg ) { // unregistered message ? Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); return; } iSize = msg->size; pbuf = NULL; // message with variable sizes receive an actual size as first byte if( iSize == -1 ) iSize = MSG_ReadByte( net_buffer ); if( iSize > 0 ) pbuf = Mem_Alloc( clgame.private, iSize ); // parse user message into buffer MSG_ReadData( net_buffer, pbuf, iSize ); if( msg->func ) msg->func( msg->name, iSize, pbuf ); else MsgDev( D_WARN, "CL_ParseUserMessage: %s not hooked\n", msg->name ); if( pbuf ) Mem_Free( pbuf ); } static void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func ) { user_event_t *ev; if( lastnum == MAX_EVENTS ) { MsgDev( D_ERROR, "CL_RegisterEvent: MAX_EVENTS hit!!!\n" ); return; } ev = clgame.events[lastnum]; // clear existing or allocate new one if( ev ) Mem_Set( ev, 0, sizeof( *ev )); else ev = clgame.events[lastnum] = Mem_Alloc( cls.mempool, sizeof( *ev )); com.strncpy( ev->name, szEvName, CS_SIZE ); ev->func = func; // ev->index will be set later } void CL_SetEventIndex( const char *szEvName, int ev_index ) { user_event_t *ev; int i; if( !szEvName || !*szEvName ) return; // ignore blank names // search event by name to link with for( i = 0; i < MAX_EVENTS; i++ ) { ev = clgame.events[i]; if( !ev ) break; if( !com.strcmp( ev->name, szEvName )) { ev->index = ev_index; return; } } } void CL_InitEdict( edict_t *pEdict ) { Com_Assert( pEdict == NULL ); Com_Assert( pEdict->pvPrivateData != NULL ); Com_Assert( pEdict->pvClientData != NULL ); pEdict->v.pContainingEntity = pEdict; // make cross-links for consistency pEdict->pvClientData = (cl_priv_t *)Mem_Alloc( cls.mempool, sizeof( cl_priv_t )); pEdict->pvPrivateData = NULL; pEdict->serialnumber = NUM_FOR_EDICT( pEdict ); // merged on first update pEdict->free = false; } void CL_FreeEdict( edict_t *pEdict ) { Com_Assert( pEdict == NULL ); Com_Assert( pEdict->free ); clgame.dllFuncs.pfnOnFreeEntPrivateData( pEdict ); // unlink from world CL_UnlinkEdict( pEdict ); if( pEdict->pvClientData ) Mem_Free( pEdict->pvClientData ); if( pEdict->pvPrivateData ) Mem_Free( pEdict->pvPrivateData ); Mem_Set( pEdict, 0, sizeof( *pEdict )); // mark edict as freed pEdict->freetime = cl.time * 0.001f; pEdict->v.nextthink = -1; pEdict->free = true; } edict_t *CL_AllocEdict( void ) { edict_t *pEdict; int i; for( i = clgame.globals->maxClients + 1; i < clgame.globals->numEntities; i++ ) { pEdict = EDICT_NUM( i ); // the first couple seconds of client time can involve a lot of // freeing and allocating, so relax the replacement policy if( pEdict->free && ( pEdict->freetime < 2.0f || ((cl.time * 0.001f) - pEdict->freetime) > 0.5f )) { CL_InitEdict( pEdict ); return pEdict; } } if( i == clgame.globals->maxEntities ) Host_Error( "CL_AllocEdict: no free edicts\n" ); clgame.globals->numEntities++; pEdict = EDICT_NUM( i ); CL_InitEdict( pEdict ); return pEdict; } void CL_InitWorld( void ) { edict_t *ent; int i; ent = EDICT_NUM( 0 ); if( ent->free ) CL_InitEdict( ent ); ent->v.classname = MAKE_STRING( "worldspawn" ); ent->v.model = MAKE_STRING( cl.configstrings[CS_MODELS+1] ); ent->v.modelindex = 1; // world model ent->v.solid = SOLID_BSP; ent->v.movetype = MOVETYPE_PUSH; clgame.globals->numEntities = 1; clgame.globals->coop = Cvar_VariableInteger( "coop" ); clgame.globals->teamplay = Cvar_VariableInteger( "teamplay" ); clgame.globals->deathmatch = Cvar_VariableInteger( "deathmatch" ); clgame.globals->serverflags = com.atoi( cl.configstrings[CS_SERVERFLAGS] ); for( i = 0; i < clgame.globals->maxClients; i++ ) { // setup all clients ent = EDICT_NUM( i + 1 ); CL_InitEdict( ent ); } // clear viewmodel prevstate Mem_Set( &clgame.viewent.pvClientData->frame, 0, sizeof( studioframe_t )); } void CL_InitEdicts( void ) { edict_t *e; int i; Com_Assert( clgame.edicts != NULL ); Com_Assert( clgame.baselines != NULL ); clgame.edicts = Mem_Alloc( clgame.mempool, sizeof( edict_t ) * clgame.globals->maxEntities ); clgame.baselines = Mem_Alloc( clgame.mempool, sizeof( entity_state_t ) * clgame.globals->maxEntities ); for( i = 0, e = clgame.edicts; i < clgame.globals->maxEntities; i++, e++ ) e->free = true; // mark all edicts as freed } void CL_FreeEdicts( void ) { int i; edict_t *ent; if( clgame.edicts ) { for( i = 0; i < clgame.globals->maxEntities; i++ ) { ent = EDICT_NUM( i ); if( ent->free ) continue; CL_FreeEdict( ent ); } Mem_Free( clgame.edicts ); } if( clgame.baselines ) Mem_Free( clgame.baselines ); // clear globals StringTable_Clear( clgame.hStringTable ); clgame.globals->numEntities = 0; clgame.baselines = NULL; clgame.edicts = NULL; } bool CL_IsValidEdict( const edict_t *e ) { if( !e ) return false; if( e->free ) return false; if( e == EDICT_NUM( 0 )) return false; // world is the read-only entity if( !e->pvServerData ) return false; // edict without pvPrivateData is valid edict // server.dll know how allocate it return true; } const char *CL_ClassName( const edict_t *e ) { if( !e ) return "(null)"; if( e->free ) return "freed"; return STRING( e->v.classname ); } /* =============================================================================== CGame Builtin Functions =============================================================================== */ /* ========= pfnSPR_Load ========= */ static HSPRITE pfnSPR_Load( const char *szPicName ) { if( !re ) return 0; // render not initialized if( !szPicName || !*szPicName ) { MsgDev( D_ERROR, "CL_SpriteLoad: invalid spritename\n" ); return -1; } return re->RegisterShader( szPicName, SHADER_NOMIP ); // replace with SHADER_GENERIC ? } /* ========= pfnSPR_Load ========= */ static int pfnSPR_Frames( HSPRITE hPic ) { int numFrames; if( !re ) return 1; re->GetParms( NULL, NULL, &numFrames, 0, hPic ); return numFrames; } /* ========= pfnSPR_Load ========= */ static int pfnSPR_Height( HSPRITE hPic, int frame ) { int sprHeight; if( !re ) return 0; re->GetParms( NULL, &sprHeight, NULL, frame, hPic ); return sprHeight; } /* ========= pfnSPR_Load ========= */ static int pfnSPR_Width( HSPRITE hPic, int frame ) { int sprWidth; if( !re ) return 0; re->GetParms( &sprWidth, NULL, NULL, frame, hPic ); return sprWidth; } /* ========= pfnSPR_Load ========= */ static void pfnSPR_Set( HSPRITE hPic, int r, int g, int b, int a ) { rgba_t color; if( !re ) return; // render not initialized clgame.ds.hSprite = hPic; MakeRGBA( color, r, g, b, a ); re->SetColor( color ); } /* ========= pfnSPR_Draw ========= */ static void pfnSPR_Draw( int frame, int x, int y, int width, int height, const wrect_t *prc ) { if( !re ) return; // render not initialized re->SetParms( clgame.ds.hSprite, kRenderNormal, frame ); SPR_DrawGeneric( frame, x, y, width, height, prc ); } /* ========= pfnSPR_DrawTrans ========= */ static void pfnSPR_DrawTrans( int frame, int x, int y, int width, int height, const wrect_t *prc ) { if( !re ) return; // render not initialized re->SetParms( clgame.ds.hSprite, kRenderTransColor, frame ); SPR_DrawGeneric( frame, x, y, width, height, prc ); } /* ========= pfnSPR_DrawHoles ========= */ static void pfnSPR_DrawHoles( int frame, int x, int y, int width, int height, const wrect_t *prc ) { if( !re ) return; // render not initialized re->SetParms( clgame.ds.hSprite, kRenderTransAlpha, frame ); SPR_DrawGeneric( frame, x, y, width, height, prc ); } /* ========= pfnSPR_DrawAdditive ========= */ static void pfnSPR_DrawAdditive( int frame, int x, int y, int width, int height, const wrect_t *prc ) { if( !re ) return; // render not initialized re->SetParms( clgame.ds.hSprite, kRenderTransAdd, frame ); SPR_DrawGeneric( frame, x, y, width, height, prc ); } /* ========= pfnSPR_EnableScissor ========= */ static void pfnSPR_EnableScissor( int x, int y, int width, int height ) { // check bounds x = bound( 0, x, clgame.scrInfo.iWidth ); y = bound( 0, y, clgame.scrInfo.iHeight ); width = bound( 0, width, clgame.scrInfo.iWidth - x ); height = bound( 0, height, clgame.scrInfo.iHeight - y ); clgame.ds.scissor_x = x; clgame.ds.scissor_width = width; clgame.ds.scissor_y = y; clgame.ds.scissor_height = height; clgame.ds.scissor_test = true; } /* ========= pfnSPR_DisableScissor ========= */ static void pfnSPR_DisableScissor( void ) { clgame.ds.scissor_x = 0; clgame.ds.scissor_width = 0; clgame.ds.scissor_y = 0; clgame.ds.scissor_height = 0; clgame.ds.scissor_test = false; } /* ========= pfnSPR_GetList FIXME: implement original hl1 SPR_GetList ========= */ static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount ) { return NULL; } /* ============= pfnFillRGBA ============= */ static void pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a ) { rgba_t color; if( !re ) return; MakeRGBA( color, r, g, b, a ); re->SetColor( color ); SPR_AdjustSize( (float *)&x, (float *)&y, (float *)&width, (float *)&height ); re->DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.fillShader ); re->SetColor( NULL ); } /* ============= pfnGetScreenInfo get actual screen info ============= */ static int pfnGetScreenInfo( SCREENINFO *pscrinfo ) { int i; // setup screen info clgame.scrInfo.iRealWidth = scr_width->integer; clgame.scrInfo.iRealHeight = scr_height->integer; if( pscrinfo && pscrinfo->iFlags & SCRINFO_VIRTUALSPACE ) { // virtual screen space 640x480 // see cl_screen.c from Quake3 code for more details clgame.scrInfo.iWidth = SCREEN_WIDTH; clgame.scrInfo.iHeight = SCREEN_HEIGHT; clgame.scrInfo.iFlags |= SCRINFO_VIRTUALSPACE; } else { clgame.scrInfo.iWidth = scr_width->integer; clgame.scrInfo.iHeight = scr_height->integer; clgame.scrInfo.iFlags &= ~SCRINFO_VIRTUALSPACE; } // TODO: build real table of fonts widthInChars // TODO: load half-life credits font from wad for( i = 0; i < 256; i++ ) clgame.scrInfo.charWidths[i] = SMALLCHAR_WIDTH; clgame.scrInfo.iCharHeight = SMALLCHAR_HEIGHT; if( !pscrinfo ) return 0; *pscrinfo = clgame.scrInfo; // copy screeninfo out return 1; } /* ============= pfnSetCrosshair setup auto-aim crosshair ============= */ static void pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g, int b ) { clgame.ds.rgbaCrosshair[0] = (byte)r; clgame.ds.rgbaCrosshair[1] = (byte)g; clgame.ds.rgbaCrosshair[2] = (byte)b; clgame.ds.rgbaCrosshair[3] = (byte)0xFF; clgame.ds.hCrosshair = hspr; clgame.ds.rcCrosshair = rc; } /* ============= pfnAddCommand ============= */ static void pfnAddCommand( const char *cmd_name, xcommand_t func, const char *cmd_desc ) { if( !cmd_name || !*cmd_name ) return; if( !cmd_desc ) cmd_desc = ""; // hidden for makehelep system // NOTE: if( func == NULL ) cmd will be forwarded to a server Cmd_AddCommand( cmd_name, func, cmd_desc ); } /* ============= pfnHookUserMsg ============= */ static void pfnHookUserMsg( const char *szMsgName, pfnUserMsgHook pfn ) { user_message_t *msg; int i; // ignore blank names if( !szMsgName || !*szMsgName ) return; // second call can change msgFunc for( i = 0; i < clgame.numMessages; i++ ) { msg = clgame.msg[i]; if( !msg ) continue; if( !com.strcmp( szMsgName, msg->name )) { if( msg->func != pfn ) msg->func = pfn; return; } } // allocate a new one CL_CreateUserMessage( i, szMsgName, 0, 0, pfn ); } /* ============= pfnServerCmd ============= */ static void pfnServerCmd( const char *szCmdString ) { // server command adding in cmds queue Cbuf_AddText( va( "cmd %s", szCmdString )); } /* ============= pfnClientCmd ============= */ static void pfnClientCmd( const char *szCmdString ) { // client command executes immediately Cbuf_AddText( szCmdString ); } /* ============= pfnGetPlayerInfo ============= */ static void pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo ) { player_info_t *player; ent_num -= 1; // player list if offset by 1 from ents if( ent_num >= clgame.globals->maxClients || ent_num < 0 || !cl.players[ent_num].name[0] ) { Mem_Set( pinfo, 0, sizeof( *pinfo )); return; } player = &cl.players[ent_num]; pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false; pinfo->name = player->name; pinfo->model = player->model; pinfo->ping = com.atoi( Info_ValueForKey( player->userinfo, "ping" )); pinfo->spectator = com.atoi( Info_ValueForKey( player->userinfo, "spectator" )); pinfo->packetloss = com.atoi( Info_ValueForKey( player->userinfo, "loss" )); pinfo->topcolor = com.atoi( Info_ValueForKey( player->userinfo, "topcolor" )); pinfo->bottomcolor = com.atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); } /* ============= pfnPlaySoundByName ============= */ static void pfnPlaySoundByName( const char *szSound, float volume, int pitch, const float *org ) { S_StartLocalSound( szSound, volume, pitch, org ); } /* ============= pfnPlaySoundByIndex ============= */ static void pfnPlaySoundByIndex( int iSound, float volume, int pitch, const float *org ) { // make sure what we in-bounds iSound = bound( 0, iSound, MAX_SOUNDS ); if( cl.sound_precache[iSound] == 0 ) { MsgDev( D_ERROR, "CL_PlaySoundByIndex: invalid sound handle %i\n", iSound ); return; } S_StartSound( org, cl.refdef.viewentity, CHAN_AUTO, cl.sound_precache[iSound], volume, ATTN_NORM, pitch, 0 ); } /* ============= pfnTextMessageGet returns specified message from titles.txt ============= */ static client_textmessage_t *pfnTextMessageGet( const char *pName ) { int i; // find desired message for( i = 0; i < clgame.numTitles; i++ ) { if( !com.strcmp( pName, clgame.titles[i].pName )) return clgame.titles + i; } return NULL; // found nothing } /* ============= pfnDrawCharacter returns drawed chachter width (in real screen pixels) ============= */ static int pfnDrawCharacter( int x, int y, int number, int r, int g, int b ) { float size, frow, fcol; float ax, ay, aw, ah; int fontWidth, fontHeight; rgba_t color; number &= 255; if( !re ) return 0; if( number == ' ' ) return 0; if( y < -clgame.scrInfo.iCharHeight ) return 0; ax = x; ay = y; aw = clgame.scrInfo.charWidths[number]; ah = clgame.scrInfo.iCharHeight; SPR_AdjustSize( &ax, &ay, &aw, &ah ); re->GetParms( &fontWidth, &fontHeight, NULL, 0, clgame.ds.hHudFont ); MakeRGBA( color, r, g, b, 255 ); re->SetColor( color ); frow = (number >> 4)*0.0625f + (0.5f / (float)fontWidth); fcol = (number & 15)*0.0625f + (0.5f / (float)fontHeight); size = 0.0625f - (1.0f / (float)fontWidth); re->DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, clgame.ds.hHudFont ); re->SetColor( NULL ); // don't forget reset color return clgame.scrInfo.charWidths[number]; } /* ============= pfnDrawConsoleString drawing string like a console string ============= */ static int pfnDrawConsoleString( int x, int y, char *string ) { if( !string || !*string ) return 0; // silent ignore SCR_DrawSmallStringExt( x, y, string, NULL, false ); return com.cstrlen( string ) * SMALLCHAR_WIDTH; // not includes color prexfixes } /* ============= pfnDrawSetTextColor set color for anything ============= */ static void pfnDrawSetTextColor( float r, float g, float b ) { rgba_t color; // bound color and convert to byte color[0] = (byte)bound( 0, r * 255, 255 ); color[1] = (byte)bound( 0, g * 255, 255 ); color[2] = (byte)bound( 0, b * 255, 255 ); color[3] = (byte)0xFF; if( re ) re->SetColor( color ); } /* ============= pfnDrawConsoleStringLen returns width and height (in real pixels) for specified string ============= */ static void pfnDrawConsoleStringLen( const char *string, int *length, int *height ) { // console used fixed font size if( length ) *length = com.cstrlen( string ) * SMALLCHAR_WIDTH; if( height ) *height = SMALLCHAR_HEIGHT; } /* ============= pfnConsolePrint prints dirctly into console (can skip notify) ============= */ static void pfnConsolePrint( const char *string ) { if( !string || !*string ) return; if( *string != 1 ) Con_Print( string ); // show notify else Con_Print( va( "[skipnotify]%s", string + 1 )); // skip notify } /* ============= pfnCenterPrint holds and fade message at center of screen like trigger_multiple message in q1 ============= */ static void pfnCenterPrint( const char *string ) { if( !string || !*string ) return; // someone stupid joke CL_CenterPrint( string, 160, SMALLCHAR_WIDTH ); } /* ========= pfnMemAlloc ========= */ static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline ) { return com.malloc( clgame.private, cb, filename, fileline ); } /* ========= pfnMemFree ========= */ static void pfnMemFree( void *mem, const char *filename, const int fileline ) { com.free( mem, filename, fileline ); } /* ============= pfnGetViewAngles return interpolated angles from previous frame ============= */ static void pfnGetViewAngles( float *angles ) { if( angles == NULL ) return; VectorCopy( cl.refdef.cl_viewangles, angles ); } /* ============= pfnSetViewAngles return interpolated angles from previous frame ============= */ static void pfnSetViewAngles( float *angles ) { if( angles == NULL ) return; VectorCopy( angles, cl.refdef.cl_viewangles ); } /* ============= pfnDelCommand ============= */ static void pfnDelCommand( const char *cmd_name ) { if( !cmd_name || !*cmd_name ) return; Cmd_RemoveCommand( cmd_name ); } /* ============= pfnPhysInfo_ValueForKey ============= */ static const char* pfnPhysInfo_ValueForKey( const char *key ) { return Info_ValueForKey( cl.physinfo, key ); } /* ============= pfnServerInfo_ValueForKey FIXME: this is valid only for local client ============= */ static const char* pfnServerInfo_ValueForKey( const char *key ) { return Info_ValueForKey( Cvar_Serverinfo(), key ); } /* ============= pfnGetClientMaxspeed value that come from server ============= */ static float pfnGetClientMaxspeed( void ) { edict_t *player = CL_GetLocalPlayer (); if( !player ) return 0; return player->v.maxspeed; } /* ============= pfnGetModelPtr returns pointer to a studiomodel ============= */ static void *pfnGetModelPtr( edict_t *pEdict ) { if( !pEdict || pEdict->free ) return NULL; return Mod_Extradata( pEdict->v.modelindex ); } /* ============= pfnGetBonePosition ============= */ static void pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ) { if( !CL_IsValidEdict( pEdict )) { MsgDev( D_WARN, "CL_GetBonePos: invalid entity %s\n", CL_ClassName( pEdict )); return; } CM_GetBonePosition( (edict_t *)pEdict, iBone, rgflOrigin, rgflAngles ); } /* ============= pfnGetViewModel can return NULL ============= */ static edict_t* pfnGetViewModel( void ) { return &clgame.viewent; } /* ============= pfnGetClientTime ============= */ static float pfnGetClientTime( void ) { return cl.time * 0.001f; } /* ============= pfnIsSpectateOnly ============= */ static int pfnIsSpectateOnly( void ) { return com.atoi( Info_ValueForKey( Cvar_Userinfo(), "spectator" )) ? true : false; } /* ============= pfnGetAttachment ============= */ static bool pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ) { if( !pEdict ) { if( rgflOrigin ) VectorClear( rgflOrigin ); if( rgflAngles ) VectorClear( rgflAngles ); return false; } return CL_GetAttachment( pEdict->serialnumber, iAttachment, rgflOrigin, rgflAngles ); } /* ============= pfnPointContents ============= */ static int pfnPointContents( const float *rgflVector ) { return CL_PointContents( rgflVector ); } /* ============= pfnWaterEntity ============= */ static edict_t *pfnWaterEntity( const float *rgflPos ) { edict_t *player, *pWater; if( !rgflPos ) return NULL; player = CL_GetLocalPlayer (); if( !player ) return NULL; pWater = CL_Move( rgflPos, vec3_origin, vec3_origin, rgflPos, MOVE_NOMONSTERS, player ).pHit; if( CL_IsValidEdict( pWater )) { int mod_type = CM_GetModelType( pWater->v.modelindex ); int cont = pWater->v.skin; // make sure what is a really water entity if(( mod_type == mod_brush || mod_type == mod_world ) && (cont <= CONTENTS_WATER && cont >= CONTENTS_LAVA )) return pWater; } return NULL; } /* ============= pfnTraceLine ============= */ static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr ) { trace_t result; if( VectorIsNAN( v1 ) || VectorIsNAN( v2 )) Host_Error( "TraceLine: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] ); result = CL_Move( v1, vec3_origin, vec3_origin, v2, fNoMonsters, pentToSkip ); if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr )); } /* ================= pfnTraceToss ================= */ static void pfnTraceToss( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr ) { trace_t result; if( !CL_IsValidEdict( pent )) { MsgDev( D_WARN, "CL_MoveToss: invalid entity %s\n", CL_ClassName( pent )); return; } result = CL_MoveToss( pent, pentToIgnore ); if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr )); } /* ================= pfnTraceHull ================= */ static void pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr ) { trace_t result; float *mins, *maxs; hullNumber = bound( 0, hullNumber, 3 ); mins = GI->client_mins[hullNumber]; maxs = GI->client_maxs[hullNumber]; if( VectorIsNAN( v1 ) || VectorIsNAN( v2 )) Host_Error( "TraceHull: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] ); result = CL_Move( v1, mins, maxs, v2, fNoMonsters, pentToSkip ); if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr )); } static void pfnTraceModel( const float *v1, const float *v2, edict_t *pent, TraceResult *ptr ) { trace_t result; if( !CL_IsValidEdict( pent )) { MsgDev( D_WARN, "CL_TraceModel: invalid entity %s\n", CL_ClassName( pent )); return; } if( VectorIsNAN( v1 ) || VectorIsNAN( v2 )) Host_Error( "TraceModel: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] ); result = CL_ClipMoveToEntity( pent, v1, pent->v.mins, pent->v.maxs, v2, MASK_SOLID, 0 ); if( ptr ) Mem_Copy( ptr, &result, sizeof( *ptr )); } static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 ) { if( VectorIsNAN( v1 ) || VectorIsNAN( v2 )) Host_Error( "TraceTexture: NAN errors detected '%f %f %f', '%f %f %f'\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2] ); if( !pTextureEntity || pTextureEntity->free ) return NULL; return CL_ClipMoveToEntity( pTextureEntity, v1, vec3_origin, vec3_origin, v2, MASK_SOLID, 0 ).pTexName; } /* ============= pfnPrecacheEvent ============= */ static word pfnPrecacheEvent( int type, const char* psz ) { return CL_PrecacheEvent( psz ); } /* ============= pfnPlaybackEvent ============= */ static void pfnPlaybackEvent( int flags, const edict_t *pInvoker, word eventindex, float delay, event_args_t *args ) { event_args_t dummy; int invokerIndex = 0; // first check event for out of bounds if( eventindex < 1 || eventindex > MAX_EVENTS ) { MsgDev( D_ERROR, "CL_PlaybackEvent: invalid eventindex %i\n", eventindex ); return; } // check event for precached if( !CL_PrecacheEvent( cl.configstrings[CS_EVENTS+eventindex] )) { MsgDev( D_ERROR, "CL_PlaybackEvent: event %i was not precached\n", eventindex ); return; } flags |= FEV_CLIENT; // it's a client event flags &= ~(FEV_NOTHOST|FEV_HOSTONLY|FEV_GLOBAL); if( delay < 0.0f ) delay = 0.0f; // fixup negative delays if( CL_IsValidEdict( pInvoker )) invokerIndex = NUM_FOR_EDICT( pInvoker ); if( args == NULL ) { Mem_Set( &dummy, 0, sizeof( dummy )); args = &dummy; } if( flags & FEV_RELIABLE ) { args->ducking = 0; VectorClear( args->velocity ); } else if( invokerIndex ) { // get up some info from invoker if( VectorIsNull( args->origin )) VectorCopy( pInvoker->v.origin, args->origin ); if( VectorIsNull( args->angles )) VectorCopy( pInvoker->v.angles, args->angles ); VectorCopy( pInvoker->v.velocity, args->velocity ); args->ducking = (pInvoker->v.flags & FL_DUCKING) ? true : false; } CL_QueueEvent( flags, eventindex, delay, args ); } /* ============= pfnWeaponAnim just set viewmodel anim ============= */ static void pfnWeaponAnim( int iAnim, int body, float framerate ) { edict_t *viewmodel = &clgame.viewent; viewmodel->v.sequence = iAnim; viewmodel->v.body = body; viewmodel->v.framerate = framerate; viewmodel->v.effects |= EF_ANIMATE; viewmodel->v.frame = -1; // force to start new sequence viewmodel->v.scale = 1.0f; } /* ============= pfnHookEvent ============= */ static void pfnHookEvent( const char *name, pfnEventHook pfn ) { word event_index = CL_PrecacheEvent( name ); user_event_t *ev; int i; // ignore blank names if( !name || !*name ) return; // second call can change EventFunc for( i = 0; i < MAX_EVENTS; i++ ) { ev = clgame.events[i]; if( !ev ) break; if( !com.strcmp( name, ev->name )) { if( ev->func != pfn ) ev->func = pfn; return; } } CL_RegisterEvent( i, name, pfn ); } /* ============= pfnKillEvent ============= */ static void pfnKillEvents( int entnum, const char *eventname ) { int i; event_state_t *es; event_info_t *ei; int eventIndex = CL_PrecacheEvent( eventname ); if( eventIndex < 0 || eventIndex >= MAX_EVENTS ) return; if( entnum < 0 || entnum > clgame.globals->maxEntities ) return; es = &cl.events; // find all events with specified index and kill it for( i = 0; i < MAX_EVENT_QUEUE; i++ ) { ei = &es->ei[i]; if( ei->index != eventIndex || ei->entity_index != entnum ) continue; CL_ResetEvent( ei ); } } /* ============= pfnPlaySound ============= */ void pfnPlaySound( edict_t *ent, float *org, int chan, const char *samp, float vol, float attn, int flags, int pitch ) { int entindex = 0; if( CL_IsValidEdict( ent )) entindex = ent->serialnumber; S_StartSound( org, entindex, chan, S_RegisterSound( samp ), vol, attn, pitch, flags ); } /* ============= pfnStopSound ============= */ void pfnStopSound( int ent, int channel, const char *sample ) { S_StartSound( vec3_origin, ent, channel, S_RegisterSound( sample ), 0, 0, PITCH_NORM, SND_STOP ); } /* ============= pfnFindModelIndex ============= */ int pfnFindModelIndex( const char *model ) { int i; if( !model || !*model ) return 0; for( i = 1; i < MAX_MODELS; i++ ) { if( !com.strcmp( model, cl.configstrings[CS_MODELS+i] )) return i; } return 0; } /* ============= pfnIsLocal ============= */ int pfnIsLocal( int playernum ) { if( playernum == cl.playernum ) return true; return false; } /* ============= pfnLocalPlayerViewheight ============= */ void pfnLocalPlayerViewheight( float *view_ofs ) { // predicted or smoothed if( view_ofs ) VectorCopy( cl.predicted_viewofs, view_ofs ); } /* ============= pfnStopAllSounds ============= */ void pfnStopAllSounds( edict_t *ent, int entchannel ) { // FIXME: this not valid code S_StopAllSounds (); } /* ============= pfnGetModelType ============= */ modtype_t pfnGetModelType( model_t modelIndex ) { if( !pe ) return mod_bad; return pe->Mod_GetType( modelIndex ); } /* ============= pfnGetModFrames ============= */ int pfnGetModFrames( model_t modelIndex ) { int numFrames = 1; if( pe ) pe->Mod_GetFrames( modelIndex, &numFrames ); return numFrames; } /* ============= pfnGetModBounds ============= */ void pfnGetModBounds( model_t modelIndex, float *mins, float *maxs ) { if( pe ) { pe->Mod_GetBounds( modelIndex, mins, maxs ); } else { if( mins ) VectorClear( mins ); if( maxs ) VectorClear( maxs ); } } /* ============= VGui_GetPanel ============= */ void *VGui_GetPanel( void ) { // FIXME: implement return NULL; } /* ============= VGui_ViewportPaintBackground ============= */ void VGui_ViewportPaintBackground( int extents[4] ) { // FIXME: implement } /* ============= pfnIsInGame ============= */ int pfnIsInGame( void ) { return ( cls.key_dest == key_game ) ? true : false; } /* =============================================================================== EffectsAPI Builtin Functions =============================================================================== */ /* ================= pfnDecalIndexFromName ================= */ static int pfnDecalIndexFromName( const char *szDecalName ) { int i; // look through the loaded sprite name list for SpriteName for( i = 0; i < MAX_DECALS && cl.configstrings[CS_DECALS+i+1][0]; i++ ) { if( !com.stricmp( szDecalName, cl.configstrings[CS_DECALS+i+1] )) return cl.decal_shaders[i+1]; } return 0; // invalid sprite } /* ================= pfnDecalIndex ================= */ static int pfnDecalIndex( int id ) { id = bound( 0, id, MAX_DECALS - 1 ); return cl.decal_shaders[id]; } /* ================= pfnCullBox ================= */ static int pfnCullBox( const vec3_t mins, const vec3_t maxs ) { if( !re ) return false; return re->CullBox( mins, maxs ); } /* ================= pfnEnvShot ================= */ static void pfnEnvShot( const float *vieworg, const char *name, int skyshot ) { static vec3_t viewPoint; if( !name ) { MsgDev( D_ERROR, "R_%sShot: bad name\n", skyshot ? "Sky" : "Env" ); return; } if( cls.scrshot_action != scrshot_inactive ) { if( cls.scrshot_action != scrshot_skyshot && cls.scrshot_action != scrshot_envshot ) MsgDev( D_ERROR, "R_%sShot: subsystem is busy, try later.\n", skyshot ? "Sky" : "Env" ); return; } cls.envshot_vieworg = NULL; // use client view com.strncpy( cls.shotname, name, sizeof( cls.shotname )); if( vieworg ) { // make sure what viewpoint don't temporare VectorCopy( vieworg, viewPoint ); cls.envshot_vieworg = viewPoint; } // make request for envshot if( skyshot ) cls.scrshot_action = scrshot_skyshot; else cls.scrshot_action = scrshot_envshot; } /* ================= TriApi implementation ================= */ /* ================= Tri_DrawTriangles callback from renderer ================= */ void Tri_DrawTriangles( int fTrans ) { clgame.dllFuncs.pfnDrawTriangles( fTrans ); } /* ============= TriLoadShader ============= */ shader_t TriLoadShader( const char *szShaderName, int fShaderNoMip ) { if( !re ) return 0; // render not initialized if( !szShaderName || !*szShaderName ) { MsgDev( D_ERROR, "Tri_LoadShader: invalid shadername (%s)\n", fShaderNoMip ? "nomip" : "generic" ); return -1; } if( fShaderNoMip ) return re->RegisterShader( szShaderName, SHADER_NOMIP ); return re->RegisterShader( szShaderName, SHADER_GENERIC ); } /* ============= TriRenderMode ============= */ void TriRenderMode( kRenderMode_t mode ) { if( !re ) return; re->RenderMode( mode ); } shader_t TriGetSpriteFrame( int spriteIndex, int spriteFrame ) { if( !re ) return 0; return re->GetSpriteTexture( spriteIndex, spriteFrame ); } /* ============= TriBind bind current shader ============= */ void TriBind( shader_t shader, int frame ) { if( !re ) return; re->Bind( shader, frame ); } /* ============= TriBegin begin triangle sequence ============= */ void TriBegin( TRI_DRAW mode ) { if( re ) re->Begin( mode ); } /* ============= TriEnd draw triangle sequence ============= */ void TriEnd( void ) { if( re ) re->End(); } /* ============= TriEnable ============= */ void TriEnable( int cap ) { if( !re ) return; re->Enable( cap ); } /* ============= TriDisable ============= */ void TriDisable( int cap ) { if( !re ) return; re->Disable( cap ); } /* ============= TriVertex3f ============= */ void TriVertex3f( float x, float y, float z ) { if( !re ) return; re->Vertex3f( x, y, z ); } /* ============= TriVertex3fv ============= */ void TriVertex3fv( const float *v ) { if( !re || !v ) return; re->Vertex3f( v[0], v[1], v[2] ); } /* ============= TriNormal3f ============= */ void TriNormal3f( float x, float y, float z ) { if( !re ) return; re->Normal3f( x, y, z ); } /* ============= TriNormal3fv ============= */ void TriNormal3fv( const float *v ) { if( !re || !v ) return; re->Normal3f( v[0], v[1], v[2] ); } /* ============= TriColor4f ============= */ void TriColor4f( float r, float g, float b, float a ) { rgba_t rgba; if( !re ) return; rgba[0] = (byte)bound( 0, (r * 255.0f), 255 ); rgba[1] = (byte)bound( 0, (g * 255.0f), 255 ); rgba[2] = (byte)bound( 0, (b * 255.0f), 255 ); rgba[3] = (byte)bound( 0, (a * 255.0f), 255 ); re->Color4ub( rgba[0], rgba[1], rgba[2], rgba[3] ); } /* ============= TriColor4ub ============= */ void TriColor4ub( byte r, byte g, byte b, byte a ) { if( !re ) return; re->Color4ub( r, g, b, a ); } /* ============= TriTexCoord2f ============= */ void TriTexCoord2f( float u, float v ) { if( !re ) return; re->TexCoord2f( u, v ); } /* ============= TriCullFace ============= */ void TriCullFace( TRI_CULL mode ) { if( !re ) return; re->CullFace( mode ); } /* ============= TriScreenToWorld convert screen coordinates (x,y) into world (x, y, z) ============= */ void TriScreenToWorld( float *screen, float *world ) { if( !re ) return; re->ScreenToWorld( screen, world ); } /* ============= TriWorldToScreen convert world coordinates (x,y,z) into screen (x, y) ============= */ int TriWorldToScreen( float *world, float *screen ) { int retval = 0; if( !re || !world || !screen ) return retval; retval = re->WorldToScreen( world, screen ); screen[0] = 0.5f * screen[0] * (float)cl.refdef.viewport[2]; screen[1] = -0.5f * screen[1] * (float)cl.refdef.viewport[3]; screen[0] += 0.5f * (float)cl.refdef.viewport[2]; screen[1] += 0.5f * (float)cl.refdef.viewport[3]; return retval; } /* ============= TriFog enables global fog on the level ============= */ void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ) { if( re ) re->Fog( flFogColor, flStart, flEnd, bOn ); } static triapi_t gTriApi = { sizeof( triapi_t ), TriLoadShader, TriGetSpriteFrame, TriRenderMode, TriBegin, TriEnd, TriEnable, TriDisable, TriVertex3f, TriVertex3fv, TriNormal3f, TriNormal3fv, TriColor4f, TriColor4ub, TriTexCoord2f, TriBind, TriCullFace, TriScreenToWorld, TriWorldToScreen, TriFog }; static efxapi_t gEfxApi = { sizeof( efxapi_t ), CL_AllocParticle, CL_BlobExplosion, CL_EntityParticles, CL_LavaSplash, CL_ParticleExplosion, CL_ParticleExplosion2, CL_RocketTrail, CL_ParticleEffect, CL_TeleportSplash, CL_GetPaletteColor, pfnDecalIndex, pfnDecalIndexFromName, CL_SpawnDecal, CL_AddDLight, CL_AddSLight, CL_LightForPoint, CM_BoxVisible, pfnCullBox, CL_AddEntity, CL_AddTempEntity, pfnEnvShot, }; static event_api_t gEventApi = { sizeof( event_api_t ), pfnPrecacheEvent, pfnPlaybackEvent, pfnWeaponAnim, pfnRandomFloat, pfnRandomLong, pfnHookEvent, pfnKillEvents, pfnPlaySound, pfnStopSound, pfnFindModelIndex, pfnIsLocal, pfnLocalPlayerViewheight, pfnStopAllSounds, pfnGetModelType, pfnGetModFrames, pfnGetModBounds, }; // engine callbacks static cl_enginefuncs_t gEngfuncs = { sizeof( cl_enginefuncs_t ), pfnSPR_Load, pfnSPR_Frames, pfnSPR_Height, pfnSPR_Width, pfnSPR_Set, pfnSPR_Draw, pfnSPR_DrawHoles, pfnSPR_DrawTrans, pfnSPR_DrawAdditive, pfnSPR_EnableScissor, pfnSPR_DisableScissor, pfnSPR_GetList, pfnFillRGBA, pfnGetScreenInfo, pfnSetCrosshair, pfnCVarRegister, pfnCVarGetValue, pfnCVarGetString, pfnAddCommand, pfnHookUserMsg, pfnServerCmd, pfnClientCmd, pfnGetPlayerInfo, pfnPlaySoundByName, pfnPlaySoundByIndex, AngleVectors, pfnTextMessageGet, pfnDrawCharacter, pfnDrawConsoleString, pfnDrawSetTextColor, pfnDrawConsoleStringLen, pfnConsolePrint, pfnCenterPrint, pfnMemAlloc, pfnMemFree, pfnGetViewAngles, pfnSetViewAngles, pfnCVarSetString, pfnCVarSetValue, pfnCmd_Argc, pfnCmd_Argv, pfnCmd_Args, CL_GetLerpFrac, pfnDelCommand, pfnAlertMessage, pfnPhysInfo_ValueForKey, pfnServerInfo_ValueForKey, pfnGetClientMaxspeed, pfnGetModelPtr, pfnGetBonePosition, CL_AllocString, CL_GetString, CL_GetLocalPlayer, pfnGetViewModel, CL_GetEdictByIndex, pfnGetClientTime, pfnIsSpectateOnly, pfnGetAttachment, pfnPointContents, pfnWaterEntity, pfnTraceLine, pfnTraceToss, pfnTraceHull, pfnTraceModel, pfnTraceTexture, pfnFOpen, pfnFRead, pfnFWrite, pfnFClose, pfnFGets, pfnFSeek, pfnFTell, pfnLoadLibrary, pfnGetProcAddress, pfnFreeLibrary, Host_Error, pfnFileExists, pfnRemoveFile, VGui_GetPanel, VGui_ViewportPaintBackground, pfnLoadFile, pfnParseToken, pfnFreeFile, &gTriApi, &gEfxApi, &gEventApi, pfnIsInGame }; void CL_UnloadProgs( void ) { CL_FreeEdicts(); CL_FreeEdict( &clgame.viewent ); CL_FreeEdict( &clgame.playermodel ); // deinitialize game clgame.dllFuncs.pfnShutdown(); StringTable_Delete( clgame.hStringTable ); FS_FreeLibrary( clgame.hInstance ); Mem_FreePool( &cls.mempool ); Mem_FreePool( &clgame.mempool ); Mem_FreePool( &clgame.private ); Mem_Set( &clgame, 0, sizeof( clgame )); } bool CL_LoadProgs( const char *name ) { static CLIENTAPI GetClientAPI; static cl_globalvars_t gpGlobals; static playermove_t gpMove; if( clgame.hInstance ) CL_UnloadProgs(); // setup globals clgame.globals = &gpGlobals; cl.refdef.movevars = &clgame.movevars; clgame.globals->pViewParms = &cl.refdef; // initialize TriAPI clgame.pmove = &gpMove; cls.mempool = Mem_AllocPool( "Client Static Pool" ); clgame.mempool = Mem_AllocPool( "Client Edicts Zone" ); clgame.private = Mem_AllocPool( "Client Private Zone" ); clgame.baselines = NULL; clgame.edicts = NULL; clgame.hInstance = FS_LoadLibrary( name, false ); if( !clgame.hInstance ) return false; GetClientAPI = (CLIENTAPI)FS_GetProcAddress( clgame.hInstance, "CreateAPI" ); if( !GetClientAPI ) { MsgDev( D_ERROR, "CL_LoadProgs: failed to get address of CreateAPI proc\n" ); return false; } if( !GetClientAPI( &clgame.dllFuncs, &gEngfuncs, clgame.globals )) { MsgDev( D_ERROR, "CL_LoadProgs: can't init client API\n" ); return false; } // 65535 unique strings should be enough ... clgame.hStringTable = StringTable_Create( "Client", 0x10000 ); clgame.globals->maxEntities = GI->max_edicts; // merge during loading // register svc_bad message pfnHookUserMsg( "bad", NULL ); CL_LinkUserMessage( "bad@0", svc_bad ); CL_InitEdict( &clgame.viewent ); clgame.viewent.serialnumber = VIEWENT_INDEX; CL_InitEdict( &clgame.playermodel ); clgame.playermodel.serialnumber = MAX_EDICTS - 1; CL_InitTitles( "scripts/titles.txt" ); // initialize game clgame.dllFuncs.pfnInit(); // initialize pm_shared CL_InitClientMove(); return true; }