//======================================================================= // Copyright XashXT Group 2007 © // cl_scrn.c - build client frame //======================================================================= #include "common.h" #include "client.h" int scr_rect[4]; // position of render window on screen cvar_t *scr_viewsize; cvar_t *scr_centertime; cvar_t *scr_showpause; cvar_t *scr_printspeed; cvar_t *scr_loading; cvar_t *scr_download; cvar_t *scr_width; cvar_t *scr_height; cvar_t *cl_testentities; cvar_t *cl_testlights; cvar_t *cl_levelshot_name; cvar_t *cl_envshot_size; cvar_t *cl_neticon; cvar_t *cl_font; void SCR_TimeRefresh_f( void ); void SCR_Loading_f( void ); /* ================ SCR_AdjustSize Adjusted for resolution and screen aspect ratio ================ */ void SCR_AdjustSize( float *x, float *y, float *w, float *h ) { float xscale, yscale; // scale for screen sizes xscale = scr_width->integer / 640.0f; yscale = scr_height->integer / 480.0f; if(x) *x *= xscale; if(y) *y *= yscale; if(w) *w *= xscale; if(h) *h *= yscale; } /* ================ SCR_FillRect Coordinates are 640*480 virtual values ================= */ void SCR_FillRect( float x, float y, float width, float height, const float *color ) { re->SetColor( color ); SCR_AdjustSize( &x, &y, &width, &height ); re->DrawFill( x, y, width, height ); re->SetColor( NULL ); } /* ================ SCR_DrawPic Coordinates are 640*480 virtual values ================ */ void SCR_DrawPic( float x, float y, float width, float height, string_t shader ) { int w, h; // get original size if( width == -1 || height == -1 ) { re->GetParms( &w, &h, NULL, 0, shader ); width = w, height = h; } SCR_AdjustSize( &x, &y, &width, &height ); re->DrawStretchPic( x, y, width, height, 0, 0, 1, 1, shader ); } /* ================ SCR_DrawChar chars are drawn at 640*480 virtual screen size ================ */ void SCR_DrawChar( int x, int y, float w, float h, int ch ) { float size, frow, fcol; float ax, ay, aw, ah; ch &= 255; if( ch == ' ' ) return; if(y < -h) return; ax = x; ay = y; aw = w; ah = h; SCR_AdjustSize( &ax, &ay, &aw, &ah ); frow = (ch >> 4)*0.0625f + (0.5f / 256.0f); fcol = (ch & 15)*0.0625f + (0.5f / 256.0f); size = 0.0625f - (1.0f / 256.0f); re->DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, cls.clientFont ); } /* ==================== SCR_DrawSmallChar small chars are drawn at native screen resolution console only ==================== */ void SCR_DrawSmallChar( int x, int y, int ch ) { float frow, fcol; float size; ch &= 255; if( ch == ' ' )return; if(y < -SMALLCHAR_HEIGHT) return; frow = (ch >> 4)*0.0625f + (0.5f / 256.0f); fcol = (ch & 15)*0.0625f + (0.5f / 256.0f); size = 0.0625f - (1.0f / 256.0f); re->DrawStretchPic( x, y, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, fcol, frow, fcol + size, frow + size, cls.consoleFont ); } /* ================== SCR_DrawBigString[Color] Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void SCR_DrawStringExt( int x, int y, float w, float h, const char *string, float *setColor, bool forceColor ) { vec4_t color; const char *s; int xx; // draw the drop shadow Vector4Set( color, 0.0f, 0.0f, 0.0f, setColor[3] ); re->SetColor( color ); s = string; xx = x; while ( *s ) { if(IsColorString( s )) { s += 2; continue; } SCR_DrawChar( xx + 2, y + 2, w, h, *s ); xx += w; s++; } // draw the colored text s = string; xx = x; re->SetColor( setColor ); while ( *s ) { if( IsColorString( s )) { if( !forceColor ) { Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color )); color[3] = setColor[3]; re->SetColor( color ); } s += 2; continue; } SCR_DrawChar( xx, y, w, h, *s ); xx += w; s++; } re->SetColor( NULL ); } void SCR_DrawBigString( int x, int y, const char *s, float alpha ) { float color[4]; Vector4Set( color, 1.0f, 1.0f, 1.0f, alpha ); SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, s, color, false ); } void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) { SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, s, color, true ); } /* ================== SCR_DrawSmallString[Color] Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, bool forceColor ) { vec4_t color; const char *s; int xx; // draw the colored text s = string; xx = x; re->SetColor( setColor ); while ( *s ) { if(IsColorString( s )) { if( !forceColor ) { Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color )); color[3] = setColor[3]; re->SetColor( color ); } s += 2; continue; } SCR_DrawSmallChar( xx, y, *s ); xx += SMALLCHAR_WIDTH; s++; } re->SetColor( NULL ); } /* ============================================================================== Cinematic user interface ============================================================================== */ bool SCR_PlayCinematic( char *name, int bits ) { string path; if( cls.state == ca_cinematic ) SCR_StopCinematic(); com.sprintf( path, "media/%s", name ); FS_DefaultExtension( path, ".dpv" ); S_StopAllSounds(); //S_StartStreaming(); if(CIN_PlayCinematic( path )) { SCR_RunCinematic(); // load first frame return true; } return false; } void SCR_DrawCinematic( void ) { CIN_DrawCinematic(); } void SCR_RunCinematic( void ) { CIN_RunCinematic(); } void SCR_StopCinematic( void ) { CIN_StopCinematic(); S_StopAllSounds(); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet( void ) { if( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP-1 ) return; SCR_DrawPic( scr_rect[0] + 64, scr_rect[1], 48, 48, cls.netIcon ); } /* ============== SCR_DrawFPS ============== */ void SCR_DrawFPS( void ) { float calc; static double nexttime = 0, lasttime = 0; static double framerate = 0; static int framecount = 0; double newtime; bool red = false; // fps too low char fpsstring[32]; float *color; if( cls.state != ca_active ) return; if( !cl_showfps->integer ) return; if( cl.need_levelshot ) return; newtime = Sys_DoubleTime(); if (newtime >= nexttime) { framerate = framecount / (newtime - lasttime); lasttime = newtime; nexttime = max(nexttime + 1, lasttime - 1); framecount = 0; } framecount++; calc = framerate; if ((red = (calc < 1.0f))) { com.snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5)); color = g_color_table[1]; } else { com.snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", (int)(calc + 0.5)); color = g_color_table[3]; } SCR_DrawBigStringColor( SCREEN_WIDTH - 146, SCREEN_HEIGHT - 32, fpsstring, color ); } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */ void SCR_UpdateScreen( void ) { if(!V_PreRender()) return; switch( cls.state ) { case ca_disconnected: CL_DrawHUD( CL_DISCONNECTED ); break; case ca_connecting: case ca_connected: CL_DrawHUD( CL_LOADING ); break; case ca_active: V_CalcRect(); V_RenderView(); CL_DrawHUD( CL_ACTIVE ); CL_DrawDemoRecording(); break; case ca_cinematic: SCR_DrawCinematic(); break; default: Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); break; } V_PostRender(); } void SCR_RegisterShaders( void ) { // register console images cls.consoleFont = re->RegisterShader( va( "gfx/fonts/%s", con_font->string ), SHADER_FONT ); cls.clientFont = re->RegisterShader( va( "gfx/fonts/%s", cl_font->string ), SHADER_FONT ); cls.consoleBack = re->RegisterShader( "gfx/shell/conback", SHADER_NOMIP ); // FIXME: hardcoded ... cls.netIcon = re->RegisterShader( cl_neticon->string, SHADER_NOMIP ); // vid_state has changed if( cls.game ) cls.dllFuncs.pfnVidInit(); } /* ================== SCR_Init ================== */ void SCR_Init( void ) { scr_showpause = Cvar_Get("scr_showpause", "1", 0, "show pause picture" ); scr_centertime = Cvar_Get("scr_centertime", "2.5", 0, "centerprint hold time" ); scr_printspeed = Cvar_Get("scr_printspeed", "8", 0, "centerprint speed of print" ); cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "", 0, "contains path to current levelshot" ); scr_loading = Cvar_Get("scr_loading", "0", 0, "loading bar progress" ); scr_download = Cvar_Get("scr_download", "0", 0, "downloading bar progress" ); cl_testentities = Cvar_Get ("cl_testentities", "0", 0, "test client entities" ); cl_testlights = Cvar_Get ("cl_testlights", "0", 0, "test dynamic lights" ); cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" ); cl_neticon = Cvar_Get( "cl_neticon", "gfx/shell/net", CVAR_ARCHIVE, "path to icon that displayed bad network connection" ); cl_font = Cvar_Get( "cl_font", "default", CVAR_ARCHIVE, "in-game messages font" ); // register our commands Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); Cmd_AddCommand( "loading", SCR_Loading_f, "prepare client to a loading new map" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "setfont", CL_SetFont_f, "set console/messsages font" ); Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); SCR_RegisterShaders(); } void SCR_Shutdown( void ) { }