//======================================================================= // Copyright XashXT Group 2008 © // cl_frame.c - client world snapshot //======================================================================= #include "common.h" #include "client.h" /* ========================================================================= FRAME PARSING ========================================================================= */ void CL_UpdateEntityFileds( edict_t *ent ) { // copy state to progs ent->progs.cl->classname = cl.edict_classnames[ent->priv.cl->current.classname]; ent->progs.cl->modelindex = ent->priv.cl->current.model.index; ent->progs.cl->soundindex = ent->priv.cl->current.soundindex; ent->progs.cl->model = PRVM_SetEngineString( cl.configstrings[CS_MODELS+ent->priv.cl->current.model.index] ); VectorCopy( ent->priv.cl->current.origin, ent->progs.cl->origin ); VectorCopy( ent->priv.cl->current.angles, ent->progs.cl->angles ); } /* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, bool unchanged ) { edict_t *ent; entity_state_t *state; ent = PRVM_EDICT_NUM( newnum ); state = &cl_parse_entities[cl.parse_entities & (MAX_PARSE_ENTITIES-1)]; if( unchanged ) *state = *old; else MSG_ReadDeltaEntity( msg, old, state, newnum ); if( state->number == -1 ) return; // entity was delta removed cl.parse_entities++; frame->num_entities++; // some data changes will force no lerping if( state->model.index != ent->priv.cl->current.model.index || state->pmodel.index != ent->priv.cl->current.pmodel.index || state->model.body != ent->priv.cl->current.model.body || state->model.sequence != ent->priv.cl->current.model.sequence || abs(state->origin[0] - ent->priv.cl->current.origin[0]) > 512 || abs(state->origin[1] - ent->priv.cl->current.origin[1]) > 512 || abs(state->origin[2] - ent->priv.cl->current.origin[2]) > 512 ) { ent->priv.cl->serverframe = -99; } if( ent->priv.cl->serverframe != cl.frame.serverframe - 1 ) { // duplicate the current state so lerping doesn't hurt anything ent->priv.cl->prev = *state; } else { // shuffle the last state to previous ent->priv.cl->prev = ent->priv.cl->current; } ent->priv.cl->serverframe = cl.frame.serverframe; ent->priv.cl->current = *state; // update prvm fields CL_UpdateEntityFileds( ent ); } /* ================== CL_ParsePacketEntities An svc_packetentities has just been parsed, deal with the rest of the data stream. ================== */ void CL_ParsePacketEntities( sizebuf_t *msg, frame_t *oldframe, frame_t *newframe ) { int newnum; entity_state_t *oldstate; int oldindex, oldnum; newframe->parse_entities = cl.parse_entities; newframe->num_entities = 0; // delta from the entities present in oldframe oldindex = 0; oldstate = NULL; if( !oldframe ) oldnum = MAX_ENTNUMBER; else { if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } while( 1 ) { // read the entity index number newnum = MSG_ReadShort( msg ); if( !newnum ) break; // end of packet entities if( msg->readcount > msg->cursize ) Host_Error("CL_ParsePacketEntities: end of message[%d > %d]\n", msg->readcount, msg->cursize ); while( oldnum < newnum ) { // one or more entities from the old packet are unchanged CL_DeltaEntity( msg, newframe, oldnum, oldstate, true ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } if( oldnum == newnum ) { // delta from previous state CL_DeltaEntity( msg, newframe, newnum, oldstate, false ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } continue; } if( oldnum > newnum ) { // delta from baseline edict_t *ent = PRVM_EDICT_NUM( newnum ); CL_DeltaEntity( msg, newframe, newnum, &ent->priv.cl->baseline, false ); continue; } } // any remaining entities in the old frame are copied over while( oldnum != MAX_ENTNUMBER ) { // one or more entities from the old packet are unchanged CL_DeltaEntity( msg, newframe, oldnum, oldstate, true ); oldindex++; if( oldindex >= oldframe->num_entities ) { oldnum = MAX_ENTNUMBER; } else { oldstate = &cl_parse_entities[(oldframe->parse_entities+oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } } } /* ================ CL_ParseFrame ================ */ void CL_ParseFrame( sizebuf_t *msg ) { int cmd, len, idx; edict_t *clent; frame_t *old; memset( &cl.frame, 0, sizeof(cl.frame)); cl.frame.serverframe = MSG_ReadLong( msg ); cl.frame.deltaframe = MSG_ReadLong( msg ); cl.frame.servertime = cl.frame.serverframe * Host_FrameTime(); cl.surpressCount = MSG_ReadByte( msg ); // If the frame is delta compressed from data that we // no longer have available, we must suck up the rest of // the frame, but not use it, then ask for a non-compressed // message if( cl.frame.deltaframe <= 0 ) { cl.frame.valid = true; // uncompressed frame cls.demowaiting = false; // we can start recording now old = NULL; } else { old = &cl.frames[cl.frame.deltaframe & UPDATE_MASK]; if( !old->valid ) { // should never happen MsgDev( D_INFO, "delta from invalid frame (not supposed to happen!).\n" ); } if( old->serverframe != cl.frame.deltaframe ) { // The frame that the server did the delta from // is too old, so we can't reconstruct it properly. MsgDev( D_INFO, "Delta frame too old.\n" ); } else if( cl.parse_entities - old->parse_entities > MAX_PARSE_ENTITIES - 128 ) { MsgDev( D_INFO, "delta parse_entities too old.\n" ); } else cl.frame.valid = true; // valid delta parse } // clamp time if( cl.time > cl.frame.servertime ) cl.time = cl.frame.servertime; else if( cl.time < cl.frame.servertime - Host_FrameTime()) cl.time = cl.frame.servertime - Host_FrameTime(); // read areabits len = MSG_ReadByte( msg ); MSG_ReadData( msg, &cl.frame.areabits, len ); if( sv_newprotocol->integer ) { // read clientindex cmd = MSG_ReadByte( msg ); if( cmd != svc_playerinfo ) Host_Error( "CL_ParseFrame: not clientindex\n" ); idx = MSG_ReadByte( msg ); clent = PRVM_EDICT_NUM( idx ); // get client if((idx-1) != cl.playernum ) Host_Error("CL_ParseFrame: invalid playernum (%d should be %d)\n", idx-1, cl.playernum ); } else { // read playerinfo cmd = MSG_ReadByte( msg ); if( cmd != svc_playerinfo ) Host_Error( "CL_ParseFrame: not playerinfo\n" ); if( old ) MSG_ReadDeltaPlayerstate( msg, &old->ps, &cl.frame.ps ); else MSG_ReadDeltaPlayerstate( msg, NULL, &cl.frame.ps ); } // read packet entities cmd = MSG_ReadByte( msg ); if( cmd != svc_packetentities ) Host_Error("CL_ParseFrame: not packetentities[%d]\n", cmd ); CL_ParsePacketEntities( msg, old, &cl.frame ); if( sv_newprotocol->integer ) { // now we can reading delta player state if( old ) cl.frame.ps = MSG_ParseDeltaPlayer( &old->ps, &clent->priv.cl->current ); else cl.frame.ps = MSG_ParseDeltaPlayer( NULL, &clent->priv.cl->current ); } // FIXME if( cls.state == ca_cinematic || cls.demoplayback ) cl.frame.ps.pm_type = PM_FREEZE; // demo or movie playback // save the frame off in the backup array for later delta comparisons cl.frames[cl.frame.serverframe & UPDATE_MASK] = cl.frame; if( cl.frame.valid ) { if( cls.state != ca_active ) { cls.state = ca_active; cl.force_refdef = true; // getting a valid frame message ends the connection process VectorCopy( cl.frame.ps.origin, cl.predicted_origin ); VectorCopy( cl.frame.ps.viewangles, cl.predicted_angles ); } CL_CheckPredictionError(); } } /* ========================================================================== INTERPOLATE BETWEEN FRAMES TO GET RENDERING PARMS ========================================================================== */ /* =============== CL_AddPacketEntities =============== */ void CL_AddPacketEntities( frame_t *frame ) { entity_state_t *s1; edict_t *ent; int pnum; for( pnum = 0; pnum < frame->num_entities; pnum++ ) { s1 = &cl_parse_entities[(frame->parse_entities + pnum)&(MAX_PARSE_ENTITIES-1)]; ent = PRVM_EDICT_NUM( s1->number ); re->AddRefEntity( &ent->priv.cl->current, &ent->priv.cl->prev, cl.lerpfrac ); } } /* ============== CL_AddViewWeapon ============== */ void CL_AddViewWeapon( entity_state_t *ps ) { edict_t *view; // view model // allow the gun to be completely removed if( !cl_gun->value ) return; // don't draw gun if in wide angle view if( ps->fov > 135 ) return; view = PRVM_EDICT_NUM( ps->aiment ); VectorCopy( cl.refdef.vieworg, view->priv.cl->current.origin ); VectorCopy( cl.refdef.viewangles, view->priv.cl->current.angles ); VectorCopy( cl.refdef.vieworg, view->priv.cl->prev.origin ); VectorCopy( cl.refdef.viewangles, view->priv.cl->prev.angles ); re->AddRefEntity( &view->priv.cl->current, &view->priv.cl->prev, cl.lerpfrac ); } /* =============== CL_CalcViewValues Sets cl.refdef view values =============== */ void CL_CalcViewValues( void ) { int i; float lerp, backlerp; frame_t *oldframe; entity_state_t *ps, *ops; // clamp time if( cl.time > cl.frame.servertime ) { if( cl_showclamp->value ) Msg ("high clamp %i\n", cl.time - cl.frame.servertime); cl.time = cl.frame.servertime; cl.lerpfrac = 1.0f; } else if (cl.time < cl.frame.servertime - Host_FrameTime()) { if (cl_showclamp->value) Msg( "low clamp %i\n", cl.frame.servertime - Host_FrameTime() - cl.time); cl.time = cl.frame.servertime - Host_FrameTime(); cl.lerpfrac = 0.0f; } else cl.lerpfrac = 1.0 - (cl.frame.servertime - cl.time) * 0.01f; // find the previous frame to interpolate from ps = &cl.frame.ps; i = (cl.frame.serverframe - 1) & UPDATE_MASK; oldframe = &cl.frames[i]; if( oldframe->serverframe != cl.frame.serverframe-1 || !oldframe->valid ) oldframe = &cl.frame; // previous frame was dropped or invalid ops = &oldframe->ps; // see if the player entity was teleported this frame if( ps->pm_flags & PMF_TIME_TELEPORT ) ops = ps; // don't interpolate lerp = cl.lerpfrac; // calculate the origin if((cl_predict->value) && !(cl.frame.ps.pm_flags & PMF_NO_PREDICTION) && !cls.demoplayback ) { // use predicted values int delta; backlerp = 1.0 - lerp; for( i = 0; i < 3; i++ ) { cl.refdef.vieworg[i] = cl.predicted_origin[i] + ops->viewoffset[i] + cl.lerpfrac * (ps->viewoffset[i] - ops->viewoffset[i]) - backlerp * cl.prediction_error[i]; } // smooth out stair climbing delta = cls.realtime - cl.predicted_step_time; if( delta < Host_FrameTime()) cl.refdef.vieworg[2] -= cl.predicted_step * (Host_FrameTime() - delta) * 0.01f; } else { // just use interpolated values for( i = 0; i < 3; i++ ) cl.refdef.vieworg[i] = LerpView( ops->origin[i], ps->origin[i], ops->viewoffset[i], ps->viewoffset[i], lerp ); } // if not running a demo or on a locked frame, add the local angle movement if( cls.demoplayback ) { for (i = 0; i < 3; i++) cl.refdef.viewangles[i] = LerpAngle( ops->viewangles[i], ps->viewangles[i], lerp ); } else { // in-game use predicted values for (i = 0; i < 3; i++) cl.refdef.viewangles[i] = cl.predicted_angles[i]; } for( i = 0; i < 3; i++ ) cl.refdef.viewangles[i] += LerpAngle( ops->punch_angles[i], ps->punch_angles[i], lerp ); AngleVectors( cl.refdef.viewangles, cl.v_forward, cl.v_right, cl.v_up ); // interpolate field of view cl.refdef.fov_x = ops->fov + lerp * ( ps->fov - ops->fov ); // add the weapon CL_AddViewWeapon( ps ); } /* =============== CL_AddEntities Emits all entities, particles, and lights to the refresh =============== */ void CL_AddEntities( void ) { if( cls.state != ca_active ) return; CL_CalcViewValues(); CL_AddPacketEntities( &cl.frame ); CL_AddParticles(); CL_AddDLights(); CL_AddLightStyles(); CL_AddDecals(); } // // sound engine implementation // void CL_GetEntitySoundSpatialization( int entnum, vec3_t origin, vec3_t velocity ) { edict_t *ent; cmodel_t *cmodel; vec3_t midPoint; if( entnum < 0 || entnum >= host.max_edicts ) { MsgDev( D_ERROR, "CL_GetEntitySoundSpatialization: invalid entnum %d\n", entnum ); VectorCopy( vec3_origin, origin ); VectorCopy( vec3_origin, velocity ); return; } ent = PRVM_EDICT_NUM( entnum ); // calculate origin origin[0] = ent->priv.cl->prev.origin[0] + (ent->priv.cl->current.origin[0] - ent->priv.cl->prev.origin[0]) * cl.lerpfrac; origin[1] = ent->priv.cl->prev.origin[1] + (ent->priv.cl->current.origin[1] - ent->priv.cl->prev.origin[1]) * cl.lerpfrac; origin[2] = ent->priv.cl->prev.origin[2] + (ent->priv.cl->current.origin[2] - ent->priv.cl->prev.origin[2]) * cl.lerpfrac; // calculate velocity VectorSubtract( ent->priv.cl->current.origin, ent->priv.cl->prev.origin, velocity); VectorScale(velocity, 10, velocity); // if a brush model, offset the origin if( VectorIsNull( origin )) { cmodel = cl.models[ent->priv.cl->current.model.index]; if( !cmodel ) return; VectorAverage( cmodel->mins, cmodel->maxs, midPoint ); VectorAdd( origin, midPoint, origin ); } } /* ================= S_AddLoopingSounds Entities with a sound field will generate looping sounds that are automatically started and stopped as the entities are sent to the client ================= */ void CL_AddLoopingSounds( void ) { entity_state_t *ent; int num, i; if( cls.state != ca_active ) return; if( cl_paused->integer ) return; if( !cl.audio_prepped ) return; for( i = 0; i < cl.frame.num_entities; i++ ) { num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1); ent = &cl_parse_entities[num]; switch( ent->ed_type ) { case ED_MOVER: case ED_AMBIENT: case ED_NORMAL: break; default: continue; } if( !ent->soundindex ) continue; se->AddLoopingSound( ent->number, cl.sound_precache[ent->soundindex], 1.0f, ATTN_IDLE ); } }