/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "common.h" #include "client.h" #include "byteorder.h" cvar_t *freelook; cvar_t *rcon_client_password; cvar_t *rcon_address; cvar_t *cl_footsteps; cvar_t *cl_timeout; cvar_t *cl_predict; cvar_t *cl_showfps; cvar_t *cl_maxfps; cvar_t *cl_gun; cvar_t *cl_add_particles; cvar_t *cl_add_lights; cvar_t *cl_add_entities; cvar_t *cl_particles; cvar_t *cl_particlelod; cvar_t *cl_shownet; cvar_t *cl_showmiss; cvar_t *cl_showclamp; cvar_t *cl_mouselook; cvar_t *cl_paused; cvar_t *lookspring; cvar_t *lookstrafe; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *cl_lightlevel; // // userinfo // cvar_t *info_password; cvar_t *info_spectator; cvar_t *name; cvar_t *rate; cvar_t *fov; client_static_t cls; client_t cl; entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES]; extern cvar_t *allow_download; //====================================================================== //====================================================================== /* ======================================================================= CLIENT RELIABLE COMMAND COMMUNICATION ======================================================================= */ /* =================== Cmd_ForwardToServer adds the current command line as a clc_stringcmd to the client message. things like godmode, noclip, etc, are commands directed to the server, so when they are typed in at the console, they will need to be forwarded. =================== */ /* ================== CL_ForwardToServer_f ================== */ void CL_ForwardToServer_f (void) { if( cls.demoplayback ) return; // not really connected if (cls.state != ca_connected && cls.state != ca_active) { Msg("Can't \"%s\", not connected\n", Cmd_Argv(0)); return; } // don't forward the first argument if( Cmd_Argc() > 1 ) { MSG_WriteByte( &cls.netchan.message, clc_stringcmd ); MSG_Print( &cls.netchan.message, Cmd_Args()); } } /* ================== CL_Pause_f ================== */ void CL_Pause_f (void) { if(!Host_ServerState() && !cls.demoplayback ) return; // but allow pause in demos // never pause in multiplayer if(com.atoi(cl.configstrings[CS_MAXCLIENTS]) > 1 ) { Cvar_SetValue( "paused", 0 ); return; } Cvar_SetValue( "paused", !cl_paused->value ); } /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { CL_Disconnect(); Sys_Quit(); } /* ================ CL_Drop Called after an Host_Error was thrown ================ */ void CL_Drop (void) { if (cls.state == ca_uninitialized) return; if (cls.state == ca_disconnected) return; CL_Disconnect(); } /* ======================= CL_SendConnectPacket We have gotten a challenge from the server, so try and connect. ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; int port; if(!NET_StringToAdr (cls.servername, &adr)) { MsgDev( D_INFO, "CL_SendConnectPacket: bad server address\n"); cls.connect_time = 0; return; } if( adr.port == 0 ) adr.port = BigShort( PORT_SERVER ); port = Cvar_VariableValue( "net_qport" ); userinfo_modified = false; Netchan_OutOfBandPrint(NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo()); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { netadr_t adr; // if the local server is running and we aren't // then connect if (cls.state == ca_disconnected && Host_ServerState()) { cls.state = ca_connecting; com.strncpy (cls.servername, "localhost", sizeof(cls.servername)-1); // we don't need a challenge on the localhost CL_SendConnectPacket (); return; } // resend if we haven't gotten a reply yet if(cls.demoplayback || cls.state != ca_connecting) return; if(cls.realtime - cls.connect_time < 3000) return; if(!NET_StringToAdr (cls.servername, &adr)) { MsgDev(D_INFO, "CL_CheckForResend: bad server address\n"); cls.state = ca_disconnected; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); cls.connect_time = cls.realtime; // for retransmit requests Msg ("Connecting to %s...\n", cls.servername); Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n"); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Msg ("usage: connect \n"); return; } if(Host_ServerState()) { // if running a local server, kill it and reissue com.strncpy( host.finalmsg, "Server quit\n", MAX_STRING ); SV_Shutdown( false ); } else CL_Disconnect(); server = Cmd_Argv (1); CL_Disconnect(); cls.state = ca_connecting; com.strncpy (cls.servername, server, sizeof(cls.servername)-1); cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_client_password->string) { Msg ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = (char)255; message[1] = (char)255; message[2] = (char)255; message[3] = (char)255; message[4] = 0; com.strcat (message, "rcon "); com.strcat (message, rcon_client_password->string); com.strcat (message, " "); for (i=1 ; i= ca_connected) to = cls.netchan.remote_address; else { if (!com.strlen(rcon_address->string)) { Msg ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address->string, &to); if (to.port == 0) to.port = BigShort (PORT_SERVER); } NET_SendPacket (NS_CLIENT, com.strlen(message)+1, message, to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { S_StopAllSounds (); CL_ClearEffects (); CL_FreeEdicts(); // wipe the entire cl structure Mem_Set( &cl, 0, sizeof( cl )); MSG_Clear( &cls.netchan.message ); Cvar_SetValue( "scr_download", 0.0f ); Cvar_SetValue( "scr_loading", 0.0f ); } /* ===================== CL_Disconnect Goes from a connected state to full screen console state Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect( void ) { byte final[32]; if( cls.state == ca_disconnected ) return; cls.connect_time = 0; SCR_StopCinematic(); CL_Stop_f(); // send a disconnect message to the server final[0] = clc_stringcmd; com.strcpy ((char *)final+1, "disconnect"); Netchan_Transmit(&cls.netchan, com.strlen(final), final); Netchan_Transmit(&cls.netchan, com.strlen(final), final); Netchan_Transmit(&cls.netchan, com.strlen(final), final); CL_ClearState (); // stop download if (cls.download) { FS_Close(cls.download); cls.download = NULL; } cls.state = ca_disconnected; } void CL_Disconnect_f (void) { Host_Error("Disconnected from server\n"); } /* ==================== CL_Packet_f packet Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Msg ("packet \n"); return; } if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Msg ("Bad address\n"); return; } if (!adr.port) adr.port = BigShort (PORT_SERVER); in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = (char)0xff; l = com.strlen (in); for (i=0 ; i= ca_connected) { CL_Disconnect(); cls.connect_time = cls.realtime - 1500; } else cls.connect_time = MAX_HEARTBEAT; // fire immediately cls.state = ca_connecting; Msg ("reconnecting...\n"); } } /* =================== CL_StatusLocal_f =================== */ void CL_GetServerList_f( void ) { netadr_t adr; // send a broadcast packet MsgDev( D_INFO, "status pinging broadcast...\n" ); cls.pingtime = cls.realtime; adr.type = NA_BROADCAST; adr.port = BigShort( PORT_SERVER ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "status" ); } /* ============= CL_FreeServerInfo ============= */ static void CL_FreeServerInfo( serverinfo_t *server ) { if( server->mapname ) Mem_Free( server->mapname ); if( server->hostname ) Mem_Free( server->hostname ); if( server->shortname ) Mem_Free( server->shortname ); if( server->gamename ) Mem_Free( server->gamename ); if( server->netaddress ) Mem_Free( server->netaddress ); if( server->playerstr ) Mem_Free( server->playerstr ); if( server->pingstring ) Mem_Free( server->pingstring); memset( server, 0, sizeof(serverinfo_t)); } /* ============= CL_FreeServerList ============= */ static void CL_FreeServerList_f( void ) { int i; for( i = 0; i < cls.numservers; i++ ) CL_FreeServerInfo( &cls.serverlist[i] ); cls.numservers = 0; } /* ============= CL_DupeCheckServerList Checks for duplicates and returns true if there is one... Since status has higher priority than info, if there is already an instance and it's not status, and the current one is status, the old one is removed. ============= */ static bool CL_DupeCheckServerList( char *adr, bool status ) { int i; for( i = 0; i < cls.numservers; i++ ) { if(!cls.serverlist[i].netaddress && !cls.serverlist[i].hostname ) { CL_FreeServerInfo( &cls.serverlist[i] ); continue; } if( cls.serverlist[i].netaddress && !com.strcmp( cls.serverlist[i].netaddress, adr )) { if( cls.serverlist[i].statusPacket && status ) { return true; } else if( status ) { CL_FreeServerInfo( &cls.serverlist[i] ); return false; } } } return false; } /* ============= CL_ParseServerStatus Parses a status packet from a server FIXME: check against a list of sent status requests so it's not attempting to parse things it shouldn't ============= */ bool CL_ParseServerStatus( char *adr, char *info ) { serverinfo_t *server; char *token; char shortName[32]; if( !info || !info[0] )return false; if( !adr || !adr[0] ) return false; if( !com.strchr( info, '\\')) return false; if( cls.numservers >= MAX_SERVERS ) return true; if( CL_DupeCheckServerList( adr, true )) return true; server = &cls.serverlist[cls.numservers]; CL_FreeServerInfo( server ); cls.numservers++; // add net address server->netaddress = copystring( adr ); server->mapname = copystring(Info_ValueForKey( info, "mapname")); server->maxplayers = com.atoi(Info_ValueForKey( info, "maxclients")); server->gamename = copystring(Info_ValueForKey( info, "gamename")); server->hostname = copystring(Info_ValueForKey( info, "hostname")); if( server->hostname ) { com.strncpy( shortName, server->hostname, sizeof(shortName)); server->shortname = copystring( shortName ); } // Check the player count server->numplayers = com.atoi(Info_ValueForKey( info, "curplayers")); if( server->numplayers <= 0 ) { server->numplayers = 0; token = strtok( info, "\n" ); if( token ) { token = strtok( NULL, "\n" ); while( token ) { server->numplayers++; token = strtok( NULL, "\n" ); } } } // check if it's valid if( !server->mapname[0] && !server->maxplayers && !server->gamename[0] && !server->hostname[0] ) { CL_FreeServerInfo( server ); return false; } server->playerstr = copystring( va("%i/%i", server->numplayers, server->maxplayers )); // add the ping server->ping = cls.realtime - cls.pingtime; server->pingstring = copystring( va("%ims", server->ping )); server->statusPacket = true; // print information MsgDev( D_NOTE, "%s %s ", server->hostname, server->mapname ); MsgDev( D_NOTE, "%i/%i %ims\n", server->numplayers, server->maxplayers, server->ping ); return true; } /* ================= CL_ParseStatusMessage Handle a reply from a ping ================= */ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg ) { char *s; s = MSG_ReadString( msg ); Msg ("%s\n", s); CL_ParseServerStatus( NET_AdrToString(from), s ); } //=================================================================== /* ====================== CL_PrepSound Call before entering a new level, or after changing dlls ====================== */ void CL_PrepSound( void ) { int i, sndcount; for( i = 1, sndcount = 0; i < MAX_SOUNDS && cl.configstrings[CS_SOUNDS+i][0]; i++ ) sndcount++; // total num sounds S_BeginRegistration(); for( i = 1; i < MAX_SOUNDS && cl.configstrings[CS_SOUNDS+i][0]; i++ ) { cl.sound_precache[i] = S_RegisterSound( cl.configstrings[CS_SOUNDS+i]); Cvar_SetValue( "scr_loading", scr_loading->value + 5.0f/sndcount ); SCR_UpdateScreen(); } S_EndRegistration(); cl.audio_prepped = true; cl.force_refdef = true; } /* ================= CL_PrepVideo Call before entering a new level, or after changing dlls ================= */ void CL_PrepVideo( void ) { string name, mapname; int i, mdlcount; if( !cl.configstrings[CS_MODELS+1][0] ) return; // no map loaded SCR_RegisterShaders(); // vid_restart issues Msg( "CL_PrepRefresh: %s\n", cl.configstrings[CS_NAME] ); // let the render dll load the map FS_FileBase( cl.configstrings[CS_MODELS+1], mapname ); re->BeginRegistration( mapname ); // load map SCR_RegisterShaders(); // update with new sequence SCR_UpdateScreen(); for( i = 1, mdlcount = 0; i < MAX_MODELS && cl.configstrings[CS_MODELS+1+i][0]; i++ ) mdlcount++; // total num models for( i = 1; i < MAX_MODELS && cl.configstrings[CS_MODELS+1+i][0]; i++ ) { com.strncpy( name, cl.configstrings[CS_MODELS+1+i], MAX_STRING ); re->RegisterModel( name, i+1 ); cl.models[i+1] = pe->RegisterModel( name ); Cvar_SetValue("scr_loading", scr_loading->value + 45.0f/mdlcount ); SCR_UpdateScreen(); } // setup sky and free unneeded stuff re->EndRegistration( cl.configstrings[CS_SKYNAME] ); Cvar_SetValue("scr_loading", 100.0f ); // all done Con_ClearNotify(); // clear any lines of console text SCR_UpdateScreen(); cl.video_prepped = true; cl.force_refdef = true; } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ) { char *s, *c; MSG_BeginReading( msg ); MSG_ReadLong( msg ); // skip the -1 s = MSG_ReadStringLine( msg ); Cmd_TokenizeString( s ); c = Cmd_Argv(0); MsgDev(D_INFO, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c ); // server connection if(!com.strcmp( c, "client_connect")) { if (cls.state == ca_connected) { Msg ("Dup connect received. Ignored.\n"); return; } Netchan_Setup( NS_CLIENT, &cls.netchan, from, Cvar_VariableValue( "net_qport" )); MSG_WriteByte( &cls.netchan.message, clc_stringcmd ); MSG_Print( &cls.netchan.message, "new" ); cls.state = ca_connected; UI_HideMenu(); return; } // server responding to a status broadcast if(!com.strcmp( c, "info")) { CL_ParseStatusMessage( from, msg ); return; } // remote command from gui front end if(!com.strcmp(c, "cmd")) { if(!NET_IsLocalAddress(from)) { Msg ("Command packet from remote host. Ignored.\n"); return; } ShowWindow( host.hWnd, SW_RESTORE); SetForegroundWindow ( host.hWnd ); s = MSG_ReadString( msg ); Cbuf_AddText(s); Cbuf_AddText("\n"); return; } // print command from somewhere if (!com.strcmp(c, "print")) { // print command from somewhere s = MSG_ReadString( msg ); if(!CL_ParseServerStatus( NET_AdrToString( from ), s )) Msg( s ); return; } // ping from somewhere if (!com.strcmp(c, "ping")) { Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" ); return; } // challenge from the server we are connecting to if (!com.strcmp(c, "challenge")) { cls.challenge = com.atoi(Cmd_Argv(1)); CL_SendConnectPacket(); return; } // echo request from server if (!com.strcmp(c, "echo")) { Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) ); return; } // a disconnect message from the server, which will happen if the server // dropped the connection but it is still getting packets from us if(!com.strcmp( c, "disconnect" )) { CL_Disconnect(); return; } Msg ("Unknown command.\n"); } /* ================= CL_ReadPackets ================= */ void CL_PacketEvent( netadr_t from, sizebuf_t *msg ) { if( host.type == HOST_DEDICATED || cls.demoplayback ) return; CL_VM_Begin(); if( msg->cursize >= 4 && *(int *)msg->data == -1 ) { cls.netchan.last_received = cls.realtime; CL_ConnectionlessPacket( from, msg ); return; } // can't be a valid sequenced packet if( cls.state < ca_connected ) return; if( msg->cursize < 8 ) { MsgDev( D_WARN, "%s: runt packet\n", NET_AdrToString( from )); return; } // packet from server if (!NET_CompareAdr( from, cls.netchan.remote_address)) { MsgDev( D_WARN, "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( from )); return; } if(Netchan_Process( &cls.netchan, msg )) { // the header is different lengths for reliable and unreliable messages int headerBytes = msg->readcount; cls.netchan.last_received = cls.realtime; CL_ParseServerMessage( msg ); // we don't know if it is ok to save a demo message until // after we have parsed the frame if( cls.demorecording && !cls.demowaiting ) CL_WriteDemoMessage( msg, headerBytes ); } CL_VM_End(); } void CL_ReadPackets( void ) { if( cls.demoplayback ) CL_ReadDemoMessage(); if(NET_IsLocalAddress( cls.netchan.remote_address )) return; // check timeout if( cls.state >= ca_connected && !cls.demoplayback ) { if( cls.realtime - cls.netchan.last_received > cl_timeout->integer * 1000 ) { cl.timeoutcount++; if( cl.timeoutcount > 5 ) // timeoutcount saves debugger { Msg ("\nServer connection timed out.\n"); CL_Disconnect(); return; } } } else cl.timeoutcount = 0; } //============================================================================= /* ============== CL_Userinfo_f ============== */ void CL_Userinfo_f (void) { Msg( "User info settings:" ); Info_Print( Cvar_Userinfo()); } int precache_check; // for autodownload of precache items int precache_spawncount; int precache_tex; // ENV_CNT is map load, ENV_CNT+1 is first cubemap #define ENV_CNT MAX_CONFIGSTRINGS #define TEXTURE_CNT (ENV_CNT+13) static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; void CL_RequestNextDownload( void ) { string fn; uint map_checksum; // for detecting cheater maps if( cls.state != ca_connected ) return; if( !allow_download->value && precache_check < ENV_CNT ) precache_check = ENV_CNT; if( precache_check == CS_MODELS ) { // confirm map precache_check = CS_MODELS+2; // 0 isn't used if(!CL_CheckOrDownloadFile( cl.configstrings[CS_MODELS+1] )) return; // started a download map } if( precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS ) { while( precache_check < CS_MODELS+MAX_MODELS && cl.configstrings[precache_check][0]) { com.sprintf( fn, "%s", cl.configstrings[precache_check++]); if(!CL_CheckOrDownloadFile( fn )) return; // started a download } precache_check = CS_SOUNDS; } if( precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS ) { if( precache_check == CS_SOUNDS ) precache_check++; // zero is blank while( precache_check < CS_SOUNDS+MAX_SOUNDS && cl.configstrings[precache_check][0]) { // sound pathes from model events if( cl.configstrings[precache_check][0] == '*' ) { precache_check++; continue; } com.sprintf( fn, "sound/%s", cl.configstrings[precache_check++]); if(!CL_CheckOrDownloadFile( fn )) return; // started a download } precache_check = ENV_CNT; } if( precache_check == ENV_CNT ) { precache_check = ENV_CNT + 1; cl.worldmodel = pe->BeginRegistration( cl.configstrings[CS_MODELS+1], true, &map_checksum ); if( map_checksum != com.atoi(cl.configstrings[CS_MAPCHECKSUM])) { Host_Error("Local map version differs from server: %i != '%s'\n", map_checksum, cl.configstrings[CS_MAPCHECKSUM]); return; } } if( precache_check > ENV_CNT && precache_check < TEXTURE_CNT ) { if( allow_download->value ) { while( precache_check < TEXTURE_CNT ) { int n = precache_check++ - ENV_CNT - 1; if( n & 1 ) com.sprintf( fn, "gfx/env/%s.dds", cl.configstrings[CS_SKYNAME] ); // cubemap pack else com.sprintf( fn, "gfx/env/%s%s.tga", cl.configstrings[CS_SKYNAME], env_suf[n/2] ); if(!CL_CheckOrDownloadFile( fn )) return; // started a download } } precache_check = TEXTURE_CNT; } if( precache_check == TEXTURE_CNT ) { precache_check = TEXTURE_CNT+1; precache_tex = 0; } // confirm existance of textures, download any that don't exist if( precache_check == TEXTURE_CNT + 1 ) { if( allow_download->value ) { while( precache_tex < pe->NumTextures()) { com.sprintf( fn, "textures/%s.tga", pe->GetTextureName( precache_tex++ )); if(!CL_CheckOrDownloadFile(fn)) return; // started a download } } precache_check = TEXTURE_CNT + 999; } CL_PrepSound(); CL_PrepVideo(); if( cls.demoplayback ) return; // not really connected MSG_WriteByte( &cls.netchan.message, clc_stringcmd ); MSG_Print( &cls.netchan.message, va("begin %i\n", precache_spawncount )); } /* ================= CL_Precache_f The server will send this command right before allowing the client into the server ================= */ void CL_Precache_f( void ) { precache_check = CS_MODELS; precache_spawncount = com.atoi(Cmd_Argv(1)); CL_RequestNextDownload(); } /* ================= CL_InitLocal ================= */ void CL_InitLocal (void) { cls.state = ca_disconnected; cls.realtime = Sys_Milliseconds(); CL_InitInput(); // register our variables cl_add_lights = Cvar_Get ("cl_lights", "1", 0, "disables dynamic lights" ); cl_add_particles = Cvar_Get ("cl_particles", "1", 0, "disables particles engine" ); cl_add_entities = Cvar_Get ("cl_entities", "1", 0, "disables client entities" ); cl_gun = Cvar_Get ("cl_gun", "1", 0, "hide firstperson viewmodel" ); cl_footsteps = Cvar_Get ("cl_footsteps", "1", 0, "disables player footsteps" ); cl_predict = Cvar_Get ("cl_predict", "1", CVAR_ARCHIVE, "disables client movement prediction" ); cl_maxfps = Cvar_Get ("cl_maxfps", "1000", 0, "maximum client fps" ); cl_particles = Cvar_Get( "cl_particles", "1", CVAR_ARCHIVE, "disables particle effects" ); cl_particlelod = Cvar_Get( "cl_lod_particle", "0", CVAR_ARCHIVE, "enables particle LOD (1, 2, 3)" ); cl_upspeed = Cvar_Get ("cl_upspeed", "200", 0, "client upspeed limit" ); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", 0, "client forward speed limit" ); cl_sidespeed = Cvar_Get ("cl_sidespeed", "200", 0, "client side-speed limit" ); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", 0, "client yaw speed" ); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", 0, "client pitch speed" ); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0, "client anglespeed" ); cl_run = Cvar_Get ("cl_run", "0", CVAR_ARCHIVE, "keep client for always run mode" ); cl_mouselook = Cvar_Get( "cl_mouselook", "1", CVAR_ARCHIVE, "enables mouse look" ); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, "allow look spring" ); lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, "allow look strafe" ); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, "mouse pitch value" ); m_yaw = Cvar_Get ("m_yaw", "0.022", 0, "mouse yaw value" ); m_forward = Cvar_Get ("m_forward", "1", 0, "mouse forward speed" ); m_side = Cvar_Get ("m_side", "1", 0, "mouse side speed" ); cl_shownet = Cvar_Get ("cl_shownet", "0", 0, "client show network packets" ); cl_showmiss = Cvar_Get ("cl_showmiss", "0", 0, "client show network errors" ); cl_showclamp = Cvar_Get ("showclamp", "0", 0, "show client clamping" ); cl_timeout = Cvar_Get ("cl_timeout", "120", 0, "connect timeout (in-seconds)" ); rcon_client_password = Cvar_Get ("rcon_password", "", 0, "remote control client password" ); rcon_address = Cvar_Get ("rcon_address", "", 0, "remote control address" ); cl_lightlevel = Cvar_Get ("r_lightlevel", "0", 0, "no description" ); // // userinfo // info_password = Cvar_Get ("password", "", CVAR_USERINFO, "player password" ); info_spectator = Cvar_Get ("spectator", "0", CVAR_USERINFO, "spectator mode" ); name = Cvar_Get ("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE, "player name" ); rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE, "player network rate" ); // FIXME fov = Cvar_Get ("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE, "client fov" ); cl_showfps = Cvar_Get ("cl_showfps", "1", CVAR_ARCHIVE, "show client fps" ); // register our commands Cmd_AddCommand ("cmd", CL_ForwardToServer_f, "send a console commandline to the server" ); Cmd_AddCommand ("pause", CL_Pause_f, "pause the game (if the server allows pausing)" ); Cmd_AddCommand ("getserverlist", CL_GetServerList_f, "get info about local servers" ); Cmd_AddCommand ("freeserverlist", CL_FreeServerList_f, "clear info about local servers" ); Cmd_AddCommand ("userinfo", CL_Userinfo_f, "print current client userinfo" ); Cmd_AddCommand ("changing", CL_Changing_f, "sent by server to tell client to wait for level change" ); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" ); Cmd_AddCommand ("record", CL_Record_f, "record a demo" ); Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "playing a demo" ); Cmd_AddCommand ("movie", CL_PlayVideo_f, "playing a movie" ); Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" ); Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" ); Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" ); Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" ); Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" ); Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" ); Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" ); Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" ); // this is dangerous to leave in // Cmd_AddCommand ("packet", CL_Packet_f, "send a packet with custom contents" ); Cmd_AddCommand ("precache", CL_Precache_f, "precache specified resource (by index)" ); Cmd_AddCommand ("download", CL_Download_f, "download specified resource (by name)" ); UI_ShowMenu(); } //============================================================================ /* ================== CL_SendCommand ================== */ void CL_SendCommand (void) { // send intentions now CL_SendCmd (); // resend a connection request if necessary CL_CheckForResend (); } /* ================== CL_Frame ================== */ void CL_Frame( dword time ) { if( host.type == HOST_DEDICATED ) return; // decide the simulation time cl.time += time; // can be merged by cl.frame.servertime cls.realtime += time; cls.frametime = time * 0.001; if( cls.frametime > (1.0f / 5)) cls.frametime = (1.0f / 5); // if in the debugger last frame, don't timeout if( time > 5000 ) cls.netchan.last_received = Sys_Milliseconds(); // setup the VM frame CL_VM_Begin(); // fetch results from server CL_ReadPackets(); // send a new command message to the server CL_SendCommand(); // predict all unacknowledged movements CL_PredictMovement (); // allow rendering DLL change if( cls.state == ca_active ) { if( !cl.video_prepped ) CL_PrepVideo(); if( !cl.audio_prepped ) CL_PrepSound(); } // update the screen SCR_UpdateScreen(); // update audio S_Update( cl.playernum + 1, cl.refdef.vieworg, vec3_origin, cl.v_forward, cl.v_up ); // advance local effects for next frame CL_RunDLights (); CL_RunLightStyles (); SCR_RunCinematic(); Con_RunConsole(); // end the client VM frame CL_VM_End(); cls.framecount++; } //============================================================================ /* ==================== CL_Init ==================== */ void CL_Init( void ) { if( host.type == HOST_DEDICATED ) return; // nothing running on the client // all archived variables will now be loaded cl_paused = Cvar_Get( "paused", "0", 0, "game paused" ); Con_Init(); VID_Init(); CL_InitClientProgs(); UI_Init(); SCR_Init(); CL_InitLocal(); cls.initialized = true; } /* =============== CL_Shutdown FIXME: this is a callback from Sys_Quit and Host_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void CL_Shutdown( void ) { // already freed if( host.state == HOST_ERROR ) return; if( host.type == HOST_DEDICATED ) return; if( !cls.initialized ) return; CL_WriteConfiguration(); CL_FreeClientProgs(); UI_Shutdown(); S_Shutdown(); SCR_Shutdown(); CL_ShutdownInput(); cls.initialized = false; }