//======================================================================= // Copyright XashXT Group 2009 © // cl_parse.c -- parse a message received from the server //======================================================================= #include "common.h" #include "client.h" #include "net_encode.h" #include "event_flags.h" #define MSG_COUNT 32 // last 32 messages parsed #define MSG_MASK (MSG_COUNT - 1) int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; const char *svc_strings[256] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_changing", "svc_configstring", "svc_setview", "svc_sound", "svc_time", "svc_print", "svc_stufftext", "svc_setangle", "svc_serverdata", "svc_restore", "svc_updateuserinfo", "svc_unused14", "svc_clientdata", "svc_download", "svc_updatepings", "svc_particle", "svc_frame", "svc_spawnstatic", "svc_event_reliable", "svc_spawnbaseline", "svc_temp_entity", "svc_setpause", "svc_unused25", "svc_centerprint", "svc_event", "svc_soundindex", "svc_ambientsound", "svc_intermission", "svc_modelindex", "svc_cdtrack", "svc_serverinfo", "svc_deltatable", "svc_weaponanim", "svc_bspdecal", "svc_roomtype", "svc_addangle", "svc_usermessage", "svc_packetentities", "svc_deltapacketentities", "svc_chokecount", "svc_unused43", "svc_deltamovevars", "svc_unused45", "svc_unused46", "svc_crosshairangle", "svc_soundfade", "svc_unused49", "svc_unused50", "svc_director", }; typedef struct { int command; int starting_offset; int frame_number; } oldcmd_t; typedef struct { oldcmd_t oldcmd[MSG_COUNT]; int currentcmd; qboolean parsing; } msg_debug_t; static msg_debug_t cls_message_debug; static int starting_count; const char *CL_MsgInfo( int cmd ) { static string sz; com.strcpy( sz, "???" ); if( cmd >= 0 && cmd < svc_lastmsg ) { // get engine message name com.strncpy( sz, svc_strings[cmd], sizeof( sz )); } else if( cmd >= svc_lastmsg && cmd < ( svc_lastmsg + MAX_USER_MESSAGES )) { int i; for( i = 0; i < MAX_USER_MESSAGES; i++ ) { if( clgame.msg[i].number == cmd ) { com.strncpy( sz, clgame.msg[i].name, sizeof( sz )); break; } } } return sz; } /* ===================== CL_Parse_RecordCommand record new message params into debug buffer ===================== */ void CL_Parse_RecordCommand( int cmd, int startoffset ) { int slot; if( cmd == svc_nop ) return; slot = ( cls_message_debug.currentcmd++ & MSG_MASK ); cls_message_debug.oldcmd[slot].command = cmd; cls_message_debug.oldcmd[slot].starting_offset = startoffset; cls_message_debug.oldcmd[slot].frame_number = host.framecount; } /* ===================== CL_WriteErrorMessage write net_message into buffer.dat for debugging ===================== */ void CL_WriteErrorMessage( int current_count, sizebuf_t *msg ) { file_t *fp; const char *buffer_file = "buffer.dat"; fp = FS_Open( buffer_file, "wb" ); if( !fp ) return; FS_Write( fp, &starting_count, sizeof( int )); FS_Write( fp, ¤t_count, sizeof( int )); FS_Write( fp, BF_GetData( msg ), BF_GetMaxBytes( msg )); FS_Close( fp ); MsgDev( D_INFO, "Wrote erroneous message to %s\n", buffer_file ); } /* ===================== CL_WriteMessageHistory list last 32 messages for debugging net troubleshooting ===================== */ void CL_WriteMessageHistory( void ) { int i, thecmd; oldcmd_t *old, *failcommand; sizebuf_t *msg = &net_message; if( !cls.initialized || cls.state == ca_disconnected ) return; if( !cls_message_debug.parsing ) return; MsgDev( D_INFO, "Last %i messages parsed.\n", MSG_COUNT ); // finish here thecmd = cls_message_debug.currentcmd - 1; thecmd -= ( MSG_COUNT - 1 ); // back up to here for( i = 0; i < MSG_COUNT - 1; i++ ) { thecmd &= MSG_MASK; old = &cls_message_debug.oldcmd[thecmd]; MsgDev( D_INFO,"%i %04i %s\n", old->frame_number, old->starting_offset, CL_MsgInfo( old->command )); thecmd++; } failcommand = &cls_message_debug.oldcmd[thecmd]; MsgDev( D_INFO, "BAD: %3i:%s\n", BF_GetNumBytesRead( msg ) - 1, CL_MsgInfo( failcommand->command )); if( host.developer >= 3 ) { CL_WriteErrorMessage( BF_GetNumBytesRead( msg ) - 1, msg ); } cls_message_debug.parsing = false; } /* =============== CL_CheckOrDownloadFile Returns true if the file exists, otherwise it attempts to start a download from the server. =============== */ qboolean CL_CheckOrDownloadFile( const char *filename ) { string name; file_t *f; if( FS_FileExists( filename )) { // it exists, no need to download return true; } com.strncpy( cls.downloadname, filename, MAX_STRING ); com.strncpy( cls.downloadtempname, filename, MAX_STRING ); // download to a temp name, and only rename to the real name when done, // so if interrupted a runt file won't be left FS_StripExtension( cls.downloadtempname ); FS_DefaultExtension( cls.downloadtempname, ".tmp" ); com.strncpy( name, cls.downloadtempname, MAX_STRING ); f = FS_Open( name, "a+b" ); if( f ) { // it exists size_t len = FS_Tell( f ); cls.download = f; // give the server an offset to start the download MsgDev( D_INFO, "Resume download %s at %i\n", cls.downloadname, len ); BF_WriteByte( &cls.netchan.message, clc_stringcmd ); BF_WriteString( &cls.netchan.message, va("download %s %i", cls.downloadname, len )); } else { MsgDev( D_INFO, "Start download %s\n", cls.downloadname ); BF_WriteByte( &cls.netchan.message, clc_stringcmd ); BF_WriteString( &cls.netchan.message, va("download %s", cls.downloadname )); } cls.downloadnumber++; return false; } /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ void CL_ParseDownload( sizebuf_t *msg ) { int size, percent; char buffer[MAX_MSGLEN]; string name; int r; // read the data size = BF_ReadShort( msg ); percent = BF_ReadByte( msg ); if( size == -1 ) { Msg( "Server does not have this file.\n" ); if( cls.download ) { // if here, we tried to resume a file but the server said no FS_Close( cls.download ); cls.download = NULL; } CL_RequestNextDownload(); return; } // open the file if not opened yet if( !cls.download ) { com.strncpy( name, cls.downloadtempname, MAX_STRING ); cls.download = FS_Open ( name, "wb" ); if( !cls.download ) { msg->iCurBit += size << 3; // FIXME!!! MsgDev( D_ERROR, "failed to open %s\n", cls.downloadtempname ); CL_RequestNextDownload(); return; } } ASSERT( size <= sizeof( buffer )); BF_ReadBytes( msg, buffer, size ); FS_Write( cls.download, buffer, size ); if( percent != 100 ) { // request next block Cvar_SetValue("scr_download", percent ); BF_WriteByte( &cls.netchan.message, clc_stringcmd ); BF_WriteString( &cls.netchan.message, "nextdl" ); } else { FS_Close( cls.download ); // rename the temp file to it's final name r = FS_Rename( cls.downloadtempname, cls.downloadname ); if( r ) MsgDev( D_ERROR, "failed to rename.\n" ); cls.download = NULL; Cvar_SetValue( "scr_download", 0.0f ); // get another file if needed CL_RequestNextDownload(); } } void CL_RunBackgroundTrack( void ) { string intro, main, track; // run background track com.strncpy( track, cl.configstrings[CS_BACKGROUND_TRACK], MAX_STRING ); com.snprintf( intro, MAX_STRING, "%s_intro", cl.configstrings[CS_BACKGROUND_TRACK] ); com.snprintf( main, MAX_STRING, "%s_main", cl.configstrings[CS_BACKGROUND_TRACK] ); if( FS_FileExists( va( "media/%s.ogg", intro )) && FS_FileExists( va( "media/%s.ogg", main ))) { // combined track with introduction and main loop theme S_StartBackgroundTrack( intro, main ); } else if( FS_FileExists( va( "media/%s.ogg", track ))) { // single looped theme S_StartBackgroundTrack( track, track ); } else if( !com.strcmp( track, "" )) { // blank name stopped last track S_StopBackgroundTrack(); } } /* ================== CL_ParseSoundPacket ================== */ void CL_ParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) { vec3_t pos_; float *pos = NULL; int chan, sound; float volume, attn; int flags, pitch, entnum; sound_t handle = 0; flags = BF_ReadWord( msg ); sound = BF_ReadWord( msg ); chan = BF_ReadByte( msg ); if( flags & SND_VOLUME ) volume = BF_ReadByte( msg ) / 255.0f; else volume = VOL_NORM; if( flags & SND_ATTENUATION ) attn = BF_ReadByte( msg ) / 64.0f; else attn = ATTN_NONE; if( flags & SND_PITCH ) pitch = BF_ReadByte( msg ); else pitch = PITCH_NORM; // entity reletive entnum = BF_ReadWord( msg ); // positioned in space if( flags & SND_FIXED_ORIGIN ) { pos = pos_; BF_ReadBitVec3Coord( msg, pos ); } if( flags & SND_SENTENCE ) { char sentenceName[32]; com.snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound ); handle = S_RegisterSound( sentenceName ); } else handle = cl.sound_index[sound]; // see precached sound if( is_ambient ) { S_AmbientSound( pos, entnum, chan, handle, volume, attn, pitch, flags ); } else { S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags ); } } /* ================== CL_ParseMovevars ================== */ void CL_ParseMovevars( sizebuf_t *msg ) { MSG_ReadDeltaMovevars( msg, &clgame.oldmovevars, &clgame.movevars ); // update sky if changed if( com.strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped ) re->RegisterShader( clgame.movevars.skyName, SHADER_SKY ); Mem_Copy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t )); } /* ================== CL_ParseParticles ================== */ void CL_ParseParticles( sizebuf_t *msg ) { vec3_t org, dir; int i, count, color; BF_ReadBitVec3Coord( msg, org ); for( i = 0; i < 3; i++ ) dir[i] = BF_ReadChar( msg ) * (1.0f / 16); count = BF_ReadByte( msg ); color = BF_ReadByte( msg ); if( count == 255 ) count = 1024; clgame.dllFuncs.pfnParticleEffect( org, dir, color, count ); } /* ================== CL_ParseStaticEntity ================== */ void CL_ParseStaticEntity( sizebuf_t *msg ) { entity_state_t ent; int i; Mem_Set( &ent, 0, sizeof( ent )); ent.modelindex = BF_ReadShort( msg ); ent.sequence = BF_ReadByte( msg ); ent.frame = BF_ReadByte( msg ); ent.colormap = BF_ReadWord( msg ); ent.skin = BF_ReadByte( msg ); for( i = 0; i < 3; i++ ) { ent.origin[i] = BF_ReadBitCoord( msg ); ent.angles[i] = BF_ReadBitAngle( msg, 16 ); } ent.rendermode = BF_ReadByte( msg ); if( ent.rendermode != kRenderNormal ) { ent.renderamt = BF_ReadByte( msg ); ent.rendercolor.r = BF_ReadByte( msg ); ent.rendercolor.g = BF_ReadByte( msg ); ent.rendercolor.b = BF_ReadByte( msg ); ent.renderfx = BF_ReadByte( msg ); } // FIXME: allocate client entity, add new static... MsgDev( D_ERROR, "Static entities are not implemented\n" ); } /* ================== CL_ParseStaticDecal ================== */ void CL_ParseStaticDecal( sizebuf_t *msg ) { vec3_t origin; int decalIndex, entityIndex, modelIndex; int flags; BF_ReadBitVec3Coord( msg, origin ); decalIndex = BF_ReadWord( msg ); entityIndex = BF_ReadShort( msg ); if( entityIndex > 0 ) modelIndex = BF_ReadWord( msg ); else modelIndex = 0; flags = BF_ReadByte( msg ); if( !cl.decal_index[decalIndex] ) cl.decal_index[decalIndex] = re->RegisterShader( clgame.draw_decals[decalIndex], SHADER_DECAL ); CL_DecalShoot( cl.decal_index[decalIndex], entityIndex, modelIndex, origin, flags ); } void CL_ParseSoundFade( sizebuf_t *msg ) { float fadePercent, fadeOutSeconds; float holdTime, fadeInSeconds; fadePercent = (float)BF_ReadByte( msg ); holdTime = (float)BF_ReadByte( msg ); fadeOutSeconds = (float)BF_ReadByte( msg ); fadeInSeconds = (float)BF_ReadByte( msg ); S_FadeClientVolume( fadePercent, fadeOutSeconds, holdTime, fadeInSeconds ); } void CL_ParseReliableEvent( sizebuf_t *msg, int flags ) { int event_index; event_args_t nullargs, args; float delay; Mem_Set( &nullargs, 0, sizeof( nullargs )); event_index = BF_ReadWord( msg ); // read event index delay = BF_ReadWord( msg ) / 100.0f; // read event delay MSG_ReadDeltaEvent( msg, &nullargs, &args ); // FIXME: zero-compressing CL_QueueEvent( flags, event_index, delay, &args ); } void CL_ParseEvent( sizebuf_t *msg ) { int i, num_events; num_events = BF_ReadByte( msg ); // parse events queue for( i = 0 ; i < num_events; i++ ) CL_ParseReliableEvent( msg, 0 ); } /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ /* ================== CL_ParseServerData ================== */ void CL_ParseServerData( sizebuf_t *msg ) { int i; MsgDev( D_NOTE, "Serverdata packet received.\n" ); // wipe the client_t struct CL_ClearState(); UI_SetActiveMenu( false ); cls.state = ca_connected; // parse protocol version number i = BF_ReadLong( msg ); cls.serverProtocol = i; if( i != PROTOCOL_VERSION ) Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION ); cl.servercount = BF_ReadLong( msg ); cl.playernum = BF_ReadByte( msg ); cl.maxclients = BF_ReadByte( msg ); clgame.maxEntities = BF_ReadWord( msg ); com.strncpy( clgame.mapname, BF_ReadString( msg ), MAX_STRING ); com.strncpy( clgame.maptitle, BF_ReadString( msg ), MAX_STRING ); cl.refdef.viewentity = cl.playernum + 1; // always keep viewent an actual gameui.globals->maxClients = cl.maxclients; com.strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle )); // no effect for local client // merge entcount only for remote clients GI->max_edicts = clgame.maxEntities; CL_InitEdicts (); // re-arrange edicts // get splash name Cvar_Set( "cl_levelshot_name", va( "levelshots/%s", clgame.mapname )); Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar if( cl_allow_levelshots->integer && !cls.changelevel ) { // FIXME: Quake3 may be use both 'jpg' and 'tga' levelshot types if( !FS_FileExistsEx( va( "%s.%s", cl_levelshot_name->string, SI->levshot_ext ), true )) { Cvar_Set( "cl_levelshot_name", MAP_DEFAULT_SHADER ); // render a black screen cls.scrshot_request = scrshot_plaque; // make levelshot } } // need to prep refresh at next oportunity cl.video_prepped = false; cl.audio_prepped = false; Mem_Set( &clgame.movevars, 0, sizeof( clgame.movevars )); Mem_Set( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); } /* =================== CL_ParseClientData =================== */ void CL_ParseClientData( sizebuf_t *msg ) { int i, j; clientdata_t *from_cd, *to_cd; weapon_data_t *from_wd, *to_wd; weapon_data_t nullwd[32]; clientdata_t nullcd; frame_t *frame; int idx; // this is the frame update that this message corresponds to i = cls.netchan.incoming_sequence; // did we drop some frames? if( i > cl.last_incoming_sequence + 1 ) { // mark as dropped for( j = cl.last_incoming_sequence + 1; j < i; j++ ) { if( cl.frames[j & CL_UPDATE_MASK].receivedtime >= 0.0 ) { cl.frames[j & CL_UPDATE_MASK ].receivedtime = -1; cl.frames[j & CL_UPDATE_MASK ].latency = 0; } } } cl.parsecount = i; // ack'd incoming messages. cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window. frame = &cl.frames[cl.parsecountmod]; // frame at index. frame->time = cl.mtime[0]; // mark network received time frame->receivedtime = host.realtime; // time now that we are parsing. // Fixme, do this after all packets read for this frame? cl.last_incoming_sequence = cls.netchan.incoming_sequence; to_cd = &frame->clientdata; to_wd = frame->weapondata; // clear to old value before delta parsing if( !BF_ReadOneBit( msg )) { Mem_Set( &nullcd, 0, sizeof( nullcd )); Mem_Set( nullwd, 0, sizeof( nullwd )); from_cd = &nullcd; from_wd = nullwd; } else { int delta_sequence = BF_ReadByte( msg ); from_cd = &cl.frames[delta_sequence & CL_UPDATE_MASK].clientdata; from_wd = cl.frames[delta_sequence & CL_UPDATE_MASK].weapondata; if(( delta_sequence & CL_UPDATE_MASK ) != ( cl.delta_sequence & CL_UPDATE_MASK )) MsgDev( D_WARN, "CL_ParseClientData: mismatch delta_sequence\n" ); } MSG_ReadClientData( msg, from_cd, to_cd, sv_time( )); for( i = 0; i < MAX_WEAPONS; i++ ) { // check for end of weapondata (and clientdata_t message) if( !BF_ReadOneBit( msg )) break; // read the weapon idx idx = BF_ReadUBitLong( msg, MAX_WEAPON_BITS ); MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], sv_time( )); } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline( sizebuf_t *msg ) { int newnum; float timebase; cl_entity_t *ent; Delta_InitClient (); // finalize client delta's newnum = BF_ReadWord( msg ); if( newnum < 0 ) Host_Error( "CL_SpawnEdict: invalid number %i\n", newnum ); if( newnum > clgame.maxEntities ) Host_Error( "CL_AllocEdict: no free edicts\n" ); // increase edicts while( newnum >= clgame.numEntities ) clgame.numEntities++; ent = EDICT_NUM( newnum ); Mem_Set( &ent->prevstate, 0, sizeof( ent->prevstate )); if( cls.state == ca_active ) timebase = sv_time(); else timebase = 1.0f; // sv.state == ss_loading MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, CL_IsPlayerIndex( newnum ), timebase ); } /* ================ CL_ParseConfigString ================ */ void CL_ParseConfigString( sizebuf_t *msg ) { int i; i = BF_ReadShort( msg ); if( i < 0 || i >= MAX_CONFIGSTRINGS ) Host_Error( "configstring > MAX_CONFIGSTRINGS\n" ); com.strcpy( cl.configstrings[i], BF_ReadString( msg )); // do something apropriate if( i == CS_BACKGROUND_TRACK && cl.audio_prepped ) { CL_RunBackgroundTrack(); } else if( i > CS_BACKGROUND_TRACK && i < CS_EVENTS ) { Host_Error( "CL_ParseConfigString: reserved configstring #%i are used\n", i ); } else if( i >= CS_EVENTS && i < CS_EVENTS+MAX_EVENTS ) { CL_SetEventIndex( cl.configstrings[i], i - CS_EVENTS ); } else if( i >= CS_LIGHTSTYLES && i < CS_LIGHTSTYLES+MAX_LIGHTSTYLES ) { CL_SetLightstyle( i - CS_LIGHTSTYLES ); } } /* ================ CL_ParseSetAngle set the view angle to this absolute value ================ */ void CL_ParseSetAngle( sizebuf_t *msg ) { cl.refdef.cl_viewangles[0] = BF_ReadBitAngle( msg, 16 ); cl.refdef.cl_viewangles[1] = BF_ReadBitAngle( msg, 16 ); } /* ================ CL_ParseAddAngle add the view angle yaw ================ */ void CL_ParseAddAngle( sizebuf_t *msg ) { float add_angle; add_angle = BF_ReadBitAngle( msg, 16 ); cl.refdef.cl_viewangles[1] += add_angle; } /* ================ CL_ParseCrosshairAngle offset crosshair angles ================ */ void CL_ParseCrosshairAngle( sizebuf_t *msg ) { cl.refdef.crosshairangle[0] = BF_ReadChar( msg ) * 0.2f; cl.refdef.crosshairangle[1] = BF_ReadChar( msg ) * 0.2f; cl.refdef.crosshairangle[2] = 0.0f; // not used for screen space } /* ================ CL_RegisterUserMessage register new user message or update existing ================ */ void CL_RegisterUserMessage( sizebuf_t *msg ) { char *pszName; int svc_num, size; svc_num = BF_ReadByte( msg ); size = BF_ReadByte( msg ); pszName = BF_ReadString( msg ); // important stuff if( size == 0xFF ) size = -1; svc_num = bound( 0, svc_num, 255 ); CL_LinkUserMessage( pszName, svc_num, size ); } /* ================ CL_UpdateUserinfo collect userinfo from all players ================ */ void CL_UpdateUserinfo( sizebuf_t *msg ) { int slot; qboolean active; player_info_t *player; slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS ); if( slot >= MAX_CLIENTS ) Host_Error( "CL_ParseServerMessage: svc_updateuserinfo > MAX_CLIENTS\n" ); player = &cl.players[slot]; active = BF_ReadOneBit( msg ) ? true : false; if( active ) { com.strncpy( player->userinfo, BF_ReadString( msg ), sizeof( player->userinfo )); com.strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name )); com.strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model )); } else Mem_Set( player, 0, sizeof( *player )); } /* ================ CL_PrecacheModel prceache model from server ================ */ void CL_PrecacheModel( sizebuf_t *msg ) { int modelIndex; modelIndex = BF_ReadUBitLong( msg, MAX_MODEL_BITS ); if( modelIndex < 0 || modelIndex >= MAX_MODELS ) Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex ); com.strcpy( cl.model_precache[modelIndex], BF_ReadString( msg )); // when we loading map all resources is precached sequentially if( !cl.video_prepped ) return; re->RegisterModel( cl.model_precache[modelIndex], modelIndex ); CM_RegisterModel( cl.model_precache[modelIndex], modelIndex ); } /* ================ CL_PrecacheSound prceache sound from server ================ */ void CL_PrecacheSound( sizebuf_t *msg ) { int soundIndex; soundIndex = BF_ReadUBitLong( msg, MAX_SOUND_BITS ); if( soundIndex < 0 || soundIndex >= MAX_SOUNDS ) Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex ); com.strcpy( cl.sound_precache[soundIndex], BF_ReadString( msg )); // when we loading map all resources is precached sequentially if( !cl.audio_prepped ) return; cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] ); } /* ================ CL_UpdateUserPings collect pings and packet lossage from clients ================ */ void CL_UpdateUserPings( sizebuf_t *msg ) { int i, slot; player_info_t *player; for( i = 0; i < MAX_CLIENTS; i++ ) { if( !BF_ReadOneBit( msg )) break; // end of message slot = BF_ReadUBitLong( msg, MAX_CLIENT_BITS ); if( slot >= MAX_CLIENTS ) Host_Error( "CL_ParseServerMessage: svc_updatepings > MAX_CLIENTS\n" ); player = &cl.players[slot]; player->ping = BF_ReadUBitLong( msg, 12 ); player->packet_loss = BF_ReadUBitLong( msg, 7 ); } } /* ============== CL_ServerInfo change serverinfo ============== */ void CL_ServerInfo( sizebuf_t *msg ) { char key[MAX_MSGLEN]; char value[MAX_MSGLEN]; com.strncpy( key, BF_ReadString( msg ), sizeof( key )); com.strncpy( value, BF_ReadString( msg ), sizeof( value )); Info_SetValueForKey( cl.serverinfo, key, value ); } /* ============== CL_ParseTempEntity temp entity is handled in the client.dll ============== */ void CL_ParseTempEntity( sizebuf_t *msg ) { byte pbuf[256]; int iSize = BF_ReadByte( msg ); // parse user message into buffer BF_ReadBytes( msg, pbuf, iSize ); clgame.dllFuncs.pfnTempEntityMessage( iSize, pbuf ); } /* ============== CL_ParseDirector hltv is handled in the client.dll ============== */ void CL_ParseDirector( sizebuf_t *msg ) { byte pbuf[256]; int iSize = BF_ReadByte( msg ); // parse user message into buffer BF_ReadBytes( msg, pbuf, iSize ); clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf ); } /* ============== CL_ParseUserMessage handles all user messages ============== */ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num ) { int i, iSize; byte pbuf[256]; // message can't be larger than 255 bytes // NOTE: any user message parse on engine, not in client.dll if( svc_num < svc_lastmsg || svc_num >= ( MAX_USER_MESSAGES + svc_lastmsg )) { // out or range Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); return; } for( i = 0; i < MAX_USER_MESSAGES; i++ ) { // search for user message if( clgame.msg[i].number == svc_num ) break; } if( i == MAX_USER_MESSAGES ) Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); iSize = clgame.msg[i].size; // message with variable sizes receive an actual size as first byte if( iSize == -1 ) iSize = BF_ReadByte( msg ); // parse user message into buffer BF_ReadBytes( msg, pbuf, iSize ); if( clgame.msg[i].func ) clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf ); else MsgDev( D_ERROR, "CL_ParseUserMessage: %s not hooked\n", clgame.msg[i].name ); } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage( sizebuf_t *msg ) { char *s; int i, j, cmd; int param1, param2; int bufStart; cls_message_debug.parsing = true; // begin parsing starting_count = BF_GetNumBytesRead( msg ); // updates each frame // parse the message while( 1 ) { if( BF_CheckOverflow( msg )) { Host_Error( "CL_ParseServerMessage: bad server message\n" ); return; } // mark start position bufStart = BF_GetNumBytesRead( msg ); // end of message if( BF_GetNumBitsLeft( msg ) < 8 ) break; cmd = BF_ReadByte( msg ); // record command for debugging spew on parse problem CL_Parse_RecordCommand( cmd, bufStart ); // other commands switch( cmd ) { case svc_bad: Host_Error( "svc_bad\n" ); break; case svc_nop: break; case svc_disconnect: CL_Drop (); Host_AbortCurrentFrame(); break; case svc_changing: if( BF_ReadOneBit( msg )) { cls.changelevel = true; Cmd_ExecuteString( "hud_changelevel\n" ); S_StopAllSounds(); } else MsgDev( D_INFO, "Server disconnected, reconnecting\n" ); if( cls.download ) { FS_Close( cls.download ); cls.download = NULL; } cls.state = ca_connecting; cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately break; case svc_configstring: CL_ParseConfigString( msg ); break; case svc_setview: cl.refdef.viewentity = BF_ReadWord( msg ); break; case svc_sound: CL_ParseSoundPacket( msg, false ); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = BF_ReadFloat( msg ); break; break; case svc_print: i = BF_ReadByte( msg ); if( i == PRINT_CHAT ) // chat S_StartLocalSound( "common/menu2.wav" ); // FIXME: INTRESOURCE MsgDev( D_INFO, "^6%s\n", BF_ReadString( msg )); break; case svc_stufftext: s = BF_ReadString( msg ); Cbuf_AddText( s ); break; case svc_setangle: CL_ParseSetAngle( msg ); break; case svc_serverdata: Cbuf_Execute(); // make sure any stuffed commands are done CL_ParseServerData( msg ); break; case svc_addangle: CL_ParseAddAngle( msg ); break; case svc_clientdata: CL_ParseClientData( msg ); break; case svc_packetentities: CL_ParsePacketEntities( msg, false ); break; case svc_deltapacketentities: CL_ParsePacketEntities( msg, true ); break; case svc_download: CL_ParseDownload( msg ); break; case svc_updatepings: CL_UpdateUserPings( msg ); break; case svc_usermessage: CL_RegisterUserMessage( msg ); break; case svc_particle: CL_ParseParticles( msg ); break; case svc_spawnstatic: CL_ParseStaticEntity( msg ); break; case svc_ambientsound: CL_ParseSoundPacket( msg, true ); break; case svc_crosshairangle: CL_ParseCrosshairAngle( msg ); break; case svc_spawnbaseline: CL_ParseBaseline( msg ); break; case svc_temp_entity: CL_ParseTempEntity( msg ); break; case svc_setpause: cl.refdef.paused = (BF_ReadOneBit( msg ) != 0 ); break; case svc_deltamovevars: CL_ParseMovevars( msg ); break; case svc_centerprint: CL_CenterPrint( BF_ReadString( msg ), 0.35f ); break; case svc_event: CL_ParseEvent( msg ); break; case svc_event_reliable: CL_ParseReliableEvent( msg, FEV_RELIABLE ); break; case svc_updateuserinfo: CL_UpdateUserinfo( msg ); break; case svc_intermission: cl.refdef.intermission = true; break; case svc_modelindex: CL_PrecacheModel( msg ); break; case svc_soundindex: CL_PrecacheSound( msg ); break; case svc_soundfade: CL_ParseSoundFade( msg ); break; case svc_cdtrack: param1 = BF_ReadByte( msg ); // tracknum param2 = BF_ReadByte( msg ); // loopnum break; case svc_serverinfo: CL_ServerInfo( msg ); break; case svc_deltatable: Delta_ParseTableField( msg ); break; case svc_weaponanim: param1 = BF_ReadByte( msg ); // iAnim param2 = BF_ReadByte( msg ); // body CL_WeaponAnim( param1, param2 ); break; case svc_bspdecal: CL_ParseStaticDecal( msg ); break; case svc_roomtype: param1 = BF_ReadShort( msg ); Cvar_SetValue( "room_type", param1 ); break; case svc_chokecount: i = BF_ReadByte( msg ); j = cls.netchan.incoming_acknowledged - 1; for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- ) { if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 ) { cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0; i--; } } break; case svc_director: CL_ParseDirector( msg ); break; default: CL_ParseUserMessage( msg, cmd ); break; } } cls_message_debug.parsing = false; // done }