//======================================================================= // Copyright XashXT Group 2010 © // pm_surface.c - surface tracing //======================================================================= #include "common.h" #include "mathlib.h" #include "pm_local.h" /* ================== PM_RecursiveSurfCheck ================== */ msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 ) { float t1, t2, frac; int side, ds, dt; mplane_t *plane; msurface_t *surf; vec3_t mid; int i; if( node->contents < 0 ) return NULL; plane = node->plane; if( plane->type < 3 ) { t1 = p1[plane->type] - plane->dist; t2 = p2[plane->type] - plane->dist; } else { t1 = DotProduct( plane->normal, p1 ) - plane->dist; t2 = DotProduct( plane->normal, p2 ) - plane->dist; } if( t1 >= 0 && t2 >= 0 ) return PM_RecursiveSurfCheck( model, node->children[0], p1, p2 ); if( t1 < 0 && t2 < 0 ) return PM_RecursiveSurfCheck( model, node->children[1], p1, p2 ); frac = t1 / ( t1 - t2 ); if( frac < 0.0f ) frac = 0.0f; if( frac > 1.0f ) frac = 1.0f; VectorLerp( p1, frac, p2, mid ); side = (t1 < 0); // now this is weird. surf = PM_RecursiveSurfCheck( model, node->children[side], p1, mid ); if( surf != NULL || ( t1 >= 0 && t2 >= 0 ) || ( t1 < 0 && t2 < 0 )) { return surf; } surf = model->surfaces + node->firstsurface; for( i = 0; i < node->numsurfaces; i++, surf++ ) { ds = (int)((float)DotProduct( mid, surf->texinfo->vecs[0] ) + surf->texinfo->vecs[0][3] ); dt = (int)((float)DotProduct( mid, surf->texinfo->vecs[1] ) + surf->texinfo->vecs[1][3] ); if( ds >= surf->texturemins[0] && dt >= surf->texturemins[1] ) { int s = ds - surf->texturemins[0]; int t = dt - surf->texturemins[1]; if( s <= surf->extents[0] && t <= surf->extents[1] ) return surf; } } return PM_RecursiveSurfCheck( model, node->children[side^1], mid, p2 ); } /* ================== PM_TraceTexture find the face where the traceline hit assume physentity is valid ================== */ const char *PM_TraceTexture( physent_t *pe, vec3_t start, vec3_t end ) { msurface_t *surf; matrix4x4 matrix; model_t *bmodel; hull_t *hull; vec3_t start_l, end_l; vec3_t offset; bmodel = pe->model; if( !bmodel || bmodel->type != mod_brush ) return NULL; hull = PM_HullForBsp( pe, vec3_origin, vec3_origin, offset ); VectorSubtract( start, offset, start_l ); VectorSubtract( end, offset, end_l ); // rotate start and end into the models frame of reference if( !VectorIsNull( pe->angles )) { matrix4x4 imatrix; Matrix4x4_CreateFromEntity( matrix, pe->angles, pe->origin, 1.0f ); Matrix4x4_Invert_Simple( imatrix, matrix ); Matrix4x4_VectorTransform( imatrix, start, start_l ); Matrix4x4_VectorTransform( imatrix, end, end_l ); } surf = PM_RecursiveSurfCheck( bmodel, &bmodel->nodes[hull->firstclipnode], start_l, end_l ); if( !surf || !surf->texinfo || !surf->texinfo->texture ) return NULL; return surf->texinfo->texture->name; }