/* sv_game.c - gamedll interaction Copyright (C) 2008 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "server.h" #include "net_encode.h" #include "event_flags.h" #include "library.h" #include "pm_defs.h" #include "studio.h" #include "const.h" #include "render_api.h" // modelstate_t // fatpvs stuff static byte fatpvs[MAX_MAP_LEAFS/8]; static byte fatphs[MAX_MAP_LEAFS/8]; static byte clientpvs[MAX_MAP_LEAFS/8]; // for find client in PVS static vec3_t viewPoint[MAX_CLIENTS]; static byte *bitvector; static int fatbytes; // exports typedef void (__cdecl *LINK_ENTITY_FUNC)( entvars_t *pev ); typedef void (__stdcall *GIVEFNPTRSTODLL)( enginefuncs_t* engfuncs, globalvars_t *pGlobals ); /* ============= EntvarsDescription entavrs table for FindEntityByString ============= */ #define ENTVARS_COUNT ( sizeof( gEntvarsDescription ) / sizeof( gEntvarsDescription[0] )) static TYPEDESCRIPTION gEntvarsDescription[] = { DEFINE_ENTITY_FIELD( classname, FIELD_STRING ), DEFINE_ENTITY_FIELD( globalname, FIELD_STRING ), DEFINE_ENTITY_FIELD( model, FIELD_MODELNAME ), DEFINE_ENTITY_FIELD( viewmodel, FIELD_MODELNAME ), DEFINE_ENTITY_FIELD( weaponmodel, FIELD_MODELNAME ), DEFINE_ENTITY_FIELD( target, FIELD_STRING ), DEFINE_ENTITY_FIELD( targetname, FIELD_STRING ), DEFINE_ENTITY_FIELD( netname, FIELD_STRING ), DEFINE_ENTITY_FIELD( message, FIELD_STRING ), DEFINE_ENTITY_FIELD( noise, FIELD_SOUNDNAME ), DEFINE_ENTITY_FIELD( noise1, FIELD_SOUNDNAME ), DEFINE_ENTITY_FIELD( noise2, FIELD_SOUNDNAME ), DEFINE_ENTITY_FIELD( noise3, FIELD_SOUNDNAME ), }; /* ============= SV_GetEntvarsDescription entavrs table for FindEntityByString ============= */ TYPEDESCRIPTION *SV_GetEntvarsDescirption( int number ) { if( number < 0 && number >= ENTVARS_COUNT ) return NULL; return &gEntvarsDescription[number]; } void SV_SysError( const char *error_string ) { if( svgame.hInstance != NULL ) svgame.dllFuncs.pfnSys_Error( error_string ); } void SV_SetMinMaxSize( edict_t *e, const float *min, const float *max ) { int i; ASSERT( min != NULL && max != NULL ); if( !SV_IsValidEdict( e )) return; for( i = 0; i < 3; i++ ) { if( min[i] > max[i] ) { MsgDev( D_ERROR, "SV_SetMinMaxSize: %s backwards mins/maxs\n", SV_ClassName( e )); SV_LinkEdict( e, false ); // just relink edict and exit return; } } VectorCopy( min, e->v.mins ); VectorCopy( max, e->v.maxs ); VectorSubtract( max, min, e->v.size ); SV_LinkEdict( e, false ); } void SV_CopyTraceToGlobal( trace_t *trace ) { svgame.globals->trace_allsolid = trace->allsolid; svgame.globals->trace_startsolid = trace->startsolid; svgame.globals->trace_fraction = trace->fraction; svgame.globals->trace_plane_dist = trace->plane.dist; svgame.globals->trace_flags = 0; svgame.globals->trace_inopen = trace->inopen; svgame.globals->trace_inwater = trace->inwater; VectorCopy( trace->endpos, svgame.globals->trace_endpos ); VectorCopy( trace->plane.normal, svgame.globals->trace_plane_normal ); svgame.globals->trace_hitgroup = trace->hitgroup; if( SV_IsValidEdict( trace->ent )) svgame.globals->trace_ent = trace->ent; else svgame.globals->trace_ent = svgame.edicts; } void SV_SetModel( edict_t *ent, const char *name ) { vec3_t mins = { 0.0f, 0.0f, 0.0f }; vec3_t maxs = { 0.0f, 0.0f, 0.0f }; int i, mod_type; i = SV_ModelIndex( name ); if( i == 0 ) return; ent->v.model = MAKE_STRING( sv.model_precache[i] ); ent->v.modelindex = i; mod_type = Mod_GetType( ent->v.modelindex ); // studio models set to zero sizes as default switch( mod_type ) { case mod_brush: case mod_sprite: Mod_GetBounds( ent->v.modelindex, mins, maxs ); break; } SV_SetMinMaxSize( ent, mins, maxs ); } float SV_AngleMod( float ideal, float current, float speed ) { float move; if( anglemod( current ) == ideal ) // already there? return current; move = ideal - current; if( ideal > current ) { if( move >= 180 ) move = move - 360; } else { if( move <= -180 ) move = move + 360; } if( move > 0 ) { if( move > speed ) move = speed; } else { if( move < -speed ) move = -speed; } return anglemod( current + move ); } /* ============= SV_ConvertTrace convert trace_t to TraceResult ============= */ void SV_ConvertTrace( TraceResult *dst, trace_t *src ) { dst->fAllSolid = src->allsolid; dst->fStartSolid = src->startsolid; dst->fInOpen = src->inopen; dst->fInWater = src->inwater; dst->flFraction = src->fraction; VectorCopy( src->endpos, dst->vecEndPos ); dst->flPlaneDist = src->plane.dist; VectorCopy( src->plane.normal, dst->vecPlaneNormal ); dst->pHit = src->ent; dst->iHitgroup = src->hitgroup; // reset trace flags svgame.globals->trace_flags = 0; } /* ============= SV_CheckClientVisiblity Check visibility through client camera, portal camera, etc ============= */ qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask ) { int i, leafnum, clientnum; float *viewOrg = NULL; if( !mask ) return true; // full visibility clientnum = cl - svs.clients; viewOrg = viewPoint[clientnum]; // Invasion issues: wrong camera position received in ENGINE_SET_PVS if( cl->pViewEntity && !VectorCompare( viewOrg, cl->pViewEntity->v.origin )) viewOrg = cl->pViewEntity->v.origin; // -1 is because pvs rows are 1 based, not 0 based like leafs leafnum = Mod_PointLeafnum( viewOrg ) - 1; if( leafnum == -1 || (mask[leafnum>>3] & (1<<( leafnum & 7 )))) return true; // visible from player view or camera view // now check all the portal cameras for( i = 0; i < cl->num_cameras; i++ ) { edict_t *cam = cl->cameras[i]; if( !SV_IsValidEdict( cam )) continue; leafnum = Mod_PointLeafnum( cam->v.origin ) - 1; // g-cont. probably camera in bad leaf... allow to send message here? if( leafnum == -1 || (mask[leafnum>>3] & (1<<( leafnum & 7 )))) return true; } // not visible from any viewpoint return false; } /* ================= SV_Send Sends the contents of sv.multicast to a subset of the clients, then clears sv.multicast. MSG_ONE send to one client (ent can't be NULL) MSG_ALL same as broadcast (origin can be NULL) MSG_PVS send to clients potentially visible from org MSG_PHS send to clients potentially hearable from org ================= */ qboolean SV_Send( int dest, const vec3_t origin, const edict_t *ent ) { byte *mask = NULL; int j, numclients = sv_maxclients->integer; sv_client_t *cl, *current = svs.clients; qboolean reliable = false; qboolean specproxy = false; int numsends = 0; mleaf_t *leaf; switch( dest ) { case MSG_INIT: if( sv.state == ss_loading ) { // copy to signon buffer BF_WriteBits( &sv.signon, BF_GetData( &sv.multicast ), BF_GetNumBitsWritten( &sv.multicast )); BF_Clear( &sv.multicast ); return true; } // intentional fallthrough (in-game MSG_INIT it's a MSG_ALL reliable) case MSG_ALL: reliable = true; // intentional fallthrough case MSG_BROADCAST: // nothing to sort break; case MSG_PAS_R: reliable = true; // intentional fallthrough case MSG_PAS: if( origin == NULL ) return false; leaf = Mod_PointInLeaf( origin, sv.worldmodel->nodes ); mask = Mod_LeafPHS( leaf, sv.worldmodel ); break; case MSG_PVS_R: reliable = true; // intentional fallthrough case MSG_PVS: if( origin == NULL ) return false; leaf = Mod_PointInLeaf( origin, sv.worldmodel->nodes ); mask = Mod_LeafPVS( leaf, sv.worldmodel ); break; case MSG_ONE: reliable = true; // intentional fallthrough case MSG_ONE_UNRELIABLE: if( ent == NULL ) return false; j = NUM_FOR_EDICT( ent ); if( j < 1 || j > numclients ) return false; current = svs.clients + (j - 1); numclients = 1; // send to one break; case MSG_SPEC: specproxy = reliable = true; break; default: Host_Error( "SV_Send: bad dest: %i\n", dest ); return false; } // send the data to all relevent clients (or once only) for( j = 0, cl = current; j < numclients; j++, cl++ ) { if( cl->state == cs_free || cl->state == cs_zombie ) continue; if( cl->state != cs_spawned && !reliable ) continue; if( specproxy && !cl->hltv_proxy ) continue; if( !cl->edict || cl->fakeclient ) continue; if( ent != NULL && ent->v.groupinfo && cl->edict->v.groupinfo ) { if(( !svs.groupop && !( cl->edict->v.groupinfo & ent->v.groupinfo )) || (svs.groupop == 1 && ( cl->edict->v.groupinfo & ent->v.groupinfo ) != 0 )) continue; } if( !SV_CheckClientVisiblity( cl, mask )) continue; if( specproxy ) BF_WriteBits( &sv.spectator_datagram, BF_GetData( &sv.multicast ), BF_GetNumBitsWritten( &sv.multicast )); else if( reliable ) BF_WriteBits( &cl->netchan.message, BF_GetData( &sv.multicast ), BF_GetNumBitsWritten( &sv.multicast )); else BF_WriteBits( &cl->datagram, BF_GetData( &sv.multicast ), BF_GetNumBitsWritten( &sv.multicast )); numsends++; } BF_Clear( &sv.multicast ); return numsends; // debug } /* ======================= SV_GetReliableDatagram Get shared reliable buffer ======================= */ sizebuf_t *SV_GetReliableDatagram( void ) { return &sv.reliable_datagram; } qboolean SV_RestoreCustomDecal( decallist_t *entry, edict_t *pEdict, qboolean adjacent ) { if( svgame.physFuncs.pfnRestoreDecal != NULL ) { if( !pEdict ) pEdict = EDICT_NUM( entry->entityIndex ); // true if decal was sucessfully restored at the game-side return svgame.physFuncs.pfnRestoreDecal( entry, pEdict, adjacent ); } return false; } /* ======================= SV_CreateDecal NOTE: static decals only accepted when game is loading ======================= */ void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale ) { if( msg == &sv.signon && sv.state != ss_loading ) return; // this can happens if serialized map contain 4096 static decals... if(( BF_GetNumBytesWritten( msg ) + 20 ) >= BF_GetMaxBytes( msg )) return; // static decals are posters, it's always reliable BF_WriteByte( msg, svc_bspdecal ); BF_WriteVec3Coord( msg, origin ); BF_WriteWord( msg, decalIndex ); BF_WriteShort( msg, entityIndex ); if( entityIndex > 0 ) BF_WriteWord( msg, modelIndex ); BF_WriteByte( msg, flags ); BF_WriteWord( msg, scale * 4096 ); } /* ======================= SV_CreateStudioDecal NOTE: static decals only accepted when game is loading ======================= */ void SV_CreateStudioDecal( sizebuf_t *msg, const float *origin, const float *start, int decalIndex, int entityIndex, int modelIndex, int flags, modelstate_t *state ) { if( msg == &sv.signon && sv.state != ss_loading ) return; // bad model or bad entity (e.g. changelevel) if( !entityIndex || !modelIndex ) return; ASSERT( origin ); ASSERT( start ); // this can happens if serialized map contain 4096 static decals... if(( BF_GetNumBytesWritten( msg ) + 30 ) >= BF_GetMaxBytes( msg )) return; // static decals are posters, it's always reliable BF_WriteByte( msg, svc_studiodecal ); BF_WriteVec3Coord( msg, origin ); BF_WriteVec3Coord( msg, start ); BF_WriteWord( msg, decalIndex ); BF_WriteWord( msg, entityIndex ); BF_WriteByte( msg, flags ); // write model state BF_WriteShort( msg, state->sequence ); BF_WriteShort( msg, state->frame ); BF_WriteByte( msg, state->blending[0] ); BF_WriteByte( msg, state->blending[1] ); BF_WriteByte( msg, state->controller[0] ); BF_WriteByte( msg, state->controller[1] ); BF_WriteByte( msg, state->controller[2] ); BF_WriteByte( msg, state->controller[3] ); BF_WriteWord( msg, modelIndex ); BF_WriteByte( msg, state->body ); BF_WriteByte( msg, state->skin ); } /* ======================= SV_CreateStaticEntity NOTE: static entities only accepted when game is loading ======================= */ void SV_CreateStaticEntity( sizebuf_t *msg, sv_static_entity_t *ent ) { int index, i; // this can happens if serialized map contain too many static entities... if(( BF_GetNumBytesWritten( msg ) + 64 ) >= BF_GetMaxBytes( msg )) return; index = SV_ModelIndex( ent->model ); BF_WriteByte( msg, svc_spawnstatic ); BF_WriteShort(msg, index ); BF_WriteByte( msg, ent->sequence ); BF_WriteByte( msg, ent->frame ); BF_WriteWord( msg, ent->colormap ); BF_WriteByte( msg, ent->skin ); for( i = 0; i < 3; i++ ) { BF_WriteCoord( msg, ent->origin[i] ); BF_WriteBitAngle( msg, ent->angles[i], 16 ); } BF_WriteByte( msg, ent->rendermode ); if( ent->rendermode != kRenderNormal ) { BF_WriteByte( msg, ent->renderamt ); BF_WriteByte( msg, ent->rendercolor.r ); BF_WriteByte( msg, ent->rendercolor.g ); BF_WriteByte( msg, ent->rendercolor.b ); BF_WriteByte( msg, ent->renderfx ); } } /* ================= SV_RestartStaticEnts Write all the static ents into demo ================= */ void SV_RestartStaticEnts( void ) { sv_static_entity_t *clent; int i; // remove all the static entities on the client R_ClearStaticEntities(); // resend them again for( i = 0; i < sv.num_static_entities; i++ ) { clent = &sv.static_entities[i]; SV_CreateStaticEntity( &sv.reliable_datagram, clent ); } } /* ============================================================================= The PVS must include a small area around the client to allow head bobbing or other small motion on the client side. Otherwise, a bob might cause an entity that should be visible to not show up, especially when the bob crosses a waterline. ============================================================================= */ static void SV_AddToFatPVS( const vec3_t org, int type, mnode_t *node ) { byte *vis; float d; while( 1 ) { // if this is a leaf, accumulate the pvs bits if( node->contents < 0 ) { if( node->contents != CONTENTS_SOLID ) { mleaf_t *leaf; int i; leaf = (mleaf_t *)node; if( type == DVIS_PVS ) vis = Mod_LeafPVS( leaf, sv.worldmodel ); else if( type == DVIS_PHS ) vis = Mod_LeafPHS( leaf, sv.worldmodel ); else vis = Mod_DecompressVis( NULL ); // get full visibility for( i = 0; i < fatbytes; i++ ) bitvector[i] |= vis[i]; } return; } d = PlaneDiff( org, node->plane ); if( d > 8.0f ) node = node->children[0]; else if( d < -8.0f ) node = node->children[1]; else { // go down both SV_AddToFatPVS( org, type, node->children[0] ); node = node->children[1]; } } } /* ============== SV_BoxInPVS check brush boxes in fat pvs ============== */ static qboolean SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax ) { mleaf_t *leaf = Mod_PointInLeaf( org, sv.worldmodel->nodes ); byte *vis = Mod_LeafPVS( leaf, sv.worldmodel ); if( !Mod_BoxVisible( absmin, absmax, vis )) return false; return true; } /* ============== SV_WriteEntityPatch Create entity patch for selected map ============== */ void SV_WriteEntityPatch( const char *filename ) { dheader_t *header; int ver = -1, lumpofs = 0, lumplen = 0; byte buf[MAX_SYSPATH]; // 1 kb file_t *f; f = FS_Open( va( "maps/%s.bsp", filename ), "rb", false ); if( !f ) return; Q_memset( buf, 0, MAX_SYSPATH ); FS_Read( f, buf, MAX_SYSPATH ); ver = *(uint *)buf; switch( ver ) { case Q1BSP_VERSION: case HLBSP_VERSION: case XTBSP_VERSION: header = (dheader_t *)buf; if( header->lumps[LUMP_ENTITIES].fileofs <= 1024 && (header->lumps[LUMP_ENTITIES].filelen % sizeof( dplane_t )) == 0 ) { // Blue-Shift ordering lumpofs = header->lumps[LUMP_PLANES].fileofs; lumplen = header->lumps[LUMP_PLANES].filelen; } else { lumpofs = header->lumps[LUMP_ENTITIES].fileofs; lumplen = header->lumps[LUMP_ENTITIES].filelen; } break; default: FS_Close( f ); return; } if( lumplen >= 10 ) { char *entities = NULL; FS_Seek( f, lumpofs, SEEK_SET ); entities = (char *)Z_Malloc( lumplen + 1 ); FS_Read( f, entities, lumplen ); FS_WriteFile( va( "maps/%s.ent", filename ), entities, lumplen ); Msg( "Write 'maps/%s.ent'\n", filename ); Mem_Free( entities ); } FS_Close( f ); } /* ============== SV_ReadEntityScript pfnMapIsValid use this ============== */ char *SV_ReadEntityScript( const char *filename, int *flags ) { dheader_t *header; char *ents = NULL; string bspfilename, entfilename; int ver = -1, lumpofs = 0, lumplen = 0; byte buf[MAX_SYSPATH]; // 1 kb size_t ft1, ft2; file_t *f; *flags = 0; Q_strncpy( bspfilename, va( "maps/%s.bsp", filename ), sizeof( entfilename )); f = FS_Open( bspfilename, "rb", false ); if( !f ) return NULL; *flags |= MAP_IS_EXIST; Q_memset( buf, 0, MAX_SYSPATH ); FS_Read( f, buf, MAX_SYSPATH ); ver = *(uint *)buf; switch( ver ) { case Q1BSP_VERSION: case HLBSP_VERSION: case XTBSP_VERSION: header = (dheader_t *)buf; if( header->lumps[LUMP_ENTITIES].fileofs <= 1024 && (header->lumps[LUMP_ENTITIES].filelen % sizeof( dplane_t )) == 0 ) { // Blue-Shift ordering lumpofs = header->lumps[LUMP_PLANES].fileofs; lumplen = header->lumps[LUMP_PLANES].filelen; } else { lumpofs = header->lumps[LUMP_ENTITIES].fileofs; lumplen = header->lumps[LUMP_ENTITIES].filelen; } break; default: *flags |= MAP_INVALID_VERSION; FS_Close( f ); return NULL; } // check for entfile too Q_strncpy( entfilename, va( "maps/%s.ent", filename ), sizeof( entfilename )); // make sure what entity patch is never than bsp ft1 = FS_FileTime( bspfilename, false ); ft2 = FS_FileTime( entfilename, true ); if( ft2 != -1 && ft1 < ft2 ) { // grab .ent files only from gamedir ents = FS_LoadFile( entfilename, NULL, true ); } if( !ents && lumplen >= 10 ) { FS_Seek( f, lumpofs, SEEK_SET ); ents = (char *)Z_Malloc( lumplen + 1 ); FS_Read( f, ents, lumplen ); } FS_Close( f ); // all done return ents; } /* ============== SV_MapIsValid Validate map ============== */ int SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name ) { char *ents = NULL; char *pfile; int flags = 0; ents = SV_ReadEntityScript( filename, &flags ); if( ents ) { // if there are entities to parse, a missing message key just // means there is no title, so clear the message string now char token[2048]; string check_name; qboolean need_landmark = Q_strlen( landmark_name ) > 0 ? true : false; if( !need_landmark && host.developer >= 2 ) { // not transition Mem_Free( ents ); // skip spawnpoint checks in devmode return (flags|MAP_HAS_SPAWNPOINT); } pfile = ents; while(( pfile = COM_ParseFile( pfile, token )) != NULL ) { if( !Q_strcmp( token, "classname" )) { // check classname for spawn entity pfile = COM_ParseFile( pfile, check_name ); if( !Q_strcmp( spawn_entity, check_name )) { flags |= MAP_HAS_SPAWNPOINT; // we already find landmark, stop the parsing if( need_landmark && flags & MAP_HAS_LANDMARK ) break; } } else if( need_landmark && !Q_strcmp( token, "targetname" )) { // check targetname for landmark entity pfile = COM_ParseFile( pfile, check_name ); if( !Q_strcmp( landmark_name, check_name )) { flags |= MAP_HAS_LANDMARK; // we already find spawnpoint, stop the parsing if( flags & MAP_HAS_SPAWNPOINT ) break; } } } Mem_Free( ents ); } return flags; } void SV_FreePrivateData( edict_t *pEdict ) { if( !pEdict || !pEdict->pvPrivateData ) return; // NOTE: new interface can be missing if( svgame.dllFuncs2.pfnOnFreeEntPrivateData != NULL ) svgame.dllFuncs2.pfnOnFreeEntPrivateData( pEdict ); if( Mem_IsAllocatedExt( svgame.mempool, pEdict->pvPrivateData )) Mem_Free( pEdict->pvPrivateData ); pEdict->pvPrivateData = NULL; } void SV_InitEdict( edict_t *pEdict ) { ASSERT( pEdict ); SV_FreePrivateData( pEdict ); Q_memset( &pEdict->v, 0, sizeof( entvars_t )); // g-cont. trying to setup controllers here... pEdict->v.controller[0] = 0x7F; pEdict->v.controller[1] = 0x7F; pEdict->v.controller[2] = 0x7F; pEdict->v.controller[3] = 0x7F; pEdict->v.pContainingEntity = pEdict; // make cross-links for consistency pEdict->free = false; } void SV_FreeEdict( edict_t *pEdict ) { ASSERT( pEdict ); ASSERT( pEdict->free == false ); // unlink from world SV_UnlinkEdict( pEdict ); // never remove global entities from map (make dormant instead) if( pEdict->v.globalname && sv.state == ss_active ) { pEdict->v.solid = SOLID_NOT; pEdict->v.flags &= ~FL_KILLME; pEdict->v.effects = EF_NODRAW; pEdict->v.movetype = MOVETYPE_NONE; pEdict->v.modelindex = 0; pEdict->v.nextthink = -1; return; } SV_FreePrivateData( pEdict ); // NOTE: don't clear all edict fields on releasing // because gamedll may trying to use edict pointers and crash game (e.g. Opposing Force) // mark edict as freed pEdict->freetime = sv.time; pEdict->serialnumber++; // invalidate EHANDLE's pEdict->v.solid = SOLID_NOT; pEdict->v.flags = 0; pEdict->v.model = 0; pEdict->v.takedamage = 0; pEdict->v.modelindex = 0; pEdict->v.nextthink = -1; pEdict->v.colormap = 0; pEdict->v.frame = 0; pEdict->v.scale = 0; pEdict->v.gravity = 0; VectorClear( pEdict->v.angles ); VectorClear( pEdict->v.origin ); pEdict->free = true; } edict_t *SV_AllocEdict( void ) { edict_t *pEdict; int i; for( i = svgame.globals->maxClients + 1; i < svgame.numEntities; i++ ) { pEdict = EDICT_NUM( i ); // the first couple seconds of server time can involve a lot of // freeing and allocating, so relax the replacement policy if( pEdict->free && ( pEdict->freetime < 2.0f || ( sv.time - pEdict->freetime ) > 0.5f )) { SV_InitEdict( pEdict ); return pEdict; } } if( i >= svgame.globals->maxEntities ) Sys_Error( "ED_AllocEdict: no free edicts\n" ); svgame.numEntities++; pEdict = EDICT_NUM( i ); SV_InitEdict( pEdict ); return pEdict; } edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ) { const char *pszClassName; LINK_ENTITY_FUNC SpawnEdict; pszClassName = STRING( className ); if( !ent ) { // allocate a new one ent = SV_AllocEdict(); } else if( ent->free ) { SV_InitEdict( ent ); // re-init edict MsgDev( D_WARN, "SV_AllocPrivateData: entity %s is freed!\n", STRING( className )); } ent->v.classname = className; ent->v.pContainingEntity = ent; // re-link // allocate edict private memory (passed by dlls) SpawnEdict = (LINK_ENTITY_FUNC)Com_GetProcAddress( svgame.hInstance, pszClassName ); if( !SpawnEdict ) { // attempt to create custom entity (Xash3D extension) if( svgame.physFuncs.SV_CreateEntity && svgame.physFuncs.SV_CreateEntity( ent, pszClassName ) != -1 ) return ent; MsgDev( D_ERROR, "No spawn function for %s\n", STRING( className )); // kill entity immediately SV_FreeEdict( ent ); return NULL; } else SpawnEdict( &ent->v ); return ent; } void SV_FreeEdicts( void ) { int i = 0; edict_t *ent; for( i = 0; i < svgame.numEntities; i++ ) { ent = EDICT_NUM( i ); if( ent->free ) continue; SV_FreeEdict( ent ); } } void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ) { event_args_t nullargs; Q_memset( &nullargs, 0, sizeof( nullargs )); BF_WriteByte( msg, svc_event_reliable ); // send event index BF_WriteUBitLong( msg, eventindex, MAX_EVENT_BITS ); if( delay ) { // send event delay BF_WriteOneBit( msg, 1 ); BF_WriteWord( msg, Q_rint( delay * 100.0f )); } else BF_WriteOneBit( msg, 0 ); // reliable events not use delta-compression just null-compression MSG_WriteDeltaEvent( msg, &nullargs, args ); } const char *SV_ClassName( const edict_t *e ) { if( !e ) return "(null)"; if( e->free ) return "freed"; return STRING( e->v.classname ); } static qboolean SV_IsValidCmd( const char *pCmd ) { size_t len = Q_strlen( pCmd ); // valid commands all have a ';' or newline '\n' as their last character if( len && ( pCmd[len-1] == '\n' || pCmd[len-1] == ';' )) return true; return false; } sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only ) { int i; if( !SV_IsValidEdict( pEdict )) return NULL; i = NUM_FOR_EDICT( pEdict ) - 1; if( i < 0 || i >= sv_maxclients->integer ) return NULL; if( spawned_only ) { if( svs.clients[i].state != cs_spawned ) return NULL; } return (svs.clients + i); } /* ========= SV_BaselineForEntity assume pEdict is valid ========= */ void SV_BaselineForEntity( edict_t *pEdict ) { int usehull, player; int modelindex; entity_state_t baseline; float *mins, *maxs; sv_client_t *cl; if( pEdict->v.flags & FL_CLIENT && ( cl = SV_ClientFromEdict( pEdict, false ))) { usehull = ( pEdict->v.flags & FL_DUCKING ) ? true : false; modelindex = cl->modelindex ? cl->modelindex : pEdict->v.modelindex; mins = svgame.player_mins[usehull]; maxs = svgame.player_maxs[usehull]; player = true; } else { if( pEdict->v.effects == EF_NODRAW ) return; if( !pEdict->v.modelindex || !STRING( pEdict->v.model )) return; // invisible modelindex = pEdict->v.modelindex; mins = pEdict->v.mins; maxs = pEdict->v.maxs; player = false; } // take current state as baseline Q_memset( &baseline, 0, sizeof( baseline )); baseline.number = NUM_FOR_EDICT( pEdict ); svgame.dllFuncs.pfnCreateBaseline( player, baseline.number, &baseline, pEdict, modelindex, mins, maxs ); // set entity type if( pEdict->v.flags & FL_CUSTOMENTITY ) baseline.entityType = ENTITY_BEAM; else baseline.entityType = ENTITY_NORMAL; svs.baselines[baseline.number] = baseline; } void SV_SetClientMaxspeed( sv_client_t *cl, float fNewMaxspeed ) { // fakeclients must be changed speed too fNewMaxspeed = bound( -svgame.movevars.maxspeed, fNewMaxspeed, svgame.movevars.maxspeed ); cl->edict->v.maxspeed = fNewMaxspeed; Info_SetValueForKey( cl->physinfo, "maxspd", va( "%.f", fNewMaxspeed )); } /* =============================================================================== Game Builtin Functions =============================================================================== */ /* ========= pfnPrecacheModel ========= */ int pfnPrecacheModel( const char *s ) { int modelIndex = SV_ModelIndex( s ); Mod_RegisterModel( s, modelIndex ); return modelIndex; } /* ================= pfnSetModel ================= */ void pfnSetModel( edict_t *e, const char *m ) { if( !SV_IsValidEdict( e )) { MsgDev( D_WARN, "SV_SetModel: invalid entity %s\n", SV_ClassName( e )); return; } if( !m || m[0] <= ' ' ) { MsgDev( D_WARN, "SV_SetModel: null name\n" ); return; } SV_SetModel( e, m ); } /* ================= pfnModelIndex ================= */ int pfnModelIndex( const char *m ) { int i; if( !m || !m[0] ) return 0; for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ ) { if( !Q_stricmp( sv.model_precache[i], m )) return i; } MsgDev( D_ERROR, "SV_ModelIndex: %s not precached\n", m ); return 0; } /* ================= pfnModelFrames ================= */ int pfnModelFrames( int modelIndex ) { int numFrames = 0; Mod_GetFrames( modelIndex, &numFrames ); return numFrames; } /* ================= pfnSetSize ================= */ void pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax ) { if( !SV_IsValidEdict( e )) { MsgDev( D_WARN, "SV_SetSize: invalid entity %s\n", SV_ClassName( e )); return; } SV_SetMinMaxSize( e, rgflMin, rgflMax ); } /* ================= pfnChangeLevel ================= */ void pfnChangeLevel( const char* s1, const char* s2 ) { static uint last_spawncount = 0; if( !s1 || s1[0] <= ' ' || sv.background ) return; // make sure we don't issue two changelevels at one time if( svs.changelevel_next_time > host.realtime ) return; svs.changelevel_next_time = host.realtime + 0.5f; // rest 0.5f secs if failed // make sure we don't issue two changelevels if( svs.spawncount == last_spawncount ) return; last_spawncount = svs.spawncount; SV_SkipUpdates (); if( !s2 ) Cbuf_AddText( va( "changelevel %s\n", s1 )); // Quake changlevel else Cbuf_AddText( va( "changelevel %s %s\n", s1, s2 )); // Half-Life changelevel } /* ================= pfnGetSpawnParms obsolete ================= */ void pfnGetSpawnParms( edict_t *ent ) { Host_Error( "SV_GetSpawnParms: %s [%i]\n", SV_ClassName( ent ), NUM_FOR_EDICT( ent )); } /* ================= pfnSaveSpawnParms obsolete ================= */ void pfnSaveSpawnParms( edict_t *ent ) { Host_Error( "SV_SaveSpawnParms: %s [%i]\n", SV_ClassName( ent ), NUM_FOR_EDICT( ent )); } /* ================= pfnVecToYaw ================= */ float pfnVecToYaw( const float *rgflVector ) { if( !rgflVector ) return 0.0f; return SV_VecToYaw( rgflVector ); } /* ================= pfnMoveToOrigin ================= */ void pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType ) { if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_MoveToOrigin: invalid entity %s\n", SV_ClassName( ent )); return; } if( !pflGoal ) { MsgDev( D_WARN, "SV_MoveToOrigin: invalid goal pos\n" ); return; } SV_MoveToOrigin( ent, pflGoal, dist, iMoveType ); } /* ============== pfnChangeYaw ============== */ void pfnChangeYaw( edict_t* ent ) { if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_ChangeYaw: invalid entity %s\n", SV_ClassName( ent )); return; } ent->v.angles[YAW] = SV_AngleMod( ent->v.ideal_yaw, ent->v.angles[YAW], ent->v.yaw_speed ); } /* ============== pfnChangePitch ============== */ void pfnChangePitch( edict_t* ent ) { if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_ChangePitch: invalid entity %s\n", SV_ClassName( ent )); return; } ent->v.angles[PITCH] = SV_AngleMod( ent->v.idealpitch, ent->v.angles[PITCH], ent->v.pitch_speed ); } /* ========= SV_FindEntityByString ========= */ edict_t* SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ) { int index = 0, e = 0; TYPEDESCRIPTION *desc = NULL; edict_t *ed; const char *t; if( pStartEdict ) e = NUM_FOR_EDICT( pStartEdict ); if( !pszValue || !*pszValue ) return svgame.edicts; while(( desc = SV_GetEntvarsDescirption( index++ )) != NULL ) { if( !Q_strcmp( pszField, desc->fieldName )) break; } if( desc == NULL ) { MsgDev( D_ERROR, "SV_FindEntityByString: field %s not a string\n", pszField ); return svgame.edicts; } for( e++; e < svgame.numEntities; e++ ) { ed = EDICT_NUM( e ); if( !SV_IsValidEdict( ed )) continue; if( e <= sv_maxclients->integer && !SV_ClientFromEdict( ed, ( sv_maxclients->integer != 1 ))) continue; switch( desc->fieldType ) { case FIELD_STRING: case FIELD_MODELNAME: case FIELD_SOUNDNAME: t = STRING( *(string_t *)&((byte *)&ed->v)[desc->fieldOffset] ); if( t != NULL && t != svgame.globals->pStringBase ) { if( !Q_strcmp( t, pszValue )) return ed; } break; } } return svgame.edicts; } /* ============== pfnGetEntityIllum returns weighted lightvalue for entity position ============== */ int pfnGetEntityIllum( edict_t* pEnt ) { if( !SV_IsValidEdict( pEnt )) { MsgDev( D_WARN, "SV_GetEntityIllum: invalid entity %s\n", SV_ClassName( pEnt )); return 0; } return SV_LightForEntity( pEnt ); } /* ================= pfnFindEntityInSphere return NULL instead of world! ================= */ edict_t *pfnFindEntityInSphere( edict_t *pStartEdict, const float *org, float flRadius ) { edict_t *ent; float distSquared; float eorg; int j, e = 0; flRadius *= flRadius; if( SV_IsValidEdict( pStartEdict )) e = NUM_FOR_EDICT( pStartEdict ); for( e++; e < svgame.numEntities; e++ ) { ent = EDICT_NUM( e ); if( !SV_IsValidEdict( ent )) continue; // ignore clients that not in a game if( e <= sv_maxclients->integer && !SV_ClientFromEdict( ent, true )) continue; distSquared = 0.0f; for( j = 0; j < 3 && distSquared <= flRadius; j++ ) { if( org[j] < ent->v.absmin[j] ) eorg = org[j] - ent->v.absmin[j]; else if( org[j] > ent->v.absmax[j] ) eorg = org[j] - ent->v.absmax[j]; else eorg = 0; distSquared += eorg * eorg; } if( distSquared > flRadius ) continue; return ent; } return svgame.edicts; } /* ================= SV_CheckClientPVS build the new client PVS ================= */ int SV_CheckClientPVS( int check, qboolean bMergePVS ) { byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t view; sv_client_t *cl; int i, j, k; int pvsbytes; // cycle to the next one check = bound( 1, check, svgame.globals->maxClients ); if( check == svgame.globals->maxClients ) i = 1; else i = check + 1; for( ;; i++ ) { if( i == svgame.globals->maxClients + 1 ) i = 1; ent = EDICT_NUM( i ); if( i == check ) break; // didn't find anything else if( ent->free || !ent->pvPrivateData || ( ent->v.flags & FL_NOTARGET )) continue; // anything that is a client, or has a client as an enemy break; } cl = SV_ClientFromEdict( ent, true ); pvsbytes = (sv.worldmodel->numleafs + 7) >> 3; // get the PVS for the entity VectorAdd( ent->v.origin, ent->v.view_ofs, view ); leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes ); pvs = Mod_LeafPVS( leaf, sv.worldmodel ); Q_memcpy( clientpvs, pvs, pvsbytes ); // transition in progress if( !cl ) return i; // now merge PVS with all portal cameras for( k = 0; k < cl->num_cameras && bMergePVS; k++ ) { edict_t *cam = cl->cameras[k]; if( !SV_IsValidEdict( cam )) continue; VectorAdd( cam->v.origin, cam->v.view_ofs, view ); leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes ); if( leaf == NULL ) continue; // skip outside cameras pvs = Mod_LeafPVS( leaf, sv.worldmodel ); for( j = 0; j < pvsbytes; j++ ) clientpvs[j] |= pvs[j]; } return i; } /* ================= pfnFindClientInPVS ================= */ edict_t* pfnFindClientInPVS( edict_t *pEdict ) { edict_t *pClient; vec3_t view; float delta; model_t *mod; qboolean bMergePVS; int i; if( !SV_IsValidEdict( pEdict )) return svgame.edicts; delta = ( sv.time - sv.lastchecktime ); // don't merge visibility for portal entity, only for monsters bMergePVS = (pEdict->v.flags & FL_MONSTER) ? true : false; // find a new check if on a new frame if( delta < 0.0f || delta >= 0.1f ) { sv.lastcheck = SV_CheckClientPVS( sv.lastcheck, bMergePVS ); sv.lastchecktime = sv.time; } // return check if it might be visible pClient = EDICT_NUM( sv.lastcheck ); if( !SV_ClientFromEdict( pClient, true )) return svgame.edicts; mod = Mod_Handle( pEdict->v.modelindex ); // portals & monitors // NOTE: this specific break "radiaton tick" in normal half-life. use only as feature if(( host.features & ENGINE_TRANSFORM_TRACE_AABB ) && mod && mod->type == mod_brush && !( mod->flags & MODEL_HAS_ORIGIN )) { // handle PVS origin for bmodels VectorAverage( pEdict->v.mins, pEdict->v.maxs, view ); VectorAdd( view, pEdict->v.origin, view ); } else { VectorAdd( pEdict->v.origin, pEdict->v.view_ofs, view ); } if( pEdict->v.effects & EF_INVLIGHT ) view[2] -= 1.0f; // HACKHACK for barnacle i = Mod_PointLeafnum( view ) - 1; if( i < 0 || !((clientpvs[i>>3]) & (1 << (i & 7)))) return svgame.edicts; // client which currently in PVS return pClient; } /* ================= pfnEntitiesInPVS ================= */ edict_t *pfnEntitiesInPVS( edict_t *pview ) { edict_t *chain; edict_t *pEdict, *pEdict2; vec3_t viewpoint; int i; if( !SV_IsValidEdict( pview )) return NULL; VectorAdd( pview->v.origin, pview->v.view_ofs, viewpoint ); for( chain = EDICT_NUM( 0 ), i = 1; i < svgame.numEntities; i++ ) { pEdict = EDICT_NUM( i ); if( !SV_IsValidEdict( pEdict )) continue; if( pEdict->v.movetype == MOVETYPE_FOLLOW && SV_IsValidEdict( pEdict->v.aiment )) { // force all items across level even it is not visible if( pEdict->v.aiment == EDICT_NUM( 1 )) { pEdict->v.chain = chain; chain = pEdict; continue; } pEdict2 = pEdict->v.aiment; } else { pEdict2 = pEdict; } if( SV_BoxInPVS( viewpoint, pEdict2->v.absmin, pEdict2->v.absmax )) { pEdict->v.chain = chain; chain = pEdict; } } return chain; } /* ============== pfnMakeVectors ============== */ void pfnMakeVectors( const float *rgflVector ) { AngleVectors( rgflVector, svgame.globals->v_forward, svgame.globals->v_right, svgame.globals->v_up ); } /* ============== pfnRemoveEntity free edict private mem, unlink physics etc ============== */ void pfnRemoveEntity( edict_t* e ) { if( !SV_IsValidEdict( e )) { MsgDev( D_ERROR, "SV_RemoveEntity: entity already freed\n" ); return; } // never free client or world entity if( NUM_FOR_EDICT( e ) < ( svgame.globals->maxClients + 1 )) { MsgDev( D_ERROR, "SV_RemoveEntity: can't delete %s\n", (e == EDICT_NUM( 0 )) ? "world" : "client" ); return; } SV_FreeEdict( e ); } /* ============== pfnCreateNamedEntity ============== */ edict_t* pfnCreateNamedEntity( string_t className ) { return SV_AllocPrivateData( NULL, className ); } /* ============= pfnMakeStatic move entity to client (Q1 legacy) ============= */ static void pfnMakeStatic( edict_t *ent ) { sv_static_entity_t *clent; if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_MakeStatic: invalid entity %s\n", SV_ClassName( ent )); return; } if( sv.num_static_entities >= MAX_STATIC_ENTITIES ) { MsgDev( D_WARN, "SV_MakeStatic: too many static entities. Ignored\n" ); return; } clent = &sv.static_entities[sv.num_static_entities++]; Q_strncpy( clent->model, STRING( ent->v.model ), sizeof( clent->model )); VectorCopy( ent->v.origin, clent->origin ); VectorCopy( ent->v.angles, clent->angles ); clent->sequence = ent->v.sequence; clent->frame = ent->v.frame; clent->colormap = ent->v.colormap; clent->skin = ent->v.skin; clent->rendermode = ent->v.rendermode; clent->renderamt = ent->v.renderamt; clent->rendercolor.r = ent->v.rendercolor[0]; clent->rendercolor.g = ent->v.rendercolor[1]; clent->rendercolor.b = ent->v.rendercolor[2]; clent->renderfx = ent->v.renderfx; SV_CreateStaticEntity( &sv.signon, clent ); // remove at end of the frame ent->v.flags |= FL_KILLME; } /* ============= pfnEntIsOnFloor legacy builtin ============= */ static int pfnEntIsOnFloor( edict_t *e ) { if( !SV_IsValidEdict( e )) { MsgDev( D_WARN, "SV_CheckBottom: invalid entity %s\n", SV_ClassName( e )); return 0; } return SV_CheckBottom( e, MOVE_NORMAL ); } /* =============== pfnDropToFloor =============== */ int pfnDropToFloor( edict_t* e ) { vec3_t end; trace_t trace; if( !SV_IsValidEdict( e )) { MsgDev( D_ERROR, "SV_DropToFloor: invalid entity %s\n", SV_ClassName( e )); return 0; } VectorCopy( e->v.origin, end ); end[2] -= 256; trace = SV_Move( e->v.origin, e->v.mins, e->v.maxs, end, MOVE_NORMAL, e ); if( trace.allsolid ) return -1; if( trace.fraction == 1.0f ) return 0; VectorCopy( trace.endpos, e->v.origin ); SV_LinkEdict( e, false ); e->v.flags |= FL_ONGROUND; e->v.groundentity = trace.ent; return 1; } /* =============== pfnWalkMove =============== */ int pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode ) { vec3_t move; if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_WalkMove: invalid entity %s\n", SV_ClassName( ent )); return false; } if(!( ent->v.flags & ( FL_FLY|FL_SWIM|FL_ONGROUND ))) return false; yaw = yaw * M_PI2 / 360.0f; VectorSet( move, cos( yaw ) * dist, sin( yaw ) * dist, 0.0f ); switch( iMode ) { case WALKMOVE_NORMAL: return SV_MoveStep( ent, move, true ); case WALKMOVE_WORLDONLY: return SV_MoveTest( ent, move, true ); case WALKMOVE_CHECKONLY: return SV_MoveStep( ent, move, false); default: MsgDev( D_ERROR, "SV_WalkMove: invalid walk mode %i.\n", iMode ); break; } return false; } /* ================= pfnSetOrigin ================= */ void pfnSetOrigin( edict_t *e, const float *rgflOrigin ) { if( !SV_IsValidEdict( e )) { MsgDev( D_WARN, "SV_SetOrigin: invalid entity %s\n", SV_ClassName( e )); return; } VectorCopy( rgflOrigin, e->v.origin ); SV_LinkEdict( e, false ); } /* ================= SV_BuildSoundMsg ================= */ int SV_BuildSoundMsg( edict_t *ent, int chan, const char *samp, int vol, float attn, int flags, int pitch, const vec3_t pos ) { int sound_idx; int entityIndex; if( vol < 0 || vol > 255 ) { MsgDev( D_ERROR, "SV_StartSound: volume = %i\n", vol ); return 0; } if( attn < 0.0f || attn > 4.0f ) { MsgDev( D_ERROR, "SV_StartSound: attenuation = %g\n", attn ); return 0; } if( chan < 0 || chan > 7 ) { MsgDev( D_ERROR, "SV_StartSound: channel = %i\n", chan ); return 0; } if( pitch < 0 || pitch > 255 ) { MsgDev( D_ERROR, "SV_StartSound: pitch = %i\n", pitch ); return 0; } if( !samp || !*samp ) { MsgDev( D_ERROR, "SV_StartSound: passed NULL sample\n" ); return 0; } if( samp[0] == '!' && Q_isdigit( samp + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( samp + 1 ); if( sound_idx >= 1536 ) { MsgDev( D_ERROR, "SV_StartSound: invalid sentence number %s.\n", samp ); return 0; } } else if( samp[0] == '#' && Q_isdigit( samp + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( samp + 1 ) + 1536; } else { // precache_sound can be used twice: cache sounds when loading // and return sound index when server is active sound_idx = SV_SoundIndex( samp ); } if( !ent->v.modelindex || !ent->v.model ) entityIndex = 0; else if( SV_IsValidEdict( ent->v.aiment )) entityIndex = NUM_FOR_EDICT( ent->v.aiment ); else entityIndex = NUM_FOR_EDICT( ent ); if( vol != 255 ) flags |= SND_VOLUME; if( attn != ATTN_NONE ) flags |= SND_ATTENUATION; if( pitch != PITCH_NORM ) flags |= SND_PITCH; if( sound_idx > 255 ) flags |= SND_LARGE_INDEX; // not sending (because this is out of range) flags &= ~SND_SPAWNING; BF_WriteByte( &sv.multicast, svc_sound ); BF_WriteWord( &sv.multicast, flags ); if( flags & SND_LARGE_INDEX ) BF_WriteWord( &sv.multicast, sound_idx ); else BF_WriteByte( &sv.multicast, sound_idx ); BF_WriteByte( &sv.multicast, chan ); if( flags & SND_VOLUME ) BF_WriteByte( &sv.multicast, vol ); if( flags & SND_ATTENUATION ) BF_WriteByte( &sv.multicast, attn * 64 ); if( flags & SND_PITCH ) BF_WriteByte( &sv.multicast, pitch ); BF_WriteWord( &sv.multicast, entityIndex ); BF_WriteVec3Coord( &sv.multicast, pos ); return 1; } /* ================= SV_StartSound ================= */ void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ) { int sound_idx; int entityIndex; int msg_dest; vec3_t origin; if( !sample ) return; if( attn < 0.0f || attn > 4.0f ) { MsgDev( D_ERROR, "SV_StartSound: attenuation %g must be in range 0-4\n", attn ); return; } if( chan < 0 || chan > 7 ) { MsgDev( D_ERROR, "SV_StartSound: channel must be in range 0-7\n" ); return; } if( !SV_IsValidEdict( ent )) { MsgDev( D_ERROR, "SV_StartSound: edict == NULL\n" ); return; } if( vol != VOL_NORM ) flags |= SND_VOLUME; if( attn != ATTN_NONE ) flags |= SND_ATTENUATION; if( pitch != PITCH_NORM ) flags |= SND_PITCH; VectorAverage( ent->v.mins, ent->v.maxs, origin ); VectorAdd( origin, ent->v.origin, origin ); if( flags & SND_SPAWNING ) msg_dest = MSG_INIT; else if( chan == CHAN_STATIC ) msg_dest = MSG_ALL; else msg_dest = MSG_PAS_R; // always sending stop sound command if( flags & SND_STOP ) msg_dest = MSG_ALL; if( sample[0] == '!' && Q_isdigit( sample + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( sample + 1 ); } else if( sample[0] == '#' && Q_isdigit( sample + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( sample + 1 ) + 1536; } else { // precache_sound can be used twice: cache sounds when loading // and return sound index when server is active sound_idx = SV_SoundIndex( sample ); } if( SV_IsValidEdict( ent->v.aiment )) entityIndex = NUM_FOR_EDICT( ent->v.aiment ); else entityIndex = NUM_FOR_EDICT( ent ); if( sound_idx > 255 ) flags |= SND_LARGE_INDEX; // not sending (because this is out of range) flags &= ~SND_SPAWNING; BF_WriteByte( &sv.multicast, svc_sound ); BF_WriteWord( &sv.multicast, flags ); if( flags & SND_LARGE_INDEX ) BF_WriteWord( &sv.multicast, sound_idx ); else BF_WriteByte( &sv.multicast, sound_idx ); BF_WriteByte( &sv.multicast, chan ); if( flags & SND_VOLUME ) BF_WriteByte( &sv.multicast, vol * 255 ); if( flags & SND_ATTENUATION ) BF_WriteByte( &sv.multicast, attn * 64 ); if( flags & SND_PITCH ) BF_WriteByte( &sv.multicast, pitch ); BF_WriteWord( &sv.multicast, entityIndex ); BF_WriteVec3Coord( &sv.multicast, origin ); SV_Send( msg_dest, origin, NULL ); } /* ================= pfnEmitAmbientSound ================= */ void pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch ) { int number = 0, sound_idx; int msg_dest = MSG_PAS_R; if( !sample ) return; if( attn < 0.0f || attn > 4.0f ) { MsgDev( D_ERROR, "SV_AmbientSound: attenuation must be in range 0-4\n" ); return; } if( !pos ) { MsgDev( D_ERROR, "SV_AmbientSound: pos == NULL!\n" ); return; } if( sv.state == ss_loading ) flags |= SND_SPAWNING; if( vol != VOL_NORM ) flags |= SND_VOLUME; if( attn != ATTN_NONE ) flags |= SND_ATTENUATION; if( pitch != PITCH_NORM ) flags |= SND_PITCH; if( flags & SND_SPAWNING ) msg_dest = MSG_INIT; else msg_dest = MSG_ALL; if( SV_IsValidEdict( ent )) number = NUM_FOR_EDICT( ent ); // always sending stop sound command if( flags & SND_STOP ) msg_dest = MSG_ALL; if( sample[0] == '!' && Q_isdigit( sample + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( sample + 1 ); } else if( sample[0] == '#' && Q_isdigit( sample + 1 )) { flags |= SND_SENTENCE; sound_idx = Q_atoi( sample + 1 ) + 1536; } else { // precache_sound can be used twice: cache sounds when loading // and return sound index when server is active sound_idx = SV_SoundIndex( sample ); } if( sound_idx > 255 ) flags |= SND_LARGE_INDEX; // not sending (because this is out of range) flags &= ~SND_SPAWNING; BF_WriteByte( &sv.multicast, svc_ambientsound ); BF_WriteWord( &sv.multicast, flags ); if( flags & SND_LARGE_INDEX ) BF_WriteWord( &sv.multicast, sound_idx ); else BF_WriteByte( &sv.multicast, sound_idx ); BF_WriteByte( &sv.multicast, CHAN_STATIC ); if( flags & SND_VOLUME ) BF_WriteByte( &sv.multicast, vol * 255 ); if( flags & SND_ATTENUATION ) BF_WriteByte( &sv.multicast, attn * 64 ); if( flags & SND_PITCH ) BF_WriteByte( &sv.multicast, pitch ); // plays from fixed position BF_WriteWord( &sv.multicast, number ); BF_WriteVec3Coord( &sv.multicast, pos ); SV_Send( msg_dest, pos, NULL ); } /* ================= SV_StartMusic ================= */ void SV_StartMusic( const char *curtrack, const char *looptrack, fs_offset_t position ) { BF_WriteByte( &sv.multicast, svc_stufftext ); BF_WriteString( &sv.multicast, va( "music \"%s\" \"%s\" %i\n", curtrack, looptrack, position )); SV_Send( MSG_ALL, NULL, NULL ); } /* ================= pfnTraceLine ================= */ static void pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr ) { trace_t trace; if( !ptr ) return; trace = SV_Move( v1, vec3_origin, vec3_origin, v2, fNoMonsters, pentToSkip ); if( !SV_IsValidEdict( trace.ent )) trace.ent = svgame.edicts; SV_ConvertTrace( ptr, &trace ); } /* ================= pfnTraceToss ================= */ static void pfnTraceToss( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr ) { trace_t trace; if( !ptr ) return; if( !SV_IsValidEdict( pent )) { MsgDev( D_WARN, "SV_MoveToss: invalid entity %s\n", SV_ClassName( pent )); return; } trace = SV_MoveToss( pent, pentToIgnore ); SV_ConvertTrace( ptr, &trace ); } /* ================= pfnTraceHull ================= */ static void pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr ) { float *mins, *maxs; trace_t trace; if( !ptr ) return; if( hullNumber < 0 || hullNumber > 3 ) hullNumber = 0; mins = sv.worldmodel->hulls[hullNumber].clip_mins; maxs = sv.worldmodel->hulls[hullNumber].clip_maxs; trace = SV_Move( v1, mins, maxs, v2, fNoMonsters, pentToSkip ); SV_ConvertTrace( ptr, &trace ); } /* ============= pfnTraceMonsterHull ============= */ static int pfnTraceMonsterHull( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr ) { trace_t trace; if( !SV_IsValidEdict( pEdict )) { MsgDev( D_WARN, "SV_TraceMonsterHull: invalid entity %s\n", SV_ClassName( pEdict )); return 1; } trace = SV_Move( v1, pEdict->v.mins, pEdict->v.maxs, v2, fNoMonsters, pentToSkip ); if( ptr ) SV_ConvertTrace( ptr, &trace ); if( trace.allsolid || trace.fraction != 1.0f ) return true; return false; } /* ============= pfnTraceModel ============= */ static void pfnTraceModel( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr ) { float *mins, *maxs; trace_t trace; if( !ptr ) return; if( !SV_IsValidEdict( pent )) { MsgDev( D_WARN, "TraceModel: invalid entity %s\n", SV_ClassName( pent )); return; } if( hullNumber < 0 || hullNumber > 3 ) hullNumber = 0; mins = sv.worldmodel->hulls[hullNumber].clip_mins; maxs = sv.worldmodel->hulls[hullNumber].clip_maxs; if( pent->v.solid == SOLID_CUSTOM ) { // NOTE: always goes through custom clipping move // even if our callbacks is not initialized SV_CustomClipMoveToEntity( pent, v1, mins, maxs, v2, &trace ); } else if( Mod_GetType( pent->v.modelindex ) == mod_brush ) { int oldmovetype = pent->v.movetype; int oldsolid = pent->v.solid; pent->v.movetype = MOVETYPE_PUSH; pent->v.solid = SOLID_BSP; SV_ClipMoveToEntity( pent, v1, mins, maxs, v2, &trace ); pent->v.movetype = oldmovetype; pent->v.solid = oldsolid; } else { SV_ClipMoveToEntity( pent, v1, mins, maxs, v2, &trace ); } SV_ConvertTrace( ptr, &trace ); } /* ============= pfnTraceTexture returns texture basename ============= */ static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 ) { if( !SV_IsValidEdict( pTextureEntity )) { MsgDev( D_WARN, "TraceTexture: invalid entity %s\n", SV_ClassName( pTextureEntity )); return NULL; } return SV_TraceTexture( pTextureEntity, v1, v2 ); } /* ============= pfnTraceSphere trace sphere instead of bbox ============= */ void pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr ) { Host_Error( "TraceSphere not yet implemented!\n" ); } /* ============= pfnGetAimVector NOTE: speed is unused ============= */ void pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn ) { edict_t *check; vec3_t start, dir, end, bestdir; float dist, bestdist; int i, j; trace_t tr; VectorCopy( svgame.globals->v_forward, rgflReturn ); // assume failure if it returns early if( !SV_IsValidEdict( ent ) || (ent->v.flags & FL_FAKECLIENT)) return; VectorCopy( ent->v.origin, start ); VectorAdd( start, ent->v.view_ofs, start ); // try sending a trace straight VectorCopy( svgame.globals->v_forward, dir ); VectorMA( start, 2048, dir, end ); tr = SV_Move( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent ); if( tr.ent && (tr.ent->v.takedamage == DAMAGE_AIM || ent->v.team <= 0 || ent->v.team != tr.ent->v.team )) return; // try all possible entities VectorCopy( dir, bestdir ); bestdist = Cvar_VariableValue( "sv_aim" ); check = EDICT_NUM( 1 ); // start at first client for( i = 1; i < svgame.numEntities; i++, check++ ) { if( check->v.takedamage != DAMAGE_AIM ) continue; if( check->v.flags & FL_FAKECLIENT ) continue; if( ent->v.team > 0 && ent->v.team == check->v.team ) continue; if( check == ent ) continue; for( j = 0; j < 3; j++ ) end[j] = check->v.origin[j] + 0.5f * (check->v.mins[j] + check->v.maxs[j]); VectorSubtract( end, start, dir ); VectorNormalize( dir ); dist = DotProduct( dir, svgame.globals->v_forward ); if( dist < bestdist ) continue; // to far to turn tr = SV_Move( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent ); if( tr.ent == check ) { bestdist = dist; VectorCopy( dir, bestdir ); } } VectorCopy( bestdir, rgflReturn ); } /* ========= pfnServerCommand ========= */ void pfnServerCommand( const char* str ) { if( SV_IsValidCmd( str )) Cbuf_AddText( str ); else MsgDev( D_ERROR, "bad server command %s\n", str ); } /* ========= pfnClientCommand ========= */ void pfnClientCommand( edict_t* pEdict, char* szFmt, ... ) { sv_client_t *client; string buffer; va_list args; if( sv.state != ss_active ) { MsgDev( D_ERROR, "SV_ClientCommand: server is not active!\n" ); return; } if(( client = SV_ClientFromEdict( pEdict, true )) == NULL ) { MsgDev( D_ERROR, "SV_ClientCommand: client is not spawned!\n" ); return; } if( client->fakeclient ) return; va_start( args, szFmt ); Q_vsnprintf( buffer, MAX_STRING, szFmt, args ); va_end( args ); if( SV_IsValidCmd( buffer )) { BF_WriteByte( &client->netchan.message, svc_stufftext ); BF_WriteString( &client->netchan.message, buffer ); } else MsgDev( D_ERROR, "Tried to stuff bad command %s\n", buffer ); } /* ================= pfnParticleEffect Make sure the event gets sent to all clients ================= */ void pfnParticleEffect( const float *org, const float *dir, float color, float count ) { int i, v; if( !org || !dir ) { if( !org ) MsgDev( D_ERROR, "SV_StartParticle: NULL origin. Ignored\n" ); if( !dir ) MsgDev( D_ERROR, "SV_StartParticle: NULL dir. Ignored\n" ); return; } BF_WriteByte( &sv.datagram, svc_particle ); BF_WriteVec3Coord( &sv.datagram, org ); for( i = 0; i < 3; i++ ) { v = bound( -128, dir[i] * 16.0f, 127 ); BF_WriteChar( &sv.datagram, v ); } BF_WriteByte( &sv.datagram, count ); BF_WriteByte( &sv.datagram, color ); BF_WriteByte( &sv.datagram, 0 ); } /* =============== pfnLightStyle =============== */ void pfnLightStyle( int style, const char* val ) { if( style < 0 ) style = 0; if( style >= MAX_LIGHTSTYLES ) Host_Error( "SV_LightStyle: style: %i >= %d", style, MAX_LIGHTSTYLES ); SV_SetLightStyle( style, val, 0.0f ); // set correct style } /* ================= pfnDecalIndex register decal shader on client ================= */ int pfnDecalIndex( const char *m ) { int i; if( !m || !m[0] ) return 0; for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ ) { if( !Q_stricmp( host.draw_decals[i], m )) return i; } // throw warning (this can happens if decal not present in decals.wad) MsgDev( D_WARN, "Can't find decal %s\n", m ); return 0; } /* ============= pfnPointContents ============= */ static int pfnPointContents( const float *rgflVector ) { if( !rgflVector ) return CONTENTS_NONE; return SV_PointContents( rgflVector ); } /* ============= pfnMessageBegin ============= */ void pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed ) { int i, iSize; if( svgame.msg_started ) Host_Error( "MessageBegin: New message started when msg '%s' has not been sent yet\n", svgame.msg_name ); svgame.msg_started = true; // check range msg_num = bound( svc_bad, msg_num, 255 ); if( msg_num < svc_lastmsg ) { svgame.msg_index = -msg_num; // this is a system message svgame.msg_name = svc_strings[msg_num]; if( msg_num == svc_temp_entity ) iSize = -1; // temp entity have variable size else iSize = 0; } else { // check for existing for( i = 0; i < MAX_USER_MESSAGES && svgame.msg[i].name[0]; i++ ) { if( svgame.msg[i].number == msg_num ) break; // found } if( i == MAX_USER_MESSAGES ) { Host_Error( "MessageBegin: tried to send unregistered message %i\n", msg_num ); return; } svgame.msg_name = svgame.msg[i].name; iSize = svgame.msg[i].size; svgame.msg_index = i; } BF_WriteByte( &sv.multicast, msg_num ); // save message destination if( pOrigin ) VectorCopy( pOrigin, svgame.msg_org ); else VectorClear( svgame.msg_org ); if( iSize == -1 ) { // variable sized messages sent size as first byte svgame.msg_size_index = BF_GetNumBytesWritten( &sv.multicast ); BF_WriteByte( &sv.multicast, 0 ); // reserve space for now } else svgame.msg_size_index = -1; // message has constant size svgame.msg_realsize = 0; svgame.msg_dest = msg_dest; svgame.msg_ent = ed; } /* ============= pfnMessageEnd ============= */ void pfnMessageEnd( void ) { const char *name = "Unknown"; float *org = NULL; if( svgame.msg_name ) name = svgame.msg_name; if( !svgame.msg_started ) Host_Error( "MessageEnd: called with no active message\n" ); svgame.msg_started = false; // HACKHACK: clearing HudText in background mode if( sv.background && svgame.msg_index >= 0 && svgame.msg[svgame.msg_index].number == svgame.gmsgHudText ) { BF_Clear( &sv.multicast ); return; } // check for system message if( svgame.msg_index < 0 ) { if( svgame.msg_size_index != -1 ) { // variable sized message if( svgame.msg_realsize > 255 ) { MsgDev( D_ERROR, "SV_Message: %s too long (more than 255 bytes)\n", name ); BF_Clear( &sv.multicast ); return; } else if( svgame.msg_realsize < 0 ) { MsgDev( D_ERROR, "SV_Message: %s writes NULL message\n", name ); BF_Clear( &sv.multicast ); return; } } sv.multicast.pData[svgame.msg_size_index] = svgame.msg_realsize; } else if( svgame.msg[svgame.msg_index].size != -1 ) { int expsize = svgame.msg[svgame.msg_index].size; int realsize = svgame.msg_realsize; // compare sizes if( expsize != realsize ) { MsgDev( D_ERROR, "SV_Message: %s expected %i bytes, it written %i. Ignored.\n", name, expsize, realsize ); BF_Clear( &sv.multicast ); return; } } else if( svgame.msg_size_index != -1 ) { // variable sized message if( svgame.msg_realsize > 255 ) { MsgDev( D_ERROR, "SV_Message: %s too long (more than 255 bytes)\n", name ); BF_Clear( &sv.multicast ); return; } else if( svgame.msg_realsize < 0 ) { MsgDev( D_ERROR, "SV_Message: %s writes NULL message\n", name ); BF_Clear( &sv.multicast ); return; } sv.multicast.pData[svgame.msg_size_index] = svgame.msg_realsize; } else { // this should never happen MsgDev( D_ERROR, "SV_Message: %s have encountered error\n", name ); BF_Clear( &sv.multicast ); return; } if( svgame.msg_index < 0 && abs( svgame.msg_index ) == svc_studiodecal && svgame.msg_realsize == 27 ) { // oldstyle message for svc_studiodecal has missed four additional bytes: // modelIndex, skin and body. Write it here for backward compatibility BF_WriteWord( &sv.multicast, 0 ); BF_WriteByte( &sv.multicast, 0 ); BF_WriteByte( &sv.multicast, 0 ); } if( !VectorIsNull( svgame.msg_org )) org = svgame.msg_org; svgame.msg_dest = bound( MSG_BROADCAST, svgame.msg_dest, MSG_SPEC ); SV_Send( svgame.msg_dest, org, svgame.msg_ent ); } /* ============= pfnWriteByte ============= */ void pfnWriteByte( int iValue ) { if( iValue == -1 ) iValue = 0xFF; // convert char to byte BF_WriteByte( &sv.multicast, (byte)iValue ); svgame.msg_realsize++; } /* ============= pfnWriteChar ============= */ void pfnWriteChar( int iValue ) { BF_WriteChar( &sv.multicast, (char)iValue ); svgame.msg_realsize++; } /* ============= pfnWriteShort ============= */ void pfnWriteShort( int iValue ) { BF_WriteShort( &sv.multicast, (short)iValue ); svgame.msg_realsize += 2; } /* ============= pfnWriteLong ============= */ void pfnWriteLong( int iValue ) { BF_WriteLong( &sv.multicast, iValue ); svgame.msg_realsize += 4; } /* ============= pfnWriteAngle this is low-res angle ============= */ void pfnWriteAngle( float flValue ) { int iAngle = ((int)(( flValue ) * 256 / 360) & 255); BF_WriteChar( &sv.multicast, iAngle ); svgame.msg_realsize += 1; } /* ============= pfnWriteCoord ============= */ void pfnWriteCoord( float flValue ) { BF_WriteCoord( &sv.multicast, flValue ); svgame.msg_realsize += 2; } /* ============= pfnWriteString ============= */ void pfnWriteString( const char *src ) { char *dst, string[MAX_SYSPATH]; int len = Q_strlen( src ) + 1; int rem = (255 - svgame.msg_realsize); if( len >= rem ) { MsgDev( D_ERROR, "pfnWriteString: exceeds %i symbols\n", rem ); BF_WriteChar( &sv.multicast, 0 ); svgame.msg_realsize += 1; return; } // prepare string to sending dst = string; while( 1 ) { // some escaped chars parsed as two symbols - merge it here if( src[0] == '\\' && src[1] == 'n' ) { *dst++ = '\n'; src += 2; len -= 1; } else if( src[0] == '\\' && src[1] == 'r' ) { *dst++ = '\r'; src += 2; len -= 1; } else if( src[0] == '\\' && src[1] == 't' ) { *dst++ = '\t'; src += 2; len -= 1; } else if(( *dst++ = *src++ ) == 0 ) break; } *dst = '\0'; // string end (not included in count) BF_WriteString( &sv.multicast, string ); // NOTE: some messages with constant string length can be marked as known sized svgame.msg_realsize += len; } /* ============= pfnWriteEntity ============= */ void pfnWriteEntity( int iValue ) { if( iValue < 0 || iValue >= svgame.numEntities ) Host_Error( "BF_WriteEntity: invalid entnumber %i\n", iValue ); BF_WriteShort( &sv.multicast, (short)iValue ); svgame.msg_realsize += 2; } /* ============= pfnAlertMessage ============= */ static void pfnAlertMessage( ALERT_TYPE level, char *szFmt, ... ) { char buffer[2048]; // must support > 1k messages va_list args; // check message for pass switch( level ) { case at_notice: break; // passed always case at_console: if( host.developer < D_INFO ) return; break; case at_aiconsole: if( host.developer < D_AICONSOLE ) return; break; case at_warning: if( host.developer < D_WARN ) return; break; case at_error: if( host.developer < D_ERROR ) return; break; } va_start( args, szFmt ); Q_vsnprintf( buffer, 2048, szFmt, args ); va_end( args ); if( level == at_warning ) { Sys_Print( va( "^3Warning:^7 %s", buffer )); } else if( level == at_error ) { Sys_Print( va( "^1Error:^7 %s", buffer )); } else { Sys_Print( buffer ); } } /* ============= pfnEngineFprintf legacy. probably was a part of early save\restore system ============= */ static void pfnEngineFprintf( FILE *pfile, char *szFmt, ... ) { char buffer[2048]; va_list args; va_start( args, szFmt ); Q_vsnprintf( buffer, 2048, szFmt, args ); va_end( args ); fprintf( pfile, buffer ); } /* ============= pfnBuildSoundMsg Customizable sound message ============= */ void pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend ) { pfnMessageBegin( msg_dest, msg_type, pOrigin, pSend ); SV_BuildSoundMsg( pSource, chan, samp, fvol * 255, attn, fFlags, pitch, pOrigin ); pfnMessageEnd(); } /* ============= pfnPvAllocEntPrivateData ============= */ void *pfnPvAllocEntPrivateData( edict_t *pEdict, long cb ) { ASSERT( pEdict ); SV_FreePrivateData( pEdict ); if( cb > 0 ) { // a poke646 have memory corrupt in somewhere - this is trashed last four bytes :( pEdict->pvPrivateData = Mem_Alloc( svgame.mempool, (cb + 15) & ~15 ); } return pEdict->pvPrivateData; } /* ============= pfnPvEntPrivateData we already have copy of this function in 'enginecallback.h' :-) ============= */ void *pfnPvEntPrivateData( edict_t *pEdict ) { if( pEdict ) return pEdict->pvPrivateData; return NULL; } /* ============= pfnFreeEntPrivateData ============= */ void pfnFreeEntPrivateData( edict_t *pEdict ) { SV_FreePrivateData( pEdict ); } /* ============= SV_AllocString allocate new engine string ============= */ string_t SV_AllocString( const char *szValue ) { const char *newString; if( svgame.physFuncs.pfnAllocString != NULL ) return svgame.physFuncs.pfnAllocString( szValue ); newString = _copystring( svgame.stringspool, szValue, __FILE__, __LINE__ ); return newString - svgame.globals->pStringBase; } /* ============= SV_MakeString make constant string ============= */ string_t SV_MakeString( const char *szValue ) { if( svgame.physFuncs.pfnMakeString != NULL ) return svgame.physFuncs.pfnMakeString( szValue ); return szValue - svgame.globals->pStringBase; } /* ============= SV_GetString ============= */ const char *SV_GetString( string_t iString ) { if( svgame.physFuncs.pfnGetString != NULL ) return svgame.physFuncs.pfnGetString( iString ); return (svgame.globals->pStringBase + iString); } /* ============= pfnGetVarsOfEnt ============= */ entvars_t *pfnGetVarsOfEnt( edict_t *pEdict ) { if( pEdict ) return &pEdict->v; return NULL; } /* ============= pfnPEntityOfEntOffset ============= */ edict_t* pfnPEntityOfEntOffset( int iEntOffset ) { return (&((edict_t*)svgame.vp)[iEntOffset]); } /* ============= pfnEntOffsetOfPEntity ============= */ int pfnEntOffsetOfPEntity( const edict_t *pEdict ) { return ((byte *)pEdict - (byte *)svgame.vp); } /* ============= pfnIndexOfEdict ============= */ int pfnIndexOfEdict( const edict_t *pEdict ) { int number; number = NUM_FOR_EDICT( pEdict ); if( number < 0 || number >= svgame.numEntities ) return 0; // out of range return number; } /* ============= pfnPEntityOfEntIndex ============= */ edict_t* pfnPEntityOfEntIndex( int iEntIndex ) { if( iEntIndex < 0 || iEntIndex >= svgame.numEntities ) return NULL; // out of range return EDICT_NUM( iEntIndex ); } /* ============= pfnFindEntityByVars debug routine ============= */ edict_t* pfnFindEntityByVars( entvars_t *pvars ) { edict_t *e; int i; // don't pass invalid arguments if( !pvars ) return NULL; for( i = 0; i < svgame.numEntities; i++ ) { e = EDICT_NUM( i ); if( &e->v == pvars ) { if( e->v.pContainingEntity != e ) { MsgDev( D_NOTE, "fixing pContainingEntity for %s\n", SV_ClassName( e )); e->v.pContainingEntity = e; } return e; // found it } } return NULL; } /* ============= pfnGetModelPtr returns pointer to a studiomodel ============= */ static void *pfnGetModelPtr( edict_t *pEdict ) { model_t *mod; if( !SV_IsValidEdict( pEdict )) return NULL; mod = Mod_Handle( pEdict->v.modelindex ); return Mod_Extradata( mod ); } /* ============= pfnRegUserMsg ============= */ int pfnRegUserMsg( const char *pszName, int iSize ) { int i; if( !pszName || !pszName[0] ) return svc_bad; if( Q_strlen( pszName ) >= sizeof( svgame.msg[0].name )) { MsgDev( D_ERROR, "REG_USER_MSG: too long name %s\n", pszName ); return svc_bad; // force error } if( iSize > 255 ) { MsgDev( D_ERROR, "REG_USER_MSG: %s has too big size %i\n", pszName, iSize ); return svc_bad; // force error } // make sure what size inrange iSize = bound( -1, iSize, 255 ); // message 0 is reserved for svc_bad for( i = 0; i < MAX_USER_MESSAGES && svgame.msg[i].name[0]; i++ ) { // see if already registered if( !Q_strcmp( svgame.msg[i].name, pszName )) return svc_lastmsg + i; // offset } if( i == MAX_USER_MESSAGES ) { MsgDev( D_ERROR, "REG_USER_MSG: user messages limit exceeded\n" ); return svc_bad; } // register new message Q_strncpy( svgame.msg[i].name, pszName, sizeof( svgame.msg[i].name )); svgame.msg[i].number = svc_lastmsg + i; svgame.msg[i].size = iSize; // catch some user messages if( !Q_strcmp( pszName, "HudText" )) svgame.gmsgHudText = svc_lastmsg + i; if( sv.state == ss_active ) { // tell the client about new user message BF_WriteByte( &sv.multicast, svc_usermessage ); BF_WriteByte( &sv.multicast, svgame.msg[i].number ); BF_WriteByte( &sv.multicast, (byte)iSize ); BF_WriteString( &sv.multicast, svgame.msg[i].name ); SV_Send( MSG_ALL, NULL, NULL ); } return svgame.msg[i].number; } /* ============= pfnAnimationAutomove animating studiomodel ============= */ void pfnAnimationAutomove( const edict_t* pEdict, float flTime ) { // this is empty in the original HL } /* ============= pfnGetBonePosition ============= */ static void pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ) { if( !SV_IsValidEdict( pEdict )) { MsgDev( D_WARN, "SV_GetBonePos: invalid entity %s\n", SV_ClassName( pEdict )); return; } Mod_GetBonePosition( pEdict, iBone, rgflOrigin, rgflAngles ); } /* ============= pfnFunctionFromName ============= */ dword pfnFunctionFromName( const char *pName ) { return Com_FunctionFromName( svgame.hInstance, pName ); } /* ============= pfnNameForFunction ============= */ const char *pfnNameForFunction( dword function ) { return Com_NameForFunction( svgame.hInstance, function ); } /* ============= pfnClientPrintf ============= */ void pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ) { sv_client_t *client; if( sv.state != ss_active ) { // send message into console during loading MsgDev( D_INFO, szMsg ); return; } if(( client = SV_ClientFromEdict( pEdict, true )) == NULL ) { MsgDev( D_ERROR, "SV_ClientPrintf: client is not spawned!\n" ); return; } switch( ptype ) { case print_console: if( client->fakeclient ) MsgDev( D_INFO, szMsg ); else SV_ClientPrintf( client, PRINT_HIGH, "%s", szMsg ); break; case print_chat: if( client->fakeclient ) return; SV_ClientPrintf( client, PRINT_CHAT, "%s", szMsg ); break; case print_center: if( client->fakeclient ) return; BF_WriteByte( &client->netchan.message, svc_centerprint ); BF_WriteString( &client->netchan.message, szMsg ); break; } } /* ============= pfnServerPrint ============= */ void pfnServerPrint( const char *szMsg ) { // while loading in-progress we can sending message only for local client if( sv.state != ss_active ) MsgDev( D_INFO, szMsg ); else SV_BroadcastPrintf( PRINT_HIGH, "%s", szMsg ); } /* ============= pfnGetAttachment ============= */ static void pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ) { if( !SV_IsValidEdict( pEdict )) { MsgDev( D_WARN, "SV_GetAttachment: invalid entity %s\n", SV_ClassName( pEdict )); return; } Mod_StudioGetAttachment( pEdict, iAttachment, rgflOrigin, rgflAngles ); } /* ============= pfnCRC32_Final ============= */ dword pfnCRC32_Final( dword pulCRC ) { CRC32_Final( &pulCRC ); return pulCRC; } /* ============= pfnCrosshairAngle ============= */ void pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw ) { sv_client_t *client; if(( client = SV_ClientFromEdict( pClient, true )) == NULL ) { MsgDev( D_ERROR, "SV_SetCrosshairAngle: invalid client!\n" ); return; } // fakeclients ignores it silently if( client->fakeclient ) return; if( pitch > 180.0f ) pitch -= 360; if( pitch < -180.0f ) pitch += 360; if( yaw > 180.0f ) yaw -= 360; if( yaw < -180.0f ) yaw += 360; BF_WriteByte( &client->netchan.message, svc_crosshairangle ); BF_WriteChar( &client->netchan.message, pitch * 5 ); BF_WriteChar( &client->netchan.message, yaw * 5 ); } /* ============= pfnSetView ============= */ void pfnSetView( const edict_t *pClient, const edict_t *pViewent ) { sv_client_t *client; if( pClient == NULL || pClient->free ) { MsgDev( D_ERROR, "PF_SetView: invalid client!\n" ); return; } if(( client = SV_ClientFromEdict( pClient, true )) == NULL ) { MsgDev( D_ERROR, "PF_SetView: not a client!\n" ); return; } if( !SV_IsValidEdict( pViewent )) { MsgDev( D_ERROR, "PF_SetView: invalid viewent!\n" ); return; } if( pClient == pViewent ) client->pViewEntity = NULL; else client->pViewEntity = (edict_t *)pViewent; // fakeclients ignore to send client message (but can see into the trigger_camera through the PVS) if( client->fakeclient ) return; BF_WriteByte( &client->netchan.message, svc_setview ); BF_WriteWord( &client->netchan.message, NUM_FOR_EDICT( pViewent )); } /* ============= pfnTime ============= */ float pfnTime( void ) { return (float)Sys_DoubleTime(); } /* ============= pfnStaticDecal ============= */ void pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex ) { if( !origin ) { MsgDev( D_ERROR, "SV_StaticDecal: NULL origin. Ignored\n" ); return; } SV_CreateDecal( &sv.signon, origin, decalIndex, entityIndex, modelIndex, FDECAL_PERMANENT, 1.0f ); } /* ============= pfnIsDedicatedServer ============= */ int pfnIsDedicatedServer( void ) { return (host.type == HOST_DEDICATED); } /* ============= pfnGetPlayerWONId ============= */ uint pfnGetPlayerWONId( edict_t *e ) { sv_client_t *cl; int i; if( sv.state != ss_active ) return -1; if( !SV_ClientFromEdict( e, false )) return -1; for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) { if( cl->edict == e && cl->authentication_method == 0 ) return cl->WonID; } return -1; } /* ============= pfnIsMapValid vaild map must contain one info_player_deatchmatch ============= */ int pfnIsMapValid( char *filename ) { char *spawn_entity; int flags; // determine spawn entity classname if( sv_maxclients->integer == 1 ) spawn_entity = GI->sp_entity; else spawn_entity = GI->mp_entity; flags = SV_MapIsValid( filename, spawn_entity, NULL ); if(( flags & MAP_IS_EXIST ) && ( flags & MAP_HAS_SPAWNPOINT )) return true; return false; } /* ============= pfnFadeClientVolume ============= */ void pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds ) { sv_client_t *cl; if(( cl = SV_ClientFromEdict( pEdict, true )) == NULL ) { MsgDev( D_ERROR, "SV_FadeClientVolume: client is not spawned!\n" ); return; } if( cl->fakeclient ) return; BF_WriteByte( &cl->netchan.message, svc_soundfade ); BF_WriteByte( &cl->netchan.message, fadePercent ); BF_WriteByte( &cl->netchan.message, holdTime ); BF_WriteByte( &cl->netchan.message, fadeOutSeconds ); BF_WriteByte( &cl->netchan.message, fadeInSeconds ); } /* ============= pfnSetClientMaxspeed fakeclients can be changed speed to ============= */ void pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed ) { sv_client_t *cl; // not spawned clients allowed if(( cl = SV_ClientFromEdict( pEdict, false )) == NULL ) { MsgDev( D_ERROR, "SV_SetClientMaxspeed: client is not active!\n" ); return; } SV_SetClientMaxspeed( cl, fNewMaxspeed ); } /* ============= pfnRunPlayerMove ============= */ void pfnRunPlayerMove( edict_t *pClient, const float *v_angle, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec ) { sv_client_t *cl, *oldcl; usercmd_t cmd; uint seed; if( sv.paused ) return; if(( cl = SV_ClientFromEdict( pClient, true )) == NULL ) { MsgDev( D_ERROR, "SV_ClientThink: fakeclient is not spawned!\n" ); return; } if( !cl->fakeclient ) return; // only fakeclients allows oldcl = svs.currentPlayer; svs.currentPlayer = SV_ClientFromEdict( pClient, true ); svs.currentPlayerNum = (svs.currentPlayer - svs.clients); svs.currentPlayer->timebase = (sv.time + host.frametime) - (msec / 1000.0f); Q_memset( &cmd, 0, sizeof( cmd )); if( v_angle ) VectorCopy( v_angle, cmd.viewangles ); cmd.forwardmove = fmove; cmd.sidemove = smove; cmd.upmove = upmove; cmd.buttons = buttons; cmd.impulse = impulse; cmd.msec = msec; seed = Com_RandomLong( 0, 0x7fffffff ); // full range SV_RunCmd( cl, &cmd, seed ); cl->lastcmd = cmd; cl->lastcmd.buttons = 0; // avoid multiple fires on lag svs.currentPlayer = oldcl; svs.currentPlayerNum = (svs.currentPlayer - svs.clients); } /* ============= pfnNumberOfEntities returns actual entity count ============= */ int pfnNumberOfEntities( void ) { int i, total = 0; for( i = 0; i < svgame.numEntities; i++ ) { if( svgame.edicts[i].free ) continue; total++; } return total; } /* ============= pfnGetInfoKeyBuffer ============= */ char *pfnGetInfoKeyBuffer( edict_t *e ) { sv_client_t *cl; if( !SV_IsValidEdict( e )) return Cvar_Serverinfo(); // otherwise return ServerInfo // pfnUserInfoChanged passed if(( cl = SV_ClientFromEdict( e, false )) == NULL ) { MsgDev( D_ERROR, "SV_GetClientUserinfo: client is not connected!\n" ); return Cvar_Serverinfo(); // otherwise return ServerInfo } return cl->userinfo; } /* ============= pfnSetClientKeyValue ============= */ void pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value ) { clientIndex -= 1; if( clientIndex < 0 || clientIndex >= sv_maxclients->integer ) return; if( svs.clients[clientIndex].state < cs_spawned || infobuffer == NULL ) return; Info_SetValueForKey( infobuffer, key, value ); svs.clients[clientIndex].sendinfo = true; } /* ============= pfnGetPhysicsKeyValue ============= */ const char *pfnGetPhysicsKeyValue( const edict_t *pClient, const char *key ) { sv_client_t *cl; // pfnUserInfoChanged passed if(( cl = SV_ClientFromEdict( pClient, false )) == NULL ) { MsgDev( D_ERROR, "SV_GetClientPhysKey: client is not connected!\n" ); return ""; } return Info_ValueForKey( cl->physinfo, key ); } /* ============= pfnSetPhysicsKeyValue ============= */ void pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value ) { sv_client_t *cl; // pfnUserInfoChanged passed if(( cl = SV_ClientFromEdict( pClient, false )) == NULL ) { MsgDev( D_ERROR, "SV_SetClientPhysinfo: client is not connected!\n" ); return; } Info_SetValueForKey( cl->physinfo, key, value ); } /* ============= pfnGetPhysicsInfoString ============= */ const char *pfnGetPhysicsInfoString( const edict_t *pClient ) { sv_client_t *cl; // pfnUserInfoChanged passed if(( cl = SV_ClientFromEdict( pClient, false )) == NULL ) { MsgDev( D_ERROR, "SV_GetClientPhysinfo: client is not connected!\n" ); return ""; } return cl->physinfo; } /* ============= pfnPrecacheEvent register or returns already registered event id a type of event is ignored at this moment ============= */ word pfnPrecacheEvent( int type, const char *psz ) { return (word)SV_EventIndex( psz ); } /* ============= pfnPlaybackEvent ============= */ void SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) { sv_client_t *cl; event_state_t *es; event_args_t args; event_info_t *ei = NULL; int j, slot, bestslot; int invokerIndex; byte *mask = NULL; vec3_t pvspoint; if( flags & FEV_CLIENT ) return; // someone stupid joke // first check event for out of bounds if( eventindex < 1 || eventindex > MAX_EVENTS ) { MsgDev( D_ERROR, "SV_PlaybackEvent: invalid eventindex %i\n", eventindex ); return; } // check event for precached if( !sv.event_precache[eventindex][0] ) { MsgDev( D_ERROR, "SV_PlaybackEvent: event %i was not precached\n", eventindex ); return; } Q_memset( &args, 0, sizeof( args )); if( origin && !VectorIsNull( origin )) { VectorCopy( origin, args.origin ); args.flags |= FEVENT_ORIGIN; } if( angles && !VectorIsNull( angles )) { VectorCopy( angles, args.angles ); args.flags |= FEVENT_ANGLES; } // copy other parms args.fparam1 = fparam1; args.fparam2 = fparam2; args.iparam1 = iparam1; args.iparam2 = iparam2; args.bparam1 = bparam1; args.bparam2 = bparam2; VectorClear( pvspoint ); if( SV_IsValidEdict( pInvoker )) { // add the view_ofs to avoid problems with crossed contents line VectorAdd( pInvoker->v.origin, pInvoker->v.view_ofs, pvspoint ); args.entindex = invokerIndex = NUM_FOR_EDICT( pInvoker ); // g-cont. allow 'ducking' param for all entities args.ducking = (pInvoker->v.flags & FL_DUCKING) ? true : false; // this will be send only for reliable event if(!( args.flags & FEVENT_ORIGIN )) VectorCopy( pInvoker->v.origin, args.origin ); // this will be send only for reliable event if(!( args.flags & FEVENT_ANGLES )) VectorCopy( pInvoker->v.angles, args.angles ); if( sv_sendvelocity->integer ) VectorCopy( pInvoker->v.velocity, args.velocity ); } else { VectorCopy( args.origin, pvspoint ); args.entindex = 0; invokerIndex = -1; } if(!( flags & FEV_GLOBAL ) && VectorIsNull( pvspoint )) { MsgDev( D_ERROR, "%s: not a FEV_GLOBAL event missing origin. Ignored.\n", sv.event_precache[eventindex] ); return; } // check event for some user errors if( flags & (FEV_NOTHOST|FEV_HOSTONLY)) { if( !SV_ClientFromEdict( pInvoker, true )) { const char *ev_name = sv.event_precache[eventindex]; if( flags & FEV_NOTHOST ) { MsgDev( D_WARN, "%s: specified FEV_NOTHOST when invoker not a client\n", ev_name ); flags &= ~FEV_NOTHOST; } if( flags & FEV_HOSTONLY ) { MsgDev( D_WARN, "%s: specified FEV_HOSTONLY when invoker not a client\n", ev_name ); flags &= ~FEV_HOSTONLY; } } } flags |= FEV_SERVER; // it's a server event! if( delay < 0.0f ) delay = 0.0f; // fixup negative delays if(!( flags & FEV_GLOBAL )) { mleaf_t *leaf; // setup pvs cluster for invoker leaf = Mod_PointInLeaf( pvspoint, sv.worldmodel->nodes ); mask = Mod_LeafPVS( leaf, sv.worldmodel ); } // process all the clients for( slot = 0, cl = svs.clients; slot < sv_maxclients->integer; slot++, cl++ ) { if( cl->state != cs_spawned || !cl->edict || cl->fakeclient ) continue; if( SV_IsValidEdict( pInvoker ) && pInvoker->v.groupinfo && cl->edict->v.groupinfo ) { if(( svs.groupop == 0 && (cl->edict->v.groupinfo & pInvoker->v.groupinfo) == 0 ) || ( svs.groupop == 1 && (cl->edict->v.groupinfo & pInvoker->v.groupinfo) == 1 )) continue; } if( SV_IsValidEdict( pInvoker )) { if( !SV_CheckClientVisiblity( cl, mask )) continue; } if( flags & FEV_NOTHOST && cl == svs.currentPlayer && cl->local_weapons ) continue; // will be played on client side if( flags & FEV_HOSTONLY && cl->edict != pInvoker ) continue; // sending only to invoker // all checks passed, send the event // reliable event if( flags & FEV_RELIABLE ) { // skipping queue, write direct into reliable datagram SV_PlaybackReliableEvent( &cl->netchan.message, eventindex, delay, &args ); continue; } // unreliable event (stores in queue) es = &cl->events; bestslot = -1; if( flags & FEV_UPDATE ) { for( j = 0; j < MAX_EVENT_QUEUE; j++ ) { ei = &es->ei[j]; if( ei->index == eventindex && invokerIndex != -1 && invokerIndex == ei->entity_index ) { bestslot = j; break; } } } if( bestslot == -1 ) { for( j = 0; j < MAX_EVENT_QUEUE; j++ ) { ei = &es->ei[j]; if( ei->index == 0 ) { // found an empty slot bestslot = j; break; } } // g-cont. probably this code never calls (and not needs) if( bestslot != -1 && j == MAX_EVENT_QUEUE ) { ei = &es->ei[bestslot]; } } // no slot found for this player, oh well if( bestslot == -1 ) continue; // add event to queue ei->index = eventindex; ei->fire_time = delay; ei->entity_index = invokerIndex; ei->packet_index = -1; ei->flags = flags; ei->args = args; } } /* ============= pfnSetFatPVS The client will interpolate the view position, so we can't use a single PVS point ============= */ byte *pfnSetFatPVS( const float *org ) { if( !sv.worldmodel->visdata || sv_novis->integer || !org || CL_DisableVisibility( )) return Mod_DecompressVis( NULL ); ASSERT( svs.currentPlayerNum >= 0 && svs.currentPlayerNum < MAX_CLIENTS ); fatbytes = (sv.worldmodel->numleafs+31)>>3; bitvector = fatpvs; // portals can't change viewpoint! if(!( sv.hostflags & SVF_PORTALPASS )) { vec3_t viewPos, offset; // see code from client.cpp for understanding: // org = pView->v.origin + pView->v.view_ofs; // if ( pView->v.flags & FL_DUCKING ) // { // org = org + ( VEC_HULL_MIN - VEC_DUCK_HULL_MIN ); // } // so we have unneeded duck calculations who have affect when player // is ducked into water. Remove offset to restore right PVS position if( svs.currentPlayer->edict->v.flags & FL_DUCKING ) { VectorSubtract( svgame.pmove->player_mins[0], svgame.pmove->player_mins[1], offset ); VectorSubtract( org, offset, viewPos ); } else VectorCopy( org, viewPos ); // build a new PVS frame Q_memset( bitvector, 0, fatbytes ); SV_AddToFatPVS( viewPos, DVIS_PVS, sv.worldmodel->nodes ); VectorCopy( viewPos, viewPoint[svs.currentPlayerNum] ); } else { SV_AddToFatPVS( org, DVIS_PVS, sv.worldmodel->nodes ); } return bitvector; } /* ============= pfnSetFatPHS The client will interpolate the hear position, so we can't use a single PHS point ============= */ byte *pfnSetFatPAS( const float *org ) { if( !sv.worldmodel->visdata || sv_novis->integer || !org || CL_DisableVisibility( )) return Mod_DecompressVis( NULL ); ASSERT( svs.currentPlayerNum >= 0 && svs.currentPlayerNum < MAX_CLIENTS ); fatbytes = (sv.worldmodel->numleafs+31)>>3; bitvector = fatphs; // portals can't change viewpoint! if(!( sv.hostflags & SVF_PORTALPASS )) { vec3_t viewPos, offset; // see code from client.cpp for understanding: // org = pView->v.origin + pView->v.view_ofs; // if ( pView->v.flags & FL_DUCKING ) // { // org = org + ( VEC_HULL_MIN - VEC_DUCK_HULL_MIN ); // } // so we have unneeded duck calculations who have affect when player // is ducked into water. Remove offset to restore right PVS position if( svs.currentPlayer->edict->v.flags & FL_DUCKING ) { VectorSubtract( svgame.pmove->player_mins[0], svgame.pmove->player_mins[1], offset ); VectorSubtract( org, offset, viewPos ); } else VectorCopy( org, viewPos ); // build a new PHS frame Q_memset( bitvector, 0, fatbytes ); SV_AddToFatPVS( viewPos, DVIS_PHS, sv.worldmodel->nodes ); } else { // merge PVS SV_AddToFatPVS( org, DVIS_PHS, sv.worldmodel->nodes ); } return bitvector; } /* ============= pfnCheckVisibility ============= */ int pfnCheckVisibility( const edict_t *ent, byte *pset ) { int i; if( !SV_IsValidEdict( ent )) { MsgDev( D_WARN, "SV_CheckVisibility: invalid entity %s\n", SV_ClassName( ent )); return 0; } // vis not set - fullvis enabled if( !pset ) return 1; if( ent->v.flags & FL_CUSTOMENTITY && ent->v.owner && ent->v.owner->v.flags & FL_CLIENT ) ent = ent->v.owner; // upcast beams to my owner if( ent->headnode < 0 ) { // check individual leafs for( i = 0; i < ent->num_leafs; i++ ) { if( pset[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7 ))) return 1; // visible passed by leaf } return 0; } else { int leafnum; for( i = 0; i < MAX_ENT_LEAFS; i++ ) { leafnum = ent->leafnums[i]; if( leafnum == -1 ) break; if( pset[leafnum >> 3] & (1 << ( leafnum & 7 ))) return 1; // visible passed by leaf } // too many leafs for individual check, go by headnode if( !SV_HeadnodeVisible( &sv.worldmodel->nodes[ent->headnode], pset, &leafnum )) return 0; ((edict_t *)ent)->leafnums[ent->num_leafs] = leafnum; ((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS; return 2; // visible passed by headnode } } /* ============= pfnCanSkipPlayer ============= */ int pfnCanSkipPlayer( const edict_t *player ) { sv_client_t *cl; if(( cl = SV_ClientFromEdict( player, false )) == NULL ) return false; return cl->local_weapons; } /* ============= pfnGetCurrentPlayer ============= */ int pfnGetCurrentPlayer( void ) { if( svs.currentPlayer ) return (svs.currentPlayer - svs.clients); return -1; } /* ============= pfnSetGroupMask ============= */ void pfnSetGroupMask( int mask, int op ) { svs.groupmask = mask; svs.groupop = op; } /* ============= pfnCreateInstancedBaseline ============= */ int pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline ) { int i; if( !baseline ) return -1; i = sv.instanced.count; if( i > 62 ) return 0; sv.instanced.classnames[i] = classname; sv.instanced.baselines[i] = *baseline; sv.instanced.count++; return i+1; } /* ============= pfnEndSection ============= */ void pfnEndSection( const char *pszSection ) { if( !Q_stricmp( "oem_end_credits", pszSection )) Host_Credits (); else Cbuf_AddText( va( "endgame \"%s\"\n", pszSection )); } /* ============= pfnGetPlayerUserId ============= */ int pfnGetPlayerUserId( edict_t *e ) { sv_client_t *cl; int i; if( sv.state != ss_active ) return -1; if( !SV_ClientFromEdict( e, false )) return -1; for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) { if( cl->edict == e ) return cl->userid; } // couldn't find it return -1; } /* ============= pfnGetPlayerStats ============= */ void pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss ) { sv_client_t *cl; if(( cl = SV_ClientFromEdict( pClient, false )) == NULL ) { MsgDev( D_ERROR, "SV_GetPlayerStats: client is not connected!\n" ); return; } if( ping ) *ping = cl->ping * 1000; // this is should be cl->latency not ping! if( packet_loss ) *packet_loss = cl->packet_loss; } /* ============= pfnForceUnmodified ============= */ void pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename ) { sv_consistency_t *pData; int i; if( !filename || !*filename ) Host_Error( "SV_ForceUnmodified: bad filename string.\n" ); if( sv.state == ss_loading ) { for( i = 0, pData = sv.consistency_files; i < MAX_MODELS; i++, pData++ ) { if( !pData->name ) { pData->name = filename; pData->force_state = type; if( mins ) VectorCopy( mins, pData->mins ); if( maxs ) VectorCopy( maxs, pData->maxs ); return; } else if( !Q_strcmp( filename, pData->name )) return; } Host_Error( "SV_ForceUnmodified: MAX_MODELS limit exceeded\n" ); } else { for( i = 0, pData = sv.consistency_files; i < MAX_MODELS; i++, pData++ ) { if( pData->name && !Q_strcmp( filename, pData->name )) return; } Host_Error( "SV_ForceUnmodified: can only be done during precache\n" ); } } /* ============= pfnVoice_GetClientListening ============= */ qboolean pfnVoice_GetClientListening( int iReceiver, int iSender ) { int iMaxClients = sv_maxclients->integer; if( !svs.initialized ) return false; if( iReceiver <= 0 || iReceiver > iMaxClients || iSender <= 0 || iSender > iMaxClients ) { MsgDev( D_ERROR, "Voice_GetClientListening: invalid client indexes (%i, %i).\n", iReceiver, iSender ); return false; } return ((svs.clients[iSender-1].listeners & ( 1 << iReceiver )) != 0 ); } /* ============= pfnVoice_SetClientListening ============= */ qboolean pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen ) { int iMaxClients = sv_maxclients->integer; if( !svs.initialized ) return false; if( iReceiver <= 0 || iReceiver > iMaxClients || iSender <= 0 || iSender > iMaxClients ) { MsgDev( D_ERROR, "Voice_SetClientListening: invalid client indexes (%i, %i).\n", iReceiver, iSender ); return false; } if( bListen ) { svs.clients[iSender-1].listeners |= (1 << iReceiver); } else { svs.clients[iSender-1].listeners &= ~(1 << iReceiver); } return true; } /* ============= pfnGetPlayerAuthId These function must returns cd-key hashed value but Xash3D currently doesn't have any security checks return nullstring for now ============= */ const char *pfnGetPlayerAuthId( edict_t *e ) { sv_client_t *cl; static string result; int i; result[0] = '\0'; if( sv.state != ss_active || !SV_IsValidEdict( e )) return result; for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) { if( cl->edict == e ) { if( cl->fakeclient ) Q_strncat( result, "BOT", sizeof( result )); else if( cl->authentication_method == 0 ) Q_snprintf( result, sizeof( result ), "%u", (uint)cl->WonID ); else Q_snprintf( result, sizeof( result ), "%s", SV_GetClientIDString( cl )); return result; } } return result; } /* ============= pfnGetFileSize returns the filesize in bytes ============= */ int pfnGetFileSize( char *filename ) { return FS_FileSize( filename, false ); } /* ============= pfnGetLocalizedStringLength used by CS:CZ (client stub) ============= */ int pfnGetLocalizedStringLength( const char *label ) { return 0; } /* ============= pfnQueryClientCvarValue request client cvar value ============= */ void pfnQueryClientCvarValue( const edict_t *player, const char *cvarName ) { sv_client_t *cl; if( !cvarName || !*cvarName ) { MsgDev( D_ERROR, "QueryClientCvarValue: NULL cvar name!\n" ); return; } if(( cl = SV_ClientFromEdict( player, true )) != NULL ) { BF_WriteByte( &cl->netchan.message, svc_querycvarvalue ); BF_WriteString( &cl->netchan.message, cvarName ); } else { if( svgame.dllFuncs2.pfnCvarValue ) svgame.dllFuncs2.pfnCvarValue( player, "Bad Player" ); MsgDev( D_ERROR, "QueryClientCvarValue: tried to send to a non-client!\n" ); } } /* ============= pfnQueryClientCvarValue2 request client cvar value (bugfixed) ============= */ void pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID ) { sv_client_t *cl; if( !cvarName || !*cvarName ) { MsgDev( D_ERROR, "QueryClientCvarValue: NULL cvar name!\n" ); return; } if(( cl = SV_ClientFromEdict( player, true )) != NULL ) { BF_WriteByte( &cl->netchan.message, svc_querycvarvalue2 ); BF_WriteLong( &cl->netchan.message, requestID ); BF_WriteString( &cl->netchan.message, cvarName ); } else { if( svgame.dllFuncs2.pfnCvarValue2 ) svgame.dllFuncs2.pfnCvarValue2( player, requestID, cvarName, "Bad Player" ); MsgDev( D_ERROR, "QueryClientCvarValue: tried to send to a non-client!\n" ); } } /* ============= pfnCheckParm ============= */ static int pfnCheckParm( char *parm, char **ppnext ) { static char str[64]; if( Sys_GetParmFromCmdLine( parm, str )) { // get the pointer on cmdline param if( ppnext ) *ppnext = str; return 1; } return 0; } // engine callbacks static enginefuncs_t gEngfuncs = { pfnPrecacheModel, SV_SoundIndex, pfnSetModel, pfnModelIndex, pfnModelFrames, pfnSetSize, pfnChangeLevel, pfnGetSpawnParms, pfnSaveSpawnParms, pfnVecToYaw, VectorAngles, pfnMoveToOrigin, pfnChangeYaw, pfnChangePitch, SV_FindEntityByString, pfnGetEntityIllum, pfnFindEntityInSphere, pfnFindClientInPVS, pfnEntitiesInPVS, pfnMakeVectors, AngleVectors, SV_AllocEdict, pfnRemoveEntity, pfnCreateNamedEntity, pfnMakeStatic, pfnEntIsOnFloor, pfnDropToFloor, pfnWalkMove, pfnSetOrigin, SV_StartSound, pfnEmitAmbientSound, pfnTraceLine, pfnTraceToss, pfnTraceMonsterHull, pfnTraceHull, pfnTraceModel, pfnTraceTexture, pfnTraceSphere, pfnGetAimVector, pfnServerCommand, Cbuf_Execute, pfnClientCommand, pfnParticleEffect, pfnLightStyle, pfnDecalIndex, pfnPointContents, pfnMessageBegin, pfnMessageEnd, pfnWriteByte, pfnWriteChar, pfnWriteShort, pfnWriteLong, pfnWriteAngle, pfnWriteCoord, pfnWriteString, pfnWriteEntity, Cvar_RegisterVariable, Cvar_VariableValue, Cvar_VariableString, Cvar_SetFloat, Cvar_Set, pfnAlertMessage, pfnEngineFprintf, pfnPvAllocEntPrivateData, pfnPvEntPrivateData, pfnFreeEntPrivateData, SV_GetString, SV_AllocString, pfnGetVarsOfEnt, pfnPEntityOfEntOffset, pfnEntOffsetOfPEntity, pfnIndexOfEdict, pfnPEntityOfEntIndex, pfnFindEntityByVars, pfnGetModelPtr, pfnRegUserMsg, pfnAnimationAutomove, pfnGetBonePosition, pfnFunctionFromName, pfnNameForFunction, pfnClientPrintf, pfnServerPrint, Cmd_Args, Cmd_Argv, Cmd_Argc, pfnGetAttachment, CRC32_Init, CRC32_ProcessBuffer, CRC32_ProcessByte, pfnCRC32_Final, Com_RandomLong, Com_RandomFloat, pfnSetView, pfnTime, pfnCrosshairAngle, COM_LoadFileForMe, COM_FreeFile, pfnEndSection, COM_CompareFileTime, pfnGetGameDir, Cvar_RegisterVariable, pfnFadeClientVolume, pfnSetClientMaxspeed, SV_FakeConnect, pfnRunPlayerMove, pfnNumberOfEntities, pfnGetInfoKeyBuffer, Info_ValueForKey, Info_SetValueForKey, pfnSetClientKeyValue, pfnIsMapValid, pfnStaticDecal, SV_GenericIndex, pfnGetPlayerUserId, pfnBuildSoundMsg, pfnIsDedicatedServer, pfnCVarGetPointer, pfnGetPlayerWONId, Info_RemoveKey, pfnGetPhysicsKeyValue, pfnSetPhysicsKeyValue, pfnGetPhysicsInfoString, pfnPrecacheEvent, SV_PlaybackEventFull, pfnSetFatPVS, pfnSetFatPAS, pfnCheckVisibility, Delta_SetField, Delta_UnsetField, Delta_AddEncoder, pfnGetCurrentPlayer, pfnCanSkipPlayer, Delta_FindField, Delta_SetFieldByIndex, Delta_UnsetFieldByIndex, pfnSetGroupMask, pfnCreateInstancedBaseline, Cvar_DirectSet, pfnForceUnmodified, pfnGetPlayerStats, Cmd_AddGameCommand, pfnVoice_GetClientListening, pfnVoice_SetClientListening, pfnGetPlayerAuthId, pfnSequenceGet, pfnSequencePickSentence, pfnGetFileSize, Sound_GetApproxWavePlayLen, pfnIsCareerMatch, pfnGetLocalizedStringLength, pfnRegisterTutorMessageShown, pfnGetTimesTutorMessageShown, pfnProcessTutorMessageDecayBuffer, pfnConstructTutorMessageDecayBuffer, pfnResetTutorMessageDecayData, pfnQueryClientCvarValue, pfnQueryClientCvarValue2, pfnCheckParm, }; /* ==================== SV_ParseEdict Parses an edict out of the given string, returning the new position ed should be a properly initialized empty edict. ==================== */ qboolean SV_ParseEdict( char **pfile, edict_t *ent ) { KeyValueData pkvd[256]; // per one entity int i, numpairs = 0; const char *classname = NULL; char token[2048]; // go through all the dictionary pairs while( 1 ) { string keyname; // parse key if(( *pfile = COM_ParseFile( *pfile, token )) == NULL ) Host_Error( "ED_ParseEdict: EOF without closing brace\n" ); if( token[0] == '}' ) break; // end of desc Q_strncpy( keyname, token, sizeof( keyname )); // parse value if(( *pfile = COM_ParseFile( *pfile, token )) == NULL ) Host_Error( "ED_ParseEdict: EOF without closing brace\n" ); if( token[0] == '}' ) Host_Error( "ED_ParseEdict: closing brace without data\n" ); // ignore attempts to set key "" if( !keyname[0] ) continue; // "wad" field is completely ignored in Xash3D if( !Q_strcmp( keyname, "wad" )) continue; // keynames with a leading underscore are used for utility comments, // and are immediately discarded by engine if( world.version == Q1BSP_VERSION && keyname[0] == '_' ) continue; // ignore attempts to set value "" if( !token[0] ) continue; // create keyvalue strings pkvd[numpairs].szClassName = (char *)classname; // unknown at this moment pkvd[numpairs].szKeyName = copystring( keyname ); pkvd[numpairs].szValue = copystring( token ); pkvd[numpairs].fHandled = false; if( !Q_strcmp( keyname, "classname" ) && classname == NULL ) classname = pkvd[numpairs].szValue; if( ++numpairs >= 256 ) break; } ent = SV_AllocPrivateData( ent, ALLOC_STRING( classname )); if( !SV_IsValidEdict( ent ) || ent->v.flags & FL_KILLME ) { // release allocated strings for( i = 0; i < numpairs; i++ ) { Mem_Free( pkvd[i].szKeyName ); Mem_Free( pkvd[i].szValue ); } return false; } for( i = 0; i < numpairs; i++ ) { if( !Q_strcmp( pkvd[i].szKeyName, "angle" )) { float flYawAngle = Q_atof( pkvd[i].szValue ); Mem_Free( pkvd[i].szKeyName ); // will be replace with 'angles' Mem_Free( pkvd[i].szValue ); // release old value, so we don't need these pkvd[i].szKeyName = copystring( "angles" ); if( flYawAngle >= 0.0f ) pkvd[i].szValue = copystring( va( "%g %g %g", ent->v.angles[0], flYawAngle, ent->v.angles[2] )); else if( flYawAngle == -1.0f ) pkvd[i].szValue = copystring( "-90 0 0" ); else if( flYawAngle == -2.0f ) pkvd[i].szValue = copystring( "90 0 0" ); else pkvd[i].szValue = copystring( "0 0 0" ); // technically an error } if( !Q_strcmp( pkvd[i].szKeyName, "light" )) { Mem_Free( pkvd[i].szKeyName ); pkvd[i].szKeyName = copystring( "light_level" ); } if( !pkvd[i].fHandled ) { pkvd[i].szClassName = (char *)classname; svgame.dllFuncs.pfnKeyValue( ent, &pkvd[i] ); } // no reason to keep this data Mem_Free( pkvd[i].szKeyName ); Mem_Free( pkvd[i].szValue ); } return true; } /* ================ SV_LoadFromFile The entities are directly placed in the array, rather than allocated with ED_Alloc, because otherwise an error loading the map would have entity number references out of order. Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. ================ */ void SV_LoadFromFile( const char *mapname, char *entities ) { char token[2048]; qboolean create_world = true; int inhibited; edict_t *ent; ASSERT( entities != NULL ); // user dll can override spawn entities function (Xash3D extension) if( !svgame.physFuncs.SV_LoadEntities || !svgame.physFuncs.SV_LoadEntities( mapname, entities )) { inhibited = 0; // parse ents while(( entities = COM_ParseFile( entities, token )) != NULL ) { if( token[0] != '{' ) Host_Error( "ED_LoadFromFile: found %s when expecting {\n", token ); if( create_world ) { create_world = false; ent = EDICT_NUM( 0 ); // already initialized } else ent = SV_AllocEdict(); if( !SV_ParseEdict( &entities, ent )) continue; if( svgame.dllFuncs.pfnSpawn( ent ) == -1 ) { // game rejected the spawn if( !( ent->v.flags & FL_KILLME )) { SV_FreeEdict( ent ); inhibited++; } } } MsgDev( D_INFO, "\n%i entities inhibited\n", inhibited ); } // reset world origin and angles for some reason VectorClear( svgame.edicts->v.origin ); VectorClear( svgame.edicts->v.angles ); } /* ============== SpawnEntities Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. ============== */ void SV_SpawnEntities( const char *mapname, char *entities ) { edict_t *ent; MsgDev( D_NOTE, "SV_SpawnEntities( %s )\n", sv.name ); // reset misc parms Cvar_Reset( "sv_zmax" ); Cvar_Reset( "sv_wateramp" ); Cvar_Reset( "sv_wateralpha" ); // reset sky parms Cvar_Reset( "sv_skycolor_r" ); Cvar_Reset( "sv_skycolor_g" ); Cvar_Reset( "sv_skycolor_b" ); Cvar_Reset( "sv_skyvec_x" ); Cvar_Reset( "sv_skyvec_y" ); Cvar_Reset( "sv_skyvec_z" ); Cvar_Reset( "sv_skyname" ); Cvar_Reset( "sv_skydir_x" ); Cvar_Reset( "sv_skydir_y" ); Cvar_Reset( "sv_skydir_z" ); Cvar_Reset( "sv_skyangle" ); Cvar_Reset( "sv_skyspeed" ); ent = EDICT_NUM( 0 ); if( ent->free ) SV_InitEdict( ent ); ent->v.model = MAKE_STRING( sv.model_precache[1] ); ent->v.modelindex = 1; // world model ent->v.solid = SOLID_BSP; ent->v.movetype = MOVETYPE_PUSH; svgame.movevars.fog_settings = 0; svgame.globals->maxEntities = GI->max_edicts; svgame.globals->maxClients = sv_maxclients->integer; svgame.globals->mapname = MAKE_STRING( sv.name ); svgame.globals->startspot = MAKE_STRING( sv.startspot ); svgame.globals->time = sv.time; // spawn the rest of the entities on the map SV_LoadFromFile( mapname, entities ); // free memory that allocated by entpatch only if( !Mem_IsAllocatedExt( sv.worldmodel->mempool, entities )) Mem_Free( entities ); MsgDev( D_NOTE, "Total %i entities spawned\n", svgame.numEntities ); } void SV_UnloadProgs( void ) { SV_DeactivateServer (); Delta_Shutdown (); Mem_FreePool( &svgame.stringspool ); if( svgame.dllFuncs2.pfnGameShutdown != NULL ) svgame.dllFuncs2.pfnGameShutdown (); // now we can unload cvars Cvar_FullSet( "host_gameloaded", "0", CVAR_INIT ); Cvar_FullSet( "sv_background", "0", CVAR_READ_ONLY ); // must unlink all game cvars, // before pointers on them will be lost... Cmd_ExecuteString( "@unlink\n", src_command ); Cmd_Unlink( CMD_EXTDLL ); Mod_ResetStudioAPI (); Com_FreeLibrary( svgame.hInstance ); Mem_FreePool( &svgame.mempool ); Q_memset( &svgame, 0, sizeof( svgame )); } qboolean SV_LoadProgs( const char *name ) { int i, version; static APIFUNCTION GetEntityAPI; static APIFUNCTION2 GetEntityAPI2; static GIVEFNPTRSTODLL GiveFnptrsToDll; static NEW_DLL_FUNCTIONS_FN GiveNewDllFuncs; static enginefuncs_t gpEngfuncs; static globalvars_t gpGlobals; static playermove_t gpMove; edict_t *e; if( svgame.hInstance ) SV_UnloadProgs(); // fill it in svgame.pmove = &gpMove; svgame.globals = &gpGlobals; svgame.mempool = Mem_AllocPool( "Server Edicts Zone" ); svgame.hInstance = Com_LoadLibrary( name, true ); if( !svgame.hInstance ) return false; // make sure what new dll functions is cleared Q_memset( &svgame.dllFuncs2, 0, sizeof( svgame.dllFuncs2 )); // make sure what physic functions is cleared Q_memset( &svgame.physFuncs, 0, sizeof( svgame.physFuncs )); // make local copy of engfuncs to prevent overwrite it with bots.dll Q_memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs )); GetEntityAPI = (APIFUNCTION)Com_GetProcAddress( svgame.hInstance, "GetEntityAPI" ); GetEntityAPI2 = (APIFUNCTION2)Com_GetProcAddress( svgame.hInstance, "GetEntityAPI2" ); GiveNewDllFuncs = (NEW_DLL_FUNCTIONS_FN)Com_GetProcAddress( svgame.hInstance, "GetNewDLLFunctions" ); if( !GetEntityAPI && !GetEntityAPI2 ) { Com_FreeLibrary( svgame.hInstance ); MsgDev( D_NOTE, "SV_LoadProgs: failed to get address of GetEntityAPI proc\n" ); svgame.hInstance = NULL; return false; } GiveFnptrsToDll = (GIVEFNPTRSTODLL)Com_GetProcAddress( svgame.hInstance, "GiveFnptrsToDll" ); if( !GiveFnptrsToDll ) { Com_FreeLibrary( svgame.hInstance ); MsgDev( D_NOTE, "SV_LoadProgs: failed to get address of GiveFnptrsToDll proc\n" ); svgame.hInstance = NULL; return false; } GiveFnptrsToDll( &gpEngfuncs, svgame.globals ); // get extended callbacks if( GiveNewDllFuncs ) { version = NEW_DLL_FUNCTIONS_VERSION; if( !GiveNewDllFuncs( &svgame.dllFuncs2, &version )) { if( version != NEW_DLL_FUNCTIONS_VERSION ) MsgDev( D_WARN, "SV_LoadProgs: new interface version %i should be %i\n", NEW_DLL_FUNCTIONS_VERSION, version ); Q_memset( &svgame.dllFuncs2, 0, sizeof( svgame.dllFuncs2 )); } } version = INTERFACE_VERSION; if( GetEntityAPI2 ) { if( !GetEntityAPI2( &svgame.dllFuncs, &version )) { MsgDev( D_WARN, "SV_LoadProgs: interface version %i should be %i\n", INTERFACE_VERSION, version ); // fallback to old API if( !GetEntityAPI( &svgame.dllFuncs, version )) { Com_FreeLibrary( svgame.hInstance ); MsgDev( D_ERROR, "SV_LoadProgs: couldn't get entity API\n" ); svgame.hInstance = NULL; return false; } } else MsgDev( D_AICONSOLE, "SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. %i\n", version ); } else if( !GetEntityAPI( &svgame.dllFuncs, version )) { Com_FreeLibrary( svgame.hInstance ); MsgDev( D_ERROR, "SV_LoadProgs: couldn't get entity API\n" ); svgame.hInstance = NULL; return false; } Mod_InitStudioAPI(); if( !SV_InitPhysicsAPI( )) { MsgDev( D_WARN, "SV_LoadProgs: couldn't get physics API\n" ); } // grab function SV_SaveGameComment SV_InitSaveRestore (); svgame.globals->pStringBase = ""; // setup string base svgame.globals->maxEntities = GI->max_edicts; svgame.globals->maxClients = sv_maxclients->integer; svgame.edicts = Mem_Alloc( svgame.mempool, sizeof( edict_t ) * svgame.globals->maxEntities ); svgame.numEntities = svgame.globals->maxClients + 1; // clients + world for( i = 0, e = svgame.edicts; i < svgame.globals->maxEntities; i++, e++ ) e->free = true; // mark all edicts as freed // clear user messages svgame.gmsgHudText = -1; Cvar_FullSet( "host_gameloaded", "1", CVAR_INIT ); svgame.stringspool = Mem_AllocPool( "Server Strings" ); // fire once MsgDev( D_INFO, "Dll loaded for mod %s\n", svgame.dllFuncs.pfnGetGameDescription( )); // all done, initialize game svgame.dllFuncs.pfnGameInit(); // initialize pm_shared SV_InitClientMove(); Delta_Init (); // register custom encoders svgame.dllFuncs.pfnRegisterEncoders(); return true; }