//======================================================================= // Copyright XashXT Group 2007 © // cl_scrn.c - build client frame //======================================================================= #include "common.h" #include "client.h" cvar_t *scr_viewsize; cvar_t *scr_centertime; cvar_t *scr_printspeed; cvar_t *scr_loading; cvar_t *scr_download; cvar_t *scr_width; cvar_t *scr_height; cvar_t *cl_testentities; cvar_t *cl_testlights; cvar_t *cl_testflashlight; cvar_t *cl_levelshot_name; cvar_t *cl_envshot_size; cvar_t *cl_font; static bool scr_init = false; void SCR_TimeRefresh_f( void ); void SCR_Loading_f( void ); /* ================ SCR_AdjustSize Adjusted for resolution and screen aspect ratio ================ */ void SCR_AdjustSize( float *x, float *y, float *w, float *h ) { float xscale, yscale; // scale for screen sizes xscale = scr_width->integer / 640.0f; yscale = scr_height->integer / 480.0f; if( x ) *x *= xscale; if( y ) *y *= yscale; if( w ) *w *= xscale; if( h ) *h *= yscale; } /* ================ SCR_FillRect Coordinates are 640*480 virtual values ================= */ void SCR_FillRect( float x, float y, float width, float height, const rgba_t color ) { re->SetColor( color ); SCR_AdjustSize( &x, &y, &width, &height ); re->DrawStretchPic( x, y, width, height, 0, 0, 1, 1, cls.fillShader ); re->SetColor( NULL ); } /* ================ SCR_DrawPic Coordinates are 640*480 virtual values ================ */ void SCR_DrawPic( float x, float y, float width, float height, string_t shader ) { int w, h; // get original size if( width == -1 || height == -1 ) { re->GetParms( &w, &h, NULL, 0, shader ); width = w, height = h; } SCR_AdjustSize( &x, &y, &width, &height ); re->DrawStretchPic( x, y, width, height, 0, 0, 1, 1, shader ); } /* ================ SCR_DrawChar chars are drawn at 640*480 virtual screen size ================ */ void SCR_DrawChar( int x, int y, float w, float h, int ch ) { float size, frow, fcol; float ax, ay, aw, ah; ch &= 255; if( ch == ' ' ) return; if(y < -h) return; ax = x; ay = y; aw = w; ah = h; SCR_AdjustSize( &ax, &ay, &aw, &ah ); frow = (ch >> 4)*0.0625f + (0.5f / 256.0f); fcol = (ch & 15)*0.0625f + (0.5f / 256.0f); size = 0.0625f - (1.0f / 256.0f); re->DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size, cls.clientFont ); } /* ==================== SCR_DrawSmallChar small chars are drawn at native screen resolution console only ==================== */ void SCR_DrawSmallChar( int x, int y, int ch ) { float frow, fcol; float size; ch &= 255; if( ch == ' ' ) return; if( y < -SMALLCHAR_HEIGHT ) return; frow = (ch >> 4)*0.0625f + (0.5f / 256.0f); fcol = (ch & 15)*0.0625f + (0.5f / 256.0f); size = 0.0625f - (1.0f / 256.0f); re->DrawStretchPic( x, y, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, fcol, frow, fcol + size, frow + size, cls.consoleFont ); } /* ================== SCR_DrawBigString[Color] Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void SCR_DrawStringExt( int x, int y, float w, float h, const char *string, rgba_t setColor, bool forceColor ) { rgba_t color; const char *s; int xx; // draw the drop shadow MakeRGBA( color, 0, 0, 0, setColor[3] ); re->SetColor( color ); s = string; xx = x; while( *s ) { if( IsColorString( s )) { s += 2; continue; } SCR_DrawChar( xx + 2, y + 2, w, h, *s ); xx += w; s++; } // draw the colored text s = string; xx = x; re->SetColor( setColor ); while( *s ) { if( IsColorString( s )) { if( !forceColor ) { Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color )); color[3] = setColor[3]; re->SetColor( color ); } s += 2; continue; } SCR_DrawChar( xx, y, w, h, *s ); xx += w; s++; } re->SetColor( NULL ); } void SCR_DrawBigString( int x, int y, const char *s, byte alpha ) { rgba_t color; MakeRGBA( color, 255, 255, 255, alpha ); SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, s, color, false ); } void SCR_DrawBigStringColor( int x, int y, const char *s, rgba_t color ) { SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, s, color, true ); } /* ================== SCR_DrawSmallString[Color] Draws a multi-colored string with a drop shadow, optionally forcing to a fixed color. Coordinates are at 640 by 480 virtual resolution ================== */ void SCR_DrawSmallStringExt( int x, int y, const char *string, rgba_t setColor, bool forceColor ) { rgba_t color; const char *s; int xx; // draw the colored text s = string; xx = x; re->SetColor( setColor ); while ( *s ) { if(IsColorString( s )) { if( !forceColor ) { Mem_Copy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color )); color[3] = setColor[3]; re->SetColor( color ); } s += 2; continue; } SCR_DrawSmallChar( xx, y, *s ); xx += SMALLCHAR_WIDTH; s++; } re->SetColor( NULL ); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet( void ) { if( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP-1 ) return; SCR_DrawPic( cl.refdef.viewport[0] + 64, cl.refdef.viewport[1], 48, 48, cls.netIcon ); } /* ============== SCR_DrawFPS ============== */ void SCR_DrawFPS( void ) { float calc; static double nexttime = 0, lasttime = 0; static double framerate = 0; static int framecount = 0; double newtime; bool red = false; // fps too low char fpsstring[32]; byte *color; if( cls.state != ca_active ) return; if( !cl_showfps->integer ) return; if( cls.scrshot_action != scrshot_inactive ) return; newtime = Sys_DoubleTime(); if( newtime >= nexttime ) { framerate = framecount / (newtime - lasttime); lasttime = newtime; nexttime = max(nexttime + 1, lasttime - 1); framecount = 0; } framecount++; calc = framerate; if ((red = (calc < 1.0f))) { com.snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5)); color = g_color_table[1]; } else { com.snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", (int)(calc + 0.5)); color = g_color_table[7]; } SCR_DrawStringExt( SCREEN_WIDTH - 68, 4, 8, 12, fpsstring, color, true ); } /* ================ SCR_RSpeeds ================ */ void SCR_RSpeeds( void ) { char msg[MAX_SYSPATH]; if( re->RSpeedsMessage( msg, sizeof( msg ))) { int x, y, height; char *p, *start, *end; rgba_t color; x = SCREEN_WIDTH - 320; y = 64; height = SMALLCHAR_HEIGHT; MakeRGBA( color, 255, 255, 255, 255 ); p = start = msg; do { end = com.strchr( p, '\n' ); if( end ) msg[end-start] = '\0'; SCR_DrawStringExt( x, y, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, p, color, true ); y += height; if( end ) p = end + 1; else break; } while( 1 ); } } void SCR_MakeLevelShot( void ) { if( cls.scrshot_request != scrshot_plaque ) return; // make levelshot at nextframe() Cbuf_AddText( "wait 1\nlevelshot\n" ); } void SCR_MakeScreenShot( void ) { if( !re && host.type == HOST_NORMAL ) return; // don't reset action - it will be wait for render initalization is done switch( cls.scrshot_action ) { case scrshot_plaque: if( re ) re->ScrShot( cls.shotname, VID_LEVELSHOT ); break; case scrshot_savegame: case scrshot_demoshot: if( re ) re->ScrShot( cls.shotname, VID_MINISHOT ); break; } cls.scrshot_action = scrshot_inactive; cls.shotname[0] = '\0'; } void SCR_DrawPlaque( void ) { shader_t levelshot; if( !re || !cls.drawplaque ) return; levelshot = re->RegisterShader( cl_levelshot_name->string, SHADER_NOMIP ); SCR_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */ void SCR_UpdateScreen( void ) { if( V_PreRender( )) { switch( cls.state ) { case ca_disconnected: break; case ca_connecting: case ca_connected: SCR_DrawPlaque(); CL_DrawHUD( CL_LOADING ); break; case ca_active: V_RenderView(); CL_DrawHUD( CL_ACTIVE ); CL_DrawDemoRecording(); break; case ca_cinematic: SCR_DrawCinematic(); break; default: Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); break; } V_PostRender(); } if( clgame.hInstance ) clgame.dllFuncs.pfnFrame( cl.time * 0.001f ); } void SCR_RegisterShaders( void ) { if( re ) { // register console images cls.consoleFont = re->RegisterShader( va( "gfx/fonts/%s", con_font->string ), SHADER_FONT ); cls.clientFont = re->RegisterShader( va( "gfx/fonts/%s", cl_font->string ), SHADER_FONT ); cls.netIcon = re->RegisterShader( "#net.png", SHADER_NOMIP ); // internal recource cls.fillShader = re->RegisterShader( "*white", SHADER_FONT ); // used for FillRGBA cls.particle = re->RegisterShader( "*particle", SHADER_FONT ); // Q1 particlefont if( host.developer ) cls.consoleBack = re->RegisterShader( "gfx/conback", SHADER_NOMIP ); else cls.consoleBack = re->RegisterShader( "gfx/loading", SHADER_NOMIP ); // TODO: load a font with a variable charwidths Mem_Set( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state clgame.ds.hHudFont = re->RegisterShader( "gfx/creditsfont", SHADER_NOMIP ); } // vid_state has changed if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit(); g_console_field_width = scr_width->integer / SMALLCHAR_WIDTH - 2; g_consoleField.widthInChars = g_console_field_width; cls.drawplaque = true; } /* ================== SCR_Init ================== */ void SCR_Init( void ) { if( scr_init ) return; // must be init before startup video subsystem scr_width = Cvar_Get( "width", "640", 0, "screen width" ); scr_height = Cvar_Get( "height", "480", 0, "screen height" ); scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); scr_printspeed = Cvar_Get( "scr_printspeed", "8", 0, "centerprint speed of print" ); cl_levelshot_name = Cvar_Get( "cl_levelshot_name", MAP_DEFAULT_SHADER, 0, "contains path to current levelshot" ); scr_loading = Cvar_Get("scr_loading", "0", 0, "loading bar progress" ); scr_download = Cvar_Get("scr_download", "0", 0, "downloading bar progress" ); cl_testentities = Cvar_Get ("cl_testentities", "0", 0, "test client entities" ); cl_testlights = Cvar_Get ("cl_testlights", "0", 0, "test dynamic lights" ); cl_testflashlight = Cvar_Get ("cl_testflashlight", "0", 0, "test generic flashlight" ); cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" ); cl_font = Cvar_Get( "cl_font", "default", CVAR_ARCHIVE, "in-game messages font" ); // register our commands Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); Cmd_AddCommand( "loading", SCR_Loading_f, "prepare client to a loading new map" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "setfont", CL_SetFont_f, "set console/messsages font" ); Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); SCR_RegisterShaders(); UI_Init(); if( host.developer && FS_CheckParm( "-toconsole" )) Cbuf_AddText( "toggleconsole\n" ); else UI_SetActiveMenu( UI_MAINMENU ); SCR_InitCinematic(); scr_init = true; } void SCR_Shutdown( void ) { if( !scr_init ) return; Cmd_RemoveCommand( "timerefresh" ); Cmd_RemoveCommand( "loading" ); Cmd_RemoveCommand( "skyname" ); Cmd_RemoveCommand( "setfont" ); Cmd_RemoveCommand( "viewpos" ); UI_SetActiveMenu( UI_CLOSEMENU ); UI_Shutdown(); scr_init = false; }