/* net_encode.h - delta encode routines Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef NET_ENCODE_H #define NET_ENCODE_H #define DT_BYTE BIT( 0 ) // A byte #define DT_SHORT BIT( 1 ) // 2 byte field #define DT_FLOAT BIT( 2 ) // A floating point field #define DT_INTEGER BIT( 3 ) // 4 byte integer #define DT_ANGLE BIT( 4 ) // A floating point angle ( will get masked correctly ) #define DT_TIMEWINDOW_8 BIT( 5 ) // A floating point timestamp, relative to sv.time #define DT_TIMEWINDOW_BIG BIT( 6 ) // and re-encoded on the client relative to the client's clock #define DT_STRING BIT( 7 ) // A null terminated string, sent as 8 byte chars #define DT_SIGNED BIT( 8 ) // sign modificator #define offsetof( s, m ) (size_t)&(((s *)0)->m) #define NUM_FIELDS( x ) ((sizeof( x ) / sizeof( x[0] )) - 1) // helper macroses #define ENTS_DEF( x ) #x, offsetof( entity_state_t, x ), sizeof( ((entity_state_t *)0)->x ) #define UCMD_DEF( x ) #x, offsetof( usercmd_t, x ), sizeof( ((usercmd_t *)0)->x ) #define EVNT_DEF( x ) #x, offsetof( event_args_t, x ), sizeof( ((event_args_t *)0)->x ) #define PHYS_DEF( x ) #x, offsetof( movevars_t, x ), sizeof( ((movevars_t *)0)->x ) #define CLDT_DEF( x ) #x, offsetof( clientdata_t, x ), sizeof( ((clientdata_t *)0)->x ) #define WPDT_DEF( x ) #x, offsetof( weapon_data_t, x ), sizeof( ((weapon_data_t *)0)->x ) enum { CUSTOM_NONE = 0, CUSTOM_SERVER_ENCODE, // keyword "gamedll" CUSTOM_CLIENT_ENCODE, // keyword "client" }; // struct info (filled by engine) typedef struct { const char *name; const int offset; const int size; } delta_field_t; // one field typedef struct delta_s { const char *name; int offset; // in bytes int size; // used for bounds checking in DT_STRING int flags; // DT_INTEGER, DT_FLOAT etc float multiplier; float post_multiplier; // for DEFINE_DELTA_POST int bits; // how many bits we send\receive qboolean bInactive; // unsetted by user request } delta_t; typedef void (*pfnDeltaEncode)( delta_t *pFields, const byte *from, const byte *to ); typedef struct { const char *pName; const delta_field_t *pInfo; const int maxFields; // maximum number of fields in struct int numFields; // may be merged during initialization delta_t *pFields; // added these for custom entity encode int customEncode; char funcName[32]; pfnDeltaEncode userCallback; qboolean bInitialized; } delta_info_t; // // net_encode.c // void Delta_Init( void ); void Delta_InitClient( void ); void Delta_Shutdown( void ); void Delta_InitFields( void ); int Delta_NumTables( void ); delta_info_t *Delta_FindStructByIndex( int index ); void Delta_AddEncoder( char *name, pfnDeltaEncode encodeFunc ); int Delta_FindField( delta_t *pFields, const char *fieldname ); void Delta_SetField( delta_t *pFields, const char *fieldname ); void Delta_UnsetField( delta_t *pFields, const char *fieldname ); void Delta_SetFieldByIndex( struct delta_s *pFields, int fieldNumber ); void Delta_UnsetFieldByIndex( struct delta_s *pFields, int fieldNumber ); // send table over network void Delta_WriteTableField( sizebuf_t *msg, int tableIndex, const delta_t *pField ); void Delta_ParseTableField( sizebuf_t *msg ); // encode routines void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to ); void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to ); void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to ); void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to ); qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to ); void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to ); void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, float timebase ); void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, float timebase ); void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, float timebase, int index ); void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, float timebase ); void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, qboolean player, float timebase ); qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, qboolean player, float timebase ); #endif//NET_ENCODE_H