/* basemenu.h - menu basic header Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef BASEMENU_H #define BASEMENU_H // engine constants #define GAME_NORMAL 0 #define GAME_SINGLEPLAYER_ONLY 1 #define GAME_MULTIPLAYER_ONLY 2 #define KEY_CONSOLE 0 #define KEY_GAME 1 #define KEY_MENU 2 #define CS_SIZE 64 // size of one config string #define CS_TIME 16 // size of time string // color strings #define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) #include "netadr.h" #define ART_BACKGROUND "gfx/shell/splash" #define UI_SLIDER_MAIN "gfx/shell/slider" #define UI_LEFTARROW "gfx/shell/larrowdefault" #define UI_LEFTARROWFOCUS "gfx/shell/larrowflyover" #define UI_LEFTARROWPRESSED "gfx/shell/larrowpressed" #define UI_RIGHTARROW "gfx/shell/rarrowdefault" #define UI_RIGHTARROWFOCUS "gfx/shell/rarrowflyover" #define UI_RIGHTARROWPRESSED "gfx/shell/rarrowpressed" #define UI_UPARROW "gfx/shell/uparrowd" #define UI_UPARROWFOCUS "gfx/shell/uparrowf" #define UI_UPARROWPRESSED "gfx/shell/uparrowp" #define UI_DOWNARROW "gfx/shell/dnarrowd" #define UI_DOWNARROWFOCUS "gfx/shell/dnarrowf" #define UI_DOWNARROWPRESSED "gfx/shell/dnarrowp" #define UI_CHECKBOX_EMPTY "gfx/shell/cb_empty" #define UI_CHECKBOX_GRAYED "gfx/shell/cb_disabled" #define UI_CHECKBOX_FOCUS "gfx/shell/cb_over" #define UI_CHECKBOX_PRESSED "gfx/shell/cb_down" #define UI_CHECKBOX_ENABLED "gfx/shell/cb_checked" #define UI_CURSOR_SIZE 40 #define UI_MAX_MENUDEPTH 8 #define UI_MAX_MENUITEMS 64 #define UI_PULSE_DIVISOR 75 #define UI_BLINK_TIME 250 #define UI_BLINK_MASK 499 #define UI_SMALL_CHAR_WIDTH 10 #define UI_SMALL_CHAR_HEIGHT 20 #define UI_MED_CHAR_WIDTH 18 #define UI_MED_CHAR_HEIGHT 26 #define UI_BIG_CHAR_WIDTH 20 #define UI_BIG_CHAR_HEIGHT 40 #define UI_MAX_FIELD_LINE 256 #define UI_OUTLINE_WIDTH uiStatic.outlineWidth // outline thickness #define UI_MAXGAMES 900 // slots for savegame/demos #define UI_MAX_SERVERS 32 #define UI_MAX_BGMAPS 32 #define MAX_HINT_TEXT 512 // menu banners used fiexed rectangle (virtual screenspace at 640x480) #define UI_BANNER_POSX 72 #define UI_BANNER_POSY 72 #define UI_BANNER_WIDTH 736 #define UI_BANNER_HEIGHT 128 // menu buttons dims #define UI_BUTTONS_WIDTH 240 #define UI_BUTTONS_HEIGHT 40 #define UI_BUTTON_CHARWIDTH 14 // empirically determined value #define ID_BACKGROUND 0 // catch warning on change this // Generic types typedef enum { QMTYPE_SCROLLLIST, QMTYPE_SPINCONTROL, QMTYPE_CHECKBOX, QMTYPE_SLIDER, QMTYPE_FIELD, QMTYPE_ACTION, QMTYPE_BITMAP, // CR: новый тип кнопки QMTYPE_BM_BUTTON } menuType_t; // Generic flags #define QMF_LEFT_JUSTIFY (1<<0) #define QMF_CENTER_JUSTIFY (1<<1) #define QMF_RIGHT_JUSTIFY (1<<2) #define QMF_GRAYED (1<<3) // Grays and disables #define QMF_INACTIVE (1<<4) // Disables any input #define QMF_HIDDEN (1<<5) // Doesn't draw #define QMF_NUMBERSONLY (1<<6) // Edit field is only numbers #define QMF_LOWERCASE (1<<7) // Edit field is all lower case #define QMF_UPPERCASE (1<<8) // Edit field is all upper case #define QMF_DRAW_ADDITIVE (1<<9) // enable additive for this bitmap #define QMF_PULSEIFFOCUS (1<<10) #define QMF_HIGHLIGHTIFFOCUS (1<<11) #define QMF_SMALLFONT (1<<12) #define QMF_BIGFONT (1<<13) #define QMF_DROPSHADOW (1<<14) #define QMF_SILENT (1<<15) // Don't play sounds #define QMF_HASMOUSEFOCUS (1<<16) #define QMF_MOUSEONLY (1<<17) // Only mouse input allowed #define QMF_FOCUSBEHIND (1<<18) // Focus draws behind normal item #define QMF_NOTIFY (1<<19) // draw notify at right screen side #define QMF_ACT_ONRELEASE (1<<20) // call Key_Event when button is released #define QMF_ALLOW_COLORSTRINGS (1<<21) // allow colorstring in MENU_FIELD #define QMF_HIDEINPUT (1<<22) // used for "password" field // Callback notifications #define QM_GOTFOCUS 1 #define QM_LOSTFOCUS 2 #define QM_ACTIVATED 3 #define QM_CHANGED 4 #define QM_PRESSED 5 typedef struct { int cursor; int cursorPrev; void *items[UI_MAX_MENUITEMS]; int numItems; void (*drawFunc)( void ); const char *(*keyFunc)( int key, int down ); void (*activateFunc)( void ); void (*vidInitFunc)( void ); } menuFramework_s; typedef struct { menuType_t type; const char *name; int id; unsigned int flags; int x; int y; int width; int height; int x2; int y2; int width2; int height2; int color; int focusColor; int charWidth; int charHeight; int lastFocusTime; bool bPressed; const char *statusText; menuFramework_s *parent; void (*callback) (void *self, int event); void (*ownerdraw) (void *self); } menuCommon_s; typedef struct { menuCommon_s generic; const char *background; const char *upArrow; const char *upArrowFocus; const char *downArrow; const char *downArrowFocus; const char **itemNames; int numItems; int curItem; int topItem; int numRows; // scrollbar stuff // ADAMIX int scrollBarX; int scrollBarY; int scrollBarWidth; int scrollBarHeight; int scrollBarSliding; } menuScrollList_s; typedef struct { menuCommon_s generic; const char *background; const char *leftArrow; const char *rightArrow; const char *leftArrowFocus; const char *rightArrowFocus; float minValue; float maxValue; float curValue; float range; } menuSpinControl_s; typedef struct { menuCommon_s generic; const char *background; int maxLength; // can't be more than UI_MAX_FIELD_LINE char buffer[UI_MAX_FIELD_LINE]; int widthInChars; int cursor; int scroll; } menuField_s; typedef struct { menuCommon_s generic; const char *background; } menuAction_s; typedef struct { menuCommon_s generic; HIMAGE pic; int button_id; } menuPicButton_s; typedef struct { menuCommon_s generic; const char *pic; const char *focusPic; } menuBitmap_s; typedef struct { menuCommon_s generic; int enabled; const char *emptyPic; const char *focusPic; // can be replaced with pressPic manually const char *checkPic; const char *grayedPic; // when QMF_GRAYED is set } menuCheckBox_s; typedef struct { menuCommon_s generic; float minValue; float maxValue; float curValue; float drawStep; int numSteps; float range; int keepSlider; // when mouse button is holds } menuSlider_s; void UI_ScrollList_Init( menuScrollList_s *sl ); const char *UI_ScrollList_Key( menuScrollList_s *sl, int key, int down ); void UI_ScrollList_Draw( menuScrollList_s *sl ); void UI_SpinControl_Init( menuSpinControl_s *sc ); const char *UI_SpinControl_Key( menuSpinControl_s *sc, int key, int down ); void UI_SpinControl_Draw( menuSpinControl_s *sc ); void UI_Slider_Init( menuSlider_s *sl ); const char *UI_Slider_Key( menuSlider_s *sl, int key, int down ); void UI_Slider_Draw( menuSlider_s *sl ); void UI_CheckBox_Init( menuCheckBox_s *cb ); const char *UI_CheckBox_Key( menuCheckBox_s *cb, int key, int down ); void UI_CheckBox_Draw( menuCheckBox_s *cb ); void UI_Field_Init( menuField_s *f ); const char *UI_Field_Key( menuField_s *f, int key, int down ); void UI_Field_Char( menuField_s *f, int key ); void UI_Field_Draw( menuField_s *f ); void UI_Action_Init( menuAction_s *t ); const char *UI_Action_Key( menuAction_s *t, int key, int down ); void UI_Action_Draw( menuAction_s *t ); void UI_Bitmap_Init( menuBitmap_s *b ); const char *UI_Bitmap_Key( menuBitmap_s *b, int key, int down ); void UI_Bitmap_Draw( menuBitmap_s *b ); void UI_PicButton_Init( menuPicButton_s *b ); const char *UI_PicButton_Key( menuPicButton_s *b, int key, int down ); void UI_PicButton_Draw( menuPicButton_s *item ); // ===================================================================== // Main menu interface extern cvar_t *ui_precache; extern cvar_t *ui_showmodels; #define BACKGROUND_ROWS 3 #define BACKGROUND_COLUMNS 4 typedef struct { HIMAGE hImage; int width; int height; } bimage_t; typedef struct { menuFramework_s *menuActive; menuFramework_s *menuStack[UI_MAX_MENUDEPTH]; int menuDepth; netadr_t serverAddresses[UI_MAX_SERVERS]; char serverNames[UI_MAX_SERVERS][256]; int numServers; int updateServers; // true is receive new info about servers char bgmaps[UI_MAX_BGMAPS][80]; int bgmapcount; HIMAGE hFont; // mainfont // handle steam background images bimage_t m_SteamBackground[BACKGROUND_ROWS][BACKGROUND_COLUMNS]; float m_flTotalWidth; float m_flTotalHeight; bool m_fHaveSteamBackground; bool m_fDisableLogo; bool m_fDemosPlayed; int m_iOldMenuDepth; float scaleX; float scaleY; int outlineWidth; int sliderWidth; int cursorX; int cursorY; int realTime; int firstDraw; float enterSound; int mouseInRect; int hideCursor; int visible; int framecount; // how many frames menu visible int initialized; // btns_main.bmp stuff HIMAGE buttonsPics[71]; // FIXME: replace with PC_BUTTONCOUNT int buttons_width; // btns_main.bmp global width int buttons_height; // per one button with all states (inactive, focus, pressed) int buttons_draw_width; // scaled image what we drawing int buttons_draw_height; } uiStatic_t; extern uiStatic_t uiStatic; extern char uiEmptyString[256]; // HACKHACK extern const char *uiSoundIn; extern const char *uiSoundOut; extern const char *uiSoundKey; extern const char *uiSoundRemoveKey; extern const char *uiSoundLaunch; extern const char *uiSoundBuzz; extern const char *uiSoundGlow; extern const char *uiSoundMove; extern const char *uiSoundNull; extern int uiColorHelp; extern int uiPromptBgColor; extern int uiPromptTextColor; extern int uiPromptFocusColor; extern int uiInputTextColor; extern int uiInputBgColor; extern int uiInputFgColor; extern int uiColorWhite; extern int uiColorDkGrey; extern int uiColorBlack; void UI_ScaleCoords( int *x, int *y, int *w, int *h ); int UI_CursorInRect( int x, int y, int w, int h ); void UI_UtilSetupPicButton( menuPicButton_s *pic, int ID ); void UI_DrawPic( int x, int y, int w, int h, const int color, const char *pic ); void UI_DrawPicAdditive( int x, int y, int w, int h, const int color, const char *pic ); void UI_FillRect( int x, int y, int w, int h, const int color ); #define UI_DrawRectangle( x, y, w, h, color ) UI_DrawRectangleExt( x, y, w, h, color, uiStatic.outlineWidth ) void UI_DrawRectangleExt( int in_x, int in_y, int in_w, int in_h, const int color, int outlineWidth ); void UI_DrawString( int x, int y, int w, int h, const char *str, const int col, int forceCol, int charW, int charH, int justify, int shadow ); void UI_StartSound( const char *sound ); void UI_LoadBmpButtons( void ); void UI_DrawBackground_Callback( void *self ); void UI_AddItem ( menuFramework_s *menu, void *item ); void UI_CursorMoved( menuFramework_s *menu ); void UI_SetCursor( menuFramework_s *menu, int cursor ); void UI_SetCursorToItem( menuFramework_s *menu, void *item ); void *UI_ItemAtCursor( menuFramework_s *menu ); void UI_AdjustCursor( menuFramework_s *menu, int dir ); void UI_DrawMenu( menuFramework_s *menu ); const char *UI_DefaultKey( menuFramework_s *menu, int key, int down ); const char *UI_ActivateItem( menuFramework_s *menu, menuCommon_s *item ); void UI_RefreshInternetServerList( void ); void UI_RefreshServerList( void ); int UI_CreditsActive( void ); void UI_DrawFinalCredits( void ); void UI_CloseMenu( void ); void UI_PushMenu( menuFramework_s *menu ); void UI_PopMenu( void ); // Precache void UI_Main_Precache( void ); void UI_NewGame_Precache( void ); void UI_LoadGame_Precache( void ); void UI_SaveGame_Precache( void ); void UI_SaveLoad_Precache( void ); void UI_MultiPlayer_Precache( void ); void UI_Options_Precache( void ); void UI_InternetGames_Precache( void ); void UI_LanGame_Precache( void ); void UI_PlayerSetup_Precache( void ); void UI_Controls_Precache( void ); void UI_AdvControls_Precache( void ); void UI_GameOptions_Precache( void ); void UI_CreateGame_Precache( void ); void UI_Audio_Precache( void ); void UI_Video_Precache( void ); void UI_VidOptions_Precache( void ); void UI_VidModes_Precache( void ); void UI_CustomGame_Precache( void ); void UI_Credits_Precache( void ); void UI_GoToSite_Precache( void ); // Menus void UI_Main_Menu( void ); void UI_NewGame_Menu( void ); void UI_LoadGame_Menu( void ); void UI_SaveGame_Menu( void ); void UI_SaveLoad_Menu( void ); void UI_MultiPlayer_Menu( void ); void UI_Options_Menu( void ); void UI_InternetGames_Menu( void ); void UI_LanGame_Menu( void ); void UI_PlayerSetup_Menu( void ); void UI_Controls_Menu( void ); void UI_AdvControls_Menu( void ); void UI_GameOptions_Menu( void ); void UI_CreateGame_Menu( void ); void UI_Audio_Menu( void ); void UI_Video_Menu( void ); void UI_VidOptions_Menu( void ); void UI_VidModes_Menu( void ); void UI_CustomGame_Menu( void ); void UI_Credits_Menu( void ); // //----------------------------------------------------- // class CMenu { public: // Game information GAMEINFO m_gameinfo; }; extern CMenu gMenu; #endif // BASEMENU_H