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Xash3DArchive/engine/common/custom.c

150 lines
3.6 KiB
C

/*
custom.c - customization routines
Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "custom.h"
qboolean CustomDecal_Validate( void *raw, int nFileSize )
{
rgbdata_t *test = FS_LoadImage( "#logo.bmp", raw, nFileSize );
if( test )
{
// all's ok, logo is valid
FS_FreeImage( test );
return true;
}
return false;
}
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
{
customization_t *pCurrent;
customization_t *pNext;
for( pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
{
pNext = pCurrent->pNext;
if( pCurrent->bInUse && pCurrent->pBuffer )
Mem_Free( pCurrent->pBuffer );
if( pCurrent->bInUse && pCurrent->pInfo )
{
if( pCurrent->resource.type == t_decal )
{
if( bCleanDecals && CL_Active( ))
R_DecalRemoveAll( pCurrent->nUserData1 );
}
FS_FreeImage( pCurrent->pInfo );
}
Mem_Free( pCurrent );
}
pHead->pNext = NULL;
}
qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResource, int playernumber, int flags, customization_t **pOut, int *nLumps )
{
qboolean bError = false;
int checksize = 0;
customization_t *pCust;
if( pOut ) *pOut = NULL;
pCust = Z_Calloc( sizeof( customization_t ));
pCust->resource = *pResource;
if( pResource->nDownloadSize <= 0 )
goto CustomizationError;
pCust->bInUse = true;
if( FBitSet( flags, FCUST_FROMHPAK ))
{
if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, pResource, (byte **)&pCust->pBuffer, NULL ))
bError = true;
}
else
{
pCust->pBuffer = FS_LoadFile( pResource->szFileName, &checksize, true );
if( checksize != pCust->resource.nDownloadSize )
bError = true;
}
if( bError )
goto CustomizationError;
if( FBitSet( pCust->resource.ucFlags, RES_CUSTOM ) && pCust->resource.type == t_decal )
{
pCust->resource.playernum = playernumber;
if( CustomDecal_Validate( pCust->pBuffer, pResource->nDownloadSize ))
{
if( !FBitSet( flags, FCUST_IGNOREINIT ))
{
if( pResource->nDownloadSize >= (1 * 1024) && pResource->nDownloadSize <= ( 16 * 1024 ))
{
pCust->bTranslated = true;
pCust->nUserData1 = 0;
pCust->nUserData2 = 1;
if( !FBitSet( flags, FCUST_WIPEDATA ))
pCust->pInfo = FS_LoadImage( "#logo.bmp", pCust->pBuffer, pCust->resource.nDownloadSize );
else pCust->pInfo = NULL;
if( nLumps ) *nLumps = 1;
}
}
}
}
if( pOut ) *pOut = pCust;
pCust->pNext = pListHead->pNext;
pListHead->pNext = pCust;
return true;
CustomizationError:
if( pCust->pBuffer )
Mem_Free( pCust->pBuffer );
if( pCust->pInfo )
Mem_Free( pCust->pInfo );
Mem_Free( pCust );
return false;
}
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri )
{
int nSize = 0;
resource_t *p;
memset( ri, 0, sizeof( *ri ));
for( p = pList->pNext; p != pList; p = p->pNext )
{
nSize += p->nDownloadSize;
if( p->type == t_model && p->nIndex == 1 )
ri->info[t_world].size += p->nDownloadSize;
else ri->info[p->type].size += p->nDownloadSize;
}
return nSize;
}