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Xash3DArchive/mainui/menu_video.cpp

166 lines
4.6 KiB
C++

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "menu_btnsbmp_table.h"
#define ART_BANNER "gfx/shell/head_video"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_VIDOPTIONS 2
#define ID_VIDMODES 3
#define ID_DONE 4
typedef struct
{
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuPicButton_s vidOptions;
menuPicButton_s vidModes;
menuPicButton_s done;
} uiVideo_t;
static uiVideo_t uiVideo;
/*
=================
UI_Video_Callback
=================
*/
static void UI_Video_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_VIDOPTIONS:
UI_VidOptions_Menu();
break;
case ID_VIDMODES:
UI_VidModes_Menu();
break;
case ID_DONE:
UI_PopMenu();
break;
}
}
/*
=================
UI_Video_Init
=================
*/
static void UI_Video_Init( void )
{
memset( &uiVideo, 0, sizeof( uiVideo_t ));
uiVideo.menu.vidInitFunc = UI_Video_Init;
uiVideo.background.generic.id = ID_BACKGROUND;
uiVideo.background.generic.type = QMTYPE_BITMAP;
uiVideo.background.generic.flags = QMF_INACTIVE;
uiVideo.background.generic.x = 0;
uiVideo.background.generic.y = 0;
uiVideo.background.generic.width = 1024;
uiVideo.background.generic.height = 768;
uiVideo.background.pic = ART_BACKGROUND;
uiVideo.banner.generic.id = ID_BANNER;
uiVideo.banner.generic.type = QMTYPE_BITMAP;
uiVideo.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
uiVideo.banner.generic.x = UI_BANNER_POSX;
uiVideo.banner.generic.y = UI_BANNER_POSY;
uiVideo.banner.generic.width = UI_BANNER_WIDTH;
uiVideo.banner.generic.height = UI_BANNER_HEIGHT;
uiVideo.banner.pic = ART_BANNER;
uiVideo.vidOptions.generic.id = ID_VIDOPTIONS;
uiVideo.vidOptions.generic.type = QMTYPE_BM_BUTTON;
uiVideo.vidOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiVideo.vidOptions.generic.name = "Video options";
uiVideo.vidOptions.generic.statusText = "Set video options such as screen size, gamma and image quality.";
uiVideo.vidOptions.generic.x = 72;
uiVideo.vidOptions.generic.y = 230;
uiVideo.vidOptions.generic.callback = UI_Video_Callback;
UI_UtilSetupPicButton( &uiVideo.vidOptions, PC_VID_OPT );
uiVideo.vidModes.generic.id = ID_VIDMODES;
uiVideo.vidModes.generic.type = QMTYPE_BM_BUTTON;
uiVideo.vidModes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiVideo.vidModes.generic.name = "Video modes";
uiVideo.vidModes.generic.statusText = "Set video modes and configure 3D accelerators.";
uiVideo.vidModes.generic.x = 72;
uiVideo.vidModes.generic.y = 280;
uiVideo.vidModes.generic.callback = UI_Video_Callback;
UI_UtilSetupPicButton( &uiVideo.vidModes, PC_VID_MODES );
uiVideo.done.generic.id = ID_DONE;
uiVideo.done.generic.type = QMTYPE_BM_BUTTON;
uiVideo.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY;
uiVideo.done.generic.name = "Done";
uiVideo.done.generic.statusText = "Go back to the previous menu";
uiVideo.done.generic.x = 72;
uiVideo.done.generic.y = 330;
uiVideo.done.generic.callback = UI_Video_Callback;
UI_UtilSetupPicButton( &uiVideo.done, PC_DONE );
UI_AddItem( &uiVideo.menu, (void *)&uiVideo.background );
UI_AddItem( &uiVideo.menu, (void *)&uiVideo.banner );
UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidOptions );
UI_AddItem( &uiVideo.menu, (void *)&uiVideo.vidModes );
UI_AddItem( &uiVideo.menu, (void *)&uiVideo.done );
}
/*
=================
UI_Video_Precache
=================
*/
void UI_Video_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_Video_Menu
=================
*/
void UI_Video_Menu( void )
{
UI_Video_Precache();
UI_Video_Init();
UI_PushMenu( &uiVideo.menu );
}