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Xash3DArchive/utils/vgui/include/VGUI_Font.h

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1.6 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_FONT_H
#define VGUI_FONT_H
#include<VGUI.h>
namespace vgui
{
class BaseFontPlat;
//TODO: cursors and fonts should work like gl binds
class VGUIAPI Font
{
public:
Font(const char* name,int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
// If pFileData is non-NULL, then it will try to load the 32-bit (RLE) TGA file. If that fails,
// it will create the font using the specified parameters.
// pUniqueName should be set if pFileData and fileDataLen are set so it can determine if a font is already loaded.
Font(const char* name,void *pFileData,int fileDataLen, int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
private:
virtual void init(const char* name,void *pFileData,int fileDataLen, int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
public:
BaseFontPlat* getPlat();
virtual void getCharRGBA(int ch,int rgbaX,int rgbaY,int rgbaWide,int rgbaTall,uchar* rgba);
virtual void getCharABCwide(int ch,int& a,int& b,int& c);
virtual void getTextSize(const char* text,int& wide,int& tall);
virtual int getTall();
virtual int getId();
protected:
char* _name;
BaseFontPlat* _plat;
int _id;
friend class Surface;
};
void Font_Reset();
}
#endif