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Xash3DArchive/engine/common/host.c
2022-06-27 01:15:15 +03:00

689 lines
15 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// host.c - dedicated and shared host
//=======================================================================
#include "common.h"
#include "netchan.h"
#include "protocol.h"
#include "cm_local.h"
#include "input.h"
host_parm_t host; // host parms
stdlib_api_t com;
convar_t *host_serverstate;
convar_t *host_gameloaded;
convar_t *host_limitlocal;
convar_t *host_cheats;
convar_t *host_maxfps;
convar_t *host_framerate;
convar_t *con_gamemaps;
// these cvars will be duplicated on each client across network
int Host_ServerState( void )
{
return Cvar_VariableInteger( "host_serverstate" );
}
int Host_CompareFileTime( long ft1, long ft2 )
{
if( ft1 < ft2 )
{
return -1;
}
else if( ft1 > ft2 )
{
return 1;
}
return 0;
}
void Host_ShutdownServer( void )
{
if( !SV_Active()) return;
com.strncpy( host.finalmsg, "Server was killed\n", MAX_STRING );
SV_Shutdown( false );
}
void Host_Null( void )
{
// just a stub for some commands in dedicated-mode
}
/*
================
Host_NewGame
================
*/
qboolean Host_NewGame( const char *mapName, qboolean loadGame )
{
qboolean iRet;
iRet = SV_NewGame( mapName, loadGame );
return iRet;
}
/*
================
Host_EndGame
================
*/
void Host_EndGame( const char *message, ... )
{
va_list argptr;
static char string[MAX_SYSPATH];
va_start( argptr, message );
com.vsprintf( string, message, argptr );
va_end( argptr );
MsgDev( D_INFO, "Host_EndGame: %s\n", string );
if( SV_Active())
{
com.snprintf( host.finalmsg, sizeof( host.finalmsg ), "Host_EndGame: %s\n", string );
SV_Shutdown( false );
}
if( host.type == HOST_DEDICATED )
Sys_Break( "Host_EndGame: %s\n", string ); // dedicated servers exit
if( CL_NextDemo( ));
else CL_Disconnect();
Host_AbortCurrentFrame ();
}
/*
================
Host_AbortCurrentFrame
aborts the current host frame and goes on with the next one
================
*/
void Host_AbortCurrentFrame( void )
{
longjmp( host.abortframe, 1 );
}
/*
==================
Host_SetServerState
==================
*/
void Host_SetServerState( int state )
{
Cvar_FullSet( "host_serverstate", va( "%i", state ), CVAR_INIT );
}
/*
=================
Host_ChangeGame_f
Change game modification
=================
*/
void Host_ChangeGame_f( void )
{
int i;
if( Cmd_Argc() != 2 )
{
Msg( "Usage: game <directory>\n" );
return;
}
// validate gamedir
for( i = 0; i < SI->numgames; i++ )
{
if( !com.stricmp( SI->games[i]->gamefolder, Cmd_Argv( 1 )))
break;
}
if( i == SI->numgames ) Msg( "%s not exist\n", Cmd_Argv( 1 ));
else if( !com.stricmp( GI->gamefolder, Cmd_Argv( 1 )))
Msg( "%s already active\n", Cmd_Argv( 1 ));
else Sys_NewInstance( Cmd_Argv( 1 ), "Host_ChangeGame\n" );
}
void Host_Minimize_f( void )
{
if( host.hWnd ) ShowWindow( host.hWnd, SW_MINIMIZE );
}
qboolean Host_IsLocalGame( void )
{
if( CL_Active() && SV_Active() && CL_GetMaxClients() == 1 )
return true;
return false;
}
static int num_decals;
/*
=================
Host_RegisterDecal
=================
*/
qboolean Host_RegisterDecal( const char *name )
{
char shortname[CS_SIZE];
int i;
if( !name || !name[0] )
return 0;
FS_FileBase( name, shortname );
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
{
if( !com.stricmp( host.draw_decals[i], shortname ))
return true;
}
if( i == MAX_DECALS )
{
MsgDev( D_ERROR, "Host_RegisterDecal: MAX_DECALS limit exceeded\n" );
return false;
}
// register new decal
com.strncpy( host.draw_decals[i], shortname, sizeof( host.draw_decals[i] ));
num_decals++;
return true;
}
/*
=================
Host_InitDecals
=================
*/
void Host_InitDecals( void )
{
search_t *t;
int i;
Mem_Set( host.draw_decals, 0, sizeof( host.draw_decals ));
num_decals = 0;
// lookup all decals in decals.wad
t = FS_Search( "decals.wad/*.*", true );
for( i = 0; t && i < t->numfilenames; i++ )
{
if( !Host_RegisterDecal( t->filenames[i] ))
break;
}
if( t ) Mem_Free( t );
MsgDev( D_NOTE, "InitDecals: %i decals\n", num_decals );
}
/*
=================
Host_InitEvents
=================
*/
void Host_InitEvents( void )
{
Mem_Set( host.events, 0, sizeof( host.events ));
host.events_head = 0;
host.events_tail = 0;
}
/*
=================
Host_PushEvent
=================
*/
void Host_PushEvent( sys_event_t *event )
{
sys_event_t *ev;
static qboolean overflow = false;
ev = &host.events[host.events_head & (MAX_SYSEVENTS-1)];
if( host.events_head - host.events_tail >= MAX_SYSEVENTS )
{
if( !overflow )
{
MsgDev( D_WARN, "Host_PushEvent overflow\n" );
overflow = true;
}
if( ev->data ) Mem_Free( ev->data );
host.events_tail++;
}
else overflow = false;
*ev = *event;
host.events_head++;
}
/*
=================
Host_GetEvent
=================
*/
sys_event_t Host_GetEvent( void )
{
if( host.events_head > host.events_tail )
{
host.events_tail++;
return host.events[(host.events_tail - 1) & (MAX_SYSEVENTS-1)];
}
return Sys_GetEvent();
}
/*
=================
Host_EventLoop
Returns false while events is out
=================
*/
void Host_EventLoop( void )
{
sys_event_t ev;
while( 1 )
{
ev = Sys_GetEvent();
switch( ev.type )
{
case SE_NONE:
Cbuf_Execute();
return;
case SE_KEY:
Key_Event( ev.value[0], ev.value[1] );
break;
case SE_CHAR:
CL_CharEvent( ev.value[0] );
break;
case SE_MOUSE:
CL_MouseEvent( ev.value[0], ev.value[1] );
break;
case SE_CONSOLE:
Cbuf_AddText( va( "%s\n", ev.data ));
break;
default:
MsgDev( D_ERROR, "Host_EventLoop: bad event type %i", ev.type );
return;
}
if( ev.data ) Mem_Free( ev.data );
}
}
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime( float time )
{
static double oldtime;
float fps;
host.realtime += time;
// dedicated's tic_rate regulates server frame rate. Don't apply fps filter here.
fps = host_maxfps->value;
if( fps != 0 )
{
float minframetime;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
minframetime = 1.0f / fps;
if(( host.realtime - oldtime ) < minframetime )
{
// framerate is too high
return false;
}
}
host.frametime = host.realtime - oldtime;
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
oldtime = host.realtime;
if( host_framerate->value > 0 && ( Host_IsLocalGame() || CL_IsPlaybackDemo() ))
{
float fps = host_framerate->value;
if( fps > 1 ) fps = 1.0f / fps;
host.frametime = fps;
}
else
{ // don't allow really long or short frames
host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
}
return true;
}
/*
=================
Host_Frame
=================
*/
void Host_Frame( float time )
{
if( setjmp( host.abortframe ))
return;
Host_InputFrame (); // input frame
Host_EventLoop();
// decide the simulation time
if( !Host_FilterTime( time ))
return;
Host_ServerFrame (); // server frame
Host_ClientFrame (); // client frame
host.framecount++;
}
/*
================
Host_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Host_Print( const char *txt )
{
if( host.rd.target )
{
if(( com.strlen( txt ) + com.strlen( host.rd.buffer )) > ( host.rd.buffersize - 1 ))
{
if( host.rd.flush )
{
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
*host.rd.buffer = 0;
}
}
com.strcat( host.rd.buffer, txt );
return;
}
Con_Print( txt ); // echo to client console
}
/*
=================
Host_Error
=================
*/
void Host_Error( const char *error, ... )
{
static char hosterror1[MAX_SYSPATH];
static char hosterror2[MAX_SYSPATH];
static qboolean recursive = false;
va_list argptr;
va_start( argptr, error );
com.vsprintf( hosterror1, error, argptr );
va_end( argptr );
CL_WriteMessageHistory (); // before com.error call
if( host.framecount < 3 )
{
SV_SysError( hosterror1 );
com.error( "Host_InitError: %s", hosterror1 );
}
else if( host.framecount == host.errorframe )
{
SV_SysError( hosterror2 );
com.error( "Host_MultiError: %s", hosterror2 );
return;
}
else
{
Msg( "Host_Error: %s", hosterror1 );
SV_SysError( hosterror1 );
}
// host is shutting down. don't invoke infinite loop
if( host.state == HOST_SHUTDOWN ) return;
if( recursive )
{
Msg( "Host_RecursiveError: %s", hosterror2 );
com.error( hosterror1 );
return; // don't multiple executes
}
recursive = true;
com.strncpy( hosterror2, hosterror1, MAX_SYSPATH );
host.errorframe = host.framecount; // to avoid multply calls per frame
com.sprintf( host.finalmsg, "Server crashed: %s\n", hosterror1 );
SV_Shutdown( false );
CL_Drop(); // drop clients
recursive = false;
Host_AbortCurrentFrame();
host.state = HOST_ERROR;
}
void Host_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
if( !*error ) error = "Invoked host error";
Host_Error( "%s\n", error );
}
void Sys_Error_f( void )
{
const char *error = Cmd_Argv( 1 );
if( !*error ) error = "Invoked sys error";
SV_SysError( error );
com.error( "%s\n", error );
}
void Net_Error_f( void )
{
com.strncpy( host.finalmsg, Cmd_Argv( 1 ), sizeof( host.finalmsg ));
SV_ForceError();
}
/*
=================
Host_Crash_f
=================
*/
static void Host_Crash_f( void )
{
*(int *)0 = 0xffffffff;
}
void Host_InitCommon( const int argc, const char **argv )
{
// get developer mode
host.developer = SI->developer;
// get current hInstance
host.hInst = GetModuleHandle( NULL );
Image_Init();
Sound_Init();
FS_LoadGameInfo( NULL );
host.mempool = Mem_AllocPool( "Zone Engine" );
HPAK_Init();
Host_InitEvents();
Host_InitDecals();
IN_Init();
}
void Host_FreeCommon( void )
{
Image_Shutdown();
Sound_Shutdown();
Netchan_Shutdown();
Mem_FreePool( &host.mempool );
}
/*
=================
Host_Init
=================
*/
void Host_Init( const int argc, const char **argv )
{
host.state = HOST_INIT; // initialzation started
host.type = g_Instance();
Host_InitCommon( argc, argv );
Key_Init();
// init commands and vars
if( host.developer >= 3 )
{
Cmd_AddCommand ( "sys_error", Sys_Error_f, "just throw a fatal error to test shutdown procedures");
Cmd_AddCommand ( "host_error", Host_Error_f, "just throw a host error to test shutdown procedures");
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
Cmd_AddCommand ( "net_error", Net_Error_f, "send network bad message from random place");
}
host_cheats = Cvar_Get( "sv_cheats", "0", CVAR_LATCH, "allow cheat variables to enable" );
host_maxfps = Cvar_Get( "fps_max", "72", CVAR_ARCHIVE, "host fps upper limit" );
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
host_serverstate = Cvar_Get( "host_serverstate", "0", CVAR_INIT, "displays current server state" );
host_gameloaded = Cvar_Get( "host_gameloaded", "0", CVAR_INIT, "inidcates a loaded game.dll" );
host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
con_gamemaps = Cvar_Get( "con_gamemaps", "1", CVAR_ARCHIVE, "when true show only maps in game folder, ignore maps in a base folder" );
// content control
Cvar_Get( "violence_hgibs", "1", CVAR_ARCHIVE, "show human gib entities" );
Cvar_Get( "violence_agibs", "1", CVAR_ARCHIVE, "show alien gib entities" );
Cvar_Get( "violence_hblood", "1", CVAR_ARCHIVE, "draw human blood" );
Cvar_Get( "violence_ablood", "1", CVAR_ARCHIVE, "draw alien blood" );
if( host.type != HOST_DEDICATED )
{
// when we in developer-mode automatically turn cheats on
if( host.developer > 1 ) Cvar_SetFloat( "sv_cheats", 1.0f );
Cbuf_AddText( "exec video.cfg\n" );
}
Mod_Init();
NET_Init();
Netchan_Init();
SV_Init();
CL_Init();
if( host.type == HOST_DEDICATED )
{
Cmd_AddCommand( "quit", Sys_Quit, "quit the game" );
Cmd_AddCommand( "exit", Sys_Quit, "quit the game" );
Cmd_AddCommand( "@crashed", Host_Null, "" );
// dedicated servers using settings from server.cfg file
Cbuf_AddText( va( "exec %s\n", Cvar_VariableString( "servercfgfile" )));
Cbuf_Execute();
Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "defaultmap" )));
}
else
{
Cmd_AddCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
Cbuf_AddText( "exec config.cfg\n" );
}
// allow to change game from the console
Cmd_AddCommand( "game", Host_ChangeGame_f, "change game" );
host.errorframe = 0;
Cbuf_Execute();
SCR_CheckStartupVids(); // must be last
}
/*
=================
Host_Main
=================
*/
void Host_Main( void )
{
static double oldtime, newtime;
// we need to execute it again here
Cmd_ExecuteString( "exec config.cfg\n" );
oldtime = Sys_DoubleTime();
// main window message loop
while( host.type != HOST_OFFLINE )
{
newtime = Sys_DoubleTime ();
Host_Frame( newtime - oldtime );
oldtime = newtime;
}
}
/*
=================
Host_Shutdown
=================
*/
void Host_Free( void )
{
if( host.state == HOST_SHUTDOWN )
return;
host.state = HOST_SHUTDOWN; // prepare host to normal shutdown
com.strncpy( host.finalmsg, "Server shutdown\n", MAX_STRING );
SV_Shutdown( false );
CL_Shutdown();
Mod_Shutdown();
S_Shutdown();
R_Shutdown();
NET_Shutdown();
Host_FreeCommon();
}
// main DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
return TRUE;
}
/*
=================
Engine entry point
=================
*/
launch_exp_t EXPORT *CreateAPI( stdlib_api_t *input, void *unused )
{
static launch_exp_t Host;
com = *input;
Host.api_size = sizeof( launch_exp_t );
Host.com_size = sizeof( stdlib_api_t );
Host.Init = Host_Init;
Host.Main = Host_Main;
Host.Free = Host_Free;
Host.CPrint = Host_Print;
Host.CmdForward = Cmd_ForwardToServer;
Host.CmdComplete = Cmd_AutoComplete;
return &Host;
}