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Xash3DArchive/client/hud/hud_death.cpp

232 lines
6.1 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// death notice
//
#include "extdll.h"
#include "hud_iface.h"
#include "hud.h"
DECLARE_MESSAGE( m_DeathNotice, DeathMsg );
struct DeathNoticeItem
{
char szKiller[MAX_PLAYER_NAME_LENGTH*2];
char szVictim[MAX_PLAYER_NAME_LENGTH*2];
int iId; // the index number of the associated sprite
int iSuicide;
int iTeamKill;
int iNonPlayerKill;
float flDisplayTime;
};
#define MAX_DEATHNOTICES 4
static int DEATHNOTICE_DISPLAY_TIME = 6;
#define DEATHNOTICE_TOP 32
DeathNoticeItem rgDeathNoticeList[ MAX_DEATHNOTICES + 1 ];
int CHudDeathNotice :: Init( void )
{
gHUD.AddHudElem( this );
HOOK_MESSAGE( DeathMsg );
CVAR_REGISTER( "hud_deathnotice_time", "6", 0, "time to show deathnotice" );
return 1;
}
void CHudDeathNotice :: InitHUDData( void )
{
memset( rgDeathNoticeList, 0, sizeof( rgDeathNoticeList ));
}
int CHudDeathNotice :: VidInit( void )
{
m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" );
return 1;
}
int CHudDeathNotice :: Draw( float flTime )
{
int x, y, r, g, b;
for( int i = 0; i < MAX_DEATHNOTICES; i++ )
{
if( rgDeathNoticeList[i].iId == 0 )
break; // we've gone through them all
if( rgDeathNoticeList[i].flDisplayTime < flTime )
{
// display time has expired
// remove the current item from the list
memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i));
i--; // continue on the next item; stop the counter getting incremented
continue;
}
rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME );
// Draw the death notice
y = DEATHNOTICE_TOP + (20 * i); //!!!
int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId;
x = SCREEN_WIDTH - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left);
if ( !rgDeathNoticeList[i].iSuicide )
{
x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) );
// Draw killers name
x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller );
}
r = 255; g = 80; b = 0;
if ( rgDeathNoticeList[i].iTeamKill )
{
r = 10; g = 240; b = 10; // display it in sickly green
}
// Draw death weapon
SPR_Set( gHUD.GetSprite(id), r, g, b );
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( id ));
x += (gHUD.GetSpriteRect( id ).right - gHUD.GetSpriteRect( id ).left );
// Draw victims name
x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim );
}
return 1;
}
// This message handler may be better off elsewhere
int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf )
{
m_iFlags |= HUD_ACTIVE;
BEGIN_READ( pszName, iSize, pbuf );
int killer = READ_BYTE();
int victim = READ_BYTE();
char killedwith[32];
strcpy( killedwith, "d_" );
strncat( killedwith, READ_STRING(), 32 );
gHUD.m_Scoreboard.DeathMsg( killer, victim );
for ( int i = 0; i < MAX_DEATHNOTICES; i++ )
{
if ( rgDeathNoticeList[i].iId == 0 )
break;
}
if ( i == MAX_DEATHNOTICES )
{
// move the rest of the list forward to make room for this item
memmove( rgDeathNoticeList, rgDeathNoticeList+1, sizeof( DeathNoticeItem ) * MAX_DEATHNOTICES );
i = MAX_DEATHNOTICES - 1;
}
gHUD.m_Scoreboard.GetAllPlayersInfo();
char *killer_name = gHUD.m_Scoreboard.m_PlayerInfoList[ killer ].name;
char *victim_name = gHUD.m_Scoreboard.m_PlayerInfoList[ victim ].name;
if( !killer_name ) killer_name = "";
if( !victim_name ) victim_name = "";
// Is it a non-player object kill?
if ( ((char)victim) == -1 )
{
rgDeathNoticeList[i].iNonPlayerKill = TRUE;
// Store the object's name in the Victim slot (skip the d_ bit)
strcpy( rgDeathNoticeList[i].szVictim, killedwith+2 );
}
else
{
if( killer == victim || killer == 0 )
rgDeathNoticeList[i].iSuicide = TRUE;
if( !strcmp( killedwith, "d_teammate" ) )
rgDeathNoticeList[i].iTeamKill = TRUE;
}
// Find the sprite in the list
int spr = gHUD.GetSpriteIndex( killedwith );
rgDeathNoticeList[i].iId = spr;
DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" );
rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME;
if( rgDeathNoticeList[i].iNonPlayerKill )
{
ConsolePrint( rgDeathNoticeList[i].szKiller );
ConsolePrint( " killed a " );
ConsolePrint( rgDeathNoticeList[i].szVictim );
ConsolePrint( "\n" );
}
else
{
// record the death notice in the console
if ( rgDeathNoticeList[i].iSuicide )
{
ConsolePrint( rgDeathNoticeList[i].szVictim );
if ( !strcmp( killedwith, "d_world" ) )
{
ConsolePrint( " died" );
}
else
{
ConsolePrint( " killed self" );
}
}
else if ( rgDeathNoticeList[i].iTeamKill )
{
ConsolePrint( rgDeathNoticeList[i].szKiller );
ConsolePrint( " killed his teammate " );
ConsolePrint( rgDeathNoticeList[i].szVictim );
}
else
{
ConsolePrint( rgDeathNoticeList[i].szKiller );
ConsolePrint( " killed " );
ConsolePrint( rgDeathNoticeList[i].szVictim );
}
if ( killedwith && *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill )
{
ConsolePrint( " with " );
// replace the code names with the 'real' names
if( !strcmp( killedwith+2, "egon" ) )
strcpy( killedwith, "d_gluon gun" );
if( !strcmp( killedwith+2, "gauss" ) )
strcpy( killedwith, "d_tau cannon" );
ConsolePrint( killedwith+2 ); // skip over the "d_" part
}
ConsolePrint( "\n" );
}
return 1;
}