470 lines
12 KiB
C
470 lines
12 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// cl_scrn.c - refresh screen
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//=======================================================================
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#include "common.h"
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#include "client.h"
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#include "gl_local.h"
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#include "vgui_draw.h"
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#include "qfont.h"
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convar_t *scr_centertime;
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convar_t *scr_loading;
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convar_t *scr_download;
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convar_t *scr_width;
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convar_t *scr_height;
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convar_t *scr_viewsize;
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convar_t *cl_testlights;
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convar_t *cl_allow_levelshots;
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convar_t *cl_levelshot_name;
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convar_t *cl_envshot_size;
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convar_t *scr_dark;
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static qboolean scr_init = false;
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/*
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==============
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SCR_DrawFPS
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==============
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*/
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void SCR_DrawFPS( void )
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{
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float calc;
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rgba_t color;
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static double nexttime = 0, lasttime = 0;
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static double framerate = 0;
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static int framecount = 0;
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double newtime;
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char fpsstring[32];
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if( cls.state != ca_active ) return;
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if( !cl_showfps->integer || cl.background ) return;
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if( cls.scrshot_action != scrshot_inactive )
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return;
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newtime = Sys_DoubleTime();
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if( newtime >= nexttime )
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{
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framerate = framecount / (newtime - lasttime);
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lasttime = newtime;
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nexttime = max( nexttime + 1, lasttime - 1 );
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framecount = 0;
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}
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framecount++;
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calc = framerate;
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if( calc < 1.0f )
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{
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Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5));
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MakeRGBA( color, 255, 0, 0, 255 );
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}
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else
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{
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Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", (int)(calc + 0.5));
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MakeRGBA( color, 255, 255, 255, 255 );
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}
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Con_DrawString( scr_width->integer - 68, 4, fpsstring, color );
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}
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/*
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==============
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SCR_NetSpeeds
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same as r_speeds but for network channel
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==============
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*/
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void SCR_NetSpeeds( void )
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{
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static char msg[MAX_SYSPATH];
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int x, y, height;
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char *p, *start, *end;
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float time = cl.mtime[0];
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rgba_t color;
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if( !net_speeds->integer ) return;
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if( cls.state != ca_active ) return;
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switch( net_speeds->integer )
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{
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case 1:
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if( cls.netchan.compress )
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{
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Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\n Huffman %s\nUncompressed %s\n",
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received ), Q_memprint( cls.netchan.total_received_uncompressed ));
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}
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else
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{
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Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\nUncompressed %s\n",
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received_uncompressed ));
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}
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break;
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case 2:
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if( cls.netchan.compress )
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{
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Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nHuffman %s\nUncompressed %s\n",
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended ), Q_memprint( cls.netchan.total_sended_uncompressed ));
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}
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else
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{
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Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nUncompressed %s\n",
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(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended_uncompressed ));
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}
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break;
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default: return;
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}
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x = scr_width->integer - 320;
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y = 256;
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Con_DrawStringLen( NULL, NULL, &height );
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MakeRGBA( color, 255, 255, 255, 255 );
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p = start = msg;
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do
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{
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end = Q_strchr( p, '\n' );
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if( end ) msg[end-start] = '\0';
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Con_DrawString( x, y, p, color );
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y += height;
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if( end ) p = end + 1;
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else break;
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} while( 1 );
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}
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/*
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================
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SCR_RSpeeds
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================
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*/
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void SCR_RSpeeds( void )
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{
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char msg[MAX_SYSPATH];
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if( R_SpeedsMessage( msg, sizeof( msg )))
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{
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int x, y, height;
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char *p, *start, *end;
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rgba_t color;
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x = scr_width->integer - 320;
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y = 64;
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Con_DrawStringLen( NULL, NULL, &height );
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MakeRGBA( color, 255, 255, 255, 255 );
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p = start = msg;
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do
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{
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end = Q_strchr( p, '\n' );
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if( end ) msg[end-start] = '\0';
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Con_DrawString( x, y, p, color );
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y += height;
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if( end ) p = end + 1;
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else break;
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} while( 1 );
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}
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}
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void SCR_MakeLevelShot( void )
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{
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if( cls.scrshot_request != scrshot_plaque )
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return;
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// make levelshot at nextframe()
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Cbuf_AddText( "levelshot\n" );
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}
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void SCR_MakeScreenShot( void )
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{
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qboolean iRet = false;
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switch( cls.scrshot_action )
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{
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case scrshot_normal:
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iRet = VID_ScreenShot( cls.shotname, VID_SCREENSHOT );
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break;
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case scrshot_plaque:
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iRet = VID_ScreenShot( cls.shotname, VID_LEVELSHOT );
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break;
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case scrshot_savegame:
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case scrshot_demoshot:
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iRet = VID_ScreenShot( cls.shotname, VID_MINISHOT );
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break;
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case scrshot_envshot:
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iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, false );
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break;
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case scrshot_skyshot:
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iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, true );
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break;
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default: return; // does nothing
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}
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// report
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if( iRet ) MsgDev( D_INFO, "Write %s\n", cls.shotname );
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else MsgDev( D_ERROR, "Unable to write %s\n", cls.shotname );
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cls.envshot_vieworg = NULL;
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cls.scrshot_action = scrshot_inactive;
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cls.shotname[0] = '\0';
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}
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void SCR_DrawPlaque( void )
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{
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int levelshot;
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if(( cl_allow_levelshots->integer && !cls.changelevel ) || Cvar_VariableInteger( "sv_background" ))
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{
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levelshot = GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE );
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GL_SetRenderMode( kRenderNormal );
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R_DrawStretchPic( 0, 0, scr_width->integer, scr_height->integer, 0, 0, 1, 1, levelshot );
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CL_DrawHUD( CL_LOADING );
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}
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}
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/*
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================
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SCR_BeginLoadingPlaque
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================
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*/
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void SCR_BeginLoadingPlaque( qboolean is_background )
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{
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S_StopAllSounds();
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cl.audio_prepped = false; // don't play ambients
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if( cls.disable_screen ) return; // already set
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if( cls.state == ca_disconnected ) return; // if at console, don't bring up the plaque
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if( cls.key_dest == key_console ) return;
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cls.draw_changelevel = true;
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SCR_UpdateScreen();
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cls.disable_screen = host.realtime;
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cls.disable_servercount = cl.servercount;
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cl.background = is_background; // set right state before svc_serverdata is came
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}
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/*
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================
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SCR_EndLoadingPlaque
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================
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*/
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void SCR_EndLoadingPlaque( void )
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{
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cls.disable_screen = 0;
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Con_ClearNotify();
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}
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/*
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==================
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SCR_UpdateScreen
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This is called every frame, and can also be called explicitly to flush
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text to the screen.
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==================
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*/
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void SCR_UpdateScreen( void )
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{
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if( !V_PreRender( )) return;
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switch( cls.state )
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{
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case ca_disconnected:
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break;
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case ca_connecting:
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case ca_connected:
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SCR_DrawPlaque();
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break;
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case ca_active:
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V_RenderView();
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break;
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case ca_cinematic:
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SCR_DrawCinematic();
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break;
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default:
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Host_Error( "SCR_UpdateScreen: bad cls.state\n" );
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break;
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}
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V_PostRender();
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}
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static void SCR_LoadCreditsFont( void )
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{
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byte *buffer;
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size_t length;
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int fontWidth;
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qfont_t *src;
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// setup creditsfont
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if( !FS_FileExists( "gfx/creditsfont.fnt", false ))
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return;
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// half-life font with variable chars witdh
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buffer = FS_LoadFile( "gfx/creditsfont.fnt", &length, false );
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R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
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if( buffer && length >= sizeof( qfont_t ))
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{
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int i;
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src = (qfont_t *)buffer;
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clgame.scrInfo.iCharHeight = src->rowheight;
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// build rectangles
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for( i = 0; i < 256; i++ )
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{
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cls.creditsFont.fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
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cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + src->fontinfo[i].charwidth;
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cls.creditsFont.fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
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cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + src->rowheight;
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clgame.scrInfo.charWidths[i] = src->fontinfo[i].charwidth;
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}
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cls.creditsFont.valid = true;
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}
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if( buffer ) Mem_Free( buffer );
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}
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static void SCR_InstallParticlePalette( void )
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{
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rgbdata_t *pic;
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int i;
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pic = FS_LoadImage( "gfx/palette.pal", NULL, 0 );
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// NOTE: imagelib required this fakebuffer for loading internal palette
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if( !pic ) pic = FS_LoadImage( "#valve.pal", ((byte *)&i), 768 );
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if( pic )
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{
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for( i = 0; i < 256; i++ )
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{
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clgame.palette[i][0] = pic->palette[i*4+0];
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clgame.palette[i][1] = pic->palette[i*4+1];
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clgame.palette[i][2] = pic->palette[i*4+2];
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}
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FS_FreeImage( pic );
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}
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else
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{
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for( i = 0; i < 256; i++ )
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{
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clgame.palette[i][0] = i;
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clgame.palette[i][1] = i;
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clgame.palette[i][2] = i;
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}
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MsgDev( D_WARN, "CL_InstallParticlePalette: failed. Force to grayscale\n" );
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}
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}
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void SCR_RegisterShaders( void )
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{
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cls.fillImage = GL_LoadTexture( "*white", NULL, 0, TF_IMAGE ); // used for FillRGBA
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cls.particleImage = GL_LoadTexture( "*particle", NULL, 0, TF_IMAGE );
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// register gfx.wad images
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cls.pauseIcon = GL_LoadTexture( "gfx.wad/paused.lmp", NULL, 0, TF_IMAGE );
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cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
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cls.creditsFont.hFontTexture = GL_LoadTexture( "gfx.wad/creditsfont.fnt", NULL, 0, TF_IMAGE );
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cls.hChromeSprite = pfnSPR_Load( "sprites/shellchrome.spr" );
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SCR_LoadCreditsFont ();
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SCR_InstallParticlePalette ();
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}
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/*
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==================
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SCR_VidInit
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==================
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*/
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void SCR_VidInit( void )
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{
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Q_memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state
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Q_memset( &menu.ds, 0, sizeof( menu.ds )); // reset a draw state
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Q_memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
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// update screen sizes for menu
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menu.globals->scrWidth = scr_width->integer;
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menu.globals->scrHeight = scr_height->integer;
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SCR_RebuildGammaTable();
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VGui_Startup ();
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clgame.load_sequence++; // now all hud sprites are invalid
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// vid_state has changed
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if( menu.hInstance ) menu.dllFuncs.pfnVidInit();
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if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit();
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// restart console size
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Con_VidInit ();
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}
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init( void )
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{
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if( scr_init ) return;
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MsgDev( D_NOTE, "SCR_Init()\n" );
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scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" );
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cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" );
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cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", CVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
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scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" );
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scr_download = Cvar_Get( "scr_download", "0", 0, "downloading bar progress" );
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cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" );
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cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" );
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scr_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" );
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scr_viewsize = Cvar_Get( "viewsize", "120", CVAR_ARCHIVE, "screen size" );
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// register our commands
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Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
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Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );
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Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" );
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if( host.state != HOST_RESTART && !UI_LoadProgs( ))
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{
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Msg( "^1Error: ^7can't initialize MainUI.dll\n" ); // there is non fatal for us
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if( !host.developer ) host.developer = 1; // we need console, because menu is missing
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}
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SCR_RegisterShaders ();
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SCR_InitCinematic();
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SCR_VidInit();
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if( host.state != HOST_RESTART )
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{
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if( host.developer && Sys_CheckParm( "-toconsole" ))
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Cbuf_AddText( "toggleconsole\n" );
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else UI_SetActiveMenu( true );
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}
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scr_init = true;
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}
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void SCR_Shutdown( void )
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{
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if( !scr_init ) return;
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MsgDev( D_NOTE, "SCR_Shutdown()\n" );
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Cmd_RemoveCommand( "timerefresh" );
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Cmd_RemoveCommand( "skyname" );
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Cmd_RemoveCommand( "viewpos" );
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UI_SetActiveMenu( false );
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SCR_FreeCinematic();
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if( host.state != HOST_RESTART )
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UI_UnloadProgs();
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scr_init = false;
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} |