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Xash3DArchive/engine/client/cl_scrn.c
2022-06-27 01:15:18 +03:00

470 lines
12 KiB
C

//=======================================================================
// Copyright XashXT Group 2007 ©
// cl_scrn.c - refresh screen
//=======================================================================
#include "common.h"
#include "client.h"
#include "gl_local.h"
#include "vgui_draw.h"
#include "qfont.h"
convar_t *scr_centertime;
convar_t *scr_loading;
convar_t *scr_download;
convar_t *scr_width;
convar_t *scr_height;
convar_t *scr_viewsize;
convar_t *cl_testlights;
convar_t *cl_allow_levelshots;
convar_t *cl_levelshot_name;
convar_t *cl_envshot_size;
convar_t *scr_dark;
static qboolean scr_init = false;
/*
==============
SCR_DrawFPS
==============
*/
void SCR_DrawFPS( void )
{
float calc;
rgba_t color;
static double nexttime = 0, lasttime = 0;
static double framerate = 0;
static int framecount = 0;
double newtime;
char fpsstring[32];
if( cls.state != ca_active ) return;
if( !cl_showfps->integer || cl.background ) return;
if( cls.scrshot_action != scrshot_inactive )
return;
newtime = Sys_DoubleTime();
if( newtime >= nexttime )
{
framerate = framecount / (newtime - lasttime);
lasttime = newtime;
nexttime = max( nexttime + 1, lasttime - 1 );
framecount = 0;
}
framecount++;
calc = framerate;
if( calc < 1.0f )
{
Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5));
MakeRGBA( color, 255, 0, 0, 255 );
}
else
{
Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", (int)(calc + 0.5));
MakeRGBA( color, 255, 255, 255, 255 );
}
Con_DrawString( scr_width->integer - 68, 4, fpsstring, color );
}
/*
==============
SCR_NetSpeeds
same as r_speeds but for network channel
==============
*/
void SCR_NetSpeeds( void )
{
static char msg[MAX_SYSPATH];
int x, y, height;
char *p, *start, *end;
float time = cl.mtime[0];
rgba_t color;
if( !net_speeds->integer ) return;
if( cls.state != ca_active ) return;
switch( net_speeds->integer )
{
case 1:
if( cls.netchan.compress )
{
Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\n Huffman %s\nUncompressed %s\n",
(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received ), Q_memprint( cls.netchan.total_received_uncompressed ));
}
else
{
Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal received from server:\nUncompressed %s\n",
(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_received_uncompressed ));
}
break;
case 2:
if( cls.netchan.compress )
{
Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nHuffman %s\nUncompressed %s\n",
(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended ), Q_memprint( cls.netchan.total_sended_uncompressed ));
}
else
{
Q_snprintf( msg, sizeof( msg ), "Game Time: %02d:%02d\nTotal sended to server:\nUncompressed %s\n",
(int)(time / 60.0f ), (int)fmod( time, 60.0f ), Q_memprint( cls.netchan.total_sended_uncompressed ));
}
break;
default: return;
}
x = scr_width->integer - 320;
y = 256;
Con_DrawStringLen( NULL, NULL, &height );
MakeRGBA( color, 255, 255, 255, 255 );
p = start = msg;
do
{
end = Q_strchr( p, '\n' );
if( end ) msg[end-start] = '\0';
Con_DrawString( x, y, p, color );
y += height;
if( end ) p = end + 1;
else break;
} while( 1 );
}
/*
================
SCR_RSpeeds
================
*/
void SCR_RSpeeds( void )
{
char msg[MAX_SYSPATH];
if( R_SpeedsMessage( msg, sizeof( msg )))
{
int x, y, height;
char *p, *start, *end;
rgba_t color;
x = scr_width->integer - 320;
y = 64;
Con_DrawStringLen( NULL, NULL, &height );
MakeRGBA( color, 255, 255, 255, 255 );
p = start = msg;
do
{
end = Q_strchr( p, '\n' );
if( end ) msg[end-start] = '\0';
Con_DrawString( x, y, p, color );
y += height;
if( end ) p = end + 1;
else break;
} while( 1 );
}
}
void SCR_MakeLevelShot( void )
{
if( cls.scrshot_request != scrshot_plaque )
return;
// make levelshot at nextframe()
Cbuf_AddText( "levelshot\n" );
}
void SCR_MakeScreenShot( void )
{
qboolean iRet = false;
switch( cls.scrshot_action )
{
case scrshot_normal:
iRet = VID_ScreenShot( cls.shotname, VID_SCREENSHOT );
break;
case scrshot_plaque:
iRet = VID_ScreenShot( cls.shotname, VID_LEVELSHOT );
break;
case scrshot_savegame:
case scrshot_demoshot:
iRet = VID_ScreenShot( cls.shotname, VID_MINISHOT );
break;
case scrshot_envshot:
iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, false );
break;
case scrshot_skyshot:
iRet = VID_CubemapShot( cls.shotname, cl_envshot_size->integer, cls.envshot_vieworg, true );
break;
default: return; // does nothing
}
// report
if( iRet ) MsgDev( D_INFO, "Write %s\n", cls.shotname );
else MsgDev( D_ERROR, "Unable to write %s\n", cls.shotname );
cls.envshot_vieworg = NULL;
cls.scrshot_action = scrshot_inactive;
cls.shotname[0] = '\0';
}
void SCR_DrawPlaque( void )
{
int levelshot;
if(( cl_allow_levelshots->integer && !cls.changelevel ) || Cvar_VariableInteger( "sv_background" ))
{
levelshot = GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE );
GL_SetRenderMode( kRenderNormal );
R_DrawStretchPic( 0, 0, scr_width->integer, scr_height->integer, 0, 0, 1, 1, levelshot );
CL_DrawHUD( CL_LOADING );
}
}
/*
================
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque( qboolean is_background )
{
S_StopAllSounds();
cl.audio_prepped = false; // don't play ambients
if( cls.disable_screen ) return; // already set
if( cls.state == ca_disconnected ) return; // if at console, don't bring up the plaque
if( cls.key_dest == key_console ) return;
cls.draw_changelevel = true;
SCR_UpdateScreen();
cls.disable_screen = host.realtime;
cls.disable_servercount = cl.servercount;
cl.background = is_background; // set right state before svc_serverdata is came
}
/*
================
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque( void )
{
cls.disable_screen = 0;
Con_ClearNotify();
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
==================
*/
void SCR_UpdateScreen( void )
{
if( !V_PreRender( )) return;
switch( cls.state )
{
case ca_disconnected:
break;
case ca_connecting:
case ca_connected:
SCR_DrawPlaque();
break;
case ca_active:
V_RenderView();
break;
case ca_cinematic:
SCR_DrawCinematic();
break;
default:
Host_Error( "SCR_UpdateScreen: bad cls.state\n" );
break;
}
V_PostRender();
}
static void SCR_LoadCreditsFont( void )
{
byte *buffer;
size_t length;
int fontWidth;
qfont_t *src;
// setup creditsfont
if( !FS_FileExists( "gfx/creditsfont.fnt", false ))
return;
// half-life font with variable chars witdh
buffer = FS_LoadFile( "gfx/creditsfont.fnt", &length, false );
R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
if( buffer && length >= sizeof( qfont_t ))
{
int i;
src = (qfont_t *)buffer;
clgame.scrInfo.iCharHeight = src->rowheight;
// build rectangles
for( i = 0; i < 256; i++ )
{
cls.creditsFont.fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + src->fontinfo[i].charwidth;
cls.creditsFont.fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + src->rowheight;
clgame.scrInfo.charWidths[i] = src->fontinfo[i].charwidth;
}
cls.creditsFont.valid = true;
}
if( buffer ) Mem_Free( buffer );
}
static void SCR_InstallParticlePalette( void )
{
rgbdata_t *pic;
int i;
pic = FS_LoadImage( "gfx/palette.pal", NULL, 0 );
// NOTE: imagelib required this fakebuffer for loading internal palette
if( !pic ) pic = FS_LoadImage( "#valve.pal", ((byte *)&i), 768 );
if( pic )
{
for( i = 0; i < 256; i++ )
{
clgame.palette[i][0] = pic->palette[i*4+0];
clgame.palette[i][1] = pic->palette[i*4+1];
clgame.palette[i][2] = pic->palette[i*4+2];
}
FS_FreeImage( pic );
}
else
{
for( i = 0; i < 256; i++ )
{
clgame.palette[i][0] = i;
clgame.palette[i][1] = i;
clgame.palette[i][2] = i;
}
MsgDev( D_WARN, "CL_InstallParticlePalette: failed. Force to grayscale\n" );
}
}
void SCR_RegisterShaders( void )
{
cls.fillImage = GL_LoadTexture( "*white", NULL, 0, TF_IMAGE ); // used for FillRGBA
cls.particleImage = GL_LoadTexture( "*particle", NULL, 0, TF_IMAGE );
// register gfx.wad images
cls.pauseIcon = GL_LoadTexture( "gfx.wad/paused.lmp", NULL, 0, TF_IMAGE );
cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
cls.creditsFont.hFontTexture = GL_LoadTexture( "gfx.wad/creditsfont.fnt", NULL, 0, TF_IMAGE );
cls.hChromeSprite = pfnSPR_Load( "sprites/shellchrome.spr" );
SCR_LoadCreditsFont ();
SCR_InstallParticlePalette ();
}
/*
==================
SCR_VidInit
==================
*/
void SCR_VidInit( void )
{
Q_memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state
Q_memset( &menu.ds, 0, sizeof( menu.ds )); // reset a draw state
Q_memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
// update screen sizes for menu
menu.globals->scrWidth = scr_width->integer;
menu.globals->scrHeight = scr_height->integer;
SCR_RebuildGammaTable();
VGui_Startup ();
clgame.load_sequence++; // now all hud sprites are invalid
// vid_state has changed
if( menu.hInstance ) menu.dllFuncs.pfnVidInit();
if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit();
// restart console size
Con_VidInit ();
}
/*
==================
SCR_Init
==================
*/
void SCR_Init( void )
{
if( scr_init ) return;
MsgDev( D_NOTE, "SCR_Init()\n" );
scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" );
cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" );
cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", CVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" );
scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" );
scr_download = Cvar_Get( "scr_download", "0", 0, "downloading bar progress" );
cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" );
cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" );
scr_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" );
scr_viewsize = Cvar_Get( "viewsize", "120", CVAR_ARCHIVE, "screen size" );
// register our commands
Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" );
Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" );
if( host.state != HOST_RESTART && !UI_LoadProgs( ))
{
Msg( "^1Error: ^7can't initialize MainUI.dll\n" ); // there is non fatal for us
if( !host.developer ) host.developer = 1; // we need console, because menu is missing
}
SCR_RegisterShaders ();
SCR_InitCinematic();
SCR_VidInit();
if( host.state != HOST_RESTART )
{
if( host.developer && Sys_CheckParm( "-toconsole" ))
Cbuf_AddText( "toggleconsole\n" );
else UI_SetActiveMenu( true );
}
scr_init = true;
}
void SCR_Shutdown( void )
{
if( !scr_init ) return;
MsgDev( D_NOTE, "SCR_Shutdown()\n" );
Cmd_RemoveCommand( "timerefresh" );
Cmd_RemoveCommand( "skyname" );
Cmd_RemoveCommand( "viewpos" );
UI_SetActiveMenu( false );
SCR_FreeCinematic();
if( host.state != HOST_RESTART )
UI_UnloadProgs();
scr_init = false;
}